Import/ExportProject
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Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Today

Rombout Versluijs (rombout) created T50757: Alembic material import bug.
Wed, Feb 22, 6:59 PM · Import/Export
Joey Ferwerda (TheOnlyJoey) removed a project from T50688: exporting instance groups to alembic results in empties with no geometry: BF Blender.
Wed, Feb 22, 4:30 PM · Import/Export

Yesterday

Julien DUROURE (julien) added a project to T50673: OpenEXR multilayer image truncated on save: Import/Export.
Tue, Feb 21, 5:06 PM · Import/Export, BF Blender
Julien DUROURE (julien) added a project to T50688: exporting instance groups to alembic results in empties with no geometry: Import/Export.
Tue, Feb 21, 5:05 PM · Import/Export
kamadiss (kamadiss) removed a watcher for Import/Export: kamadiss (kamadiss).
Tue, Feb 21, 7:38 AM
kamadiss (kamadiss) added a watcher for Import/Export: kamadiss (kamadiss).
Tue, Feb 21, 7:38 AM

Sun, Feb 19

colin (col-one) created T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..
Sun, Feb 19, 12:19 PM · Import/Export, BF Blender

Sat, Feb 18

Bastien Montagne (mont29) closed T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity as "Archived".

It might be Unity bug, yes - but it might also be Unity applying some simplifications to animation curves when importing from FBX?

Sat, Feb 18, 8:31 AM · Import/Export, Addons

Fri, Feb 17

Anzor B. (anzorb) added a comment to T50424: OBJs exported with Blender are rotated incorrectly in other apps.

In short, you can easily reproduce by the following steps:

Fri, Feb 17, 4:03 PM · Import/Export, Addons
Anzor B. (anzorb) added a comment to T50424: OBJs exported with Blender are rotated incorrectly in other apps.

That was a typo, I meant to say, change it to Z as "up", because Maya's default is Y. This is done to mimic our target environment, where Z is up.

Fri, Feb 17, 3:55 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T50424: OBJs exported with Blender are rotated incorrectly in other apps.

I don't understand this:
"Please retest by setting Maya's up Axis to "Y" and changing export settings."
are you changing maya defaults here?

Fri, Feb 17, 2:27 AM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried reimporting the .fbx to Blender, and as you said, it works fine. Then I tried importing it into Sketchfab and also Unreal Engine and the animations all work fine in those as well.

Fri, Feb 17, 12:05 AM · Import/Export, Addons

Thu, Feb 16

Bastien Montagne (mont29) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Thing is, I can’t see anything wring when re-importing into Blender. So that could be an issue from Unity side too, did you try to re-import your FBX into Blender and see whether those glitches are visible?

Thu, Feb 16, 8:15 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oh, and just in case it's needed, before I change the items in the hierarchy, this is the structure as it imports into Unity by default from the .fbx exported out of Blender:

Thu, Feb 16, 7:05 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried it but it's still shifting. =/

Thu, Feb 16, 7:02 PM · Import/Export, Addons
Bastien Montagne (mont29) triaged T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity as "Incomplete" priority.

Most likely the same 'issue' as in T50684

Thu, Feb 16, 2:57 PM · Import/Export, Addons

Sat, Feb 11

Bastien Montagne (mont29) merged T50649: Blender 2.78, Exporting FBX creating extra bone into T45368: Blender 2.75 FBX Export - Adds Extra Bone to Rig.
Sat, Feb 11, 10:12 AM · Import/Export, Addons

Thu, Feb 9

Joey Ferwerda (TheOnlyJoey) triaged T50620: 3ds import - rotated elements as "Confirmed" priority.

Can confirm, used 2 different applications which can open 3ds and Blender seems to struggle with this particular asset.

Thu, Feb 9, 4:07 PM · Import/Export, Addons

Wed, Feb 8

Aaron Carlisle (Blendify) edited projects for T50620: 3ds import - rotated elements, added: Addons, Import/Export; removed BF Blender.
Wed, Feb 8, 4:30 PM · Import/Export, Addons

Mon, Feb 6

Bastien Montagne (mont29) claimed T50605: Curves for Actions exported despite no channel.

