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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Yesterday

Mai Lavelle (maiself) closed T53833: Particle Info node and Displacement Crash as Resolved.
Fri, Jan 19, 4:51 AM · Nodes, Cycles, BF Blender
Stoician (littlebob) renamed T53833: Particle Info node and Displacement Crash from Particle Info node and Displacement to Particle Info node and Displacement Crash.
Fri, Jan 19, 2:55 AM · Nodes, Cycles, BF Blender
Stoician (littlebob) created T53833: Particle Info node and Displacement Crash.
Fri, Jan 19, 2:54 AM · Nodes, Cycles, BF Blender

Fri, Jan 5

Campbell Barton (campbellbarton) closed T53696: Hue Saturation Value bug bug as Resolved by committing rB6eb89027c3d7: Fix T53696: Compositor HSV limits changed.
Fri, Jan 5, 10:14 AM · Nodes, BF Blender
Alexey (Inwader77) updated the task description for T53696: Hue Saturation Value bug bug.
Fri, Jan 5, 8:03 AM · Nodes, BF Blender
Alexey (Inwader77) created T53696: Hue Saturation Value bug bug.
Fri, Jan 5, 8:01 AM · Nodes, BF Blender

Dec 19 2017

Jeroen Bakker (jbakker) added a comment to T53580: Node editor: exposing node attributes in node group.

Ok see your point.

Dec 19 2017, 9:38 AM · Nodes, BF Blender

Dec 18 2017

Sergey Sharybin (sergey) triaged T53580: Node editor: exposing node attributes in node group as Normal priority.

While i agree we do need toms flexibility in the way how we expose stuff to node groups, i am not convinced in the approach here. Doing it RNA based is not intuitive and difficult to keep track for artists. Not only that, but it's also not clear how should render engines handle those RNA.

Dec 18 2017, 10:46 AM · Nodes, BF Blender
Jeroen Bakker (jbakker) changed Type from Bug to Design on T53580: Node editor: exposing node attributes in node group.
Dec 18 2017, 10:27 AM · Nodes, BF Blender
Jeroen Bakker (jbakker) added a comment to T53580: Node editor: exposing node attributes in node group.
Dec 18 2017, 10:27 AM · Nodes, BF Blender
Jeroen Bakker (jbakker) created T53580: Node editor: exposing node attributes in node group.
Dec 18 2017, 10:26 AM · Nodes, BF Blender

Nov 26 2017

Jared Webber (lvxejay) added a comment to T53396: Node Socket Name Change results in Cycles Material Rendering Black.

This issue is part of a deeper problem. Sockets are not uniquely named. Unlike everything in else in Blender, multiple nodes can have the same socket names (even the same node can have the same socket names). I don't think this is good or consistent behavior. There's three things that could solve this issue...

Nov 26 2017, 4:48 PM · Python, Cycles, Nodes, BF Blender
Brecht Van Lommel (brecht) triaged T53396: Node Socket Name Change results in Cycles Material Rendering Black as Normal priority.

The socket name is also the identifier, so you should not change it.

Nov 26 2017, 4:10 PM · Python, Cycles, Nodes, BF Blender
Jared Webber (lvxejay) created T53396: Node Socket Name Change results in Cycles Material Rendering Black.
Nov 26 2017, 4:46 AM · Python, Cycles, Nodes, BF Blender

Nov 23 2017

Brecht Van Lommel (brecht) closed T53171: Specials Menu (W) crashes with lamps if the Emission node is missing/ renamed in Cycles as Resolved by committing rBdebd9f6ea128: Fix T53171: lamp specials strength tweak fails with renamed emission nodes..
Nov 23 2017, 7:15 PM · Nodes, User Interface, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T53360: Crash : Deletion Of Group Output Node of a Nodegroup Connected to Displacement Socket as Resolved by committing rB56da112ae0bb: Fix T53360: crash with GLSL bump mapping and missing group output node..
Nov 23 2017, 6:45 PM · Nodes, Cycles, BF Blender
Fable Fox (fablefox) added a comment to T53360: Crash : Deletion Of Group Output Node of a Nodegroup Connected to Displacement Socket.

I'm getting this in the debugger.

Nov 23 2017, 12:48 AM · Nodes, Cycles, BF Blender

Nov 22 2017

Fable Fox (fablefox) added a comment to T53360: Crash : Deletion Of Group Output Node of a Nodegroup Connected to Displacement Socket.

I can confirm this with Windows .2.79

Nov 22 2017, 4:58 PM · Nodes, Cycles, BF Blender
Jeroen Bakker (jbakker) added a comment to T52948: Node reconnecting sometimes is not working.

It has to do that there is no sensible internal connection for a texture node. What has the input vector to do with the output color of the Texture node. You can see that even when muting the node Blender does not mute to an input socket.
So it is expected that you cannot do this.

Nov 22 2017, 2:31 PM · Nodes, BF Blender

Nov 20 2017

ronan ducluzeau (zeauro) added projects to T53360: Crash : Deletion Of Group Output Node of a Nodegroup Connected to Displacement Socket: Cycles, Nodes.
Nov 20 2017, 4:51 PM · Nodes, Cycles, BF Blender

Nov 18 2017

Julian Eisel (Severin) moved T53171: Specials Menu (W) crashes with lamps if the Emission node is missing/ renamed in Cycles from Backlog to Bugs/Conflicts/etc. on the User Interface board.
Nov 18 2017, 1:59 AM · Nodes, User Interface, Cycles, BF Blender

Nov 13 2017

Sergey Sharybin (sergey) closed T53307: EXCEPTION_ACCESS_VIOLATION as Archived.

