NodesProject
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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Thu, Jun 21

Pablo Vazquez (venomgfx) added a comment to D2807: Mute node wires.

Added back bar and simplified the logic.

Thu, Jun 21, 2:09 PM · BF Blender: 2.8, Nodes

Wed, Jun 13

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Compile fix for bmain changes in 2.8

Wed, Jun 13, 10:24 AM · BF Blender: 2.8, Nodes

Mon, Jun 4

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

After upgrading to 10.13.5 with latest Nvidia drivers the problem persists. Any idea if I could do anything else? Would 2.8 use a newer version? I guess EEVEE would be even better anyway for that type of shadings.

Mon, Jun 4, 2:03 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the project using another Windows drive that I had around and it seems to be working fine. So I guess the problem is as you said with the OpenGL in my OSX version or something. Will update my system as there is a new one and see if the new drivers solve it. Any idea about what I could do in the case that would not solve it?

Mon, Jun 4, 12:50 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Sun, Jun 3

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the file using another iMac and the Matcap looks correctly in Material shading. OSX 10.10.5 with Ati Radeon HD 2400 XT. I was wondering if this has to do with Nvidia drivers as you said. Will check the other person graphics card brand as he reported not working on Windows.

Sun, Jun 3, 6:48 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

The project as stated was tested by another user using a PC on windows and he had the same result while he could have the right result using a Macintosh. I was hoping for you or someone else to download the file and test if you could replicate the problem. My graphics card is up to date and I never had any problem visualizing everything as the way things should look like.

Sun, Jun 3, 6:26 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
LazyDodo (LazyDodo) triaged T55308: Custom Matcap Node setup inconsistency between platforms as Incomplete priority.

Its highly likely that this bug is specific to your hardware/driver configuration. These kinds of display issues are often caused by OpenGL driver bugs.

Sun, Jun 3, 6:17 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) created T55308: Custom Matcap Node setup inconsistency between platforms.
Sun, Jun 3, 6:07 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Tue, May 29

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Added back bar.

Tue, May 29, 5:00 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Added back bar and simplified the logic.

Tue, May 29, 4:58 PM · BF Blender: 2.8, Nodes

Sat, May 26

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Added new mute cursor and adjusted the way lines are drawn. This is better for long links and works with the new way that 2.8 draws links, previous 2.7x patch was completely different. Also fixed highlighting when nodes are selected.

Sat, May 26, 12:54 AM · Nodes, User Interface
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

Sat, May 26, 12:46 AM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Muted links display red at both ends and the normal wire colour in the middle.

Sat, May 26, 12:45 AM · BF Blender: 2.8, Nodes

Fri, May 25

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

+ Add custom mute cursor

Fri, May 25, 6:30 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) edited reviewers for D2807: Mute node wires, added: User Interface; removed: Greg Zaal (gregzaal).
Fri, May 25, 11:13 AM · BF Blender: 2.8, Nodes

Thu, May 24

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Updated D2807 to Blender 2.8.

Thu, May 24, 4:47 PM · Nodes, User Interface
Charlie Jolly (charlie) added a project to D2807: Mute node wires: BF Blender: 2.8.
Thu, May 24, 4:44 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Updated patch for Blender 2.8

Thu, May 24, 4:43 PM · BF Blender: 2.8, Nodes

May 13 2018

Cody (bldebg) added a comment to T55020: Blender crash when creating node tree links with Python.

Video of the error: https://www.dropbox.com/s/zvw4c1v78n55wef/Blender_Tree_Link_Bug.mp4?dl=0

May 13 2018, 4:47 PM · Platform: Windows, Nodes, Python, BF Blender

May 11 2018

Erick Tukuniata (erickblender) added a comment to T55020: Blender crash when creating node tree links with Python.

I tried this on win 7 gtx 550ti master hash d5c1c0b, every things seems okay, I run the script till my Mem was 50.90M i don't remember how many times but more than needed :)

May 11 2018, 4:18 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) updated the task description for T55020: Blender crash when creating node tree links with Python.
May 11 2018, 3:30 PM · Platform: Windows, Nodes, Python, BF Blender
Philipp Oeser (lichtwerk) added a project to T55020: Blender crash when creating node tree links with Python: Platform: Windows.

OK, seems like a Windows issue then (I'm on linux as well).
Someone here on Windows can reproduce?

May 11 2018, 3:12 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) added a comment to T55020: Blender crash when creating node tree links with Python.

“Does this happen on other computers as well?”

May 11 2018, 3:04 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) updated the task description for T55020: Blender crash when creating node tree links with Python.
May 11 2018, 3:03 PM · Platform: Windows, Nodes, Python, BF Blender
Philipp Oeser (lichtwerk) added a comment to T55020: Blender crash when creating node tree links with Python.

Seems I cant reproduce.
Made several runs in both master and 2.79 (each running the script 100 times)

May 11 2018, 1:57 PM · Platform: Windows, Nodes, Python, BF Blender

May 10 2018

Cody (bldebg) added projects to T55020: Blender crash when creating node tree links with Python: Python, Nodes.
May 10 2018, 12:53 AM · Platform: Windows, Nodes, Python, BF Blender

May 2 2018

Olivier Doriath (doriphor) added a comment to T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).

Thank you! I tried looking for this issue everywhere and couldn't find anything. I won't report any more 2.8 issues for now then!

