Import/ExportProject
ActivePublic

Members

  • This project does not have any members.

Watchers

  • This project does not have any watchers.
Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Yesterday

Santiago Casale (DeepWeeb) added a comment to T50441: PSK import Problem with modern UE3 games.

I'm pretty sure it has something to do with my configuration, but I already restored the setting, un-installed the program and deleted the AppData. I don't know how to fix it.files.zip

Thu, Jan 19, 10:31 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) triaged T50441: PSK import Problem with modern UE3 games as "Incomplete" priority.

Can you please provide us with a (legally obtainable) model which has this behaviour?
We can not test this if we don't have the same files.
Thanks.

Thu, Jan 19, 4:39 PM · Import/Export, Addons

Wed, Jan 18

Bastien Montagne (mont29) closed T50459: FBX Addon Can't import Mixamo file correctly as "Invalid".

Some apps do not have the concept of bones (with a length and orientation), they only have joints (which are points with orientation). That’s precisely why you'll find, in importer’s settings, Armatures section, the options Force Connect Children and Automatic Bone Orientation.

Wed, Jan 18, 9:04 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) renamed T50441: PSK import Problem with modern UE3 games from "Problem with modern UE3 games" to "PSK import Problem with modern UE3 games".
Wed, Jan 18, 5:24 AM · Import/Export, Addons
Santiago Casale (DeepWeeb) added a comment to T50441: PSK import Problem with modern UE3 games.

It's from Mighty No. 9
The material problem also happens with any other UE game

Wed, Jan 18, 5:15 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) assigned T50441: PSK import Problem with modern UE3 games to John Phan (darknet).
Wed, Jan 18, 5:09 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T50441: PSK import Problem with modern UE3 games.

hi, need some more information, where did the model come from?
after downloading some random models after a too long search for .psk models, the two I tested worked ok.
The armature was good & model was posing well.
I did see the textures were not imported correct & this needed some setting up in blender to manually add back the textures.
Not sure if this is a bug without information on your file & where you got.
It's not possible to support all versions of these files created by the various other software that handles them could be the issue here.

Wed, Jan 18, 5:08 AM · Import/Export, Addons

Tue, Jan 17

Anzor B. (anzorb) updated subscribers of T50424: OBJs exported with Blender are rotated incorrectly in other apps.

@Aaron Carlisle (Blendify) That's exactly why I think there's an issue.

Tue, Jan 17, 6:14 PM · Import/Export, Addons
Syr added a comment to T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present.

Ok, based my experiments yesterday, I think I can use the AD FBX SDK to write a simple bit of code that will chop the file down to the minimum required to reproduce this scenario, resave it as binary, and submit that.

Tue, Jan 17, 5:45 PM · Import/Export, Addons
Bastien Montagne (mont29) assigned T50451: Inaccurate vertex normals using .DAE export. to Gaia Clary (gaiaclary).
Tue, Jan 17, 12:34 PM · Collada, Import/Export, BF Blender
Bastien Montagne (mont29) added a commit to T50453: fbx exporter "apply modifier" misunderstand: rBAa746a84f8aaf: Fix T50453: Add option to OBJ export to apply render or preview modifiers..
Tue, Jan 17, 12:33 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T50453: fbx exporter "apply modifier" misunderstand as "Resolved" by committing rBA18099be5f837: Fix T50453: Add option to FBX export to apply render or preview modifiers..
Tue, Jan 17, 12:33 PM · Import/Export, Addons
Bastien Montagne (mont29) triaged T50453: fbx exporter "apply modifier" misunderstand as "Confirmed" priority.

Adding yet another option is annoying, but cannot really see any way to decide whether we always want to impose render or preview modifiers in those case so… guess will add yet another option :/

Tue, Jan 17, 12:23 PM · Import/Export, Addons
Bastien Montagne (mont29) added projects to T50451: Inaccurate vertex normals using .DAE export. : Import/Export, Collada.

Can you please the latest build from our buildbot? Iirc, @Gaia Clary (gaiaclary) implemented custom vertex normals export in our Collada exporter fairly recently, not sure it made it into 2.78 release?

Tue, Jan 17, 11:55 AM · Collada, Import/Export, BF Blender
Bastien Montagne (mont29) triaged T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present as "Incomplete" priority.

The problem of such file is that it’s practically unusable for investigation & debugging. What I need here is the simplest possible file reproducing the issue (that is, something like three cubes parented in a chain, or something like that, with no animation, etc.). Then I can try to understand what’s going wrong here.

