Mesh ModelingProject
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Yesterday

Bastien Montagne (mont29) closed T51525: overlapping vertices when cutting middle of the poligonal face as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Sat, May 27, 6:59 PM · BF Blender, Mesh Modeling
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy and fast tool for making faces.

hi, could add this to contrib shortly, would need the pep8 clean up first

Sat, May 27, 1:36 AM · Mesh Modeling, Addons

Fri, May 26

Campbell Barton (campbellbarton) closed T51608: Bug when the grid is scaled to zero as "Invalid".

Added note in docs, closing.

Fri, May 26, 8:33 AM · Mesh Modeling, BF Blender
Campbell Barton (campbellbarton) closed T51168: Individual Origins pivot mode messes up Shrink/Fatten as "Invalid".

This is working as intended, select multiple isolated regions to see how this is meant to be used.

Fri, May 26, 8:20 AM · Mesh Modeling, BF Blender

Thu, May 25

Riccardo Giovanetti (harvester) added a comment to T51168: Individual Origins pivot mode messes up Shrink/Fatten.

Hello. I did some tests and found that it got broken with the 2.7x series while it was working with previous 2.6x versions. Hope it helps.

Thu, May 25, 11:35 AM · Mesh Modeling, BF Blender

Wed, May 24

john peterson (bliblubli) added a comment to T51608: Bug when the grid is scaled to zero.

It is just how blender works, not a bug. I also find it not really understandable that a display option has an impact on geometry without any warning nor infos in the tooltip. But it's a design task more than a bug. Zero could also completely disable that behavior like in many other cases in Blender (letting objects use the unit system as one would expect)?

Wed, May 24, 4:11 PM · Mesh Modeling, BF Blender
SABRI Salim (salim3d) created T51608: Bug when the grid is scaled to zero.
Wed, May 24, 3:04 PM · Mesh Modeling, BF Blender

Tue, May 23

Joel Godin (FloridaJo) added a comment to T51595: Snap to edge does not work with high zoom level.

Not seeing a bug here on OSX.

Tue, May 23, 9:58 PM · Mesh Modeling, BF Blender
florian mosleh (flowb) added a comment to T51595: Snap to edge does not work with high zoom level.

If I understand correctly, wasn't able to reproduce this issue.

Tue, May 23, 4:12 PM · Mesh Modeling, BF Blender
Satoshi Doita (File_xor) edited the description of T51595: Snap to edge does not work with high zoom level.
Tue, May 23, 3:37 PM · Mesh Modeling, BF Blender
Satoshi Doita (File_xor) created T51595: Snap to edge does not work with high zoom level.
Tue, May 23, 3:35 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T48668: Bevel fails in this case as "Resolved" by committing rB49cc78ef1818: Fix T48668, bevel mistake on presumed reflex angle..
Tue, May 23, 2:31 PM · Mesh Modeling, BF Blender

Mon, May 22

Campbell Barton (campbellbarton) closed T51169: Push/pull doesn't take object transformations into account as "Resolved" by committing rB973740168845: Fix T51169: Push/pull fails w/ local lock axis.
Mon, May 22, 1:08 PM · Mesh Modeling, BF Blender
Campbell Barton (campbellbarton) added a comment to T51169: Push/pull doesn't take object transformations into account.

As far as I can see this is working as expected, are you holding shift the second time you press Z?

Mon, May 22, 12:39 PM · Mesh Modeling, BF Blender

Fri, May 19

Aaron Carlisle (Blendify) triaged T51525: overlapping vertices when cutting middle of the poligonal face as "Incomplete" priority.
Fri, May 19, 6:56 PM · BF Blender, Mesh Modeling

Wed, May 17

Joel Godin (FloridaJo) raised the priority of T51525: overlapping vertices when cutting middle of the poligonal face from "High" to "Needs Triage".

I'm not seeing that here.
Can you create a basic polygon on a new .blend and see if it happens there too. (see below)
I suspect there's something else going on.

Wed, May 17, 2:16 AM · BF Blender, Mesh Modeling
Szymon Warunek (szymi) added a comment to T51525: overlapping vertices when cutting middle of the poligonal face.

cut tool creates double vertices that need to be welded afterwards
it happens when i cut middle of the face of the polygonal object.
vertices do not snap to each other,they do not weld automatically sometimes,it creates double overlapped vertices.Knife tool fails to create proper vertices that would not be overlapped,sometimes when the knife tool is being used,overlapped vertexes come up.
I ask if this bug can be resolved,as it is very frustrating to weld each overlaped vertex after using knife tool

Wed, May 17, 12:53 AM · BF Blender, Mesh Modeling
Szymon Warunek (szymi) reopened T51525: overlapping vertices when cutting middle of the poligonal face as "Open".
Wed, May 17, 12:50 AM · BF Blender, Mesh Modeling
Szymon Warunek (szymi) created T51525: overlapping vertices when cutting middle of the poligonal face.
Wed, May 17, 12:49 AM · BF Blender, Mesh Modeling

Tue, May 16

Aaron Carlisle (Blendify) added a project to T51492: Snap to high-res mesh unknown bug: BF Blender.
Tue, May 16, 8:46 PM · BF Blender, Mesh Modeling

Mon, May 15

Dalai Felinto (dfelinto) added a comment to T51169: Push/pull doesn't take object transformations into account.