May 2 2018, 5:40 PM · Cycles, Nodes, BF Blender
Philipp Oeser (lichtwerk) assigned T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? to Brecht Van Lommel (brecht).

Thanx for investigating. In that case, I'll pass this on to @Brecht Van Lommel (brecht) or @Sergey Sharybin (sergey) for judgement.

May 2 2018, 3:23 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Dear @Philipp Oeser (lichtwerk) , thanks for your answer. Yes, you are right in some places I have gaps in the mesh, that's why positions were wrong. But in most cases 3D positions are almost correct, I get deviations from correct positions in ~cm or ~mm range. After careful debugging, I have noticed, this happens due to place in file "blender/intern/cycles/kernel/geom/geom_triangle_intersect.h", line 221:

May 2 2018, 2:13 PM · Nodes, Rendering, Cycles
Philipp Oeser (lichtwerk) closed T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree) as Archived.

I can confirm the described behaviour.
However 2.8 is still WIP in many areas.

May 2 2018, 12:14 PM · Cycles, Nodes, BF Blender

May 1 2018

Olivier Doriath (doriphor) updated the task description for T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).
May 1 2018, 8:53 AM · Cycles, Nodes, BF Blender
Olivier Doriath (doriphor) created T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).
May 1 2018, 8:45 AM · Cycles, Nodes, BF Blender

Apr 27 2018

Philipp Oeser (lichtwerk) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Not really sure this is the solution to all issues in question (havent checked any code and your first example pic seems unrelated to the example scene?)

Apr 27 2018, 1:55 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Thanx for investigating.
Could you please attach a .blend as well so someone can reproduce with your geometry?

Apr 27 2018, 12:38 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) updated the task description for T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 27 2018, 12:37 PM · Nodes, Rendering, Cycles

Apr 26 2018

mic lack30 (miclack) added a comment to D2838: Clean up spacing of node defenitions.

@Aaron Carlisle (Blendify) still thx a lot for letting me know!

Apr 26 2018, 2:38 PM · Nodes
Pablo Vazquez (venomgfx) added a comment to T52659: Mute node links (design task).

Apr 26 2018, 11:16 AM · Nodes, User Interface
Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Could this task be considered for inclusion in 2.8 during one of the CodeQuest UI meetings? I'm wondering if there is anything else that needs to be done for this?

Apr 26 2018, 10:31 AM · Nodes, User Interface

Apr 24 2018

Philipp Oeser (lichtwerk) assigned T54777: RGB To BW node is active when muted to Brecht Van Lommel (brecht).

same is true for Separate RGB btw.

Apr 24 2018, 1:38 PM · Nodes, Cycles

Apr 23 2018

LazyDodo (LazyDodo) triaged T54777: RGB To BW node is active when muted as Confirmed priority.

can confirm on windows, somehow the material view works correctly, but the actual render doesn't.

Apr 23 2018, 8:41 PM · Nodes, Cycles
Serge Lyatin (SergeL) created T54777: RGB To BW node is active when muted.
Apr 23 2018, 8:36 PM · Nodes, Cycles
Philipp Oeser (lichtwerk) triaged T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? as Incomplete priority.

Thanx for investigating.
Could you please attach a .blend as well so someone can reproduce with your geometry?

Apr 23 2018, 12:25 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) updated the task description for T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 23 2018, 12:13 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) created T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 23 2018, 11:39 AM · Nodes, Rendering, Cycles

Apr 19 2018

Amir (Warrior) added a comment to T54314: Contents of "Viewer Node" image block do not get updated .

@Philipp Oeser (lichtwerk) @Jeroen Bakker (jbakker) Thanks for investigating this more. I also remember at some point I was accessing the pixels directly through "Viewer Node" image block and stored them on disk. What I realized however was the pixels were sort of rotated. I remember the depth map rendering that I got was shown 90 degrees rotated. If possible, please take a look at this too.

Apr 19 2018, 5:41 PM · Python, Nodes, Cycles, BF Blender
Philipp Oeser (lichtwerk) changed Type from Bug to To Do on T54314: Contents of "Viewer Node" image block do not get updated .
Apr 19 2018, 1:30 PM · Python, Nodes, Cycles, BF Blender
Philipp Oeser (lichtwerk) claimed T54314: Contents of "Viewer Node" image block do not get updated .

Interesting problem.

Apr 19 2018, 1:30 PM · Python, Nodes, Cycles, BF Blender

Apr 16 2018

Aaron Carlisle (Blendify) edited reviewers for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814), added: Brecht Van Lommel (brecht), Julian Eisel (Severin); removed: Nodes.
Apr 16 2018, 4:53 AM · BF Blender: 2.8, Nodes
Aaron Carlisle (Blendify) abandoned D2838: Clean up spacing of node defenitions.

Noisy changes like this aren't really worth as they can just cause merge conflicts and don't have much benefit.
Thanks for the patch but I am closing this one to let us keep focusing on more important things.

Apr 16 2018, 4:37 AM · Nodes

Apr 11 2018

Amir (Warrior) added a comment to T54461: Unable to export/import EXR files after doing `import bpy` and when using the multiprocessing in Python (Blender freezes).

@Brecht Van Lommel (brecht) Just an update: I can get somehow around the forking issue using subprocess and doing one rendering at the time. However, the problem with using subprocess is I have to literally import everything I need from scratch. This makes the rendering much more time-consuming than doing the rendering normally.

Apr 11 2018, 5:24 PM · Python, Nodes, Cycles, BF Blender