Re-assigning, as @Richard Antalik (ISS) is working on this.
Tue, Jan 15
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Sun, Jan 13
Proxies for scene strips should be replaced by cache dumping system, so I would also close this.
This is because cache system will manage validity of a frame, so we can do minimal necessary rebuild instead of manual re-render.
Sat, Jan 12
Wed, Jan 9
Mon, Jan 7
Sat, Jan 5
Cannot reproduce here. The reference image stays when adding a cylinder and adjusting the options.
Tue, Dec 25
Will this be fixed until 2.80 will be released? Thanks! :)
Sat, Dec 22
The variant from Daniel Salazar in another branch (https://developer.blender.org/T57457) works only with video textures (textures type 'movie' displayed and rendered normal).
Wed, Dec 19
As of 19-Dec-18 bug is fixed I think because now blender don't crash
Cannot reproduce, not sure I understand correctly:
Dec 17 2018
Dec 10 2018
I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.
Dec 5 2018
No, it's a limitation of the color management implementation, more of a to do item.
Dec 4 2018
Can confirm, checking...
Nov 29 2018
Nov 27 2018
This is about Eevee, right?
Because cycles updates both in rendered viewport and final render.
Thank you for your reply. Please pardon my error. This is my first time at this. In reply, I opened the file, selected File/External Data/Pack All Into .blend, and saved the file.
Nov 26 2018
@Chris Outwin (cfromns) Please embed the image into the .blend file, otherwise we cannot see anything (besides a nice pink square)…
Nov 25 2018
Please see Description.
Nov 19 2018
Nov 18 2018
Nov 15 2018
Thanks for the report, it's a known To Do item.
Oct 29 2018
@Philipp Oeser (lichtwerk), technically this is not a bug and known limitation. But this only means that dealing with such sort of issues goes as regular development. Supporting float buffers for our animation is something we should look into, but this is rather a big project if we want it to do for both read and write. Writing to a HDR videos should be mush less of a project. Feel free to look into!
Aug 31 2018
Sorry, forgot about this. But it's a quick to fix.
I will update this soon.
Aug 30 2018
Thank you for feedback!
This option properly should rename "Build JPEG quality" to "Bitrate percentage"
Thanks for the test-build. I had to run it in compatibility mode for Windows 7 to get it to run on Windows 8.
Aug 26 2018
If anyone wants to test patch D3597 here is 32bit windows build
Aug 12 2018
Just a notice to anyone interested:
I started working on this and will need a week or 2 to polish it
Jul 26 2018
I was sad to see this functionality lost as well, I used it to preview scenes with a compositor performing image manipulation. It was (almost?) the only way to buffer the compositor for a play-blast.
To bad this is an ongoing issue with 2.79 i was already wondering why the particles where not following.
Jul 24 2018
I am having the same issue, granted I am an absolute beginner, but I do not really understand the solution, I'm using Blender on Win8.1, could anyone please direct me towards a solution in lament's terms