@Campbell Barton (campbellbarton) could you take a look at this or assign to someone else that may be familiar with this area? It should be an easy fix, and it's very easy to reproduce.

Mon, May 15, 3:02 PM · Mesh Modeling, BF Blender
Dalai Felinto (dfelinto) triaged T51169: Push/pull doesn't take object transformations into account as "Confirmed" priority.
Mon, May 15, 2:57 PM · Mesh Modeling, BF Blender
Alexey (Inwader77) added a comment to T51492: Snap to high-res mesh unknown bug.

save and revert - working properly too.
working with bug only without save

Mon, May 15, 2:39 PM · BF Blender, Mesh Modeling
Alexey (Inwader77) added a comment to T51492: Snap to high-res mesh unknown bug.

i was repeat this error with faces too.
but we have strange behavior:
if we save, close and open again - working will properly

Mon, May 15, 2:35 PM · BF Blender, Mesh Modeling
Alexey (Inwader77) added a comment to T51492: Snap to high-res mesh unknown bug.
Mon, May 15, 2:13 PM · BF Blender, Mesh Modeling
Kevin Masson (oktomus) added a comment to T51498: Knife Tool: Add the posibility to remove last point of the current cut.

And if I want to implement it, I jsut have to code it and send a send my patch ?

Mon, May 15, 11:06 AM · Mesh Modeling
Kevin Masson (oktomus) added a comment to T51498: Knife Tool: Add the posibility to remove last point of the current cut.

Ok I understand, I guess I will send it. But then, does someone will create a task to implement it ?

Mon, May 15, 11:03 AM · Mesh Modeling
Sergey Sharybin (sergey) closed T51498: Knife Tool: Add the posibility to remove last point of the current cut as "Archived".

Thanks for your interest in Blender, but this is a feature request rather than a bug/patch report. We do not accept such requests here ion the tracker. Those are to be sent to bf-funboard mailing list.

Mon, May 15, 10:43 AM · Mesh Modeling
Kevin Masson (oktomus) created T51498: Knife Tool: Add the posibility to remove last point of the current cut.
Mon, May 15, 10:41 AM · Mesh Modeling

Sun, May 14

ronan ducluzeau (zeauro) added a comment to T51492: Snap to high-res mesh unknown bug.

There is no bug, here.

Sun, May 14, 6:45 PM · BF Blender, Mesh Modeling
Alexey (Inwader77) created T51492: Snap to high-res mesh unknown bug.
Sun, May 14, 8:53 AM · BF Blender, Mesh Modeling

Sat, May 13

Brendon Murphy (meta-androcto) added a comment to T51483: Remove doubles Operator crash called from a script in a specific case.

confirmed.
Will also note that neither addon is designed to work on solid mesh.
I think we need to fix this asap.

Sat, May 13, 11:58 AM · Addons
Vuk Gardašević (lijenstina) created T51483: Remove doubles Operator crash called from a script in a specific case.
Sat, May 13, 3:17 AM · Addons

Fri, May 5

Adam Preisler (Alphisto) added a comment to T51168: Individual Origins pivot mode messes up Shrink/Fatten.

Could someone please check if this is a bug? Thanks! ;)

Fri, May 5, 9:47 PM · Mesh Modeling, BF Blender
Adam Preisler (Alphisto) created T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account..
Fri, May 5, 9:44 PM · Mesh Modeling, BF Blender
Danrae Pray (spockTheGray) added a comment to T36438: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender.

Just another update in case it helps - I tested and again and noticed that, after you add the second metaball, if you adjust the "radius" param in the left panel to something like say 0.05, it works super snappy. It's only if you "grab" the radius value w/ your mouse and slide left to reduce the value that I see this issue... and even turning off "continous grab" in the Input settings tab in User Prefs does not fix this.

Fri, May 5, 1:50 AM · Mesh Modeling, BF Blender

Wed, May 3

Danrae Pray (spockTheGray) added a comment to T36438: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender.

