Fri, Feb 17
Fri, Feb 10
Thanks for the report, but this is known limitation of current system, not a bug (and not quite sure how to do things differently, would need all modifiers in stack to be fully 'invertable' to be able to infer original position from modified one…
Fri, Feb 3
Please add a test file, thanks.
Thu, Feb 2
I would like to try this task. Thank you!
Actually I just figured out the is a dependency cycle going on here so nothing we can do for this particular case.
I can confirm another one for you @Bastien Montagne (mont29) I guess?
Wed, Feb 1
Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Fri, Jan 27
Outdated and with an imprecise depth test solution. (Though efficient)
Jan 23 2017
I tried on my laptop and could reproduce the crash :
Jan 19 2017
Jan 16 2017
In the end I had the time to check my second rig.
CPU: intel Core2Duo e8400
OS: openSuSe 13.2 64bit
Ram: 8GB DDR2
GFX: Radeon HD7770 1GB
Jan 13 2017
I cannot reproduce the crash either here (linux64, latest master), neither in release build nor in debug + asan build. There’s a lot of visual artifacts at some scale levels though…
Jan 12 2017
I have an i7-4770k 32gigs of RAM.
Jan 11 2017
Are you scale once or several times ? Sometimes in blender-2.78-d5cf90f works longer, can scaling several times. Like this:
Later check on my second machine.
Jan 10 2017
ubuntu 16.04 64 bits blender master hash d5cf90f NVIDIA titan black
Jan 7 2017
Can confirm the behavior. Really looks like a bug indeed. It only happens when the bevel modifier is activated, so I'll let @Howard Trickey (howardt) decide.
Jan 5 2017
Dec 21 2016
Dec 9 2016
Works like a charm in the nightly build. Thank you very much! :-)
Dec 6 2016
Nov 29 2016
I can confirm this. Will work on fixing it now.
I confirm that this happened in the version of blender cited (commit 3e460b6), but at the latest revision of 2.78 (bd5ae46c) the crash does not happen. I am closing this one. Feel free to reopen if the crash still happens for you. There is another bevel crash bug task that I am going to look at now, so I am not discounting that there may be a bug to fix here. Going to look at that other task now.
Nov 27 2016
Nov 26 2016
I'd love this because I work a lot with the Mirror modifier and run not rarely into the problem that I want to merge some portions along the Mirror axis but not all of them.
Nov 22 2016
Looked into this problem, which is caused by a concave quad,
where the edge between its 1st and 3rd vertex is outside the face when projected onto its own normal.
Nov 15 2016
Nov 12 2016
Nov 11 2016
Please do not mix issues, if you have another problem create a new report.
Nov 9 2016
See for example T43393, T35590 for some tickets reporting the same problem, this has been considered a known limitation so far and not a bug. Note the issue is specifically with the Connected method (I can't tell if you have that enabled in 2.49).
Nov 8 2016
Nov 4 2016
Like it was said, this is currently a limitation of the BMesh Boolean solver (library) and not the add-on itself.
I already show you youtube what I create bug report. I am not good english. I show you really clear on youtube.
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).
Nov 3 2016
Nov 2 2016
Nov 1 2016
Hello to all the team.