Game EngineProject
ActivePublic

Recent Activity

Today

Aaron Carlisle (Blendify) triaged T52400: Objects with "Cast" off receives Variance shadows, but not light. as "Low" priority.
Thu, Aug 17, 5:55 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) edited projects for T52400: Objects with "Cast" off receives Variance shadows, but not light., added: Game Rendering; removed OpenGL / Gfx, BF Blender.
Thu, Aug 17, 5:55 AM · Game Rendering, Game Engine

Tue, Aug 15

Mario Mey (mariomey) edited the description of T52400: Objects with "Cast" off receives Variance shadows, but not light..
Tue, Aug 15, 6:49 AM · Game Rendering, Game Engine
Mario Mey (mariomey) renamed T52400: Objects with "Cast" off receives Variance shadows, but not light. from "Variance shadow looks weird (artifact)" to "Objects with "Cast" off receives Variance shadows, but not light.".
Tue, Aug 15, 6:47 AM · Game Rendering, Game Engine

Mon, Aug 14

Mario Mey (mariomey) created T52400: Objects with "Cast" off receives Variance shadows, but not light..
Mon, Aug 14, 10:37 PM · Game Rendering, Game Engine

Tue, Aug 8

Sergey Sharybin (sergey) closed T52296: Impossible to make a screenshot as "Archived".

This is not a Blender's fault. All we do is we simply draw on OpenGL context. This is then up to operation system to decide how exactly to show it on the screen. It is possible that Blender's context will be pushed directly to GPU. In this case print screen might indeed fail.

Tue, Aug 8, 2:52 PM · Game Engine
Sergey Sharybin (sergey) triaged T52294: 2D unscaling text in game engine! as "Incomplete" priority.
Tue, Aug 8, 2:49 PM · Game Engine
Bastien Montagne (mont29) removed projects from T52294: 2D unscaling text in game engine!: Text Editor, BF Blender.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).

Tue, Aug 8, 10:11 AM · Game Engine
Robert (robert.dolega) created T52296: Impossible to make a screenshot.
Tue, Aug 8, 9:55 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T52294: 2D unscaling text in game engine!.

I have been using my own hacks to center the text and create my own text hitboxes.

Tue, Aug 8, 6:48 AM · Game Engine
Sergey (colder_doog) renamed T52294: 2D unscaling text in game engine! from "Low quality 2D text in game engine!" to "2D unscaling text in game engine!".
Tue, Aug 8, 6:31 AM · Game Engine
Sergey (colder_doog) created T52294: 2D unscaling text in game engine!.
Tue, Aug 8, 6:25 AM · Game Engine

Thu, Aug 3

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) told me that this issue was fixed in UPBGE, in this commit: https://github.com/UPBGE/blender/commit/2b3405a360063e4b050105b3225e86313df693e8?diff=split

Thu, Aug 3, 11:55 PM · Game Engine, Game Animation
Porteries Tristan (panzergame) added a comment to T50584: Tiles Animation not working proper.

This bug is fixed in UPBGE in this commit: 3b9afe545f49d8cc47fd4ae895db5dab1fc88325. I noticed blender developers about this issue and get no answers on the way i'm fixing it.

Thu, Aug 3, 11:32 AM · Game Engine, Game Rendering
Jacob Merrill (blueprintrandom) assigned T50584: Tiles Animation not working proper to Porteries Tristan (panzergame).

Tristan, do you think you could take a look at this when you get a chance?

Thu, Aug 3, 7:34 AM · Game Engine, Game Rendering

Fri, Jul 28

Dawid Piórkowski (Dzidaskyrim26) added a watcher for Game Engine: Dawid Piórkowski (Dzidaskyrim26).
Fri, Jul 28, 4:03 AM

Wed, Jul 26

Aaron Carlisle (Blendify) closed D2748: Minor template code patch. (objectHitList =/= hitObjectList) by committing rB320fc70cf223: Minor template code patch. (objectHitList =/= hitObjectList).
Wed, Jul 26, 10:06 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) accepted D2748: Minor template code patch. (objectHitList =/= hitObjectList).
Wed, Jul 26, 3:39 PM · Game Python, Game Engine

Tue, Jul 25

Charles Scoville (CharlesScoville) created D2748: Minor template code patch. (objectHitList =/= hitObjectList).
Tue, Jul 25, 9:53 PM · Game Python, Game Engine

Fri, Jul 21

Bastien Montagne (mont29) edited projects for T29512: Introduction of bge.types.KX_Scene.pre_render, added: Game Engine; removed BF Blender.
Fri, Jul 21, 4:59 PM · Game Engine

Jul 8 2017

Ho Hai Cong Thuan (hohaicongthuan) added a watcher for Game Engine: Ho Hai Cong Thuan (hohaicongthuan).
Jul 8 2017, 11:27 AM

Jul 2 2017

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

In version 2.79 test build , it still does sadow not work, (test Sadow).

Jul 2 2017, 1:29 PM · Game Engine

Jun 28 2017

Bastien Montagne (mont29) closed T51842: animations restart when unpaused as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jun 28 2017, 10:36 AM · Game Engine, Game Animation

Jun 22 2017

Jacob Merrill (blueprintrandom) added a watcher for Game Engine: Jacob Merrill (blueprintrandom).
Jun 22 2017, 4:59 PM

Jun 20 2017

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Here is a clear example using blend file from this report, turning off and on one thread of my CPU, using:

Jun 20 2017, 4:07 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) hi, mate. What happened with this bug? I also found in last Blender version.

