No, it does not.
When you start blender with the blender_debug_log.cmd batch file located in the blender folder, does it work?
- Unfortunately the Thonny IDE doesn't allow to choose which Python to Install. I don't have Python installed manually anymore and didn't have this problem with Python 3.7 64 bit when I did. And I did another workaround using Thonny's feature virtual environment (I know it's Python feature, but the IDE allow to manage it).
- I tried the "latest buildbot" (blender-2.83-d0c159ae9745-windows64) and the problem persist.
Thanks for acknowledging this issue, hopefully someone takes a look at it soon! If I get some time, I might see if I can get involved, though I'd specifically want to work on this problem.
Danny, if you haven't seen it already, there's a dedicated FBX Import/Export addon on the Blender market. I've tested it and can say that it overcomes most (if not all) of the native FBX issues in Blender.
It should not be looking outisde the blender folder for addons ever since rB7c2f0074f3fe2411daa7a6e351d7cbc535246871 can you still reproduce this on the latest buildbot ?
Can you trying installing python 64 bit instead?
Is this still an issue?
Is this still an issue? Report is old, and afaik quiet some work has been done on Collada since 2016...
STL files have no notion of units, so basically everyone does different things with them... Not sure there is any "right" solution here, so will consider this as known issue related to the format itself.
Inactive for a long time, and nobody is actively maintaining that add-on currently, so yes, time to close that report am afraid.
Seems to work as expected in 2.8x, so guess that was fixed at some point. ;)
Seems to be fixed in 2.83.
I've been having the same problem exporting from 3ds max. Even with this 3rd party exporter tool I had to write some automation in 3ds max to bake all the transforms before exporting to Blender. Even then the Z transforms were off. We are in the same boat in that the issue is stopping us from using Blender in a commercial environment.
Sun, Feb 16
Sat, Feb 15
Both files now have animation.
Hi, if this is still an issue we need a file created in Blender 2.8x to test. Please submit a new report if this is an issue.
Hi, the attached file was created using an old version of blender. If the bug still is an issue please upload a new file that shows the issue.
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Instancing has changed in 2.8x so I do not believe this is relevant anymore. If it is please report a new bug with an updated file.
I just tested and got animation
I can confirm
This error can happen when using 32-bit Python modules in a 64-bit Blender. The default Windows download for Python is 32-bit.