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Today

Clément Foucault (fclem) added a comment to T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice.

You missed the full debug argument. it's --debug-gpu-force-workarounds.

Sun, Dec 9, 8:36 AM · OpenGL / Gfx, BF Blender: 2.8
Curtis Walker (Avatar108) added a comment to T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice.

Hi Sebastian:
I have downloaded todays' version of Blender 2.80 and run the two debug commands from the Command Prompt window: both times did not work for me. Here is the text readout after doing both times:

Sun, Dec 9, 5:09 AM · OpenGL / Gfx, BF Blender: 2.8

Yesterday

Niels (nielspl) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

Just for reference:

Sat, Dec 8, 4:14 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Niels (nielspl) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

A little debugging update:

Sat, Dec 8, 4:01 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Archived.

Cycles: OpenCL on macOS has been disabled

There was a growing payload of bugs in Cycles related on OpenCL on macOS
platform, and those issues were caused by a compiler bug, which we have no
control over.

Surely, it is sometimes possible to work compiler bugs around from a
source, but we are facing some of the issues which are not solvable in this
way. Also, such solutions are usually short-living,. since adding more
features are often kicking compiler to provide buggy binary again.

In this case compiler will not get fixed since Apple decided to discontinue
OpenCL on its platform.

So the decision was made to drop support of OpenCL, keep official features
of Blender stable and predictable, and focus on things we have control over.

P.S. Older Blender releases are always available. Surely, this sounds like
using an ancient software without neat features. But we can't push Cycles
OpenCL on macOS measurably beyond that anyway.

Sat, Dec 8, 2:18 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Stephen Newport (snewpo) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Same problem here, in both 2.79 and 2.8

Sat, Dec 8, 12:39 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Fri, Dec 7

Niels (nielspl) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

It's crashing here too. I'll take a closer look at it this weekend.

Fri, Dec 7, 6:41 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Sebastian Parborg (zeddb) assigned T58486: Application keeps crashing to Clément Foucault (fclem).

I'm guessing that the GPU driver are old and buggy. The must have not seen any updates for a very long time at least.
I don't know if there is much to do here.

Fri, Dec 7, 5:17 PM · OpenGL / Gfx, BF Blender: 2.8
Sebastian Parborg (zeddb) assigned T58517: Multiview not working with OpenGL render using scene settings to Clément Foucault (fclem).
Fri, Dec 7, 4:59 PM · OpenGL / Gfx, Rendering, BF Blender: 2.8, BF Blender
noki paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

you guys are rock stars, hehe

Fri, Dec 7, 4:12 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Sebastian Parborg (zeddb) assigned T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice to Clément Foucault (fclem).

If updating drivers or moving to a newer blender beta does not work, try starting blender with --debug-gpu or --debug-gpu-force-workarounds and report your results here.

Fri, Dec 7, 3:25 PM · OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T58602: X11 error and segfault - blender 2.80.35 (beta) - linux xubuntu 18.04 into T58250: Crash instead of error message on Linux for unsupported OpenGL.
Fri, Dec 7, 3:24 PM · Platform: Linux, OpenGL / Gfx, BF Blender: 2.8
Niels (nielspl) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

Hi. I will upload a new patch later today (code cleanup and without the previous "fix").

Fri, Dec 7, 12:20 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

This crashes in background mode for me, running blender -b -E BLENDER_EEVEE -f 1.

Fri, Dec 7, 3:33 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Thu, Dec 6

Germano Cavalcante (mano-wii) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

^___^

I was thinking about this little bug yesterday ...

thank you @Germano Cavalcante (mano-wii)

Thu, Dec 6, 2:10 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) closed T58658: Texture coordinate from another object seems does not work render/lookdev modes as Archived.

This is a know limitation for now, listed here https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html#other-nodes-support

Thu, Dec 6, 11:33 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Sebastian Parborg (zeddb) triaged T58658: Texture coordinate from another object seems does not work render/lookdev modes as Confirmed priority.

