Import/ExportProject
ActivePublic

Members

  • This project does not have any members.

Watchers

  • This project does not have any watchers.

Details

Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Sat, Dec 9

christian brinkmann (poor) added reviewers for D2947: Stanford (.ply) - Point cloud export : Addons, Import/Export.
Sat, Dec 9, 6:06 PM · Import/Export, Addons

Fri, Dec 8

Gaia Clary (gaiaclary) added a comment to T31440: Duplicate UV data with COLLADA export.

The comment in the program code says, that the export could be optimized. This is not the same as saying it is broken :)
Anyways, please can you provide example blend files which demonstrate that the collada exporter breaks data?

Fri, Dec 8, 2:37 PM · Import/Export, BF Blender
Arnaud Masserann (Calvin1602) reopened T31440: Duplicate UV data with COLLADA export as "Open".

I'm sorry to resurrect a 5 years-old thread, but Sean is correct. Blender exports bad UVs.

Fri, Dec 8, 11:51 AM · Import/Export, BF Blender

Thu, Dec 7

christian brinkmann (poor) created D2947: Stanford (.ply) - Point cloud export .
Thu, Dec 7, 5:57 PM · Import/Export, Addons

Wed, Dec 6

Alain - (alain) added a comment to T30380: Import OBJ and using existing material *NEEDS CORRECTION*.

I've implement a few lines to "use existing" Material again.
People still ask me to modifiy the Script to implement that time saving function:

Wed, Dec 6, 10:25 PM · Import/Export, Addons

Wed, Nov 22

David N (sirseko) closed T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults as Invalid.

Thanks, let me set my report to Invalid in that case. If you can't reproduce it then it might be something else that's messed up on my end. Thanks for your time.

Wed, Nov 22, 4:50 PM · Import/Export, Animation, BF Blender

Mon, Nov 20

Fable Fox (fablefox) closed T53302: FBX import issue as Invalid.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Mon, Nov 20, 4:11 AM · Import/Export, Addons

Tue, Nov 14

Sergey Sharybin (sergey) added a comment to T53280: Wrong fill in imported SVGs.

Limitation: the functionality is not implemented at all, code is working as it's expected within a given limitations.
Bug: functionality is there, but does not work as it is designed to.

Tue, Nov 14, 11:21 AM · Import/Export, Addons
Miko Da (mik01aj) added a comment to T53280: Wrong fill in imported SVGs.

What's the difference between "bug" and "limitation"? To me, this very limitation is a bug, as the feature claims to import SVGs, and the imported thing looks quite different from the original thing.

Tue, Nov 14, 9:51 AM · Import/Export, Addons
Julien DUROURE (julien) triaged T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults as Incomplete priority.

Yes, I checked with "hand_ik.L", that is your active bone on provided file.

Tue, Nov 14, 8:24 AM · Import/Export, Animation, BF Blender
colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Here some alembic from Houdini, attribute foo animated on 10 frames int float and string. It's look like weird, I dont realy understand how animation work in alembic. I hope it will be useful !





Tue, Nov 14, 12:09 AM · Alembic, Import/Export, BF Blender

Mon, Nov 13

David N (sirseko) added a comment to T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults.

Hi, Did you look at the "hand_ik.L" bone specifically? The other side seems to be working fine.

Mon, Nov 13, 5:31 PM · Import/Export, Animation, BF Blender
Julien DUROURE (julien) added a comment to T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults.

Can't reproduce here (Windows 10, 2.79). Sliders did'nt change after export.

Mon, Nov 13, 5:03 PM · Import/Export, Animation, BF Blender
Bastien Montagne (mont29) triaged T53302: FBX import issue as Incomplete priority.

grrrr…
Can’t don anything with that, error message merely states Blender cannot find (or cannot access) the FBX file, that’s all…

Mon, Nov 13, 2:45 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T53302: FBX import issue.
Mon, Nov 13, 2:44 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T53302: FBX import issue.
Mon, Nov 13, 2:44 PM · Import/Export, Addons
Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Thanks for the info, this is very useful. I have implemented reading support for those properties in my private branch, albeit without animation support and not yet for all object types (currently at object itself and mesh data, and only in .arbGeomParams).

