OpenGL errors are often due to drivers issues. We keep track of them so users can search for them. However unless someone in the development team has the hardware required to reproduce an issue we can't investigate it deeply.
Sat, Jul 11
To conclude the report, here is one last communication.
Fri, Jul 10
As everyone probably already knows, this bug persists in 2.83.2. Just thought I should confirm.
Thu, Jul 9
I can confirm that as soon as you go to the 2D work space or or start a new 2D animation (switch to Grease Pencil) Blender 2.83 crashes on this hardware/OS configuration.
Wed, Jul 8
T78721: Crash and hang when opening the 2d animation template (that I just merged ) has the same trace, but different steps to get the crash. File > new > 2D animation.
I haven't seen this for a while, and I don't know if it still happens (I switched my main machine to an nvidia only desktop) - I can test if needed.
Tue, Jul 7
Digging deeper, I can see, that the problem is not only in color.
A little new peice of information, if it can be helpful.
Fresh Blender 2.83.1
Mon, Jul 6
Just to mention that I wasn't able to reproduce this issue, but I am on Mesa 20.0.8 (current default Ubuntu version).
Sun, Jul 5
Seems like the bug has been already reported in the intel driver gitlab
I accidentally launched Blender using the Intel GPU, and this happened again, but this time I got this upon switching to tty3:
Sat, Jul 4
sorry for the late reply, here my system-info.txt as requested and yes, this happen only in material/rendered shading mode.
Face is still selectable but invisible.
Fri, Jul 3
No longer crashing in the latest alpha build
Can you test if previous version of blender works (like 2.83, 2.82...) to see if the problem has been introduce recently?
Thu, Jul 2
Does that happen only in material/rendered shading mode? Can you attach your system-info.txt here?
Unfortunately we don't have the resources to help fix the issue of non official OSX installation.
what should i do?
Unfortunately the latest version of Blender don't seem to build in Xcode 9.2 which is the latest supported by OS 10.12.6.
@Julio Ferrari (jfcalcena) Does the latest version of 2.90 or 2.81.1 works?
Wed, Jul 1
Thanks for helping us looking into that. If you want to help further and you already know how to build a debug version of Blender, you can find the exact commit that caused this problem by:
I have the hardware. If I can be of any help, let me know.
All other programs run without problems, Makehuman, Meshlab, FreeCad, 123D Design etc. Ich have no Games.
I don't have the hardware to reproduce. If developper anyone have it, it would be nice to bisect and see what introduce this regression.
@Hans Nolte (ditos) I meant program like 3D games or other 3D DCC sofwares. It's likely that the hardware on the GPU used is different between 2D and 3D DCC.
Do you have issues with other applications? This do looks like your GPU is broken in some way as we don't have any other report and your configuration is quite standard. Could you try with another GPU (if that is possible)?
Related to T77325. Old Mac + Nvidia seems to be giving trouble with 2.83.