I'm guessing this might be a dependency issue where the object location is not updated.
@Sergey Sharybin (sergey), do you feel that is a task for Clement or is this in your area?

Thu, Dec 6, 11:15 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Neil Macneale (macmv) added a comment to T56315: Blender 2.8 with software GL does not start.

Is anyone going to change this? No version of blender works for me, and running with softwaregl is the recommended fix, but I can't do that.

Thu, Dec 6, 3:30 AM · OpenGL / Gfx, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

I was thinking about this little bug yesterday ...

Thu, Dec 6, 3:08 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Germano Cavalcante (mano-wii) closed T56362: sub surface scattering does not work on eevee on radeon hd 7600 series as Resolved by committing rBffdd5b3699e3: Fix T56362: sub surface scattering does not work on eevee on radeon hd 7600….
Thu, Dec 6, 1:23 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Wed, Dec 5

Sebastian Parborg (zeddb) added a comment to T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice.

I can say I'm certain, but I had problems like this on Linux with my AMD 290x sometime during summer this year. However after some new GPU driver updates this was resolved.

Wed, Dec 5, 7:44 PM · OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T58168: Displace Modifier Viewport Update with Texture (Generated) into T58679: Changes to a procedural texture don't reflect in displacement modifier immediately.
Wed, Dec 5, 5:45 PM · OpenGL / Gfx, Modifiers, BF Blender: 2.8
Clément Foucault (fclem) closed T58749: MacOS/AMD glLinkProgram warnings (not errors) as Invalid.

This is not an error only a warning. As long as shader interface (in and out variables) matches the compilation / linking is ok.
We had to make sure the interface matches for eevee in the past so that's why there is many related warning.

Wed, Dec 5, 2:06 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Jacques Lucke (JacquesLucke) assigned T58749: MacOS/AMD glLinkProgram warnings (not errors) to Clément Foucault (fclem).
Wed, Dec 5, 1:03 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Philipp Oeser (lichtwerk) renamed T58392: Texture limit size not working from Textture limit not working to Texture limit size not working.
Wed, Dec 5, 12:27 PM · OpenGL / Gfx, BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) assigned T58392: Texture limit size not working to Clément Foucault (fclem).

Can confirm.

Wed, Dec 5, 12:27 PM · OpenGL / Gfx, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) added a comment to T58266: Bottom half of the default cube and other meshes are transparent with eevee.

I remember having fixed this problem... I think it was rB117bc96ce88474d3c6b28e669e6ee339441051fb but if this is back, that means your GPU passes through the
detection somehow.

Wed, Dec 5, 3:10 AM · OpenGL / Gfx, Rendering, Eevee, BF Blender: 2.8

Tue, Dec 4

Niels (nielspl) created T58749: MacOS/AMD glLinkProgram warnings (not errors).
Tue, Dec 4, 10:44 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Niels (nielspl) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

Hi. Here's a patch solves the current issue with the FRAMEBUFFER_UNDEFINED as mentioned in the opening post.

Tue, Dec 4, 8:06 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T58127: MacOS OpenGL error in initializing offscreen context.

Makes sense, thanks for looking into this.

Tue, Dec 4, 6:46 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T58466: MacOS OpenGL bug in GHOST_ContextCGL::getSwapInterval as Resolved by committing rB8908670623bf: Fix T58466: bug in macOS GHOST_GetSwapInterval..
Tue, Dec 4, 6:45 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T58466: MacOS OpenGL bug in GHOST_ContextCGL::getSwapInterval.

Thanks, will commit.

Tue, Dec 4, 6:45 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Niels (nielspl) reopened T58466: MacOS OpenGL bug in GHOST_ContextCGL::getSwapInterval as "Open".
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index 46993a1cd1d..d95eba339f7 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -143,7 +143,7 @@
Tue, Dec 4, 6:31 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Niels (nielspl) closed T58466: MacOS OpenGL bug in GHOST_ContextCGL::getSwapInterval as Resolved.
Tue, Dec 4, 6:28 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Hugo Lamarche (antares) added a comment to T56996: Lagging when rotating the view.

