Thu, Mar 14
This still seems to be not working. It would be extremely useful to get the view as render to work in the viewport background images.
Lighting and matching CG to image plates would get a lot easier if one could actually see the image plates in the right color space in the viewport.
Feb 22 2019
Quicktime support was removed in rBefd5e3c25401: Remove quicktime support, so closing.
Feb 20 2019
According to the FFmpeg documentation DivX doesn't support the crf parameter we're using. Instead, it'll have to use the qscale parameter.
Something for @Sybren A. Stüvel (sybren)?
Feb 19 2019
Applies to all renders, not only movies imported in VSE
Feb 16 2019
Feb 15 2019
@Sergey Sharybin (sergey) would be better to decide what to do with this.
Jan 31 2019
Thank you for reporting and investigating this.
Jan 30 2019
Ok, so this:
does the conversion for other programs to read colors identical to png.
-color_primaries 1 -color_trc 1 -colorspace 1
makes Blender recognize the converted colors properly.
Jan 24 2019
Jan 16 2019
Re-assigning, as @Richard Antalik (ISS) is working on this.
Jan 15 2019
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Jan 13 2019
Proxies for scene strips should be replaced by cache dumping system, so I would also close this.
This is because cache system will manage validity of a frame, so we can do minimal necessary rebuild instead of manual re-render.
Jan 12 2019
Jan 9 2019
Jan 7 2019
Jan 5 2019
Cannot reproduce here. The reference image stays when adding a cylinder and adjusting the options.
Dec 25 2018
Will this be fixed until 2.80 will be released? Thanks! :)
Dec 22 2018
The variant from Daniel Salazar in another branch (https://developer.blender.org/T57457) works only with video textures (textures type 'movie' displayed and rendered normal).
Dec 19 2018
As of 19-Dec-18 bug is fixed I think because now blender don't crash
Cannot reproduce, not sure I understand correctly:
Dec 17 2018
Dec 10 2018
I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.
Dec 5 2018
No, it's a limitation of the color management implementation, more of a to do item.
Dec 4 2018
Can confirm, checking...
Nov 29 2018
Nov 27 2018
This is about Eevee, right?
Because cycles updates both in rendered viewport and final render.
Thank you for your reply. Please pardon my error. This is my first time at this. In reply, I opened the file, selected File/External Data/Pack All Into .blend, and saved the file.
Nov 26 2018
@Chris Outwin (cfromns) Please embed the image into the .blend file, otherwise we cannot see anything (besides a nice pink square)…
Nov 25 2018
Please see Description.