Tue, Jan 17, 11:45 AM · Import/Export, Addons
Aaron Carlisle (Blendify) edited projects for T50424: OBJs exported with Blender are rotated incorrectly in other apps, added: Addons, Import/Export; removed BF Blender.
Tue, Jan 17, 5:24 AM · Import/Export, Addons
Aaron Carlisle (Blendify) assigned T50453: fbx exporter "apply modifier" misunderstand to Bastien Montagne (mont29).
Tue, Jan 17, 5:16 AM · Import/Export, Addons

Mon, Jan 16

Vuk Gardašević (lijenstina) added a project to T50441: PSK import Problem with modern UE3 games: Import/Export.
Mon, Jan 16, 7:49 PM · Import/Export, Addons
Vuk Gardašević (lijenstina) added projects to T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present: Addons, Import/Export.
Mon, Jan 16, 7:46 PM · Import/Export, Addons

Sun, Jan 15

Bastien Montagne (mont29) lowered the priority of T50431: FBX Export failed to use Batch Option from "Normal" to "Incomplete".

Cannot reproduce the issue with current master, so would be tempted to assume it has already been fixed… Mind checking the latest build from our buildbot? thanks.

Sun, Jan 15, 1:10 PM · Import/Export, Addons
Bastien Montagne (mont29) edited the description of T50431: FBX Export failed to use Batch Option.
Sun, Jan 15, 1:05 PM · Import/Export, Addons

Sat, Jan 14

Bastien Montagne (mont29) claimed T50431: FBX Export failed to use Batch Option.
Sat, Jan 14, 11:45 PM · Import/Export, Addons

Fri, Jan 13

Bastien Montagne (mont29) assigned T50401: Alembic: instances are not supported. to Kévin Dietrich (kevindietrich).

We typically do not accept requests on this tracker… But will let @Kévin Dietrich (kevindietrich) decides whether he wants to close this as known TODO or work on it soon. ;)

Fri, Jan 13, 12:55 PM · Import/Export, BF Blender

Thu, Jan 12

matali23 (matali23) lowered the priority of T50286: pdf importer crashes from "Normal" to "Incomplete".

After updating to latest buildbot, the file "Ohne Titel1.pdf" imports correctly, but the original file still doesn't. Sorry for the bad example, will put as incomplete until I can make a simple example.

Thu, Jan 12, 10:43 AM · Addons, Import/Export

Wed, Jan 11

Howard Trickey (howardt) added a comment to T50286: pdf importer crashes.

Thanks for the file. I tried importing it, and it did not crash.
Can you please tell me the version of the pdf importer that you have on your computer?
Under binary directory where blender lives, there should be a file like
2.77/scripts/addons_contrib/io_vector/__init__.py

Wed, Jan 11, 1:58 PM · Addons, Import/Export
matali23 (matali23) raised the priority of T50286: pdf importer crashes from "Incomplete" to "Normal".
Wed, Jan 11, 1:48 PM · Addons, Import/Export

Tue, Jan 10

Steven Smith (lrg_steven) added a comment to T50405: FBX Export "!EXPERIMENTAL! Apply Transform" with nested objects resets after one recursion.

Hahaha! Yes, that is why I added the caveat of "my very specific use cases". I can imagine how tangled things would get when you try to support even a fraction of what Blender can do. If I do make any discoveries though, I'll definitely share them. Thanks again.

Tue, Jan 10, 6:57 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T50405: FBX Export "!EXPERIMENTAL! Apply Transform" with nested objects resets after one recursion.

Unfortunately FBX has proven to be extremely frustrating and infuriating, and I’m just sick of it beyond any hope. So I do basic maintenance for it, but do not intend to actively work on that… thing in any foreseeable future.

Tue, Jan 10, 6:14 PM · Import/Export, Addons
Steven Smith (lrg_steven) added a comment to T50405: FBX Export "!EXPERIMENTAL! Apply Transform" with nested objects resets after one recursion.

Thanks for the quick response. I understand this is experimental but assumed that experimentation was ongoing. Is the current limitation for static mesh export a hierarchy depth of 2? If so, I'll just build my pipeline around that limitation or write a specific exporter of my own (for my very specific use cases).

Tue, Jan 10, 5:53 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T50405: FBX Export "!EXPERIMENTAL! Apply Transform" with nested objects resets after one recursion as "Archived".

Thanks for the report, but there is a very good reason this setting is marked as experimental - it’s not working in many cases besides basic ones. This considered a known limitation currently, not a bug.

Tue, Jan 10, 5:38 PM · Import/Export, Addons
Aaron Carlisle (Blendify) added a project to T50405: FBX Export "!EXPERIMENTAL! Apply Transform" with nested objects resets after one recursion: Import/Export.
Tue, Jan 10, 6:51 AM · Import/Export, Addons

Mon, Jan 9

matali23 (matali23) reopened T50286: pdf importer crashes as "Open".
Mon, Jan 9, 10:31 AM · Addons, Import/Export
matali23 (matali23) added a comment to T50286: pdf importer crashes.

Ok, I managed to get access to the computer producing the pdf files. Here is an example file: Ohne Titel1.pdf. It imports without problem in inkscape, photoshop, etc...

