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Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Sun, Apr 21

Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T61209: Always write unused IDs on save.
Sun, Apr 21, 3:43 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T55629: Append already linked Data.
Sun, Apr 21, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender.
Sun, Apr 21, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T53500: Static Override (parent task).
Sun, Apr 21, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) updated the task description for T63728: Data, Assets & I/O Module.
Sun, Apr 21, 3:40 AM · Import/Export, Datablocks and Libraries, BF Blender

Sat, Apr 20

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Sat, Apr 20, 10:34 AM · Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) changed Type from To Do to Design on T63728: Data, Assets & I/O Module.
Sat, Apr 20, 10:33 AM · Import/Export, Datablocks and Libraries, BF Blender

Fri, Apr 19

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Apr 19, 3:21 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added subtasks for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender, T55629: Append already linked Data, T53500: Static Override (parent task), T61209: Always write unused IDs on save.
Fri, Apr 19, 3:17 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Apr 19, 3:16 PM · Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Apr 19, 3:13 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Apr 19, 2:52 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added projects to T63728: Data, Assets & I/O Module: Datablocks and Libraries, Import/Export.
Fri, Apr 19, 2:47 PM · Import/Export, Datablocks and Libraries, BF Blender
Francesco Sorrentino (zeirus) added a project to T63692: Collada: Lost all instances of collections when exporting from .blend to .dae: Collada.
Fri, Apr 19, 7:21 AM · Collada, Import/Export, Addons, BF Blender
Francesco Sorrentino (zeirus) added projects to T63692: Collada: Lost all instances of collections when exporting from .blend to .dae: Addons, Import/Export.
Fri, Apr 19, 7:18 AM · Collada, Import/Export, Addons, BF Blender

Sun, Apr 14

Julien DUROURE (julien) closed T63475: Imported GLTF files with keyframes creates strange graphs until manually updated as Resolved.

This is now fixed in 5fdd91c09edf7c5a4794a3de4fbb1a7603d609f0

Sun, Apr 14, 8:44 AM · Import/Export, Addons

Fri, Apr 12

Daniel Salazar (zanqdo) added a comment to T63475: Imported GLTF files with keyframes creates strange graphs until manually updated.

I see the problem, but arent auto keyframes never supposed to do that? Should blender allow for that mess to begin with when setting autohandles from BPY?

Fri, Apr 12, 6:07 PM · Import/Export, Addons
Gianluca (Gluke) added a comment to T63540: Experienced crash loading an obj.

Thanks, excuse me for that. I'll try to reproduce the same workflow.

Fri, Apr 12, 6:03 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T63540: Experienced crash loading an obj.

There is no private support on this tracker, we expect reproduction files to be public data. You should be able to make a reproducible case if you cannot share production file…

Fri, Apr 12, 5:57 PM · Import/Export, Addons
Bastien Montagne (mont29) edited projects for T63540: Experienced crash loading an obj, added: Addons, Import/Export; removed BF Blender.
Fri, Apr 12, 5:56 PM · Import/Export, Addons

Thu, Apr 11

Brecht Van Lommel (brecht) added a comment to T63475: Imported GLTF files with keyframes creates strange graphs until manually updated.

@Ludvik Koutny (rawalanche), that tracker is also used for tracking enhancements. And please stay on topic, this bug tracker is not a forum.

Thu, Apr 11, 11:11 AM · Import/Export, Addons
Ludvik Koutny (rawalanche) added a comment to T63475: Imported GLTF files with keyframes creates strange graphs until manually updated.

This will be manage on upstream issue tracker:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/419

Thu, Apr 11, 9:06 AM · Import/Export, Addons
Julien DUROURE (julien) triaged T63475: Imported GLTF files with keyframes creates strange graphs until manually updated as Normal priority.

This will be manage on upstream issue tracker:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/419

Thu, Apr 11, 8:43 AM · Import/Export, Addons
Martin Capitanio (capnm) added a comment to T63479: GLFT export with linked external file causes an exception.