Mon, Nov 13, 2:09 PM · Alembic, Import/Export, BF Blender

Sun, Nov 12

Vuk Gardašević (lijenstina) renamed T53302: FBX import issue from Import-Export to FBX import issue.
Sun, Nov 12, 4:06 PM · Import/Export, Addons

Nov 10 2017

Sergey Sharybin (sergey) closed T53278: SVG importer has a material bug with Illustrator SVG files as Archived.

Attaching file here so it's never lots

Nov 10 2017, 11:55 AM · Import/Export, Addons
Sergey Sharybin (sergey) closed T53280: Wrong fill in imported SVGs as Archived.

Thanks for the report, but it's a limitation of our rather simplistic SVG importer: it creates single Curve object per <path /> and tessellation happens on that curve. The tessellation is not friendly (and can not be reliable enough) if curve have self-intersections, which is an exact reason of things failing here.

Nov 10 2017, 11:53 AM · Import/Export, Addons

Nov 9 2017

Jason van Gumster (thefallenweeble) added a comment to T53278: SVG importer has a material bug with Illustrator SVG files.

Little workaround that might give a some insight to this bug:

Nov 9 2017, 9:19 PM · Import/Export, Addons
David N (sirseko) added a project to T53279: FBX export resets Rigify root/parent and IK_Stretch sliders to their defaults: Import/Export.
Nov 9 2017, 8:38 PM · Import/Export, Animation, BF Blender
Miko Da (mik01aj) updated the task description for T53280: Wrong fill in imported SVGs.
Nov 9 2017, 5:11 PM · Import/Export, Addons
Miko Da (mik01aj) created T53280: Wrong fill in imported SVGs.
Nov 9 2017, 5:08 PM · Import/Export, Addons
Artturi Mäntysaari (Armmm) created T53278: SVG importer has a material bug with Illustrator SVG files.
Nov 9 2017, 4:43 PM · Import/Export, Addons

Nov 7 2017

colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

News from Guerilla render's dev :
Guerilla reads similary way .arbGeomParams and .userProperties.

Nov 7 2017, 5:32 PM · Alembic, Import/Export, BF Blender

Nov 6 2017

Bastien Montagne (mont29) closed T53254: Fbx import assertion error(unknown location -1) as Resolved by committing rBAe00cbb80bc5e: Fix T53254: Fbx import assertion error on some Enum custom property..
Nov 6 2017, 4:16 PM · Addons, Import/Export
Bastien Montagne (mont29) claimed T53254: Fbx import assertion error(unknown location -1).
Nov 6 2017, 3:59 PM · Addons, Import/Export
Joel Godin (FloridaJo) triaged T53254: Fbx import assertion error(unknown location -1) as Confirmed priority.

True.

Nov 6 2017, 4:34 AM · Addons, Import/Export

Nov 5 2017

SeongHun (AlwaysNewbie) created T53254: Fbx import assertion error(unknown location -1).
Nov 5 2017, 7:35 PM · Addons, Import/Export

Nov 3 2017

colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

In houdini, if I change the type of the attribute, for example to int, it continues to write in ArrayProperty of type int.
With houdini it is possible to put several values in an attribute and now we can see the arrayExtent envolve.

Nov 3 2017, 10:43 AM · Alembic, Import/Export, BF Blender
colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Ok, here an abcls from houdini alembic with a string attribute foo_houdini

Nov 3 2017, 10:06 AM · Alembic, Import/Export, BF Blender

Nov 2 2017

Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

I don't know if it's a Maya export restriction or if it's alembic who owns just this type of container, will ScalarProperty exist?

Nov 2 2017, 4:24 PM · Alembic, Import/Export, BF Blender
colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

These properties are defined on .arbGeomParams; does all software write its custom properties there? There is also .userProperties, which we currently use to write some data about stereo distance and eye separation for multi-view cameras. Looking at the name that would seem like a more logical spot to place custom properties. Would that be understood by Maya, Houdini, etc. too?

Nov 2 2017, 12:32 AM · Alembic, Import/Export, BF Blender
colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

I noticed that the custom properties are arrays of extent 1 (for example, "guerilla_tags": ["foo, bar"]. Do you have any idea why that would be? Why not simply write them as Scalar properties instead, i.e. "guearilla_tags: "foo, bar"?

Indeed we have already asked ourselves this question but I don't realy know, I don't know if it's a Maya export restriction or if it's alembic who owns just this type of container, will ScalarProperty exist?

