Game LogicProject
ActivePublic

Members

  • This project does not have any members.
Description

Logic system of the Blender Game Engine

Recent Activity

Tue, Dec 27

Aaron Carlisle (Blendify) edited projects for T50130: BGE logic: Debug mode for Python module controllers forbids script renaming, added: Game Engine; removed BF Blender.
Tue, Dec 27, 9:00 PM · Game Engine, Game Logic

Dec 3 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610) : I reported this issue in v4l2loopback github page (in June). Now, there is a new version of this module: 0.10.0.

Dec 3 2016, 1:51 PM · Game Logic

Dec 2 2016

Bastien Montagne (mont29) closed T50037: blender logic copy as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 2 2016, 10:06 AM · Game Logic, Game Engine

Nov 28 2016

Quentin Wenger (Matpi) created T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.
Nov 28 2016, 12:00 PM · Game Engine, Game Logic

Nov 16 2016

Dalai Felinto (dfelinto) claimed T50037: blender logic copy.
Nov 16 2016, 11:42 AM · Game Logic, Game Engine
Dalai Felinto (dfelinto) triaged T50037: blender logic copy as "Incomplete" priority.

The linking is copied. Even if the target object is another object. Please attach a file where it fails, and indicate which Blender version you used.

Nov 16 2016, 11:39 AM · Game Logic, Game Engine
Aaron Carlisle (Blendify) added projects to T50037: blender logic copy: Game Engine, Game Logic.
Nov 16 2016, 4:07 AM · Game Logic, Game Engine

Oct 11 2016

Sergey Sharybin (sergey) closed T49591: Mouse over logic sensor as "Resolved".

As i understood there's no real issue here, so closing the report.

Oct 11 2016, 5:44 PM · Game Logic, Game Engine

Oct 9 2016

bonushp88 (bonushp88) added a watcher for Game Logic: bonushp88 (bonushp88).
Oct 9 2016, 11:47 AM

Oct 8 2016

Alessandro Moro (THE_ITALIAN_ACE) added a comment to T49591: Mouse over logic sensor.

Yes man ty 4 the interest,but i think is more simple:
Must move the .001 on a different layer (if i need to have the physics)or i have to put on "no collision" the phys.param.

Oct 8 2016, 8:01 PM · Game Logic, Game Engine
Francesco Sorrentino (zeirus) added a comment to T49591: Mouse over logic sensor.

Hi Alessandro,
I moved the cube.001 to the right, so that does not overlap the initial cube. It works! ... try it yourself.... ;-) mouseoverbug_resolved.blend

Oct 8 2016, 3:53 PM · Game Logic, Game Engine

Oct 7 2016

Bastien Montagne (mont29) edited projects for T49591: Mouse over logic sensor, added: Game Engine, Game Logic; removed BF Blender.
Oct 7 2016, 9:40 AM · Game Logic, Game Engine

Sep 23 2016

Bastien Montagne (mont29) closed T49430: append scene with gamelogic broken as "Resolved" by committing rB776a8548f03a: Fix T49430: append scene with gamelogic broken..
Sep 23 2016, 2:26 PM · Game Logic, BF Blender: Regressions, BF Blender
Bastien Montagne (mont29) claimed T49430: append scene with gamelogic broken.
Sep 23 2016, 9:05 AM · Game Logic, BF Blender: Regressions, BF Blender

Sep 16 2016

Bastien Montagne (mont29) closed T49242: Blender Game Engine Runtime Crashing as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Sep 16 2016, 5:17 PM · Game Logic, Game Engine

Sep 5 2016

Sergey Sharybin (sergey) triaged T49242: Blender Game Engine Runtime Crashing as "Incomplete" priority.

Please always attach .blend file (and all required dependencies) so we can reproduce the issue.

Sep 5 2016, 1:13 PM · Game Logic, Game Engine

Sep 4 2016

Aaron Carlisle (Blendify) raised the priority of T49242: Blender Game Engine Runtime Crashing from "High" to "Needs Triage".
Sep 4 2016, 5:02 AM · Game Logic, Game Engine
Jordan (ArisingHero) added projects to T49242: Blender Game Engine Runtime Crashing: Game Engine, Game Logic.
Sep 4 2016, 3:46 AM · Game Logic, Game Engine

Sep 1 2016

Dalai Felinto (dfelinto) closed T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor as "Invalid".

you need to check the value of the sensor as part of the expression to behave accordingly to press/release.
In your case the expression would be:

Keyboard and prop < 10
Sep 1 2016, 5:21 PM · Game Logic, Game Engine
Sergey Sharybin (sergey) triaged T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor as "Normal" priority.
Sep 1 2016, 10:37 AM · Game Logic, Game Engine
Bastien Montagne (mont29) edited projects for T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor, added: Game Engine, Game Logic; removed BF Blender.
Sep 1 2016, 9:15 AM · Game Logic, Game Engine

Aug 26 2016

Bastien Montagne (mont29) closed T49171: Add 'activate actuator' function (or method). as "Invalid".