Same issue as https://github.com/KhronosGroup/glTF-Blender-IO/issues/225

Thu, Apr 11, 8:38 AM · Addons, Import/Export
Julien DUROURE (julien) triaged T63479: GLFT export with linked external file causes an exception as Normal priority.

This issue will be manage on upstream issue tracker:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/420

Thu, Apr 11, 8:36 AM · Addons, Import/Export
Bastien Montagne (mont29) edited projects for T63479: GLFT export with linked external file causes an exception, added: Import/Export, Addons; removed BF Blender.
Thu, Apr 11, 7:54 AM · Addons, Import/Export
Bastien Montagne (mont29) assigned T63475: Imported GLTF files with keyframes creates strange graphs until manually updated to Julien DUROURE (julien).
Thu, Apr 11, 7:53 AM · Import/Export, Addons

Wed, Apr 10

Sergey Sharybin (sergey) triaged T53908: Fbx export: random, weird bones rotation artefact as Normal priority.
Wed, Apr 10, 10:24 AM · Import/Export, Addons
Sergey Sharybin (sergey) assigned T53908: Fbx export: random, weird bones rotation artefact to Bastien Montagne (mont29).

@lucas veber (lucky3), thanks for simplifying the test case!

Wed, Apr 10, 10:24 AM · Import/Export, Addons

Mar 23 2019

Brad Clark (RiggingDojo) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

The FBX format supports both scale - translate child or scale of parent also scales the child, it is a setting, Maya and MotionBuilder can change this and FBX supports it.

Mar 23 2019, 5:04 AM · Import/Export, Addons

Mar 22 2019

LazyDodo (LazyDodo) added a comment to D4575: WIP OBJ exporter in C and C++.

I was fed up how long my imports took, and had never used boost::spirit before, so that sounded like some fun tinkering, I think i ran into issues on getting the normals and smoothing groups into blender , materials seemed like a lot of work and I lost interest in it.

Mar 22 2019, 6:17 PM · Import/Export, Addons
Hugo Sales (someonewithpc) added a comment to D4575: WIP OBJ exporter in C and C++.

@LazyDodo (LazyDodo) I'm sure it would be handy, even if only to look through if I get stuck, so I'd really appreciate it if you could share :) Was this just a program to learn, not related to Blender or am I misunderstanding something?

Mar 22 2019, 5:46 PM · Import/Export, Addons
LazyDodo (LazyDodo) added a comment to D4575: WIP OBJ exporter in C and C++.

seems like the obj importer/exporter in c++ is something we all played with, I did a small exercise last year writing an obj parser / importer based on boost::spirit

Mar 22 2019, 5:34 PM · Import/Export, Addons
Hugo Sales (someonewithpc) added a comment to D4575: WIP OBJ exporter in C and C++.

I take it you are interested in making a proposal for the exporter idea for GSoC '19?

Mar 22 2019, 4:07 PM · Import/Export, Addons
Howard Trickey (howardt) added a comment to D4575: WIP OBJ exporter in C and C++.

I take it you are interested in making a proposal for the exporter idea for GSoC '19?
I will try this out soon. Am very interested in what the speed comparisons are so far with this vs Python export. Did you do any measurements of that yet?

Mar 22 2019, 3:20 PM · Import/Export, Addons
Hugo Sales (someonewithpc) created D4575: WIP OBJ exporter in C and C++.
Mar 22 2019, 2:02 PM · Import/Export, Addons

Mar 21 2019

Campbell Barton (campbellbarton) lowered the priority of T62478: Ply format triangulation from Confirmed, Medium to Confirmed, Low.
Mar 21 2019, 2:34 PM · Import/Export, Addons

Mar 20 2019

Kent Davis (mac4kent) added a comment to T60697: Collada: multiple Materials problem.