Mon, Jan 9, 10:31 AM · Addons, Import/Export

Fri, Jan 6

Bastien Montagne (mont29) closed T50335: FBX export "Selected Objects" as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Fri, Jan 6, 2:00 PM · Import/Export, Addons

Thu, Jan 5

Aaron Carlisle (Blendify) added a project to T50221: PLY exporter gives incorrect results: Import/Export.
Thu, Jan 5, 10:40 PM · Import/Export, Addons
Aaron Carlisle (Blendify) closed T50286: pdf importer crashes as "Archived".

No news in more then a week closing.

Thu, Jan 5, 10:37 PM · Addons, Import/Export

Tue, Jan 3

Louis-Alexandre Lapointe (louis1lal) added a comment to T44756: Can't Export.

Hi! I am using Blender 2.78a (e8299c8) on Mac 10.12.2 and I can't export the game with the export (save as a game engine runtime). I get the same errors (cannot find the player). There is not much documentation about that in the Blender Manual so I am asking my question here. Where the player should be? Does it have to be in the Applications folder? If I copy the path to put in the Player path field, it does not work. If I click on the browser option just at the right to find the player I get the error: Cannot activate file selector, one already open. Can you help me with that? I like this Game engine because I can do all my stuff in one place (Blender) and I enjoy avoiding to use Unity... Thanks

Tue, Jan 3, 10:21 PM · Import/Export, Game Engine, Addons

Wed, Dec 28

Bastien Montagne (mont29) triaged T50335: FBX export "Selected Objects" as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Wed, Dec 28, 10:58 PM · Import/Export, Addons
Aaron Carlisle (Blendify) closed T40248: Blender2Cal3d as "Archived".
Wed, Dec 28, 10:55 PM · Import/Export, Addons
Aaron Carlisle (Blendify) assigned T50335: FBX export "Selected Objects" to Bastien Montagne (mont29).
Wed, Dec 28, 10:54 PM · Import/Export, Addons
Aaron Carlisle (Blendify) edited projects for T50335: FBX export "Selected Objects", added: Addons, Import/Export; removed BF Blender.
Wed, Dec 28, 10:54 PM · Import/Export, Addons

Wed, Dec 21

Sergey Sharybin (sergey) triaged T50286: pdf importer crashes as "Incomplete" priority.

@matali23 (matali23), we can only fix bugs which we can reproduce and for that we do need a .pdf file which demonstrates the issue. If you can't share original .pdf make a new one. That's really the only way we can solve the issue.

Wed, Dec 21, 4:50 PM · Addons, Import/Export
matali23 (matali23) added a comment to T50286: pdf importer crashes.

tried to edit the pdf in another program, I removed enough things to make the pdf import, but it is now like rotated 180° on x axis (so it's up down)
On the left, Blender (Wrong) on the right, acrobat reader (right)


For this, I can attach a file:
but upside down.pdf

Wed, Dec 21, 3:27 PM · Addons, Import/Export
matali23 (matali23) added a comment to T50286: pdf importer crashes.

@Howard Trickey (howardt). I mean the pdf intellectual property. I'm not allowed because of laws if you prefer. The pdf where made with Autocad if I'm right, but I don't have it, so I can't send a dummy file with the problem.

Wed, Dec 21, 2:51 PM · Addons, Import/Export
Howard Trickey (howardt) added a comment to T50286: pdf importer crashes.

Without an example file where this crash happens, I can't fix it. What kind of rights error do you get when trying to add a file? I see that you have been successful uploading files in other bug reports; e.g., T50276

Wed, Dec 21, 1:22 PM · Addons, Import/Export
Vuk Gardašević (lijenstina) edited projects for T50286: pdf importer crashes, added: Import/Export, Addons; removed BF Blender.
Wed, Dec 21, 1:05 PM · Addons, Import/Export

Dec 16 2016

Bastien Montagne (mont29) closed T50206: Vertex groups FBX export error as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 16 2016, 8:22 PM · Import/Export, Addons
Jordan Hueckstaedt (assumptionsoup) added a comment to T50263: Mesh imported from alembic crashes later.

Oh awesome! That check box seems to fix the problem. My models are small enough I don't even notice a slow down checking it. UV unwrapping the model no longer produces bizarre results, and separate/dissolve degenerates no longer crash Blender!

Dec 16 2016, 8:18 PM · Import/Export, BF Blender
Bastien Montagne (mont29) assigned T50239: dxf importer crash to Lukas Treyer (cnd).

@Lukas Treyer (cnd) mind checking this one? Thanks. :)

Dec 16 2016, 7:16 PM · Import/Export, Addons
Kévin Dietrich (kevindietrich) added a comment to T50263: Mesh imported from alembic crashes later.

@Bastien Montagne (mont29), since Alembic can store hundreds of objects and since BKE_mesh_validate can slow down the import process, it is not called directly, but there is an option in the import settings for it.

Dec 16 2016, 6:56 PM · Import/Export, BF Blender