Suggested fix is not acceptable, thing is, we *bake* animation, which implies catching non-fcurve animations (like those generated by constraints, drivers, etc.). So we do have to evaluate all (fake) objects.

Mon, Feb 6, 5:07 PM · Import/Export, Addons

Thu, Feb 2

Aaron Carlisle (Blendify) reopened T50424: OBJs exported with Blender are rotated incorrectly in other apps as "Open".
Thu, Feb 2, 8:54 PM · Import/Export, Addons
Anzor B. (anzorb) added a comment to T50424: OBJs exported with Blender are rotated incorrectly in other apps.

Didn't realize this was waiting on me. Please keep this open as we have clients being affected by this.

Thu, Feb 2, 8:46 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) closed T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present as "Archived".

Allright closing.

Thu, Feb 2, 6:26 PM · Import/Export, Addons
Syr added a comment to T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present.

I tried for a several days and couldn't quite figure out how to remove all the extra junk in the file. However I did manage to figure out how to correct the models, though I'm not totally sure how to implement it in blender (since I used the FBX SDK from autodesk to get it to work):

Thu, Feb 2, 6:24 PM · Import/Export, Addons
Gaia Clary (gaiaclary) added a comment to T49814: Collada Import Ignores Vertex Normals.

Vertex Normal import is not yet added. I will look into this shortly.

Thu, Feb 2, 5:56 PM · Import/Export, Collada
Gaia Clary (gaiaclary) added a comment to T50451: Inaccurate vertex normals using .DAE export. .

Normal;s import is not yet added. I will look into this shortly.

Thu, Feb 2, 5:56 PM · Collada, Import/Export
Gaia Clary (gaiaclary) added a comment to T50198: Nothing is happening when I upload a collada file.

I will look into this shortly.

Thu, Feb 2, 5:55 PM · Import/Export, Collada
Gaia Clary (gaiaclary) added a comment to T50079: Collada Export fails to re-import.

I will look into this shortly.

Thu, Feb 2, 5:55 PM · Import/Export, Collada
Joey Ferwerda (TheOnlyJoey) closed T50424: OBJs exported with Blender are rotated incorrectly in other apps as "Archived".

This report has passed the limit of inactivity, will be closed as archived.

Thu, Feb 2, 5:30 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) closed T50431: FBX Export failed to use Batch Option as "Archived".

This report has passed the limit of inactivity, will be closed as archived.

Thu, Feb 2, 5:11 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) added a comment to T50449: Blender 2.78 incorrectly imports FBX from 3dsmax 2012, especially if significant hierarchy present.

@Syr Had any time to create a new file? if this remains inactive I will have to close down the report.

Thu, Feb 2, 5:10 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) closed T50286: pdf importer crashes as "Archived".

This report has passed the limit of inactivity, will be closed as archived.

Thu, Feb 2, 5:04 PM · Addons, Import/Export
Aaron Carlisle (Blendify) removed a project from T49814: Collada Import Ignores Vertex Normals: BF Blender.
Thu, Feb 2, 3:59 PM · Import/Export, Collada
Aaron Carlisle (Blendify) removed a project from T50451: Inaccurate vertex normals using .DAE export. : BF Blender.
Thu, Feb 2, 3:54 PM · Collada, Import/Export
Aaron Carlisle (Blendify) added a project to T50403: Alembic: locations issue: Import/Export.
Thu, Feb 2, 3:50 PM · Import/Export, BF Blender
Aaron Carlisle (Blendify) edited projects for T50198: Nothing is happening when I upload a collada file, added: Collada, Import/Export; removed BF Blender.
Thu, Feb 2, 3:35 PM · Import/Export, Collada
Aaron Carlisle (Blendify) edited projects for T50396: pdf geometry is sometime rotated 180°, added: Addons, Import/Export; removed BF Blender.
Thu, Feb 2, 3:32 PM · Import/Export, Addons
Aaron Carlisle (Blendify) removed a project from T50079: Collada Export fails to re-import: BF Blender.
Thu, Feb 2, 5:55 AM · Import/Export, Collada

Mon, Jan 30

Kévin Dietrich (kevindietrich) added a comment to T49234: Alembic Import issues.

