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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Yesterday

Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Thu, Apr 25, 5:44 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Thu, Apr 25, 5:41 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Thu, Apr 25, 5:35 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

The image sequence is not packed. Could you provide it?

Thu, Apr 25, 5:24 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Thu, Apr 25, 5:17 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Thu, Apr 25, 5:16 PM · Nodes, Animation, BF Blender

Wed, Apr 24

Philipp Oeser (lichtwerk) updated subscribers of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended..

@Brecht Van Lommel (brecht): thank you!

Wed, Apr 24, 1:02 PM · Nodes, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. as Resolved by committing rBcc5a75d5727a: Cycles: move shader node versioning code to C.
Wed, Apr 24, 1:00 PM · Nodes, Cycles, BF Blender

Tue, Apr 23

Stephen Swaney (stiv) raised the priority of T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Needs Information from User to Needs Triage by Developer.

> All the version information was added automatically by blender via the "Report a bug" button.

Tue, Apr 23, 4:31 AM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Tue, Apr 23, 2:08 AM · Nodes, Animation, BF Blender
Stephen Swaney (stiv) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Tue, Apr 23, 12:56 AM · Nodes, Animation, BF Blender

Mon, Apr 22

Casey (BagelCo) renamed T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Image sequence in material does not update via keyframes correctly in Eevee rendered animation. to Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Mon, Apr 22, 11:53 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added projects to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation.: Animation, Nodes.
Mon, Apr 22, 11:53 PM · Nodes, Animation, BF Blender

Fri, Apr 5

Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Working proof of concept before any significant changes:

  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
  • Fixed the issues identified by bzztploink
Fri, Apr 5, 7:14 AM · Cycles, Nodes

Mon, Apr 1

Philipp Oeser (lichtwerk) closed T62351: Material Ouptut selection broken as Resolved.

Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...

Mon, Apr 1, 3:24 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. from Confirmed, Medium to Confirmed, High.
Mon, Apr 1, 1:52 PM · Nodes, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T62351: Material Ouptut selection broken.

will check on D4482 again

Mon, Apr 1, 1:44 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62351: Material Ouptut selection broken from Confirmed, Medium to Confirmed, High.
Mon, Apr 1, 1:41 PM · User Interface, Rendering, Nodes, BF Blender
Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Mon, Apr 1, 12:18 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated subscribers of D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

@Clément Foucault (fclem), I see that you touched this code recently. I would value any advice you have to offer.

Mon, Apr 1, 6:17 AM · Cycles, Nodes

Thu, Mar 28

Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Thu, Mar 28, 4:07 AM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Not sure if this is all of them, but at-least these are the ones i remember fixing.

Thu, Mar 28, 1:11 AM · Cycles, Nodes

Wed, Mar 27

LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Applies cleanly now, thanks!

Wed, Mar 27, 10:26 PM · Cycles, Nodes
Loren Osborn (linux_dr) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

This relates to this devtalk page: Need help modifying texture node (attempting Voronoi enhancement)

Wed, Mar 27, 10:05 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
Wed, Mar 27, 10:00 PM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

patch doesn't apply cleanly, a few errors i can fix, but this many is pushing it, try resubmitting your patch with arcanist using arc diff --update D4602

Wed, Mar 27, 8:47 PM · Cycles, Nodes
Brecht Van Lommel (brecht) added a reviewer for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements: Cycles.
Wed, Mar 27, 8:41 PM · Cycles, Nodes
Loren Osborn (linux_dr) created D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Wed, Mar 27, 8:20 PM · Cycles, Nodes
Brecht Van Lommel (brecht) closed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D as Archived.

I'm not too familiar with this, but indeed probably best to consider this as a possible improvement rather than a bug.

Wed, Mar 27, 3:44 PM · Nodes, BF Blender
Sergey (sergey1994_m) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Miguel Porces (cmporces) ok, it's clear now, thank you for your feedback and explanation! Then probably I should close this report, and we can then open the new thread in the devtalk as you have previously suggested?

Wed, Mar 27, 3:34 PM · Nodes, BF Blender
Philipp Oeser (lichtwerk) closed T60960: Crash when editing 'Resolution' value of 'Point Density' node as Resolved.

Since this seems to be fixed in master, I guess we can close this one...

Wed, Mar 27, 12:48 PM · Nodes, Cycles, BF Blender

Mar 26 2019

Miguel Porces (cmporces) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

The reason that you still can register a NodeSocketColor as a type, is because it's 'internally registered' as a NodeSocket... but there are some structures/variables that are not defined in the api. The absence of those structures/values causes all sort of errors in every module that depends on them. That's why it's still an _unsupported_ feature.