Yes true no problem

Mar 20 2019, 10:56 AM · Import/Export, Collada, BF Blender
Gaia Clary (gaiaclary) closed T60697: Collada: multiple Materials problem as Resolved.

I have talked with Kent online and he clarified that the issue has already been resolved. So i close this ticket now.

Mar 20 2019, 10:48 AM · Import/Export, Collada, BF Blender
Kent Davis (mac4kent) added a comment to T60697: Collada: multiple Materials problem.

@Gaia Clary (gaiaclary) yes thanks.
@Philipp Oeser (lichtwerk) I did inspect deeply and they already fixed. Make sure daily build is today March 19, 2019 not use previous of January 2019 on old Blender 2.80 beta. Please make sure daily build is today (March 19, 2019) https://builder.blender.org/download/
For Macintosh Mojave MacOS 10.14.3
May I have your document .blend please also .dae too.

Mar 20 2019, 12:21 AM · Import/Export, Collada, BF Blender

Mar 19 2019

Gaia Clary (gaiaclary) added a comment to T60697: Collada: multiple Materials problem.

@Kent Davis (mac4kent) Wasn't this issue already solved in https://developer.blender.org/T61122 ?

Mar 19 2019, 8:52 PM · Import/Export, Collada, BF Blender
Julien DUROURE (julien) added a comment to T62426: gltf export .bin filename doesn't match .gltf filename after a Blender SaveAs.

Should be fixed now

Mar 19 2019, 6:21 PM · Import/Export, Addons
Julien DUROURE (julien) closed T62426: gltf export .bin filename doesn't match .gltf filename after a Blender SaveAs as Resolved by committing rBA1fe225129295: fix T62426 glTF exporter: bad truncation of file extension.
Mar 19 2019, 6:21 PM · Import/Export, Addons
Christophe Leyder (shotalot) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Any news on this? This is a big one in terms of alembic for studios considering using it in thier pipeline, I will be more than willing to supply production example files in email, this will be for alembics exported from houdini specifically.

Mar 19 2019, 2:35 PM · Alembic, Import/Export, BF Blender
Philipp Oeser (lichtwerk) triaged T60697: Collada: multiple Materials problem as Normal priority.

@Gaia Clary (gaiaclary) : could you check on this? Not sure what changed here in 2.8...

Mar 19 2019, 1:55 PM · Import/Export, Collada, BF Blender

Mar 18 2019

Ed Mackey (emackey) added a comment to T62426: gltf export .bin filename doesn't match .gltf filename after a Blender SaveAs.

Upstream issue: https://github.com/KhronosGroup/glTF-Blender-IO/issues/358

Mar 18 2019, 3:52 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) abandoned D3341: possible Fix for T55022.

a fix has since been commited...

Mar 18 2019, 9:21 AM · Import/Export

Mar 17 2019

Ludvik Koutny (rawalanche) added a comment to T62663: FBX exporter uses Mesh Datablock to name exported objects instead of object names.

Well, report was missing two crucial pieces actually:

  1. A .blend file to reproduce the issue (given incomplete info I had, I though that it might have been a specific set-up triggering the issue).
  2. More important than anything, complete info with detailed steps to reproduce it (since it's not reimporting FBX file into Blender that is the issue, it’s importing it into UE4).

    Now am sorry, but if UE4 decides to use the geometry part of FBX data's name as its object name, we cannot do anything about it. Blender's FBX exporter export Model FBX nodes with object name, and Geometry FBX nodes with obdata (mesh) names, as it's expected.
Mar 17 2019, 6:38 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate.

Pushed a fix in 2.8's version of the add-on now, based on your solution. No need to use the vertex index though, keys are used in a per-vertex context already.

Mar 17 2019, 5:45 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate as Resolved by committing rBA4ecd2f7a5f13: Fix T49420: X3D Exporter generates duplicate edges and splits the mesh when….
Mar 17 2019, 5:44 PM · Import/Export, Addons