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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Today

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

@Brecht Van Lommel (brecht) I have some questions. I'm working on the defaults improvements as suggested by @Carlo Andreacchio (candreacchio) using versioning_cycles.c but I'm not sure what to set MAIN_VERSION_ATLEAST() to.

Thu, Aug 22, 4:31 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

All conflicts should be fixed and this patch has been made ready for merge to 2.81.

Thu, Aug 22, 3:28 AM · Nodes, Rendering, Cycles, Eevee

Yesterday

Philipp Oeser (lichtwerk) added projects to T67712: Cryptomatte passes in wrong order: Compositing, Nodes.
Wed, Aug 21, 9:46 PM · Nodes, Compositing, BF Blender
Philipp Oeser (lichtwerk) added projects to T69006: OIDN: RAM increases proportionally with each Denoise node used: Compositing, Nodes.
Wed, Aug 21, 8:49 PM · Nodes, Compositing, BF Blender
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Wed, Aug 21, 8:33 PM · Nodes, Rendering, Cycles, BF Blender
D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814) is now accepted and ready to land.

Looks good to me now.

Wed, Aug 21, 6:27 PM · Nodes
Charlie Jolly (charlie) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Expose outline scale as a uniform so that the outline can be adjusted.
Set the outline to x 0.7 for sockets. This closely matches the existing drawing method now.

Wed, Aug 21, 6:03 PM · Nodes
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Wed, Aug 21, 5:34 PM · Nodes, Rendering, Cycles, BF Blender
Dalai Felinto (dfelinto) updated the task description for T66307: Nodes & Physics Module.
Wed, Aug 21, 3:44 PM · Physics, Nodes, BF Blender
Dalai Felinto (dfelinto) created T68980: Everything nodes.
Wed, Aug 21, 3:32 PM · Physics, Nodes, BF Blender
Charlie Jolly (charlie) added inline comments to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Wed, Aug 21, 3:22 PM · Nodes
Charlie Jolly (charlie) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Add defines for flags used in node_socket_draw function. Note added that these are taken from gpu_shader_keyframe_diamond_frag.glsl

Wed, Aug 21, 3:20 PM · Nodes
Philipp Oeser (lichtwerk) added projects to T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element': User Interface, Nodes.

Guess this is due to recent changes by @Germano Cavalcante (mano-wii) (not sure though...)?

Wed, Aug 21, 3:01 PM · Nodes, User Interface, BF Blender
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Wed, Aug 21, 1:57 PM · Nodes, Rendering, Cycles, BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Wed, Aug 21, 1:00 PM · Nodes
Jacques Lucke (JacquesLucke) added inline comments to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Wed, Aug 21, 12:59 PM · Nodes
D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814) now requires changes to proceed.
Wed, Aug 21, 12:57 PM · Nodes
Jacques Lucke (JacquesLucke) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Ah, this is great. Thanks for updating the patch.

Wed, Aug 21, 12:57 PM · Nodes
Charlie Jolly (charlie) edited reviewers for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814), added: Jacques Lucke (JacquesLucke); removed: Campbell Barton (campbellbarton), Brecht Van Lommel (brecht), Julian Eisel (Severin).

Update patch to master.

Wed, Aug 21, 12:35 PM · Nodes
Philipp Oeser (lichtwerk) added projects to T68944: When I connect the new Denoise Node it appears in Black: Compositing, Nodes.
Wed, Aug 21, 10:09 AM · Nodes, Compositing, BF Blender

Tue, Aug 20

Dalai Felinto (dfelinto) updated the task description for T66307: Nodes & Physics Module.
Tue, Aug 20, 7:12 PM · Physics, Nodes, BF Blender
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Tue, Aug 20, 6:35 PM · Nodes, Rendering, Cycles, BF Blender
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

The reason for the thinner muted line is because there needs to be a differentiation between muted and invalid links.

Tue, Aug 20, 2:51 PM · BF Blender: 2.8, Nodes
Pablo Vazquez (pablovazquez) added a comment to D2807: Mute node wires.

But even then, the *entire* noodle should be red, not just at the ends

Tue, Aug 20, 2:38 PM · BF Blender: 2.8, Nodes
William Reynish (billreynish) added a comment to D2807: Mute node wires.

@Pablo Vazquez (pablovazquez) Yes. However most of these examples I don't find to be clear enough.

Tue, Aug 20, 2:31 PM · BF Blender: 2.8, Nodes
Pablo Vazquez (pablovazquez) updated subscribers of D2807: Mute node wires.

