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Yesterday

Bugsbe (BugsbeLightyear) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Just chiming making flat objects then making them 3dish in blender 2.8 is a huge mess.

Sun, May 26, 5:34 AM · Mesh Modeling, BF Blender: 2.8

Sat, May 25

Tibor Horvath (tibor81) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm this bug! Its very annoying. But it occours only, if faces are smooth shaded. If there are flat shaded, it works.

Sat, May 25, 12:51 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Fri, May 24

Bastien Montagne (mont29) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

There is not much point in re-activating closed tasks like that, it is fairly unlikely to be the same issue actually( even though the symptoms are the same, code has changed quiet a bit since then).

Fri, May 24, 2:15 PM · Mesh Modeling, BF Blender: 2.8
Aleksey (Varlam) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Confirm. broken again. Today build 24.05.

Fri, May 24, 1:03 PM · Mesh Modeling, BF Blender: 2.8

Thu, May 23

Ernesto Campese (RavenMask) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

Is been almost a month now, and is not even treated as an high bug... guys I use blender for sculpting too and because of this problem I'm using a older version of the program...
I would love to get the new beta with this bug fixed. Please!

Thu, May 23, 12:08 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Wed, May 22

Artem (Hickz) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

This is broken again

Wed, May 22, 10:38 AM · Mesh Modeling, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:44 AM · Mesh Modeling, Code Quest
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:43 AM · Mesh Modeling, Code Quest

Mon, May 20

Howard Trickey (howardt) closed T64324: Normals Workflow as Resolved.

I think that this task is complete for now. We should start a new task for a real tool in the toolbar for a 2.81 or later. Since such tools are typically interactive, some possibilities would be:

  • the modal "point normals at" command (maybe with custom gizmo to help)
  • the modal "rotate normals" command (currently pretty hidden under rotate transform with n typed afterwards)
  • a new modal "set face strength" command, to let you select and set multiple faces' strengths in sequence; ideally combined with custom drawing to show which faces have which strength
  • maybe a way to display the numeric values (vector) of selected normals (like a 'measureit' for normals)?
Mon, May 20, 7:56 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T64324: Normals Workflow, a subtask of T63731: Modeling Module, as Resolved.
Mon, May 20, 7:56 PM · Mesh Modeling, BF Blender

Thu, May 16

Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother, a subtask of T54643: Multi-Object-Mode: EditMesh Tools, as Resolved.
Thu, May 16, 1:37 AM · Mesh Modeling, Code Quest

Wed, May 15

Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

Currently the normals menu commands all have a poll that tests for autosmooth being on. That poll should be removed and the code should just test and turn it on if not already on when those menu items are invoked. I looked once at doing this automatically in the bevel modifier when harden normals was chosen but it was annoying to do because the bevel code is all in a file that only operates on BMesh and there is no autosmooth option recorded in BMesh that could be set and propagated back to the Mesh in the modifier code. This could be corrected, of course.

Wed, May 15, 3:37 PM · User Interface, Mesh Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T64324: Normals Workflow.

Custom lnors data is already automatically added by the operators when needed, afaik. So it’s only a matter of enabling autosmooth too, when needed, that should be a rather trivial change? We could also do it when adding one of the normal editing modifiers, actually…

Wed, May 15, 3:04 PM · User Interface, Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T64324: Normals Workflow.

Computing the median normal indeed seems expensive. It may not be too terrible in practice as custom normals are mostly used for relatively low poly meshes, and it could be in a subpanel that is collapsed by default. But still, it can be an issue.

Wed, May 15, 1:20 PM · User Interface, Mesh Modeling, BF Blender

Tue, May 14

Marco (nacioss) closed T56550: Blender2.8 crash when going out of editmode with bolean + bevel modifiers as Resolved.

It is working in 2.8 build of 2019-05-13

Tue, May 14, 12:18 PM · BF Blender, Mesh Modeling
Thomas (TomyB) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm. Same bug here too. Multires not refreshing properly.

Tue, May 14, 11:25 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender
Alex (Sen) added projects to T64586: Multires sculpting not visible when object is smooth shaded: Modifiers, BF Blender: 2.8, Mesh Modeling.
Tue, May 14, 9:11 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Fri, May 10

Campbell Barton (campbellbarton) added a comment to T64324: Normals Workflow.

Suggest to first try add a tool in the tool-system for this instead of buttons in the items panel.

Fri, May 10, 3:05 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

One question about the idea of making the normal vector in the transform tools item panel be a live reflection of the current selection: this is a not-inexpensive operation (see BM_loop_normal_editdata_array_init in bmesh_mesh.c: it allocates several #loop-length things and iterates over all the loops of the mesh). Even if we only do this if there are custom normals, is there any concern about doing this every time a selection changes? I don't think so, but wonder what others think before going down this coding path.

Fri, May 10, 2:40 PM · User Interface, Mesh Modeling, BF Blender
Sebastian Parborg (zeddb) closed T64347: Can't select some edges in edit mode (2.8) as Archived.

This is an issue because of buggy drivers. Sadly, there will be no more driver updates for your GPU and we do not support hardware this old anymore: https://www.blender.org/download/requirements/

Fri, May 10, 12:18 PM · Mesh Modeling, BF Blender

Thu, May 9

Guilherme Ferraz Dondoni (guigfd) updated the task description for T64347: Can't select some edges in edit mode (2.8).
Thu, May 9, 3:37 AM · Mesh Modeling, BF Blender
Guilherme Ferraz Dondoni (guigfd) added a project to T64347: Can't select some edges in edit mode (2.8): Mesh Modeling.
Thu, May 9, 3:36 AM · Mesh Modeling, BF Blender

Wed, May 8

William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) I suppose we could keep them but just let the user type in a value in the redo panel.