Nov 2 2017, 12:12 AM · Alembic, Import/Export, BF Blender

Nov 1 2017

Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

I noticed that the custom properties are arrays of extent 1 (for example, "guerilla_tags": ["foo, bar"]. Do you have any idea why that would be? Why not simply write them as Scalar properties instead, i.e. "guearilla_tags: "foo, bar"?

Nov 1 2017, 11:45 PM · Alembic, Import/Export, BF Blender
colin (col-one) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Hello, after our discussions at the bconf I thought it wise to propose a little synthesis about the management of Custom Properties and Alembic.

Nov 1 2017, 4:32 PM · Alembic, Import/Export, BF Blender
Bastien Montagne (mont29) added a comment to T53142: FBX animation exports incorrectly.

Please read my answer above (especially first sentence… and the last line as well). You “just” have to learn how to use that complex piece of exporting tool.

Nov 1 2017, 10:31 AM · Import/Export, Addons

Oct 31 2017

robert w. calfee (coderodent) added a comment to T53142: FBX animation exports incorrectly.

I don't think you looked at the animation output carefully enough.
in Blender block1 rises gently, block2 rises and turns, block3 drops quickly and block4 rotates about.

Oct 31 2017, 8:07 PM · Import/Export, Addons
Bastien Montagne (mont29) closed D2279: Added support for exporting FBX LodGroup (UE4).

Committed as rBAfde4fe14b77cb4c91

Oct 31 2017, 4:37 PM · Import/Export, Addons
Bastien Montagne (mont29) accepted D2279: Added support for exporting FBX LodGroup (UE4).

Thanks, LGTM (aside from simplification noted in comment below), will commit.

Oct 31 2017, 4:24 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T53202: Complex armature with bone constraints - setting PoseBone matrix_basis may not influence another bone's matrix as expected as not calculated yet (possible bug, definite FBX export bug!) as Resolved by committing rBA0b286650b3e9: Fix T53202: Complex armature with bone constraints, FBX export bug..
Oct 31 2017, 3:44 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T53142: FBX animation exports incorrectly as Invalid.

Can’t see any bug here, if you only want to export anim in your scene 'as it is', then disable the NLA and All Actions exporting options. And afaict all actions are OK (doing what they are supposed to do), though maybe you could reduce the level of simplification for some, given how “twisted” the rotation curves get… Anyway, see no bug here.

Oct 31 2017, 3:07 PM · Import/Export, Addons
Dimitar Pouchnikov (dimitarsp) added a comment to T30380: Import OBJ and using existing material *NEEDS CORRECTION*.

I have a little hack that I have been using to remove duplicate materials:

Oct 31 2017, 1:14 PM · Import/Export, Addons
Bastien Montagne (mont29) claimed T53202: Complex armature with bone constraints - setting PoseBone matrix_basis may not influence another bone's matrix as expected as not calculated yet (possible bug, definite FBX export bug!).

Having to call scene.update in such cases is expected (you have same issues when e.g. manipulating meshes from bpy API, if you need actual resulting data of those manipulations, you'll have to enforce an update yourself, as the one triggered by regular scene refreshing from UI will likely not happen soon enough).

Oct 31 2017, 11:42 AM · Import/Export, Addons
Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

@colin (col-one): you wrote "If i can send you more complex alembic i will do it soon" -- any progress on that?

Oct 31 2017, 11:37 AM · Alembic, Import/Export, BF Blender
Sergey Sharybin (sergey) assigned T53142: FBX animation exports incorrectly to Bastien Montagne (mont29).

@Bastien Montagne (mont29), afraid it's one more for you :)

Oct 31 2017, 11:06 AM · Import/Export, Addons

Oct 27 2017

Kyle Gallagher (slaterbbx) accepted D2279: Added support for exporting FBX LodGroup (UE4).

Please add this Bastian, It works perfectly and saves a ton of time for us Game devs.

Oct 27 2017, 7:28 PM · Import/Export, Addons
D2279: Added support for exporting FBX LodGroup (UE4) now requires changes to proceed.
Oct 27 2017, 3:06 PM · Import/Export, Addons

Oct 24 2017

Vuk Gardašević (lijenstina) updated the task description for T53142: FBX animation exports incorrectly.
Oct 24 2017, 11:02 AM · Import/Export, Addons