@Paweł (Wiggle) Honnestly if you follow this page it should go quite fast, the longest is to install xcode https://wiki.blender.org/wiki/Building_Blender/Mac. Keep in mind that you don't need cuda and also that for the make command to work you need to put cmake in your PATH (export PATH=$PATH:/path/to/cmake/bin/in/his/content/folder) If you need futher assistance go to blendercoders on freenode I'm sure they will be people to help you and I might be here as well as Abrases

Tue, Dec 4, 3:12 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

@Hugo Lamarche (antares) Okay, I can help. How can you configure this environment?

Tue, Dec 4, 10:23 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Hugo Lamarche (antares) added a comment to T56996: Lagging when rotating the view.

@Paweł (Wiggle) So I check and it work properly on my mac in build 63ac7c799c8. If you want to help track that bug I think you should go to blendercoders and setup a dev environnement to be able to test it with the blender coders (What I did) they don't have the proper hardware.

Tue, Dec 4, 3:38 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Mon, Dec 3

Jaimi McEntire (Jaimi) closed T55897: Crash bug when sizing preferences window. as Resolved.

FYI - this is tested fixed on intel driver version 24.20.100.6299, 10/11/2018

Mon, Dec 3, 11:00 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Rafael Comino Matas (RafaCM) created T58658: Texture coordinate from another object seems does not work render/lookdev modes.
Mon, Dec 3, 10:45 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Inês Almeida (brita_) added a project to T58486: Application keeps crashing: OpenGL / Gfx.
Mon, Dec 3, 8:20 PM · OpenGL / Gfx, BF Blender: 2.8
Inês Almeida (brita_) edited projects for T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice, added: BF Blender: 2.8, OpenGL / Gfx; removed BF Blender.
Mon, Dec 3, 7:05 PM · OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) closed T57647: Z fighting when lowering unit scale as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Dec 3, 4:44 PM · OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) closed T57950: X11 Error BadMatch as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Dec 3, 4:42 PM · Eevee, Rendering, OpenGL / Gfx, Platform: Linux, BF Blender: 2.8
Hugo Lamarche (antares) added a comment to T56996: Lagging when rotating the view.

@Paweł (Wiggle) Alright, will check that later I don't have my Macbook with me. Either the problem is still here in some case or the build doesn't really contain the fix for some reason...

Mon, Dec 3, 3:42 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Paweł (Wiggle) reopened T56996: Lagging when rotating the view as "Open".

@Hugo Lamarche (antares) I checked on this build. So the problem, however, not solved: /

Mon, Dec 3, 3:39 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Hugo Lamarche (antares) added a comment to T56996: Lagging when rotating the view.

@Paweł (Wiggle) I'm not sure to understand but what I can tell you for sure is that the fix is in the latest macOS build : 63ac7c799c8
I only have the MacBook Pro 2016 to test it on, I will try it with latest build version on the website tonight, the one I try so far was the one I built with the fix.

Mon, Dec 3, 3:36 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

@Hugo Lamarche (antares) I understand. I thought that in this build from December 3 this is not yet corrected, but it probably is. I also checked the imac 27 inch 2015 and MacBook Pro 2017 and there the problem also occurs. Can I check it on your build?

Mon, Dec 3, 3:17 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Hugo Lamarche (antares) added a comment to T56996: Lagging when rotating the view.

Pawel on my end it's doesn't make any difference but you have faster and different hardware. I recorded a small video of the demonstration with and without the debug menu, it's difficult to see with the lag that it create but even without the record I don't see any difference.

Mon, Dec 3, 1:37 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

In today's compilation, it's better, but still in the debug mode set to 23, the blender is smoother.

Mon, Dec 3, 7:16 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T58570: Modifier textures don't update in the 3D viewport into T58168: Displace Modifier Viewport Update with Texture (Generated).
Mon, Dec 3, 1:49 AM · OpenGL / Gfx, Modifiers, BF Blender: 2.8