@Rod Tebisx (rod.vfx.td) for the motion blur case, are you referring to meshes with varying number of vertices (like fluids) or any kind of meshes? For the first case this is a known to-do with a patch in the works (D2388).

Mon, Jan 30, 10:31 AM · Cycles, Import/Export, BF Blender
Kévin Dietrich (kevindietrich) closed T50263: Mesh imported from alembic crashes later as "Archived".

I guess we can close this since the issue appears to be resolved.

Mon, Jan 30, 10:24 AM · Import/Export, BF Blender
Kévin Dietrich (kevindietrich) closed T50401: Alembic: instances are not supported. as "Invalid".

Although I'll try look into this shortly, I'm going to close this ticket so as to not have too many open tasks cluttering the bug tracker. I added a note about it in my personal to-do list anyway. (Also: not a bug :) )

Mon, Jan 30, 10:23 AM · Import/Export, BF Blender

Wed, Jan 25

Brendon Murphy (meta-androcto) closed T50441: PSK import Problem with modern UE3 games as "Archived".

hi, indeed the error in armature location is in the first file in list, but older files seem not to have this issue.
I was able to easily manually fix the file by enter edit mode & rotate the armature z -180 then re-position the armature to match the geometry.
I think this is more a limitation than a bug, as there's no guarantee all game files will work out of the box.
Archiving.

Wed, Jan 25, 11:47 PM · Import/Export, Addons
Dalai Felinto (dfelinto) added a comment to T50424: OBJs exported with Blender are rotated incorrectly in other apps.

Please, don't use dropbox, attach the files directly in this thread. They can be zipped if necessary. If the files are too big to attach, please simplify them (they should be simple to start with anyways ;) )

Wed, Jan 25, 10:49 AM · Import/Export, Addons

Jan 23 2017

Arturo Paz (TuruPaz) added a comment to T50505: Fail Exporting to FBX.

Thank you very much.

Jan 23 2017, 4:44 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T50505: Fail Exporting to FBX as "Invalid".

You are trying to export a file with 320 Actions, presumably with default settings, which means Blender generates an FBX animation for each of those 320 actions times all animated objects (over 300) - even without any simplification, it’ll takes ages (and generate huuuuuuuge FBX file). Further more, your actions are very, very long.

Jan 23 2017, 3:31 PM · Import/Export, Addons
Arturo Paz (TuruPaz) added a comment to T50505: Fail Exporting to FBX.

Here is the .blend

Jan 23 2017, 1:08 PM · Import/Export, Addons
Bastien Montagne (mont29) triaged T50505: Fail Exporting to FBX as "Incomplete" priority.
  1. We need the .blend file! Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
  2. Exporting heavy files (big geometries, etc.) can take some time (several minutes or more in extreme cases). FBX exporter prints out some progress info in the console, in the mean while Blender is indeed totally locked, no bug here.
Jan 23 2017, 12:25 PM · Import/Export, Addons

Jan 20 2017

Dalai Felinto (dfelinto) closed T50221: PLY exporter gives incorrect results as "Invalid".
Jan 20 2017, 10:24 AM · Import/Export, Addons
Dalai Felinto (dfelinto) added a comment to T50221: PLY exporter gives incorrect results.
  1. Blender is exporting the UV (as s and t)
  2. Ply stores the normal per vertice. If you want only 8 vertices in your cube you need to set its shading to smooth OR not export normals.
  3. You can change the Up axis when exporting the model.
Jan 20 2017, 10:24 AM · Import/Export, Addons

Jan 19 2017

Santiago Casale (DeepWeeb) added a comment to T50441: PSK import Problem with modern UE3 games.

I'm pretty sure it has something to do with my configuration, but I already restored the setting, un-installed the program and deleted the AppData. I don't know how to fix it.files.zip

Jan 19 2017, 10:31 PM · Import/Export, Addons