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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Thu, Dec 13

Philipp Oeser (lichtwerk) renamed T59256: FCurve modifiers are not autonomous on Nodes from curve modifiers are not autonomous to FCurve modifiers are not autonomous on Nodes.
Thu, Dec 13, 1:36 PM · Nodes, Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59256: FCurve modifiers are not autonomous on Nodes as Confirmed priority.

Confirmed.
Seems another issue with data path resolution on nodes [I dont remember the details, but I do recall there were issues relating to this (nodes and drivers e.g.)]

Thu, Dec 13, 1:36 PM · Nodes, Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59062: Keyframed node properties stay linked after shading network duplication as Confirmed priority.

Confirmed.
Seems another issue with data path resolution on nodes [I dont remember the details, but I do recall there were issues relating to this (nodes and drivers e.g.)]

Thu, Dec 13, 1:35 PM · Nodes, Animation, BF Blender

Wed, Dec 12

Jacques Lucke (JacquesLucke) merged task T59241: Cannot shift + select to add more nodes to selection into T58605: moving multiple nodes in node editor.
Wed, Dec 12, 4:24 PM · Nodes, BF Blender: 2.8
Henrique Balduino Gonzaga (henriquebg88) created T59241: Cannot shift + select to add more nodes to selection.
Wed, Dec 12, 2:19 PM · Nodes, BF Blender: 2.8

Tue, Dec 11

Brecht Van Lommel (brecht) edited projects for T49092: Object Nodes Proposal for Blender 2.8, added: Nodes; removed BF Blender: 2.8.
Tue, Dec 11, 3:50 PM · Nodes

Mon, Dec 10

Lashawn (Red_Razor) added a comment to T59101: Clearcoat Reflection glich.

ill fix the materials code so you can view objects clear.

Mon, Dec 10, 5:42 PM · Nodes, Eevee, Rendering, BF Blender
Jacques Lucke (JacquesLucke) triaged T59101: Clearcoat Reflection glich as Incomplete priority.

What do I have to do in the file to make the bug appear?

Mon, Dec 10, 2:59 PM · Nodes, Eevee, Rendering, BF Blender
Lashawn (Red_Razor) added a comment to T59101: Clearcoat Reflection glich.

Seems like it crashes now when i try to move anything else to the nodes for it.
Kinda sucks but i guess this is a crash report too.

Mon, Dec 10, 3:29 AM · Nodes, Eevee, Rendering, BF Blender
Lashawn (Red_Razor) added projects to T59101: Clearcoat Reflection glich: Rendering, Eevee, Nodes.

It seems to not work with any other projects i use it on either. So must be more of a bug then a simple problem. (Tried fireflys fix but no luck).

Mon, Dec 10, 3:27 AM · Nodes, Eevee, Rendering, BF Blender
Lashawn (Red_Razor) created T59098: Blender eevee render Black Glich (Node Editor).
Mon, Dec 10, 2:36 AM · Rendering, Nodes, Eevee, BF Blender

Fri, Dec 7

Florian Meyer (testscreenings) added a comment to D3991: NodeWrangler - add texture for principled: extend func, clean.

I did roundtrips for gltf, fbx, colldada for the standard setup. None of them did a good job of preserving the shader. It would be nice if it were achievable to remedy this. Adding those adjustment nodes would only complicate that. The goal should be to make the import as convinient as possible while preserving the_correct_PBR_setup.
My suggestion would be to remove the gamma node for roughness (isn't a colorramp more usefull anyway?) as well as the multiply node connecting AO and base color.

Fri, Dec 7, 4:08 PM · Nodes, Addons
Greg Zaal (gregzaal) added a comment to D3991: NodeWrangler - add texture for principled: extend func, clean.

Think it would be best for @Florian Meyer (testscreenings) to review this as the texture setup is his code.

Fri, Dec 7, 12:59 PM · Nodes, Addons

Wed, Dec 5

Brecht Van Lommel (brecht) closed T57939: Render animation doesn't take in account compositor parameter animation as Resolved by committing rB9375c941b754: Fix T57939: animated values in compositing nodes not working..
Wed, Dec 5, 6:24 PM · Nodes, Animation, Compositing, BF Blender
Brecht Van Lommel (brecht) requested changes to D3991: NodeWrangler - add texture for principled: extend func, clean.
Wed, Dec 5, 3:46 PM · Nodes, Addons
Brecht Van Lommel (brecht) edited reviewers for D3991: NodeWrangler - add texture for principled: extend func, clean, added: Florian Meyer (testscreenings), Greg Zaal (gregzaal); removed: Brecht Van Lommel (brecht).