Wed, May 8, 10:37 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

@William Reynish (billreynish) Yes, I can see that (the copy/paste buffer being elsewhere and hidden).
What were the thoughts about Add/Multiply? Dump them?

Wed, May 8, 10:22 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) We think we might want to change the Normal Vector number field to actually reflect when you select, just like other things in the Transform panel. That was the idea during the UI meeting we had this morning. Does that make sense?

Wed, May 8, 9:52 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

I agree with most of this, and have been working on it. With changes I made to the normal menu, I can now remove Face Strength from the Normals panel in Tool properties.

Wed, May 8, 9:49 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated the task description for T64324: Normals Workflow.
Wed, May 8, 9:44 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated subscribers of T64324: Normals Workflow.
Wed, May 8, 8:26 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) updated subscribers of T64324: Normals Workflow.
Wed, May 8, 8:26 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) triaged T64324: Normals Workflow as Normal priority.
Wed, May 8, 8:22 PM · User Interface, Mesh Modeling, BF Blender

Wed, May 1

Campbell Barton (campbellbarton) updated the task description for T63731: Modeling Module.
Wed, May 1, 1:48 AM · Mesh Modeling, BF Blender

Tue, Apr 30

Philipp Oeser (lichtwerk) merged task T64012: Duplicating objects enables proportional editing into T64011: SHIFT D to Duplicate is activating proportional editing and moving the primary object from its initial place.
Tue, Apr 30, 12:00 PM · Mesh Modeling, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T64012: Duplicating objects enables proportional editing.

Yep, same happens in Edit Mode when you extrude something. Maybe related to rBe83d4d963766487919edb8858de0020ef2c3cfe8 ?

Tue, Apr 30, 11:57 AM · Mesh Modeling, BF Blender
Jordan Bolton (Bolthead) added a project to T64012: Duplicating objects enables proportional editing: Mesh Modeling.
Tue, Apr 30, 11:52 AM · Mesh Modeling, BF Blender
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Yes, i'm ready to maintain this addon long term, at least with API changes and fixes.

Tue, Apr 30, 11:02 AM · Mesh Modeling, Addons

Apr 21 2019

Brecht Van Lommel (brecht) added a project to T63731: Modeling Module: Mesh Modeling.
Apr 21 2019, 3:41 AM · Mesh Modeling, BF Blender

Apr 20 2019

Antonio Vazquez (antoniov) updated subscribers of T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 12:06 PM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) triaged T63756: Curve polygon stroke detail depends on motion events as Confirmed, Low priority.
Apr 20 2019, 10:23 AM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) updated the task description for T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 10:23 AM · Blender Studio, Mesh Modeling
Campbell Barton (campbellbarton) created T63756: Curve polygon stroke detail depends on motion events.
Apr 20 2019, 10:21 AM · Blender Studio, Mesh Modeling

Apr 19 2019

Bastien Montagne (mont29) closed T63712: Update bevel_regression.blend automated testfile as Invalid.

Ack… now am feeling very stupid… Was on the 2.79 tag, not on the trunk of /lib/tests :(

Apr 19 2019, 11:06 AM · Mesh Modeling, Restricted Project, BF Blender

Apr 18 2019

Howard Trickey (howardt) added a comment to T63712: Update bevel_regression.blend automated testfile.

I can't reproduce this. I've been updating bevel_regression.blend pretty regularly (last time Feb 11) and it passes for me.
This is what I do on MacOs:
(with Debug build)
build with lastest master
test with latest svn revision of tests
in the build directory run:
ctest -C Debug -R bevel
and it runs that bevel test and shows it passing.
Similarly if I "make test" on Linux.

Apr 18 2019, 10:28 PM · Mesh Modeling, Restricted Project, BF Blender
Bastien Montagne (mont29) triaged T63712: Update bevel_regression.blend automated testfile as Confirmed, Medium priority.
Apr 18 2019, 9:43 PM · Mesh Modeling, Restricted Project, BF Blender

Apr 4 2019

Brecht Van Lommel (brecht) closed T55995: Blender 2.8 alpha - Release "does not confirm" on Bevel operation. as Resolved.
Apr 4 2019, 4:55 AM · BF Blender, Mesh Modeling, User Interface

Mar 26 2019

Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Thank you. I'll find time to test. Are you prepared to maintain this long term?

Mar 26 2019, 4:06 AM · Mesh Modeling, Addons

Mar 25 2019

CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Updated addon to work with latest API changes.

Mar 25 2019, 6:44 PM · Mesh Modeling, Addons

Mar 22 2019

Howard Trickey (howardt) closed T58822: Bevel tool (and modifier) doesn't work properly as Invalid.

OK, I finally found time to look at this. Unfortunately, I am going to close this as "working as intended". The workaround cited above (turn off Loop Slide) should be satisfactory in cases like this.

Mar 22 2019, 5:07 PM · Mesh Modeling, BF Blender

Mar 21 2019

Howard Trickey (howardt) closed T40075: Bevel unexpected result with certain geometry as Resolved.

Rohan's GSoC fix did indeed fix this particular case and is now in master, so closing this bug.

Mar 21 2019, 12:11 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T50819: Bevelling an edge loop gives bad geometry as Resolved.

Clearing out old bugs. Clamping is currently working as intended, even if not ideal. The long term fix is to actually have the geometry merge and/or otherwise do intelligent things when collision happens, and then remove 'Clamp' completely. I hope to get to that as my next big bevel improvement project, though it is some time off.

Mar 21 2019, 12:03 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T53592: Bevel operator do not confirm on release nor with spacebar like others as Resolved.

Closing this now that Bevel has a user editable keymap, so users can map spacebar to confirm if that's what they want.

Mar 21 2019, 12:00 PM · Mesh Modeling, BF Blender