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Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Yesterday

Sebastian Parborg (zeddb) assigned T61689: Blender 2.80 crashes when adding keyframe to Fac in compositing node editor to Sergey Sharybin (sergey).

Backtrace:

Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x0000555556bbeba8 in DEG::Depsgraph::check_nodes_connected (this=0x7fffe4fbcb08, from=0x0, to=0x7fffcd67df08, description=0x555557d1e438 "Animation -> Prop")
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/depsgraph.cc:211
211		for (Relation *rel : from->outlinks) {
(gdb) bt
#0  0x0000555556bbeba8 in DEG::Depsgraph::check_nodes_connected (this=0x7fffe4fbcb08, from=0x0, to=0x7fffcd67df08,
    description=0x555557d1e438 "Animation -> Prop") at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/depsgraph.cc:211
#1  0x0000555556bbef5d in DEG::Depsgraph::add_new_relation (this=<optimized out>, from=from@entry=0x0, to=to@entry=0x7fffcd67df08,
    description=description@entry=0x555557d1e438 "Animation -> Prop", flags=flags@entry=32)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/depsgraph.cc:183
#2  0x0000555556bcc094 in DEG::DepsgraphRelationBuilder::build_animdata_curves_targets (this=this@entry=0x7fffffffd9d0, id=id@entry=0x7fffcf14c408,
    adt_key=..., operation_from=operation_from@entry=0x0, curves=<optimized out>)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations.cc:1287
#3  0x0000555556bcd323 in DEG::DepsgraphRelationBuilder::build_animdata_curves (this=this@entry=0x7fffffffd9d0, id=id@entry=0x7fffcf14c408)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations.cc:1240
#4  0x0000555556bcdd0c in DEG::DepsgraphRelationBuilder::build_animdata (this=this@entry=0x7fffffffd9d0, id=id@entry=0x7fffcf14c408)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations.cc:1206
#5  0x0000555556bce528 in DEG::DepsgraphRelationBuilder::build_nodetree (this=this@entry=0x7fffffffd9d0, ntree=0x7fffcf14c408)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations.cc:2323
#6  0x0000555556bd05bc in DEG::DepsgraphRelationBuilder::build_compositor (this=this@entry=0x7fffffffd9d0, scene=scene@entry=0x7fffcf323008)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations.cc:2427
#7  0x0000555556bd3a12 in DEG::DepsgraphRelationBuilder::build_view_layer (this=this@entry=0x7fffffffd9d0, scene=scene@entry=0x7fffcf323008,
    view_layer=view_layer@entry=0x7fffccf88908)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc:114
#8  0x0000555556bbf360 in DEG_graph_build_from_view_layer (graph=0x7fffe4fbcb08, bmain=0x7fffcf6eaa08, scene=0x7fffcf323008, view_layer=0x7fffccf88908)
    at /home/zed/programmering/blender_master/blender/source/blender/depsgraph/intern/depsgraph_build.cc:264
#9  0x000055555696b9d1 in BKE_scene_graph_update_tagged (depsgraph=depsgraph@entry=0x7fffe4fbcb08, bmain=bmain@entry=0x7fffcf6eaa08)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/scene.c:1487
#10 0x000055555610e478 in wm_event_do_depsgraph (C=C@entry=0x7fffea058108)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_event_system.c:341
#11 0x000055555610e515 in wm_event_do_refresh_wm_and_depsgraph (C=C@entry=0x7fffea058108)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_event_system.c:366
#12 0x0000555556114d5a in wm_event_do_notifiers (C=C@entry=0x7fffea058108)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_event_system.c:524
#13 0x000055555610ad88 in WM_main (C=0x7fffea058108) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm.c:421
#14 0x00005555560f58e3 in main (argc=1, argv=0x7fffffffdd28) at /home/zed/programmering/blender_master/blender/source/creator/creator.c:505
Tue, Feb 19, 7:30 PM · Nodes, Compositing, BF Blender
Haig Petrus (hpetrus) added a comment to T61689: Blender 2.80 crashes when adding keyframe to Fac in compositing node editor.

Sure. It would appear as though it occurs with Image Sequences, in particular. I've included a packed .blend file with a simple node set-up to demo the crash. Just change one or all of the Image nodes to Image Sequence and add a keyframe to Fac on the third Alpha Over node. It'll crash.

