Sun, Apr 21
Sat, Apr 20
Fri, Apr 19
Sun, Apr 14
This is now fixed in 5fdd91c09edf7c5a4794a3de4fbb1a7603d609f0
Fri, Apr 12
I see the problem, but arent auto keyframes never supposed to do that? Should blender allow for that mess to begin with when setting autohandles from BPY?
Thanks, excuse me for that. I'll try to reproduce the same workflow.
There is no private support on this tracker, we expect reproduction files to be public data. You should be able to make a reproducible case if you cannot share production file…
Thu, Apr 11
@Ludvik Koutny (rawalanche), that tracker is also used for tracking enhancements. And please stay on topic, this bug tracker is not a forum.
This will be manage on upstream issue tracker:
This issue will be manage on upstream issue tracker:
Wed, Apr 10
@lucas veber (lucky3), thanks for simplifying the test case!
Mar 23 2019
The FBX format supports both scale - translate child or scale of parent also scales the child, it is a setting, Maya and MotionBuilder can change this and FBX supports it.
Mar 22 2019
I was fed up how long my imports took, and had never used boost::spirit before, so that sounded like some fun tinkering, I think i ran into issues on getting the normals and smoothing groups into blender , materials seemed like a lot of work and I lost interest in it.
@LazyDodo (LazyDodo) I'm sure it would be handy, even if only to look through if I get stuck, so I'd really appreciate it if you could share :) Was this just a program to learn, not related to Blender or am I misunderstanding something?
seems like the obj importer/exporter in c++ is something we all played with, I did a small exercise last year writing an obj parser / importer based on boost::spirit
I take it you are interested in making a proposal for the exporter idea for GSoC '19?
I will try this out soon. Am very interested in what the speed comparisons are so far with this vs Python export. Did you do any measurements of that yet?
Mar 21 2019
Mar 20 2019
Yes true no problem
I have talked with Kent online and he clarified that the issue has already been resolved. So i close this ticket now.
@Gaia Clary (gaiaclary) yes thanks.
@Philipp Oeser (lichtwerk) I did inspect deeply and they already fixed. Make sure daily build is today March 19, 2019 not use previous of January 2019 on old Blender 2.80 beta. Please make sure daily build is today (March 19, 2019) https://builder.blender.org/download/
For Macintosh Mojave MacOS 10.14.3
May I have your document .blend please also .dae too.
Mar 19 2019
Should be fixed now
Any news on this? This is a big one in terms of alembic for studios considering using it in thier pipeline, I will be more than willing to supply production example files in email, this will be for alembics exported from houdini specifically.
@Gaia Clary (gaiaclary) : could you check on this? Not sure what changed here in 2.8...
Mar 18 2019
Upstream issue: https://github.com/KhronosGroup/glTF-Blender-IO/issues/358
a fix has since been commited...
Mar 17 2019
Pushed a fix in 2.8's version of the add-on now, based on your solution. No need to use the vertex index though, keys are used in a per-vertex context already.