The direction seems ok to me, though I'm not maintaining addons. I'm not sure who is maintaining this addon now, so assigning this code review to last developers who worked on it.

Wed, Dec 5, 3:46 PM · Nodes, Addons

Mon, Dec 3

Brecht Van Lommel (brecht) merged T58644: Node animation in Compositor into T57939: Render animation doesn't take in account compositor parameter animation.
Mon, Dec 3, 11:06 PM · Nodes, Animation, Compositing, BF Blender
William Reynish (billreynish) added a comment to T58508: Node Editor: Some nodes lack red line when muted.

Hm, true. Probably better then to just grey out the contents of the node.

Mon, Dec 3, 4:08 PM · BF Blender, Nodes
Brecht Van Lommel (brecht) added a comment to T58508: Node Editor: Some nodes lack red line when muted.

Mainly I think the regression compared to 2.7x is the theming, which does not make the header red enough. This should at least be fixed.

Mon, Dec 3, 3:46 PM · BF Blender, Nodes
Brecht Van Lommel (brecht) triaged T58508: Node Editor: Some nodes lack red line when muted as Confirmed priority.

We could also make the node header properly red and grey out all the buttons in the node.

Mon, Dec 3, 3:45 PM · BF Blender, Nodes
William Reynish (billreynish) added a comment to T58508: Node Editor: Some nodes lack red line when muted.

I think it's best to be consistent. Even if there's only one input and one output, we could still display the red line. The line both helps communicate what happens when a node is disabled, and the fact that it is disabled at all.

Mon, Dec 3, 3:33 PM · BF Blender, Nodes
Jacques Lucke (JacquesLucke) updated subscribers of T58508: Node Editor: Some nodes lack red line when muted.

The red line indicates which input will be passed on at which output when the node is muted. On some nodes that does not make any sense. E.g. passing on the vector as color in the gradient texture node makes no sense.
Nevertheless I agree that some other indication is necessary here (or it should just not be possible to mute those nodes!).

Mon, Dec 3, 3:20 PM · BF Blender, Nodes

Sun, Dec 2

Michael P. (forest-house) created T58508: Node Editor: Some nodes lack red line when muted.
Sun, Dec 2, 12:32 PM · BF Blender, Nodes

Sat, Dec 1

Jacques Lucke (JacquesLucke) triaged T58404: Node input/output grabbing (Lasso) as Confirmed priority.

Thanks for the report.

Sat, Dec 1, 1:03 PM · BF Blender, Nodes
Alaska (Alaska) closed T58408: Hard to grab line to unify nodes in Shader Editor as Resolved.

This has been fixed as of version 0f5b53ba4dc for the box select tool. Download the latest version from https://builder.blender.org/download/.

Sat, Dec 1, 8:18 AM · BF Blender: 2.8, Nodes, BF Blender
Miguel Garcia (mags007) created T58408: Hard to grab line to unify nodes in Shader Editor.
Sat, Dec 1, 7:09 AM · BF Blender: 2.8, Nodes, BF Blender
Alaska (Alaska) created T58404: Node input/output grabbing (Lasso).
Sat, Dec 1, 6:26 AM · BF Blender, Nodes

Fri, Nov 30

Brecht Van Lommel (brecht) closed T58267: Node input output grabbing as Resolved by committing rB8d4da34883b2: Fix T58267: node socket grabbing not working well with box select tool..
Fri, Nov 30, 6:28 PM · User Interface, Nodes, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T58211: Node inputs and output "hit boxes" are smaller when different select options are used. into T58267: Node input output grabbing.
Fri, Nov 30, 6:17 PM · User Interface, Nodes, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T58211: Node inputs and output "hit boxes" are smaller when different select options are used. into T58267: Node input output grabbing.
Fri, Nov 30, 6:17 PM · User Interface, Nodes, BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T58211: Node inputs and output "hit boxes" are smaller when different select options are used. into T58267: Node input output grabbing.
Fri, Nov 30, 6:17 PM · Nodes, BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T58211: Node inputs and output "hit boxes" are smaller when different select options are used. into T58267: Node input output grabbing.
Fri, Nov 30, 6:17 PM · Nodes, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T58342: Hard to link nodes into T58267: Node input output grabbing.
Fri, Nov 30, 6:17 PM · User Interface, Nodes, BF Blender: 2.8
Philipp Oeser (lichtwerk) merged T58308: When connecting nodes in material editor, mousepointer gets in rectangular selection mode into T58267: Node input output grabbing.
Fri, Nov 30, 2:58 PM · User Interface, Nodes, BF Blender: 2.8
Bastien Montagne (mont29) assigned T58267: Node input output grabbing to Brecht Van Lommel (brecht).
Fri, Nov 30, 12:03 PM · User Interface, Nodes, BF Blender: 2.8
William Reynish (billreynish) updated subscribers of T58267: Node input output grabbing.

