Fri, Apr 21
I would be good to add snapping to loopcut i.e. when you slide egde after hitting CTRL +R and left/right mouse button to accept it could be good to have an option to snap to
Wed, Apr 19
Blender 2.8x will change how Surfaces/Curves work.
With these changes a definitive solution can be planned.
In the meantime, this feature will be marked as TODO: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Transform_Snap
Tue, Apr 18
@Duyun Ivan (DIV)
Please when you upload the new version, can use some pep8 style checker like flake8?
Some basic style guide for Blender inclusion:
4 spaces indentation, 2 lines skipped between different functions/classes blocks, spaces around operators, no spaces between equals in parameters assignment, lines must be max 120 chars long.
Thank for you response. SmartF used point of "Eye View"(point in yours screen) and make face nearest to that point. You must rotate and move camera to control it. And another control is mouse cursor for decision in which direction make face. Offen when you try to make face and can not - it seems like addon fails, but really - it`s bad verts. To check this you need move vert, in this case F2 not fail, because it have not angle/area controls, and it create new fouth vert. If you need this behaviour, just switch off angle control and area control in SmartF and choose square. In triangle mode SmarF don`t create new vert. Anyway, I think it`s not good, but if you wish i can make checkbox in SmarF panel like "Switch to F2" and copy/paste F2 code in function under SmartF. OK, I will send new code for you soon.
Mon, Apr 17
hi @Duyun Ivan (DIV)
I've tested the addon a couple of times & it's very good, I'm just trying to help sort out a couple of issues so we can add to blender.
hotkeys should not be same as other addons, so I'm trying to solve that by saying merge in f2 addon into yours.
In my tests your method of quad face creation removed a click & was very nice. however, it did create some doubles & fail changing face order & direction sometimes.
In the same tests I was switching between the f2 addon & your addon & found whilst yours was faster with more control in some cases, in other cases f2 addon correctly created faces where your addon did not.
this is why i say to merge in with f2 addon or better as it's less code, merge f2 addon into yours or use some of it's functions so we can have your fast face creation & options with the same results as the current f2 addon.
I see this as a good way to get this addon into blender 2.79 but we have very little time to do this.
If your addon does what the current f2 addon does & more, we can use your addon as an update & replacement for the f2 addon.
Your addon is really nice & we would like to see you develop it in Blender. I hope you understand I'm only trying here for a positive outcome.
Sun, Apr 16
Hello friends, hello Brendon. If people use f2 that is their choise, just continue. I can not include any references in my addon on another addons, that is bad idea, because i can`t get responsibilities for these addons. What if tomorrow someone write new addon BestF - he must include checkboxes for F2 and SmartF and so on? If you don`t like SmartF or F2 or F122 or something else, just press ctrl+alt+U - and make your choise - it`s your freedom.
Sat, Apr 15
Fri, Apr 14
This would be so useful for maxed out 100% Bevels to create a more controlled subdivision
Thu, Apr 13
just to follow up quickly, SmartF uses F key, so does F2 addon, In my tests the addons worked different & I found where 1 fails the other may succeed.
as they play well together, they could be merged to have the best of both worlds, an alternative to this would be another key other than "F".
I think a merge to extend the functions of F2 with SmartF would be the best answer.
@Duyun Ivan (DIV) people are used to f2 & it's behavior, I see changing the defaults in your addon can emulate f2 in many ways, but there's corner cases your addon may fail with.
That aside for now, what I would like to see is a checkbox in your panel to use standard F2 addon or to use your new functionality, with the default being the current f2 addon.
that way established users can use what they know & when they run into trouble can switch to yours & same in return. (I found where one fails the other may pick up the slack sometimes.)
I would also clean up the ui a little.
I find the addon is useful & provides new methods for face creation, if your happy to make the requested changes, I can make the update & accept the addon.
Tue, Apr 11
I can confirm.
Mon, Apr 10
Sat, Apr 1
closing until I find the steps that lead to such a broken mesh.
Fri, Mar 31
Hi, maybe i not understand you, but why F2 and SmartF need to merge? F2 and SmartF is standalone and need only for one function - make faces. And SmartF do it much better - for my opinion of course. But maybe you show me what is unique function in F2 wich need to merge?
Other solutions are not light and fast as this one, but ok.
Thu, Mar 30
hi, I fully understand your points, which is why i have this much needed functinality in the spacebar menu addon & pie menu new in 2,79 "Origin Pies:.
Hopefully in 2,8 we will have built in method for this basic required function.
closing as resolved.
hi, tested & it seems ok, not really suited to mesh extra tools.
looks like the only possible way is to merge with f2 addon & offer bool in addons preferences to choose the method the user requires.
this would be a good function if you can do,
Some hint that: in Booltools we have a checkbox in addons preferences to choose between boolean solvers.
I think this is only & most appropriate way to get this committed.
Tue, Mar 28
Of course, need tests on real work. Nobody knows about it, where is i can get feedback? Need more time for that.
hi, noted, need to test, is there any user feedback?
I could add this into mesh extra tools, let me know.
Mon, Mar 27
Correction, this error is caused by zero area faces.
Fri, Mar 24
Mar 21 2017
Hi and thanks for your attention :)
I think that standard blender management of object origin is too complicated and slow.
I didn't know your addons, very interesting for more complex tasks.
Mar 20 2017
hi, I'll have a look at your code, keep in mind this is already in both the dynamic spacebar menu & the new Origin Pie in viewport pies & there's several advanced addons dealing with origin externally.
Mar 17 2017
This is a feature request, please see here for the appropriate places for that:
Mar 15 2017
Mar 14 2017
Circle select can select many vertices each cursor motion, therefor it doesn't create selection history.
Mar 11 2017
Yes, it is not good that three of the four seemingly identical bevels have straight profiles while the 4th has curved profiles. I need to look into why.
Mar 10 2017
@Howard Trickey (howardt) mind checking that one? Thanks.
Mar 7 2017
Howdy Howard :)
Mar 6 2017
Thanks for the thoughtful suggestions.