NodesProject
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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Sun, Jul 16

Brecht Van Lommel (brecht) closed T52034: Texture nodes regression in latest build of 2.78c as "Resolved" by committing rB5c30bc285cd0: Fix T52034: cell noise renders different..
Sun, Jul 16, 1:29 AM · Nodes, BF Blender

Fri, Jul 14

Brecht Van Lommel (brecht) added a comment to T49801: Normal Map node is not working correctly.

It's documented in the manual.

Fri, Jul 14, 3:32 PM · BF Blender, Cycles, Nodes
Jean Da Costa machado (jeacom256) added a comment to T49801: Normal Map node is not working correctly.

Well, maybe add a description for the node explaining this.

Fri, Jul 14, 3:18 PM · BF Blender, Cycles, Nodes

Wed, Jul 12

Serge Lyatin (SergeL) created T52034: Texture nodes regression in latest build of 2.78c.
Wed, Jul 12, 12:01 PM · Nodes, BF Blender

Mon, Jul 10

Brecht Van Lommel (brecht) closed T52004: Getting opaque colors with Blender's internal render as "Archived".
Mon, Jul 10, 1:22 AM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) raised the priority of T52004: Getting opaque colors with Blender's internal render from "Incomplete" to "Normal".

This file is configured to use Filmic color management. Without that you would get an immediate mapping of the color ramp to the ones in the final render, however with Filmic there is contrast adjustment that causes the differences you see. For these types of toon renders disabling Filmic may work better.

Mon, Jul 10, 12:50 AM · Nodes, Rendering, BF Blender

Sun, Jul 9

Andrea Antillon (Andee-sama) added a comment to T52004: Getting opaque colors with Blender's internal render.

Sun, Jul 9, 9:25 PM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52004: Getting opaque colors with Blender's internal render as "Incomplete" priority.

Please attach a .blend file that demonstrates the issue.

Sun, Jul 9, 6:36 PM · Nodes, Rendering, BF Blender
Vuk Gardašević (lijenstina) renamed T52004: Getting opaque colors with Blender's internal render from "Getting opaque colors whitt Blender's internal render" to "Getting opaque colors with Blender's internal render".
Sun, Jul 9, 4:25 PM · Nodes, Rendering, BF Blender
Andrea Antillon (Andee-sama) created T52004: Getting opaque colors with Blender's internal render.
Sun, Jul 9, 6:31 AM · Nodes, Rendering, BF Blender

Jun 15 2017

david mcsween (davidmcsween) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

I have found that the builds after June 4th address the texture to scale distortion bug.

Jun 15 2017, 1:19 AM · Nodes, Compositing, BF Blender

Jun 4 2017

Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

The title is based on initial observations.
It is definitely a bug so I will leave it to developers to figure it out.

Jun 4 2017, 12:27 AM · Nodes, Compositing, BF Blender

Jun 3 2017

Joel Godin (FloridaJo) raised the priority of T51705: Filter and Texture Nodes in Compositor crash Blender from "Incomplete" to "Confirmed".

I see that too, and all I have to do is go Converter > Math and it renders corrupted. Even before I hook it up.
Title maybe should be changed to "....cause corrupted backdrop image"

Jun 3 2017, 11:31 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Decided to play with the texture node before plugging it into Scale offset

Jun 3 2017, 10:25 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Please try with a build from builder.blender.org/download

Jun 3 2017, 9:49 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Sorry about that!
Note taken.

Jun 3 2017, 7:25 PM · Nodes, Compositing, BF Blender
Joel Godin (FloridaJo) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

There is no need of blend file.

Jun 3 2017, 5:01 PM · Nodes, Compositing, BF Blender
Aaron Carlisle (Blendify) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Please try with a build from builder.blender.org/download

Jun 3 2017, 3:13 PM · Nodes, Compositing, BF Blender
Serge Lyatin (SergeL) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

I have same crash with Win7 64 bit and ATI HD4670

Jun 3 2017, 9:40 AM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Do you mean like this?

Yes, that's the setup that crashes Blender.
It was mentioned from another user I just replicated it on my machine.

Jun 3 2017, 7:56 AM · Nodes, Compositing, BF Blender
Aaron Carlisle (Blendify) triaged T51705: Filter and Texture Nodes in Compositor crash Blender as "Incomplete" priority.

Thanks for the report but it would be helpful if you add a blend-file to the report that demonstrates the issue at hand.

Jun 3 2017, 4:14 AM · Nodes, Compositing, BF Blender
Joel Godin (FloridaJo) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Do you mean like this?

Jun 3 2017, 3:20 AM · Nodes, Compositing, BF Blender

Jun 2 2017

Rumen Belev (syziph) edited the description of T51705: Filter and Texture Nodes in Compositor crash Blender.
Jun 2 2017, 5:08 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) created T51705: Filter and Texture Nodes in Compositor crash Blender.
Jun 2 2017, 5:07 PM · Nodes, Compositing, BF Blender

Jun 1 2017

Bastien Montagne (mont29) closed T51684: Cannot properly animate ColorRamp Node bands when they are crossing each other as "Archived".

Thanks for the report, but this is more a known limitation currently than a bug, as you said bands are only identified by their ordered-index, which means they cannot cross each other in animation…

Jun 1 2017, 9:28 AM · Animation, Nodes, BF Blender

May 31 2017

ben u (benu) created T51684: Cannot properly animate ColorRamp Node bands when they are crossing each other.
May 31 2017, 9:55 PM · Animation, Nodes, BF Blender

Apr 24 2017

Lukas Stockner (lukasstockner97) closed T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs as "Invalid".