I am seeing this happening on a much larger scale in Blender 2.78c. I'm running 2.78c on a box w/ an i7 & gtx 1070.

Wed, May 3, 4:25 AM · Mesh Modeling, BF Blender

Tue, May 2

Ako Zoom (AkoZ) closed T51384: Objects displaced randomly (moved and rotated) after saving work file in .blend as "Resolved".

Yeeahhh a big thank YOU Joshua !

Tue, May 2, 10:33 AM · Blender File, Modifiers, Mesh Modeling, BF Blender
Joshua Leung (aligorith) added a comment to T51384: Objects displaced randomly (moved and rotated) after saving work file in .blend.

There are currently location + rotation keyframes on some of the objects (frames 0 and 33). Try removing all keyframes before fixing the position of all the objects.

Tue, May 2, 5:57 AM · Blender File, Modifiers, Mesh Modeling, BF Blender
Aaron Carlisle (Blendify) raised the priority of T51384: Objects displaced randomly (moved and rotated) after saving work file in .blend from "Confirmed" to "Needs Triage".
Tue, May 2, 2:59 AM · Blender File, Modifiers, Mesh Modeling, BF Blender

Mon, May 1

Ako Zoom (AkoZ) triaged T51384: Objects displaced randomly (moved and rotated) after saving work file in .blend as "Confirmed" priority.
Mon, May 1, 6:43 PM · Blender File, Modifiers, Mesh Modeling, BF Blender
Ako Zoom (AkoZ) created T51384: Objects displaced randomly (moved and rotated) after saving work file in .blend.
Mon, May 1, 6:34 PM · Blender File, Modifiers, Mesh Modeling, BF Blender

Apr 24 2017

Duyun Ivan (DIV) added a comment to T51049: SmartF easy and fast tool for making faces.

Hello everybody. Here is new version with F2 support. Vuk you absolutely rigth, but i don`t have time for this at this moment. Maybe after few days. (where is pyfmt like gofmt :( ).

Apr 24 2017, 3:27 PM · Mesh Modeling, Addons

Apr 21 2017

daniel (midan) added a comment to T41446: Proposal to change loop-cut behavior.

I would be good to add snapping to loopcut i.e. when you slide egde after hitting CTRL +R and left/right mouse button to accept it could be good to have an option to snap to

Apr 21 2017, 10:39 AM · BF Blender, Mesh Modeling

Apr 19 2017

Germano Cavalcante (mano-wii) closed T51249: Snap to any mesh element in NURBS surface editing does not work properly as "Archived".

Blender 2.8x will change how Surfaces/Curves work.
With these changes a definitive solution can be planned.
In the meantime, this feature will be marked as TODO: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Transform_Snap

Apr 19 2017, 5:42 PM · Mesh Modeling, BF Blender
Germano Cavalcante (mano-wii) claimed T51249: Snap to any mesh element in NURBS surface editing does not work properly.
Apr 19 2017, 3:31 PM · Mesh Modeling, BF Blender
Satoshi Doita (File_xor) created T51249: Snap to any mesh element in NURBS surface editing does not work properly.
Apr 19 2017, 1:19 PM · Mesh Modeling, BF Blender

Apr 18 2017

Vuk Gardašević (lijenstina) added a comment to T51049: SmartF easy and fast tool for making faces.

@Duyun Ivan (DIV)
Please when you upload the new version, can use some pep8 style checker like flake8?
Some basic style guide for Blender inclusion:
4 spaces indentation, 2 lines skipped between different functions/classes blocks, spaces around operators, no spaces between equals in parameters assignment, lines must be max 120 chars long.
https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons

Apr 18 2017, 5:11 PM · Mesh Modeling, Addons
Duyun Ivan (DIV) added a comment to T51049: SmartF easy and fast tool for making faces.

Thank for you response. SmartF used point of "Eye View"(point in yours screen) and make face nearest to that point. You must rotate and move camera to control it. And another control is mouse cursor for decision in which direction make face. Offen when you try to make face and can not - it seems like addon fails, but really - it`s bad verts. To check this you need move vert, in this case F2 not fail, because it have not angle/area controls, and it create new fouth vert. If you need this behaviour, just switch off angle control and area control in SmartF and choose square. In triangle mode SmarF don`t create new vert. Anyway, I think it`s not good, but if you wish i can make checkbox in SmarF panel like "Switch to F2" and copy/paste F2 code in function under SmartF. OK, I will send new code for you soon.

Apr 18 2017, 1:13 PM · Mesh Modeling, Addons

Apr 17 2017

Aaron Carlisle (Blendify) added a project to T41446: Proposal to change loop-cut behavior: BF Blender.
Apr 17 2017, 11:18 PM · BF Blender, Mesh Modeling