It's a conflict between the box select and the node socket operator. @Brecht Van Lommel (brecht): Can we make box select only kick in if outside the threshold of the node sockets so you can still reliably make node connections?

Fri, Nov 30, 11:08 AM · User Interface, Nodes, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) edited projects for T58267: Node input output grabbing, added: BF Blender: 2.8, Nodes, User Interface; removed BF Blender.
Fri, Nov 30, 10:37 AM · User Interface, Nodes, BF Blender: 2.8

Thu, Nov 29

Christopher Anderssarian (Christopher_Anderssarian) added a project to T58211: Node inputs and output "hit boxes" are smaller when different select options are used.: Nodes.
Thu, Nov 29, 10:50 PM · Nodes, BF Blender: 2.8

Tue, Nov 27

Claudia Doppioslash (doppioslash) added a watcher for Nodes: Claudia Doppioslash (doppioslash).
Tue, Nov 27, 3:00 PM

Sun, Nov 25

Dawid Huczyński (tibicen) created D3991: NodeWrangler - add texture for principled: extend func, clean.
Sun, Nov 25, 8:26 PM · Nodes, Addons

Fri, Nov 23

Wo!262 (wo262) added a comment to T57873: Deleting any node with a driver Crashes 2.8.

https://developer.blender.org/rB3bf7c846eeb4a728c62100b40463874d83f5b3e0 This should fix it

Fri, Nov 23, 9:41 PM · Nodes, BF Blender: 2.8
Wo!262 (wo262) closed T57873: Deleting any node with a driver Crashes 2.8 as Resolved.
Fri, Nov 23, 9:41 PM · Nodes, BF Blender: 2.8

Wed, Nov 21

Philipp Oeser (lichtwerk) reassigned T57939: Render animation doesn't take in account compositor parameter animation from Sergey Sharybin (sergey) to Brecht Van Lommel (brecht).

assigning to @Brecht Van Lommel (brecht) then

Wed, Nov 21, 9:24 AM · Nodes, Animation, Compositing, BF Blender

Tue, Nov 20

Peter Baintner (predoe) created D3968: Node Wrangler Spelling fix .
Tue, Nov 20, 8:22 PM · User Interface, Addons, Nodes
Sergey Sharybin (sergey) updated subscribers of T57939: Render animation doesn't take in account compositor parameter animation.

Technically, @Brecht Van Lommel (brecht) is the boss of render pipeline.

Tue, Nov 20, 4:56 PM · Nodes, Animation, Compositing, BF Blender
Philipp Oeser (lichtwerk) assigned T57939: Render animation doesn't take in account compositor parameter animation to Sergey Sharybin (sergey).

Can confirm this.

Tue, Nov 20, 3:54 PM · Nodes, Animation, Compositing, BF Blender

Mon, Nov 19

Răzvan Rădulescu (razcore) created T57939: Render animation doesn't take in account compositor parameter animation.
Mon, Nov 19, 3:37 PM · Nodes, Animation, Compositing, BF Blender

Sat, Nov 17

Christopher Anderssarian (Christopher_Anderssarian) edited projects for T57873: Deleting any node with a driver Crashes 2.8, added: BF Blender: 2.8, Nodes; removed BF Blender.
Sat, Nov 17, 6:47 PM · Nodes, BF Blender: 2.8

Nov 12 2018

G. Krause (G.Krause) added a comment to T57788: Rendering Still - Blender automatically appends Frame Number.

I am utterly sorry if this was the wrong place, I didnt see it as a feature request.
My bad! Thank you for doing what you do!

Nov 12 2018, 12:09 PM · Rendering, Nodes, Compositing, BF Blender
Brecht Van Lommel (brecht) closed T57788: Rendering Still - Blender automatically appends Frame Number as Archived.

That's indeed a limitation. We don't use this tracker to handle such feature or improvement requests though:
https://wiki.blender.org/wiki/Contact#Requesting_Features

Nov 12 2018, 11:32 AM · Rendering, Nodes, Compositing, BF Blender