While in this case it is obvious that the result is always zero, the shader optimizer in Cycles has no real way of knowing that - Shaders are compiled independently of the objects in which they're used, so unfortunately per-object attributes can't be used for constant folding.

Apr 24 2017, 9:00 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:41 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:36 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:30 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:25 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) created T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:24 AM · Nodes, Cycles, BF Blender

Apr 14 2017

Aaron Carlisle (Blendify) added a comment to D1356: Node Editor: Draw link lines to ouput nodes dashed.

I think we should just swap the styles between D2190 and this patch. However maybe change the color of the line in D2190 to a color that does not give the idea of negativity such as blue.

Apr 14 2017, 8:28 PM · Nodes, User Interface

Mar 24 2017

Lex (Lex4art) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

Thank you all very much )

Mar 24 2017, 2:55 PM · Nodes, BF Blender
Sergey Sharybin (sergey) closed T51007: Material viewport mode crash on node with more than 64 outputs. as "Resolved".

The fix is in Git. Thanks for the report, closing!

Mar 24 2017, 2:38 PM · Nodes, BF Blender

Mar 22 2017

Bastien Montagne (mont29) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

@Sergey Sharybin (sergey) think raising hard limit is fine yes.

Mar 22 2017, 5:44 PM · Nodes, BF Blender
Lex (Lex4art) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

The issue is coming from hardcoded MAX_SOCKET set to 64. I've tried to remove such a static limit, but it's not so trivial within the current nodes design, especially for the texture nodes. I think it is safe to bump this constant to 512. This will only be ~16K extra stack memory usage per thread during evaluation which is really small for the modern systems.

Mar 22 2017, 5:36 PM · Nodes, BF Blender
Sergey Sharybin (sergey) edited projects for T51007: Material viewport mode crash on node with more than 64 outputs., added: Nodes; removed Rendering, Cycles.
Mar 22 2017, 5:25 PM · Nodes, BF Blender

Feb 9 2017

Joey Ferwerda (TheOnlyJoey) closed T50499: Object mapped normal maps are influenced by UVs. as "Invalid".

Report has not been reacted on for 7 days, closing due to bug tracker policy.

Feb 9 2017, 4:32 PM · Cycles, Nodes, BF Blender

Feb 2 2017

Aaron Carlisle (Blendify) triaged T50499: Object mapped normal maps are influenced by UVs. as "Incomplete" priority.

Please upload a simple blend-file that demonstrates the issue. It saves us loads of time.

Feb 2 2017, 6:51 AM · Cycles, Nodes, BF Blender

Jan 25 2017

LazyDodo (LazyDodo) closed T50527: Blender crashed right after add texture node in compositor as "Invalid".

This is a known issue, and the good news is: fixed already! if you need the fix urgently you can grab a build from http://builder.blender.org otherwise this fix will be included in the next official update.

Jan 25 2017, 4:45 PM · Nodes
Toha (nolka) added a comment to T50527: Blender crashed right after add texture node in compositor.

My CPU is: Intel(R) Core(TM) i5-3230M

Jan 25 2017, 4:43 PM · Nodes
Toha (nolka) created T50527: Blender crashed right after add texture node in compositor.
Jan 25 2017, 4:40 PM · Nodes

Jan 22 2017

Adam Preisler (Alphisto) created T50499: Object mapped normal maps are influenced by UVs..
Jan 22 2017, 4:58 PM · Cycles, Nodes, BF Blender

Jan 19 2017

Joey Ferwerda (TheOnlyJoey) closed T50417: .new() does not work when trying to create new sockets on a group input or group output node as "Resolved".
Jan 19 2017, 5:00 PM · Nodes, BF Blender

Jan 17 2017

Jacob Morris (BlendingJake) added a comment to T50417: .new() does not work when trying to create new sockets on a group input or group output node.
ng.outputs.new("NodeSocketColor", "color")  
ng.inputs.new("NodeSocketShader", "shader")

will probably work.

Jan 17 2017, 8:26 PM · Nodes, BF Blender
LazyDodo (LazyDodo) added a comment to T50417: .new() does not work when trying to create new sockets on a group input or group output node.
ng.outputs.new("NodeSocketColor", "color")  
ng.inputs.new("NodeSocketShader", "shader")

will probably work.

Jan 17 2017, 8:13 PM · Nodes, BF Blender
Jacob Morris (BlendingJake) added a comment to T50417: .new() does not work when trying to create new sockets on a group input or group output node.

I can not reproduce this working on 2.77 which does not match with the report, which version did this work on, can you retest please?

Have you tested with the 'a' releases?

Jan 17 2017, 8:10 PM · Nodes, BF Blender
Jacob Morris (BlendingJake) edited the description of T50417: .new() does not work when trying to create new sockets on a group input or group output node.
Jan 17 2017, 8:05 PM · Nodes, BF Blender
Joey Ferwerda (TheOnlyJoey) added a comment to T50417: .new() does not work when trying to create new sockets on a group input or group output node.

I can not reproduce this working on 2.77 which does not match with the report, which version did this work on, can you retest please?

Jan 17 2017, 1:28 PM · Nodes, BF Blender