We should revisit this one! @William Reynish (billreynish) any thoughts on this?

Tue, Aug 20, 1:55 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

Keep updated with master

Tue, Aug 20, 12:17 PM · BF Blender: 2.8, Nodes

Mon, Aug 19

Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Missed one function name in last changes

Mon, Aug 19, 7:45 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Variable renaming for better readability

Mon, Aug 19, 7:40 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Rename and tidy up with comments from @Omar Ahmad (OmarSquircleArt)

Mon, Aug 19, 6:43 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) added inline comments to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..
Mon, Aug 19, 6:01 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..
Mon, Aug 19, 4:57 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Change XYZ sockets to a single vector socket

Mon, Aug 19, 4:57 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Mon, Aug 19, 2:34 PM · Nodes, Rendering, Cycles, BF Blender
michael campbell (3di) added a comment to T68823: GSoC 2019 - Cycles/EEVEE Improvements.

As EEVEE doesnt support object motion blur, a vector pass would also be a great addition to EEVEE if possible. Would save having to render each frame twice (once in eevee and once in cycles for the vector pass).

Mon, Aug 19, 2:33 PM · Nodes, Rendering, Cycles, BF Blender
Omar Ahmad (OmarSquircleArt) created T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Mon, Aug 19, 1:35 PM · Nodes, Rendering, Cycles, BF Blender
Jacques Lucke (JacquesLucke) updated the task description for T66307: Nodes & Physics Module.
Mon, Aug 19, 11:30 AM · Physics, Nodes, BF Blender

Sat, Aug 17

Benjamin (51423benam) added a comment to T68733: Node Group Inputs.

It's not directly related to your proposal, but if we rethink the way we provide group inputs as nodes, we might just as well think about the ability to expose every possible node input type, like for example a dropdown, a color picker, a toggle checkbox, you get it.

Sat, Aug 17, 3:24 PM · Nodes
Jacques Lucke (JacquesLucke) added a comment to T68733: Node Group Inputs.

We definitely want to give users control over how node group inputs are displayed later on. However, that topic is orthogonal to the one presented in the original post. Maybe, the topic name should have been more precise.

Sat, Aug 17, 1:39 AM · Nodes

Fri, Aug 16

Demeter Dzadik (Mets) added a comment to T68733: Node Group Inputs.

Another idea I'd like to throw out there is splitting and recombining pins that may have sub-components. Here is how this works in UE4:

Fri, Aug 16, 11:31 PM · Nodes
Demeter Dzadik (Mets) added a comment to T68733: Node Group Inputs.

Another variable about inputs that is very not easy to change is the way in which they are displayed. Floats and Vectors can be displayed in different ways, and maybe other things too.

Fri, Aug 16, 11:19 PM · Nodes
Omar Ahmad (OmarSquircleArt) closed T68702: Normal Node is not working after SOCK_COMPAT flag was added for vector values as Resolved by committing rB25f1783673de: Fix T68702: Input socket in the Normal node isn't drawn properly..
Fri, Aug 16, 5:59 PM · User Interface, Nodes, BF Blender
Jacques Lucke (JacquesLucke) changed Type from To Do to Design on T68734: Math with Nodes.
Fri, Aug 16, 5:22 PM · Nodes
Jacques Lucke (JacquesLucke) updated the task description for T66307: Nodes & Physics Module.
Fri, Aug 16, 5:22 PM · Physics, Nodes, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68734: Math with Nodes.

It's not possible to create shortcut to math node e.g insert "Multiply" add a math node with multiply operation ?

Fri, Aug 16, 5:18 PM · Nodes
Jacques Lucke (JacquesLucke) added a project to T68733: Node Group Inputs: Nodes.
Fri, Aug 16, 5:16 PM · Nodes
Jacques Lucke (JacquesLucke) added a project to T68734: Math with Nodes: Nodes.
Fri, Aug 16, 5:16 PM · Nodes
Philipp Oeser (lichtwerk) added projects to T68702: Normal Node is not working after SOCK_COMPAT flag was added for vector values: Nodes, User Interface.
Fri, Aug 16, 11:16 AM · User Interface, Nodes, BF Blender

Thu, Aug 15

Clément Foucault (fclem) closed T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach) as Resolved by committing rBb5fe838d4408: Fix T68689 Fix infinite recursion cause by versioning code.
Thu, Aug 15, 6:47 PM · Nodes, Eevee, BF Blender
Clément Foucault (fclem) added a comment to T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach).

I've done the fix already! commiting!

Thu, Aug 15, 6:43 PM · Nodes, Eevee, BF Blender