Mar 26 2019, 10:23 PM · Nodes, BF Blender
Brecht Van Lommel (brecht) merged task T58508: Node Editor: Some nodes lack red line when muted into T60719: The header color of muted vs non-muted "Value" nodes is almost exactly the same..
Mar 26 2019, 1:55 PM · BF Blender, Nodes

Mar 25 2019

Sergey (sergey1994_m) added a comment to T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Brecht Van Lommel (brecht), @Sebastian Parborg (zeddb), @Miguel Porces (cmporces), I have updated the task after some observation, hope it will be useful... Also, if you don't have enough capacity now, could you please tell me, where in the code should I take a look for the possible bug? I think, it has something to deal with a procedure that draws the viewports? thank you

Mar 25 2019, 5:34 AM · Nodes, BF Blender
Sergey (sergey1994_m) renamed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D from 'no default value found' error spamming in CustomType(bpy.types.NodeSocketColor) to CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.
Mar 25 2019, 5:32 AM · Nodes, BF Blender

Mar 24 2019

Brecht Van Lommel (brecht) merged T62881: 2.80 ignores hair root and tip radius if the object appended or linked from 2.79 file into T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended..
Mar 24 2019, 1:54 PM · Nodes, Cycles, BF Blender

Mar 22 2019

Brecht Van Lommel (brecht) closed T59962: Node Wrangler puts out an error when adding image sequence node as Resolved by committing rB8b4e0eb88e71: Fix T59962, T60130: error adding image sequence with node wrangler..
Mar 22 2019, 7:01 PM · Nodes, Addons

Mar 21 2019

Jacques Lucke (JacquesLucke) closed T59256: FCurve modifiers are not autonomous on Nodes as Resolved.

I think this was fixed by rBa75ac18638f41d.
Please reopen when you can't reproduce it anymore (in a new file). In my simple test it seems to work.

Mar 21 2019, 3:48 PM · Nodes, Animation, BF Blender

Mar 19 2019

Sergey (sergey1994_m) placed T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D up for grabs.
Mar 19 2019, 11:13 AM · Nodes, BF Blender

Mar 18 2019

Sergey (sergey1994_m) updated the task description for T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.
Mar 18 2019, 3:37 PM · Nodes, BF Blender
Philipp Oeser (lichtwerk) added a revision to T59962: Node Wrangler puts out an error when adding image sequence node: D4540: Node Wrangler: error adding image sequence node / multiple images.
Mar 18 2019, 3:36 PM · Nodes, Addons
Sebastian Parborg (zeddb) updated subscribers of T62671: CustomType(bpy.types.NodeSocketColor) causes sever lags when Shader Editor open simultaneusly with View3D.

@Brecht Van Lommel (brecht) any input on this?

Mar 18 2019, 3:29 PM · Nodes, BF Blender
Brecht Van Lommel (brecht) closed T62670: ShaderNodeCustomGroup insert_link is not listening to inserts as Resolved by committing rB1b06e3378a75: Fix T62670: insert_link() method not working for ShaderNodeCustomGroup..
Mar 18 2019, 11:38 AM · Nodes, BF Blender
Brecht Van Lommel (brecht) placed T62670: ShaderNodeCustomGroup insert_link is not listening to inserts up for grabs.
Mar 18 2019, 10:32 AM · Nodes, BF Blender
Miguel Porces (cmporces) added a revision to T62670: ShaderNodeCustomGroup insert_link is not listening to inserts: D4537: Remove node_insert_link_default from ShaderNodeCustomGroup and CompositorNodeCustomGroup.
Mar 18 2019, 6:41 AM · Nodes, BF Blender

Mar 17 2019

Sam Walker (Hexbob6) added a comment to T60960: Crash when editing 'Resolution' value of 'Point Density' node.

Have just tested in 52a7636c2921 and no longer appear to be experiencing the crash, and the resolution does seem to be updating in the rendered viewport as expected.

Mar 17 2019, 10:17 PM · Nodes, Cycles, BF Blender
Sergey (sergey1994_m) updated the task description for T62670: ShaderNodeCustomGroup insert_link is not listening to inserts.
Mar 17 2019, 12:57 PM · Nodes, BF Blender
Sergey (sergey1994_m) added a comment to T62670: ShaderNodeCustomGroup insert_link is not listening to inserts.

please, gentlemen, I don't understand the approach. insert_link() worked just f i n e for my purposes in bpy.types.CustomNodeGroup. now it stopped working - that's an obvious bug... why not simply get it back? how do you even use update()? it does not take a single argument. to handle an event, you gotta have the event passed as argument...

Mar 17 2019, 12:08 PM · Nodes, BF Blender
Sergey (sergey1994_m) added a comment to T62624: NodeCustomGroup does not see its input in Eevee, works in Cycles.

awesome! I have built this night, and it works just. awesome!! so many thanks. Please, could you take a look at the bug reports on the socket error and failure in the insert_link() function? T62671 and T62670.

Mar 17 2019, 12:03 PM · Nodes, BF Blender
Sergey (sergey1994_m) claimed T62670: ShaderNodeCustomGroup insert_link is not listening to inserts.

So, how do I use it? update() takes no arguments... how can I determine which socket was affected and where the link was created? to check for new changes, you have to keep the old state in some form or? the only thing I can think of... IFF the function update() function runs automatically on update, one could check the last link in the node_tree and so on... but honestly, that's just not serious:( plus there's even no documentation on it.

Mar 17 2019, 11:51 AM · Nodes, BF Blender