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Please do not create design/todo tasks, they are reserved to developers.
Please do not set priority of tasks yourself, especially not to high priorities!

Aug 26 2016, 4:21 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) edited the description of T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 4:00 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) triaged T49171: Add 'activate actuator' function (or method). as "High" priority.
Aug 26 2016, 3:30 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) edited the description of T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:50 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) created T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:49 PM · Game Logic, Game Python, Game Engine

Aug 23 2016

Sergey Sharybin (sergey) triaged T49103: BGE joystick buttons are assigned to the wrong joystick device as "Normal" priority.
Aug 23 2016, 12:46 PM · Game Engine, Game Logic

Aug 19 2016

Bastien Montagne (mont29) edited projects for T49103: BGE joystick buttons are assigned to the wrong joystick device, added: Game Engine; removed BF Blender.
Aug 19 2016, 3:59 PM · Game Engine, Game Logic

Aug 17 2016

Joe Elliott (thegryphonrider) added a project to T49103: BGE joystick buttons are assigned to the wrong joystick device: Game Logic.
Aug 17 2016, 5:27 PM · Game Engine, Game Logic

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Jun 30 2016

Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Yes you can pass that information to them. They will probably find useful to look at the source code that's doing the caching. It's all in the VideoFFmpeg::cacheThread() function.

Jun 30 2016, 7:15 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

As I reported this same bug in v4l2loopback issues github page, can I add this information that you are telling to me? Is there any other further information to post there?

Jun 30 2016, 5:26 PM · Game Logic
Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Yes, caching is just for optimization. It is safe to disable it.

Jun 30 2016, 1:27 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

It worked. ;)

Jun 30 2016, 12:02 PM · Game Logic

Jun 29 2016

Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Cache is enabled automatically as soon as Blender detects that the CPU has more than 1 core.
To disable it you must change the code. The diff is extremely simple: just comment the two line with m_isThreaded = true; in VideoFFmpeg.cpp:

Jun 29 2016, 9:49 AM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Is there any way to disable caching without modifying code and recompiling...?
If not (and if it seems to be stable to do that), could you make a diff (patch) file for me to compile Blender here?

Jun 29 2016, 12:14 AM · Game Logic
Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Thanks for the instructions; I was able to reproduce the bug.
It appears that multi-thread caching doesn't work well with that particular v4l source.
I was able to get a smooth output by disabling caching.

Jun 29 2016, 12:07 AM · Game Logic

Jun 28 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610), you don't really need a camera to test the bug. The webcam is there to show that /dev/video0 is working and /dev/video1 isn't.

Jun 28 2016, 3:22 PM · Game Logic
Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

not yet, I need to get hold of a webcam to reproduce.

Jun 28 2016, 1:17 PM · Game Logic
Sergey Sharybin (sergey) triaged T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender) as "Normal" priority.

@Benoit Bolsee (ben2610), are you looking into this issue?

Jun 28 2016, 11:50 AM · Game Logic
Sergey Sharybin (sergey) updated subscribers of T48665: Always pulse mode + "flash" action property.
Jun 28 2016, 9:57 AM · Game Logic
Sergey Sharybin (sergey) triaged T48665: Always pulse mode + "flash" action property as "Normal" priority.
Jun 28 2016, 9:57 AM · Game Logic
Sergey Sharybin (sergey) updated subscribers of T48599: getActionName() still returning Action name that already stopped..
Jun 28 2016, 9:53 AM · Game Engine, Game Logic
Sergey Sharybin (sergey) triaged T48599: getActionName() still returning Action name that already stopped. as "Normal" priority.
Jun 28 2016, 9:53 AM · Game Engine, Game Logic

Jun 22 2016

Mario Mey (mariomey) reassigned T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender) from Benoit Cousson (benoit) to Benoit Bolsee (ben2610).
Jun 22 2016, 1:25 AM · Game Logic
Mario Mey (mariomey) updated subscribers of T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

I think "this Benoit" was the one that Dalai told me to add here...

Jun 22 2016, 1:25 AM · Game Logic

Jun 21 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

This file works in Blender > 2.66.
The bug is there and all the later versions. Included the last one 2.77a.

Jun 21 2016, 1:41 AM · Game Logic
Mario Mey (mariomey) created T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).
Jun 21 2016, 1:34 AM · Game Logic

Jun 17 2016

Campbell Barton (campbellbarton) added a project to T48665: Always pulse mode + "flash" action property: Game Logic.
Jun 17 2016, 2:44 PM · Game Logic

Jun 7 2016

Mario Mey (mariomey) added projects to T48599: getActionName() still returning Action name that already stopped.: Game Logic, Game Engine.
Jun 7 2016, 2:15 PM · Game Engine, Game Logic