Thanks for the report, but animation nodes are not in the official blender repository (not atm at least), so we can not fix anything in there. You need to contact author of the addon instead.

Nov 13 2017, 11:31 AM · Nodes, Animation, BF Blender
Steve McDonald (enginpost) updated the task description for T53307: EXCEPTION_ACCESS_VIOLATION.
Nov 13 2017, 3:22 AM · Nodes, Animation, BF Blender
Steve McDonald (enginpost) updated the task description for T53307: EXCEPTION_ACCESS_VIOLATION.
Nov 13 2017, 2:59 AM · Nodes, Animation, BF Blender
Steve McDonald (enginpost) updated the task description for T53307: EXCEPTION_ACCESS_VIOLATION.
Nov 13 2017, 1:13 AM · Nodes, Animation, BF Blender
Steve McDonald (enginpost) created T53307: EXCEPTION_ACCESS_VIOLATION.
Nov 13 2017, 1:12 AM · Nodes, Animation, BF Blender

Oct 27 2017

ronan ducluzeau (zeauro) added projects to T53171: Specials Menu (W) crashes with lamps if the Emission node is missing/ renamed in Cycles: Cycles, User Interface, Nodes.
Oct 27 2017, 1:53 PM · Nodes, User Interface, Cycles, BF Blender

Sep 30 2017

LazyDodo (LazyDodo) triaged T52948: Node reconnecting sometimes is not working as Confirmed priority.

I can confirm the behavior, but unsure if it's expected or not, green uses all colors, while red mixes normal, color and float sockets which might be the reason it's not getting automatically connected.

Sep 30 2017, 1:14 AM · Nodes, BF Blender

Sep 29 2017

Serge Lyatin (SergeL) created T52948: Node reconnecting sometimes is not working.
Sep 29 2017, 12:29 PM · Nodes, BF Blender

Sep 28 2017

Aaron Carlisle (Blendify) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Yes please write a new report

Sep 28 2017, 12:17 AM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

It doesn't work for me on the official release of 2.79
I suppose I have to open new bug report.

Sep 28 2017, 12:05 AM · Nodes, Compositing, BF Blender

Sep 15 2017

M (dlenber) renamed T52772: Combine HSV node from Combine HSV to Combine HSV node.
Sep 15 2017, 11:48 PM · Cycles, BF Blender
M (dlenber) updated the task description for T52772: Combine HSV node.
Sep 15 2017, 11:46 PM · Cycles, BF Blender
LazyDodo (LazyDodo) closed T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background as Archived.

Thank you for the report, but 2.8 is currently under heavy development, and we are not taking bugs from end users yet.
Keep watching for updates at https://builder.blender.org/download/ to see if your issue got resolved.

Sep 15 2017, 7:24 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender
luxor (luxor) created T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background.
Sep 15 2017, 7:19 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender

Sep 14 2017

Charlie Jolly (charlie) added a reviewer for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814): Campbell Barton (campbellbarton).
Sep 14 2017, 12:51 PM · BF Blender: 2.8, Nodes

Sep 13 2017

Sergey Sharybin (sergey) closed T51705: Filter and Texture Nodes in Compositor crash Blender as Resolved.

Since the crash and scale issues are solved, closing this report.

Sep 13 2017, 4:40 PM · Nodes, Compositing, BF Blender

Sep 12 2017

john smith (icebox) added a comment to T52706: Node editor - "Unknown" values in Add menu.

You were right, works with 35ee9ff7a00

Sep 12 2017, 8:30 PM · Nodes, BF Blender
mic lack30 (miclack) updated the summary of D2838: Clean up spacing of node defenitions.
Sep 12 2017, 4:01 PM · Nodes
mic lack30 (miclack) created D2838: Clean up spacing of node defenitions.
Sep 12 2017, 3:58 PM · Nodes

Sep 11 2017

Vuk Gardašević (lijenstina) merged task T52706: Node editor - "Unknown" values in Add menu into T52687: Almost all fields for add nodes in compositor listed as "unknown".
Sep 11 2017, 8:05 PM · Nodes, BF Blender
john smith (icebox) added a project to T52706: Node editor - "Unknown" values in Add menu: Nodes.
Sep 11 2017, 7:31 PM · Nodes, BF Blender

Sep 9 2017

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

It's the edit cursor. I couldn't use the cross or knife cursor as they are used by the cut and reroute operators 😆

Sep 9 2017, 4:08 PM · Nodes, User Interface
Greg Zaal (gregzaal) added a comment to T52659: Mute node links (design task).

What does the little E next to the cursor mean?

Sep 9 2017, 11:39 AM · Nodes, User Interface

Sep 8 2017

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Sep 8 2017, 4:13 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Minor edits, no functional change.

Sep 8 2017, 12:09 AM · BF Blender: 2.8, Nodes

Sep 7 2017

Charlie Jolly (charlie) updated the summary of D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Sep 7 2017, 10:38 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a reviewer for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814): Nodes.
Sep 7 2017, 10:27 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.
Sep 7 2017, 2:50 AM · Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

Adding existing api call link.to_socket.is_linked == False enables muted wires in Animation Nodes (limited testing 😄).

#..\tree_info\forest_data.py
        for link in links:
            if (link.from_node.bl_idname == "NodeUndefined" or
                link.to_socket.is_linked == False or
                link.to_node.bl_idname == "NodeUndefined"):
                continue
            originSocket = link.from_socket
            targetSocket = link.to_socket
Sep 7 2017, 2:50 AM · Nodes