Dec 20 2016
@ Jens verwiebe; would you mind describing the solution a little bit more in detail?
I'm trying to get DNG support within Blender VSE; but either blender shows a blank frame or crashes.
Dec 10 2016
Nov 26 2016
I can confirm @Sergey Sharybin (sergey) I think this one is for you?
Nov 12 2016
Fixed in the "a" version
Nov 10 2016
Nov 9 2016
I can have a closer look later if you like?
That would be great :)
Don't think it's that strange, every change anywhere in the code that somehow influences context can cause such issues. Typical bContext crap… Couldn't check code yet, but from backtrace it even looks a bit like something that only worked by accident before.
I can have a closer look later if you like?
That's so strange. The problem is because CTX_wm_space_image returns null (or rather, CTX_wm_area does it). I can't see what changed in 2.8 to justify that.
==31845==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000028 (pc 0x558ba55adbd8 bp 0x7ffcd34a2fa0 sp 0x7ffcd34a2f90 T0) #0 0x558ba55adbd7 in ED_space_image /home/guest/src/blender/blender/source/blender/editors/space_image/image_edit.c:60 #1 0x558ba55bc0f9 in save_image_doit /home/guest/src/blender/blender/source/blender/editors/space_image/image_ops.c:1784 #2 0x558ba55bdd66 in image_save_as_exec /home/guest/src/blender/blender/source/blender/editors/space_image/image_ops.c:2043 #3 0x558ba54a451e in wm_handler_fileselect_do /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm_event_system.c:1856 #4 0x558ba54a4eae in wm_handler_fileselect_call /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm_event_system.c:1940 #5 0x558ba54a5b04 in wm_handlers_do_intern /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm_event_system.c:2064 #6 0x558ba54a67e9 in wm_handlers_do /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm_event_system.c:2207 #7 0x558ba54a8027 in wm_event_do_handlers /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm_event_system.c:2480 #8 0x558ba548b0ba in WM_main /home/guest/src/blender/blender/source/blender/windowmanager/intern/wm.c:489 #9 0x558ba54819f5 in main /home/guest/src/blender/blender/source/creator/creator.c:525 #10 0x7fc5088c72b0 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x202b0) #11 0x558ba5480e89 in _start (/home/guest/src/blender/release/blender2.8/bin/blender+0x158fe89)
Nov 8 2016
I also want to note that color management is messed up in 2.8.
Nov 4 2016
Oct 20 2016
It is the "Open GL render active viewport" result
Oct 18 2016
Ok, tried to reproduce the issue but so far it seems to work fine.
Oct 16 2016
Will have a look tomorrow.
Oct 14 2016
Sorry about that.
What is an exact Blender version you use and what's your OS?
Uuu… actually not OSX-spacific, looks more like some ffmpeg issue then, @Sergey Sharybin (sergey)?
Jul 27 2016
You did it absolutely right. Fix is coming to Git now..
Jul 26 2016
Apr 1 2016
You are simply missing enough particles - starting from 10000 you'll start to get more or less OK results (the area of emission is very small, and afaik particles are first distributed over the whole mesh before textures being taken into account…
Mar 30 2016
Mar 29 2016
Sorry I tought that I uploaded the file but I didn't here it goes.
Mar 15 2016
Feb 26 2016
Jan 6 2016
Nov 8 2015
Such questions better be asked at bf-funboard mailing list, not in the bug tracking system.
Nov 4 2015
I bumped into this cause i found the other method working finer. When i go into edit mode i want to see how the uv is on the texture. Now each time i want to edit or redo something i first need to check which texture it was. Therefor you also need to have the compositor open, so more space is lost, ofcourse we can [space] to focus a window. I yet find the method of relinking a texture each and every time again very double.
Oct 16 2015
I found a way to avoid this problem if someone's still interested in this topic,
Oct 14 2015
Closing this, I can't detect any significant difference
Sep 19 2015
dont know why did you write this, but thanks for the tip
Since 2.72, you can use S shortcut to sample a pixel of active texture instead of color picker from floating panel.
Hello, i know that it is super old but this was changed in blender 2.73+ to pick color from active texture/layer. Can you guys revert picking color from screen space as an option? It is really usefull in shadeless texture painting, and after 2.73 it forces to use 1 layer only.
Sep 9 2015
Sep 7 2015
Sep 4 2015
Proposed fix at D1504
Sep 3 2015
Sep 2 2015
Seems that now one could reproduce archiving
Aug 30 2015
Closing this as a TODO for now, this is really complex to solve correctly, added an entry in our TODO list…
Aug 24 2015
Scopes are calculated in the display space, which is the only meaningful way of viewing on them actually and compositor operates with linear color. No wonder why red spike is on brighter area.