Jun 20 2017, 12:31 AM · Game Engine, Game Animation

Jun 19 2017

Aaron Carlisle (Blendify) triaged T51842: animations restart when unpaused as "Incomplete" priority.
Jun 19 2017, 2:09 AM · Game Engine, Game Animation
Aaron Carlisle (Blendify) edited projects for T51842: animations restart when unpaused, added: Game Engine; removed BF Blender.

Please add a blend-file that demonstrates this issue.

Jun 19 2017, 2:08 AM · Game Engine, Game Animation

Jun 14 2017

Aaron Carlisle (Blendify) added inline comments to D2711: PYAPI: Add more information to bge video texture docs.
Jun 14 2017, 7:02 PM · Game Engine, Python, Documentation, BF Blender
Porteries Tristan (panzergame) added inline comments to D2711: PYAPI: Add more information to bge video texture docs.
Jun 14 2017, 6:30 PM · Game Engine, Python, Documentation, BF Blender
Porteries Tristan (panzergame) added a reviewer for D2711: PYAPI: Add more information to bge video texture docs: Benoit Bolsee (ben2610).
Jun 14 2017, 6:20 PM · Game Engine, Python, Documentation, BF Blender
Aaron Carlisle (Blendify) created D2711: PYAPI: Add more information to bge video texture docs.
Jun 14 2017, 5:44 PM · Game Engine, Python, Documentation, BF Blender

Jun 13 2017

Carlos Rafael de Oliveira Carneiro (carlos.carneiro) claimed T44638: BGE Animation inconsistent with Blender render.
Jun 13 2017, 6:27 PM · Game Engine, Game Animation

Jun 11 2017

Mark Stumbris (BirdAsh) added a watcher for Game Engine: Mark Stumbris (BirdAsh).
Jun 11 2017, 5:22 PM

Jun 9 2017

Sergey Sharybin (sergey) triaged T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent as "Normal" priority.
Jun 9 2017, 11:55 AM · Game Animation, Game Engine
Sergey Sharybin (sergey) triaged T51725: Changing physics type on dynamic object to character physics crashes game engine as "Normal" priority.
Jun 9 2017, 11:48 AM · Game Engine
Sergey Sharybin (sergey) triaged T50806: Parent/child transformation is incorrect when the parent's scaling is changed as "Confirmed" priority.
Jun 9 2017, 11:47 AM · Game Engine
Sergey Sharybin (sergey) closed T50801: [BGE] Libload status progress is not progressive as "Archived".

Progress depends on the number of scenes to be read, and totally ignores progress based on objects in the scene. So if you've got single scene, you'll indeed have progress of 0 changing with progress of 1.

Jun 9 2017, 11:47 AM · Game Engine
Sergey Sharybin (sergey) triaged T50768: Calling LibFree() on a 'Mesh' library crashes the game if a 'Scene' library was loaded before it as "Normal" priority.
Jun 9 2017, 11:41 AM · Game Logic, Game Engine
Sergey Sharybin (sergey) triaged T50584: Tiles Animation not working proper as "Normal" priority.
Jun 9 2017, 11:41 AM · Game Engine, Game Rendering

Jun 6 2017

Bastien Montagne (mont29) closed T51155: Game engine crashes as "Archived".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jun 6 2017, 6:20 PM · Game Engine
Bastien Montagne (mont29) removed a project from T51725: Changing physics type on dynamic object to character physics crashes game engine: BF Blender.
Jun 6 2017, 6:07 PM · Game Engine
Jolan Älvring (Megajoulan) created T51725: Changing physics type on dynamic object to character physics crashes game engine.
Jun 6 2017, 2:14 PM · Game Engine
Renaud (Renaud974) added a comment to T38916: Bug Game Engine Runtime.

...

I found it can be avoided by using:

mouse_position = bge.logic.mouse.position

if mouse_position != bge.logic.mouse.position:
    bge.logic.mouse.position = (0.5, 0.5)

However I don't know why this is so.

Jun 6 2017, 6:08 AM · Platform: Windows, Game Engine

Jun 1 2017

Aaron Carlisle (Blendify) closed T41182: SceneGraph Review as "Invalid".

This does not need a seperate task please use D680 for comments.

Jun 1 2017, 10:26 PM · Game Engine
Porteries Tristan (panzergame) added a comment to D680: scenegraph cleanup.

@Inês Almeida (brita_), @Jorge Bernal (lordloki), I noticed something about the world scaling of the objects. It is computed by only multiplying the local scale of parent and child objects without taking account of the rotation. So if we have an object without children, the world scale is the local scale even if the object is rotated which seems doubtful as world should be for world space…

Jun 1 2017, 5:41 PM · Game Data Conversion, Game Engine

May 31 2017

Porteries Tristan (panzergame) added a comment to D680: scenegraph cleanup.

If the code apply world scale to local position before rotating the issue seems fixed.

May 31 2017, 10:53 PM · Game Data Conversion, Game Engine

May 27 2017

Aaron Carlisle (Blendify) added a comment to T51155: Game engine crashes.

I do not think we can reproduce unless we have a 100% reproducible case.

May 27 2017, 8:28 PM · Game Engine
Bastien Montagne (mont29) closed T51240: Ubuntu: BGE shadows not appearing as "Invalid".
May 27 2017, 6:50 PM · Game Engine
Bastien Montagne (mont29) added a comment to T51155: Game engine crashes.

Any news here?

May 27 2017, 6:49 PM · Game Engine