Tue, Feb 19, 7:23 PM · Nodes, Compositing, BF Blender
Sebastian Parborg (zeddb) triaged T61689: Blender 2.80 crashes when adding keyframe to Fac in compositing node editor as Needs Information from User priority.

I can't reproduce this on my end.

Tue, Feb 19, 12:08 PM · Nodes, Compositing, BF Blender
Haig Petrus (hpetrus) created T61689: Blender 2.80 crashes when adding keyframe to Fac in compositing node editor.
Tue, Feb 19, 12:08 AM · Nodes, Compositing, BF Blender

Thu, Feb 14

Brecht Van Lommel (brecht) added a commit to T61502: Object Texture Coordinates do not work with OSL enabled: rC6a715fcac10f: Fix T61502: Cycles wrong other object texture coordinates in OSL..
Thu, Feb 14, 5:33 PM · Nodes, Cycles, BF Blender

Wed, Feb 13

Bastien Montagne (mont29) closed T59062: Keyframed node properties stay linked after shading network duplication as Resolved by committing rBa75ac18638f4: Fix T59062: Keyframed node properties stay linked after shading network….
Wed, Feb 13, 5:21 PM · Nodes, Animation, BF Blender
Bastien Montagne (mont29) claimed T59062: Keyframed node properties stay linked after shading network duplication.

Those are two different operators/operatioons, but do not see why copying material from IDTemplate widget should not also duplicate its actions. Fix incoming.

Wed, Feb 13, 5:19 PM · Nodes, Animation, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T59062: Keyframed node properties stay linked after shading network duplication.

So making a single material user from the row.template_ID(ob, "active_material", new="material.new") doesnt seem to do the same thing as Object > Relations > Make Single User > Materials

Wed, Feb 13, 3:58 PM · Nodes, Animation, BF Blender
Brecht Van Lommel (brecht) closed T61502: Object Texture Coordinates do not work with OSL enabled as Resolved by committing rB79f5b825a977: Fix T61502: Cycles wrong other object texture coordinates in OSL..
Wed, Feb 13, 3:03 PM · Nodes, Cycles, BF Blender
Sebastian Parborg (zeddb) merged task T61503: Eevee Render problem into T59784: Eevee rendering "fireflies".
Wed, Feb 13, 11:12 AM · BF Blender: 2.8, Nodes, Eevee, BF Blender
alon abrany (aabrany) added a comment to T61503: Eevee Render problem.

the green was my bad

Wed, Feb 13, 11:01 AM · BF Blender: 2.8, Nodes, Eevee, BF Blender
alon abrany (aabrany) added a comment to T61503: Eevee Render problem.

I solved this problem By sligtly chainging the green color Here


to not abslut green
you shod do it not to be the default in blender.

Wed, Feb 13, 10:43 AM · BF Blender: 2.8, Nodes, Eevee, BF Blender
alon abrany (aabrany) created T61503: Eevee Render problem.
Wed, Feb 13, 10:19 AM · BF Blender: 2.8, Nodes, Eevee, BF Blender
Colin Barton (aVersionOfReality) created T61502: Object Texture Coordinates do not work with OSL enabled.
Wed, Feb 13, 10:00 AM · Nodes, Cycles, BF Blender

Fri, Feb 8

Jacques Lucke (JacquesLucke) closed T61331: Error while enabling node rangler addon as Archived.
Fri, Feb 8, 5:45 PM · Nodes, Addons
Andrzej Ruszkowski (narazieniemam) added a comment to T61331: Error while enabling node rangler addon.

I've downloaded all my builds from blender foundation site. I've downloaded lates version of node wrangler from github.
I've played with different variations by updating manually (overwriting it in addon folder). My last try was: i took node_wrangler_py from addon folder of 2.8 Blender and copied it to addon folder of 2.79 Blender. BUT I need to stress thist out that the error existed before I've tried 2.8 version of blender.

Fri, Feb 8, 5:32 PM · Nodes, Addons
Jacques Lucke (JacquesLucke) triaged T61331: Error while enabling node rangler addon as Needs Information from User priority.

Where did you get your Blender build?
For some reason a Blender 2.8 version of Node Wrangler is in you 2.79 addons path.

Fri, Feb 8, 5:21 PM · Nodes, Addons
Andrzej Ruszkowski (narazieniemam) created T61331: Error while enabling node rangler addon.
Fri, Feb 8, 5:12 PM · Nodes, Addons

Thu, Feb 7

Sebastian Parborg (zeddb) triaged T55020: Blender crash when creating node tree links with Python as Needs Information from User priority.

