Sat, Apr 22
Umm.. sorry, i thought i have to change the status so i get a reply, also ok thank you, but at least do check my screenshot above to see the error code
You could remap the textures for the other formats I think.
Please, stop opening this task.
I've already tried and yes they work after i convert them to another formats, but it does not come textured in other formats
try testing the .obj with other free software & see if they work.
We cannot waste dev time hunting bugs in files that have been ripped from a wii game.
I'm currently using the latest stable version of blender
Oh is there an issue with the .obj file?
hi, we don't support game rips here, please contact the author of the ripped files & ask him/her to fix.
Fri, Apr 21
stop doing that
These are .obj rips
please don't triage tasks yourself.
Are these game rip files?
Here is the obj files.
- If the problem is with an .obj file, attach the .obj file so we can reproduce the problem
- Judging from your error message, it looks like you have a nan in your .obj file, and blender is correct for rejecting it, the issue should probably be solved by the application that wrote the .obj file
- please refrain from assigning priority your self, we'll triage the ticket once we have enough information about the bug and assign an appropriate priority.
Ok, the bug occurs when i try to import a .obj file, i'm not sure what's wrong with it
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Thu, Apr 20
I've traced the problem to missing support for "Simple" child hairs (apparently only "interpolated" is supported at the moment). D2638 should fix this.
Mon, Apr 17
Actually that was reverted
Committed fix in rB04b0a9f4b885e8e3b0b3207f3b3cda74b936df3e
Sun, Apr 16
Then just change orientation export settings to get expected result, I do not understand what’s is the point of this report? Also, deciding what is front/back axis is always fuzzy, found many descriptions using one version or the inverted one… just use whatever setting that works for you. Our orientation settings are consistent and respect a given logic, which matches Blender's one - there is no guaranty that other applications do not use some other version with some reverted axes.
Sat, Apr 15
closing as archived, very old task