Fri, Feb 17
*sight* 2.78b is not a bugfix release, it is a performances release (mostly for Cycles improvements). Wait for 2.79.
OS: Windows 10 (64 Bit)
CPU: Intel i5-2500 3.30GHz
GFX: nVidea GeForce GTX 650 Ti
RAM: 8 GB
Mon, Feb 13
Fri, Feb 10
Thanks for the report, but this is known limitation of current system, not a bug (and not quite sure how to do things differently, would need all modifiers in stack to be fully 'invertable' to be able to infer original position from modified one…
Fri, Feb 3
Please add a test file, thanks.
Thu, Feb 2
Wed, Feb 1
Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Mon, Jan 30
I don't think there a bug, here.
I dont have any idea, how to explain it on an other way 😔
especially because englisch is not my mother tongue.
No answer in more than a week --> archiving.
Jan 17 2017
Closed for not being a bug, and request of reporter.
Jan 15 2017
Ok after your hint I started systematically deleting animation from different bones, and found out that the position of the Master bone was the reason, it didn't work if it was too far away from the world center and had nothing to do with proxies or animation, but some kind of double evaluation of the position of the wave start position.
Switching the wave modifier with the armature modifier solved the issue.
I deleted the one in NLA, but still the animation in C02 doesn't work.
Or do you mean conflicts with completely new animation? (after deleting all actions from C02?) Because actually I wanted to keep the action I have animated in C02.
Jan 14 2017
I looks like there are orphan actions relative to deleted bones in both files C02 and Rycerz.
Jan 8 2017
Here's what I've found:
Jan 7 2017
This report is hard to follow. Please note that the bug tracker is not to report errors, but to help developers to fix errors. For that you have to make sure anyone can clearly redo the issue.
The size cannot be changed, because of the driver it has. Deleting the driver and increasing the size doesn't show up more particles. By the way, the size is in particle system/ physics section, not render. There is a scale option in render, but deactivating or activating it doesn't change anything, so I guess it's not what you meant either?
You worked hard for this report, but I can't see what is not working as expected. Please add a screen-shot of how it looks and how you think it should look.
Jan 5 2017
No reply.... closing...
Dec 31 2016
Dec 30 2016
We won’t be able to do much without reproducible case, as specified in our submitting template…
Dec 12 2016
My bet would be, more co-linear edges or co-planar faces issues (also known as 'overlapping geometry' issue, and known broken in current BMesh in several cases).
Note that BMesh boolean my be not fully implemented yet (see T47030).
Assigning to Bastien, since this seems bmesh related.
Confirmed on Linux.
Dec 11 2016
Using Carve actually doesn't fix the issue in Bmesh but thanks anyway. ;)
Using 'Carve' fixes the issue. Head over to the Modifier stack and use the Drop-down menu for the Boolean Modifier to change the solver from BMesh to Carve.
Dec 3 2016
BMesh Boolean currently has it's own limitations and failure cases.
Nov 29 2016
I confirm that this happened in the version of blender cited (commit 3e460b6), but at the latest revision of 2.78 (bd5ae46c) the crash does not happen. I am closing this one. Feel free to reopen if the crash still happens for you. There is another bevel crash bug task that I am going to look at now, so I am not discounting that there may be a bug to fix here. Going to look at that other task now.
Nov 28 2016
This is not a Blender Buildbot Project - removing.
I did this test last time. The result was a big freeze.
Nov 27 2016
Can't seem to repro, added some loopcuts to cylinder.000, seemed just peachy, could be a driver bug.
Nov 12 2016
Nov 4 2016
Like it was said, this is currently a limitation of the BMesh Boolean solver (library) and not the add-on itself.
I already show you youtube what I create bug report. I am not good english. I show you really clear on youtube.
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).
Nov 3 2016
19: BLI_system_backtrace - 0x316869B0 18: id_us_clear_real - 0x30EACB10 17: libblock_remap_data - 0x30EC21D0 16: BKE_libblock_remap_locked - 0x30EC0A90 15: BKE_libblock_unlink - 0x30EC1050 14: BKE_library_make_local - 0x30EAF9D0 13: wm_link_append_exec - 0x2FE8FF00 12: wm_handler_fileselect_do - 0x2FE69A40 11: wm_handler_fileselect_call - 0x2FE6A010 10: wm_handlers_do_intern - 0x2FE6A2B0 9: wm_handlers_do - 0x2FE6A940 8: wm_event_do_handlers - 0x2FE64FD0 7: WM_main - 0x2FE47FB0 6: main - 0x2FE40AA0 5: invoke_main - 0x35F369D0 4: __scrt_common_main_seh - 0x35F36780 3: __scrt_common_main - 0x35F36760 2: mainCRTStartup - 0x35F36A20 1: BaseThreadInitThunk - 0xE29D8350 0: RtlUserThreadStart - 0xE40F5E70 BLI_assert failed: C:\Users\Aaron\BlenderDev\blender-git\blender\source\blender\blenkernel\intern\library.c:190, id_us_clear_real(), at 'id->us >= ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)' 19: BLI_system_backtrace - 0x316869B0 18: BKE_idcode_to_index - 0x30F1AA80 17: DAG_id_type_tag - 0x30E3DDC0 16: BKE_libblock_free_ex - 0x30EC0120 15: BKE_libblock_free - 0x30EC00D0 14: BKE_library_make_local - 0x30EAF9D0 13: wm_link_append_exec - 0x2FE8FF00 12: wm_handler_fileselect_do - 0x2FE69A40 11: wm_handler_fileselect_call - 0x2FE6A010 10: wm_handlers_do_intern - 0x2FE6A2B0 9: wm_handlers_do - 0x2FE6A940 8: wm_event_do_handlers - 0x2FE64FD0 7: WM_main - 0x2FE47FB0 6: main - 0x2FE40AA0 5: invoke_main - 0x35F369D0 4: __scrt_common_main_seh - 0x35F36780 3: __scrt_common_main - 0x35F36760 2: mainCRTStartup - 0x35F36A20 1: BaseThreadInitThunk - 0xE29D8350 0: RtlUserThreadStart - 0xE40F5E70 BLI_assert failed: C:\Users\Aaron\BlenderDev\blender-git\blender\source\blender\blenkernel\intern\idcode.c:308, BKE_idcode_to_index(), at '0' Error: EXCEPTION_ACCESS_VIOLATION
Ok I can confirm that it crashes with the file you gave
it's still the same.
Date: 2016-11-03 02:15