Is this still an issue if you use the latest intel drivers?

Thu, Feb 7, 7:12 PM · Platform: Windows, Nodes, Python, BF Blender

Tue, Feb 5

Dawid Huczyński (tibicen) added a comment to D3991: NodeWrangler - add texture for principled: extend func, clean.

@Florian Meyer (testscreenings) Hi, back again. I wonder If we could add cleaned up code or wait with future decisions on how to handle AO and warning for breaking the export.

Tue, Feb 5, 1:58 PM · Nodes, Addons
Duarte Farrajota Ramos (duarteframos) added a watcher for Nodes: Duarte Farrajota Ramos (duarteframos).
Tue, Feb 5, 10:44 AM

Wed, Jan 30

Sam Walker (Hexbob6) updated the task description for T60960: Crash when editing 'Resolution' value of 'Point Density' node.
Wed, Jan 30, 12:55 PM · Nodes, Cycles, BF Blender
Sam Walker (Hexbob6) added a comment to T60960: Crash when editing 'Resolution' value of 'Point Density' node.

So it is! Have just downloaded 001414fb2f73 on a different machine to test and it is still causing a crash. Will update the task with the new details.

Wed, Jan 30, 12:54 PM · Nodes, Cycles, BF Blender

Tue, Jan 29

Philipp Oeser (lichtwerk) triaged T60960: Crash when editing 'Resolution' value of 'Point Density' node as Needs Information from User priority.

Cannot reproduce a crash here...

Tue, Jan 29, 12:59 PM · Nodes, Cycles, BF Blender

Mon, Jan 28

Sam Walker (Hexbob6) created T60960: Crash when editing 'Resolution' value of 'Point Density' node.
Mon, Jan 28, 11:40 PM · Nodes, Cycles, BF Blender

Wed, Jan 23

Brecht Van Lommel (brecht) closed D3968: Node Wrangler Spelling fix .
Wed, Jan 23, 3:31 PM · User Interface, Addons, Nodes
Brecht Van Lommel (brecht) accepted D3968: Node Wrangler Spelling fix .
Wed, Jan 23, 3:31 PM · User Interface, Addons, Nodes
Sebastian Parborg (zeddb) triaged T59101: Clearcoat Reflection glich as Needs Information from User priority.

I can not reproduce this on my end. Is this still a problem for you with the latest blender beta?

Wed, Jan 23, 3:14 PM · Nodes, Eevee, Rendering, BF Blender
Sebastian Parborg (zeddb) triaged T59098: Blender eevee render Black Glich (Node Editor) as Needs Information from User priority.

The attached file does not seem to come with any node trees. All materials have the default node shader setup.

Wed, Jan 23, 1:57 PM · Rendering, Nodes, Eevee, BF Blender

Tue, Jan 22

Philipp Oeser (lichtwerk) added a comment to T59062: Keyframed node properties stay linked after shading network duplication.

Interstingly, though T59390 is resolved, this is still happening.
So making a single material user from the row.template_ID(ob, "active_material", new="material.new") doesnt seem to do the same thing as Object > Relations > Make Single User > Materials

Tue, Jan 22, 4:04 PM · Nodes, Animation, BF Blender

Jan 15 2019

Philipp Oeser (lichtwerk) raised the priority of T59101: Clearcoat Reflection glich from Needs Information from User to Needs Triage by Developer.
Jan 15 2019, 11:21 AM · Nodes, Eevee, Rendering, BF Blender

Jan 11 2019

Jonathan Dent (jdent02) closed T60382: Issues with custom node registration (annotation issue) as Invalid.

User error, not a bug.

Jan 11 2019, 1:40 PM · Nodes, Python, Addons

Jan 10 2019

Jonathan Dent (jdent02) closed T60384: Error with custom nodes and node editor as Invalid.

Good Lord that's embarrassing, must've been doing stuff too late into the evening.

Jan 10 2019, 1:49 PM · Nodes, Python, Addons
Jonathan Dent (jdent02) added a comment to T60382: Issues with custom node registration (annotation issue).

No, it appears I misread the warnings by thinking they were status messages instead. The properties in question are dynamically created during module registration using setattr, apparently that no longer works? Is there an alternative?

Jan 10 2019, 1:11 PM · Nodes, Python, Addons
Jacques Lucke (JacquesLucke) added a comment to T60384: Error with custom nodes and node editor.

