Correction, this error is caused by zero area faces.
Fri, Mar 24
Tue, Mar 21
Hi and thanks for your attention :)
I think that standard blender management of object origin is too complicated and slow.
I didn't know your addons, very interesting for more complex tasks.
Mon, Mar 20
hi, I'll have a look at your code, keep in mind this is already in both the dynamic spacebar menu & the new Origin Pie in viewport pies & there's several advanced addons dealing with origin externally.
Fri, Mar 17
This is a feature request, please see here for the appropriate places for that:
Wed, Mar 15
Tue, Mar 14
Circle select can select many vertices each cursor motion, therefor it doesn't create selection history.
Sat, Mar 11
Yes, it is not good that three of the four seemingly identical bevels have straight profiles while the 4th has curved profiles. I need to look into why.
Fri, Mar 10
@Howard Trickey (howardt) mind checking that one? Thanks.
Tue, Mar 7
Howdy Howard :)
Mon, Mar 6
Thanks for the thoughtful suggestions.
To start, I love the new shortcuts added,(p and s)
Fri, Mar 3
Wed, Mar 1
There seems to be two independent clamping events/rules. The 'clamp overlap' option only affects whether new bevel geometry overlaps other new bevel geometry. But even with that disabled, the bevel doesn't normally cross over pre-existing geometry (which seems sensible) - unless you're bevelling a complete edge loop.
Tue, Feb 28
Sorry, I haven't had a chance to look into this yet. The code that prevents overlap is (the 'clamp overlap' option) is only approximately right, since getting it really right is quite hard. But I agree it seems to be failing completely in the case of selecting a whole loop, and hopefully it will be easy to figure out why and correct it.
@Aaron Carlisle (Blendify) right click save as, seems to do the job for me
Looks like there's no single video format that's compatible with modern browsers...
The video is not playing for me
Feb 17 2017
Feb 10 2017
Thanks for the report, but this is known limitation of current system, not a bug (and not quite sure how to do things differently, would need all modifiers in stack to be fully 'invertable' to be able to infer original position from modified one…
Feb 3 2017
Please add a test file, thanks.
Feb 2 2017
I would like to try this task. Thank you!
Actually I just figured out the is a dependency cycle going on here so nothing we can do for this particular case.
I can confirm another one for you @Bastien Montagne (mont29) I guess?
Feb 1 2017
Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Jan 27 2017
Outdated and with an imprecise depth test solution. (Though efficient)
Jan 23 2017
I tried on my laptop and could reproduce the crash :
Jan 19 2017
Jan 16 2017
In the end I had the time to check my second rig.
CPU: intel Core2Duo e8400
OS: openSuSe 13.2 64bit
Ram: 8GB DDR2
GFX: Radeon HD7770 1GB
Jan 13 2017
I cannot reproduce the crash either here (linux64, latest master), neither in release build nor in debug + asan build. There’s a lot of visual artifacts at some scale levels though…