Seems to be an invalid pointer when this operator is directly executed from python instead of being invoked before.
It appears for me that is still the same in 2017. Can someone please confirm that? In order to load large scenes, I had to write a script that breaks them down into chunks of 500 grouped objects. Then a second script appends them together to a single file. It appears that there is only one update call per group, thus it loads faster, but still not in a reasonable time for 50k objects. Joining them works even much faster, but destroys any animation information :(
Mon, May 22
@Martin (MEDT) The file didn't crash for me, but I'm on Windows 7 / GTX 750.
It is unclear for me how to reproduce the crash. opening the attached .blend file. It renders all fine.
At least with the current Buildbot builds Alembic export always crashes as soon as I use "Simple" or "Interpolated" children no matter what I set the "Display" amount to.
Thu, May 18
+1 on the motionblur! Also an option to scale the velocity would be nice, and maybe an option to choose the channelname that provides the velocity as it might be different depending on the app that creates the alembic. Thanks!
Mon, May 15
@Gaia Clary (gaiaclary) can you take a look at that?
Fri, May 12
any news on this one?
any news on this one?
Sat, May 6
From the example file in T51425:
Fri, May 5
Thanks for checking swiftly, think we can archive this report for now then.
Thanks for your fast feeback. Indeed, the probem is Unity. I tested with Rhinoceros, axis are good :)
This sounds like Unity issue more than Blender one, afaik axes settings have been working OK since years and we changed nothing in that area recently. Would need confirmation that axes settings do nothing with other third party apps first of all (Maya, 3DSMax, UnrealEngine…).
Mon, May 1
I decided to try to fix Collada issues myself, but didn't want to recompile C++ code. So, I made a Python based Collada exporter that fixes the issues with UV textures assigning (this one and https://developer.blender.org/T51259). My script uses pycollada module (https://github.com/pycollada/pycollada). I will publish my script after polishing it into an addon.
Fri, Apr 28
Wed, Apr 26
Apr 22 2017
Umm.. sorry, i thought i have to change the status so i get a reply, also ok thank you, but at least do check my screenshot above to see the error code
You could remap the textures for the other formats I think.
Please, stop opening this task.
I've already tried and yes they work after i convert them to another formats, but it does not come textured in other formats
try testing the .obj with other free software & see if they work.
We cannot waste dev time hunting bugs in files that have been ripped from a wii game.
I'm currently using the latest stable version of blender
Oh is there an issue with the .obj file?
hi, we don't support game rips here, please contact the author of the ripped files & ask him/her to fix.
Apr 21 2017
stop doing that
These are .obj rips
please don't triage tasks yourself.
Are these game rip files?
Here is the obj files.
- If the problem is with an .obj file, attach the .obj file so we can reproduce the problem
- Judging from your error message, it looks like you have a nan in your .obj file, and blender is correct for rejecting it, the issue should probably be solved by the application that wrote the .obj file
- please refrain from assigning priority your self, we'll triage the ticket once we have enough information about the bug and assign an appropriate priority.