Besides that it would be helpful when you try to remove everything from the file that is not necessary to reproduce the bug.
Also currently the script you provided does not run on its own, which makes it hard to reproduce the issue.

Jan 10 2019, 10:36 AM · Nodes, Python, Addons
Philipp Oeser (lichtwerk) added a comment to T60384: Error with custom nodes and node editor.

Havent look in depth, but the AppleseedOSLNode polls for AppleseedNodeTree whereas the nodetree itself is called AppleseedOSLNodeTree, could this be the cause?

Jan 10 2019, 10:14 AM · Nodes, Python, Addons
Philipp Oeser (lichtwerk) added projects to T60384: Error with custom nodes and node editor: Addons, Python, Nodes.
Jan 10 2019, 10:00 AM · Nodes, Python, Addons
Philipp Oeser (lichtwerk) added projects to T60382: Issues with custom node registration (annotation issue): Addons, Python, Nodes.

Afaics the ...contains a properties which should be an annotation warning is printed as a summary for all the other make annotation: ... warnings.
So you get this once and then all the specific ones for each property.

Jan 10 2019, 10:00 AM · Nodes, Python, Addons

Jan 7 2019

Don McCurdy (donmccurdy) added a comment to D3991: NodeWrangler - add texture for principled: extend func, clean.

About glTF export/import losing roughness - roughness is supported, and will be stored in the G channel of a shared occlusion/roughness/metalness texture. There may be some issues merging textures on export, although I think much of that has been fixed recently. See the suggested node structure in the in-progress documentation: https://developer.blender.org/D4082.

Jan 7 2019, 9:03 PM · Nodes, Addons
Brecht Van Lommel (brecht) closed T44508: Input and output sockets of ShaderNodeMath and ShaderNodeVectorMath have same names as Archived.

I'd rather not change these at all at this point, see D4171: Fix T44508. It is still possible to use the node socket index to distinguish inputs.

Jan 7 2019, 5:31 PM · User Interface, Nodes, BF Blender
Brecht Van Lommel (brecht) abandoned D4171: Fix T44508.

Thanks for the patch, but I don't think the intent of the original task was to add prefixes for In/Out. that should already be clear from the UI and not cause any problems in the Python API. Rather it was to rename to "Vector1" and "Vector2" for example.

Jan 7 2019, 5:28 PM · Documentation, User Interface, Nodes, BF Blender
Vaishnav S (padthai) added a reviewer for D4171: Fix T44508: User Interface.
Jan 7 2019, 4:34 PM · Documentation, User Interface, Nodes, BF Blender
Vaishnav S (padthai) added reviewers for D4171: Fix T44508: Julian Eisel (Severin), William Reynish (billreynish).
Jan 7 2019, 4:12 PM · Documentation, User Interface, Nodes, BF Blender

Jan 5 2019

Brecht Van Lommel (brecht) merged task T60198: node wrangler addon cut links mismatch keymap into T58592: Keyboard shortcut cut links (Ctrl + click) don't work in the Shader Editor.
Jan 5 2019, 11:27 PM · Nodes, Addons, BF Blender
Fahad Hasan (cgvirus) created T60198: node wrangler addon cut links mismatch keymap.
Jan 5 2019, 4:11 PM · Nodes, Addons, BF Blender
Vaishnav S (padthai) retitled D4171: Fix T44508 from Revision for T44508 to Fix T44508.
Jan 5 2019, 1:55 PM · Documentation, User Interface, Nodes, BF Blender
Vaishnav S (padthai) added a project to D4171: Fix T44508: Documentation.
Jan 5 2019, 1:50 PM · Documentation, User Interface, Nodes, BF Blender
Vaishnav S (padthai) created D4171: Fix T44508.
Jan 5 2019, 1:48 PM · Documentation, User Interface, Nodes, BF Blender

Jan 4 2019

Vaishnav S (padthai) added a comment to T44508: Input and output sockets of ShaderNodeMath and ShaderNodeVectorMath have same names.

Can I assign this to myself?

Jan 4 2019, 4:13 PM · User Interface, Nodes, BF Blender

Jan 2 2019

Brecht Van Lommel (brecht) closed T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? as Archived.

We don't guarantee exact accurate ray-triangle intersections, mainly for performance reasons. It's always interesting to investigate how to get more accurate without affecting performance too much, but that's outside the scope of the bug tracker, more like continuous things we can improve in Cycles.

Jan 2 2019, 5:59 PM · Nodes, Rendering, Cycles