Page MenuHome

Game RenderingProject
ArchivedPublic

Members

  • This project does not have any members.

Watchers

  • This project does not have any watchers.

Details

Description

Rendering system of the Blender Game Engine

Recent Activity

Jun 29 2019

Aaron Carlisle (Blendify) closed T52400: Objects with "Cast" off receives Variance shadows, but not light. as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T18496: reflection coords problems in Dome mode as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T22729: Rendering of ztransparent objects depends on mesh center position as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T23894: Mesh modifier in BGE is not used for culling calculation as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T25537: Text object size is different in 3d view and BGE as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T26403: Material "Face Textures" option ignored in GLSL mode as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T27484: Run-time command line options don't work in Multi-texture mode. as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T27118: Non-repeating textures and decals not working as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T28017: Multi-texture mode Light Options not working as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T29804: 3D Text's transparent areas will occlude objects drawn behind it afterwards. as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T30443: Lighting of Last Object of a Material Overriding Others as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T32257: Custom GLSL material shader error as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T32648: Bad rendering of textured planes (and solidified too). as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T33191: Occlusion replaced mesh bug as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T33730: Node Materials Won't Display Multiple UVs as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T34061: Bones rotated ~160° flip normals of normal maps as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T34757: shadows dropping the frame-rate based on camera distance as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T34792: game engine node material bug with 2 vertex color channels as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T35606: Font object visible through object with Z transparency set at zero as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T38119: Model Renders Black in BGE via Multitexture as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T38823: Shadows + Occluders Severely Drop Framerate as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T41520: BGE-optimized vertex deform method causes vertices to go smooth as Archived.
Jun 29 2019, 2:12 AM · Game Engine, Game Rendering, Game Animation
Aaron Carlisle (Blendify) closed T43984: Variance shadow maps (VSM) work incorrectly in the BGE as Archived.
Jun 29 2019, 2:12 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T47616: BGE stereo SBS : (time of) rendering discrepency between eyes as Archived.
Jun 29 2019, 2:11 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T44529: 2D Filter not running for entire screen when Viewport is used with Stereo as Archived.
Jun 29 2019, 2:11 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) closed T50584: Tiles Animation not working proper as Archived.
Jun 29 2019, 2:11 AM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) closed T48317: Blender Crashing in Game Engine as Archived.
Jun 29 2019, 2:11 AM · Game Rendering, Game Logic, Game Engine
Aaron Carlisle (Blendify) closed T24948: Modifiers make materials disappear in BGE as Archived.
Jun 29 2019, 2:11 AM · Game Engine, Game Rendering

Apr 13 2019

Brecht Van Lommel (brecht) archived Game Rendering.
Apr 13 2019, 1:58 PM

Nov 10 2018

3dUSSR (Gaidukevich) added a comment to D1338: BGE: Adding geometry shader API.

Hello! Please help me to make 3d models in correct way with only one rendered detail and all other should not be rendered achiving millions of details!!! I will make 3d model of big school for example from only 15 simple details... I have to use Geometry shader for this... But I do not know from what to start please help me and explane in simple cube example. Thank You! (I work already 8 years in 3d only do 3d models... But need to redo them with Geometry Shader) Please help... I do not see answers in internet for this modelling my email 3dkoktebel@gmail.com Will wait from You help for future work! Thanks a lot!

Nov 10 2018, 8:44 PM · Game Python, Game Rendering, Game Engine

Sep 30 2018

Aaron Carlisle (Blendify) closed T17869: Geometry Node Material doesn't work properly with shared mesh in BGE as Archived.
Sep 30 2018, 6:28 PM · Game Rendering, Game Engine

Sep 29 2018

Aaron Carlisle (Blendify) closed T54042: Blender Game Engine Game Actuator as Archived.
Sep 29 2018, 3:48 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

May 22 2018

Philipp Oeser (lichtwerk) merged T55130: 3D View alpha channel transparency behaviour changes depending on object creation order into T43093: Transparency Issues in 3D View.
May 22 2018, 12:14 PM · Game Rendering, Rendering, BF Blender

Feb 27 2018

Aaron Carlisle (Blendify) lowered the priority of T54042: Blender Game Engine Game Actuator from Needs Triage by Developer to Confirmed, Low.
Feb 27 2018, 4:59 AM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 10 2018

Silas Damberg (ZCGamer) lowered the priority of T54042: Blender Game Engine Game Actuator from Unbreak Now! to Needs Triage by Developer.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Silas Damberg (ZCGamer) raised the priority of T54042: Blender Game Engine Game Actuator from Needs Triage by Developer to Unbreak Now!.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 9 2018

Silas Damberg (ZCGamer) created T54042: Blender Game Engine Game Actuator.
Feb 9 2018, 8:46 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Jan 9 2018

Gilles R (Firehands) added a comment to T33730: Node Materials Won't Display Multiple UVs.

I tried with sample files submitted in T43086 and T42111 in blender 2.79.
Adding a modifier (eg: subsurf, array, decimate, triangulate, mirror) worked for me.
I set parameters so there is no effective modification of the mesh. Even if modifier appear red. It's OK.
Works both in internal player and standalone player.

Jan 9 2018, 7:16 PM · Game Rendering, Game Engine

Jan 4 2018

thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

The workaround (adding a modifier) did not work for me in blender 2.79.
This makes it impossible to use light maps along with tiles texture in BGE because UV map for light maps are not convinient for tiles as far as I know.
Hope this will be fixed some day

Jan 4 2018, 1:07 PM · Game Rendering, Game Engine
thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

Bug is still present in blender 2.79 :-\

Jan 4 2018, 12:50 PM · Game Rendering, Game Engine

Sep 11 2017

Mario Mey (mariomey) added a comment to T52431: BoxBlur shader stop working in certain Bl version..

As the code is done, changing amount to float, it does weird results. "uniform int amout" is the real solution.

Sep 11 2017, 11:22 PM · Game Rendering
Sergey Sharybin (sergey) closed T52431: BoxBlur shader stop working in certain Bl version. as Archived.

Your uniform value for amount is set as float in shader, but declared as integer in camera properties. Now, thing is, before 2.76 (commit rB97b431e4) all shader uniforms were binding as floats, but it's not what you always want so proper int/float binding was implemented. What happens in your scene is that binding uniform fails because BGE tries to bind it as integer, while it is float in shader itself.

Sep 11 2017, 1:11 PM · Game Rendering

Aug 17 2017

Mario Mey (mariomey) edited projects for T52431: BoxBlur shader stop working in certain Bl version., added: Game Rendering; removed BF Blender.
Aug 17 2017, 8:49 PM · Game Rendering
Aaron Carlisle (Blendify) lowered the priority of T52400: Objects with "Cast" off receives Variance shadows, but not light. from Needs Triage by Developer to Confirmed, Low.
Aug 17 2017, 5:55 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) edited projects for T52400: Objects with "Cast" off receives Variance shadows, but not light., added: Game Rendering; removed GPU / Viewport, BF Blender.
Aug 17 2017, 5:55 AM · Game Rendering, Game Engine

Aug 3 2017

Porteries Tristan (panzergame) added a comment to T50584: Tiles Animation not working proper.

This bug is fixed in UPBGE in this commit: 3b9afe545f49d8cc47fd4ae895db5dab1fc88325. I noticed blender developers about this issue and get no answers on the way i'm fixing it.

Aug 3 2017, 11:32 AM · Game Engine, Game Rendering
Jacob Merrill (blueprintrandom) assigned T50584: Tiles Animation not working proper to Porteries Tristan (panzergame).

Tristan, do you think you could take a look at this when you get a chance?

Aug 3 2017, 7:34 AM · Game Engine, Game Rendering

Jul 3 2017

Bastien Montagne (mont29) merged T51964: Can't sort Linked objects transparency in viewport into T43093: Transparency Issues in 3D View.
Jul 3 2017, 5:48 PM · Game Rendering, Rendering, BF Blender

Jun 9 2017

Sergey Sharybin (sergey) lowered the priority of T50584: Tiles Animation not working proper from Needs Triage by Developer to Normal.
Jun 9 2017, 11:41 AM · Game Engine, Game Rendering