Tue, Aug 15
Mon, Aug 14
Thu, Jul 27
Will it be supported? I just ran into this problem.
Fri, Jul 21
Hi, is this problem still an issue 2.78c ?
Jul 16 2017
Jul 13 2017
Jul 8 2017
Jul 7 2017
The latest available version (July 6) crashes too.
This is not an error with Windows only, entering edit mode on Linux with Intel HD 3000 also crashes.
Jul 5 2017
Actually I don't have tested it, I also don't have experience with the buffer protocol and if there are no other issues with it.
Did you have tested the buffer also with some of the other bgl function calls like glTexImage2D()?
Does slicing the buffer still work?
Eeeeh… Not sure what I can do here, this is an OpenGL bug I think.
Jul 4 2017
In this case, closing since this is a driver issue.
Jul 3 2017
It seems to be the last added bone that creates the issue, not necessarily the last bone in the hierarchy.
It’s the thick outline of first bone that is abnormal here… Adding a third bone will also bring it back to usual width.
while this report is indeed about a transparency issue, this one is different as it is not about having a better sorting in blender (not going to happen anytime soon), but about the "transparent" flag being ignored when dupligroups are visualized.
@Bastien Montagne (mont29) since 2.79 is going to be last stable build till the official 2.8 release, i thought it could be worth a look at this patch since, even if doomed, BI will stay as long as needed to make 2.8 stable. What benefit could come from not having a workaround for that issue in 2.79 as long as it doesn't break anything else?
I think this should be tested against Eevee engine in Blender2.8 then, really not worth spending time on this for BI currently, since it's doomed to be removed.
@Paolo Acampora (pkrime), i remember you wrote for us a patch to fix that while we were rendering our animated feature GL previews. I think it's here https://developer.blender.org/T48983. @Bastien Montagne (mont29) We are stil using it in studio, even if rejected (and still unclear to me why) i think it could be at least a good starting point to address the issue, can you please consider it?
as most developers soon find out
Also depends on active object in source file…
Jun 30 2017
Changes similar to the one proposed in this patch have already been committed in 2.8
Jun 28 2017
Oops, forgot to mark the task in the commit...
This was done in d04f30c5d84889b9c4c77e102726c6d595518984
Jun 27 2017
Jun 26 2017
Jun 25 2017
Works for me to. rx580 ;)
I'm a little confused now - these 3D previews come from the different blender versions (yours and official 2.78)
but obviously the bottom one, which is the experimental one, is different. The Render result is the same in both cases tho:
Jun 24 2017
I doesn't contain any other stuff so it should be safe. Now that the fix is committed, tomorrow's build from builder.blender.org and 2.79 will have the fix as well.
Okay, I just tested it.
It seems to work fine and I can't see any artifacts - Yei!
I don't have a Windows machine to test, but perhaps P506 can solve it. Here's a build with that patch for testing:
Jun 23 2017
I think I got this...had this hapening each time I turned off the discrete (AMD) GPU of a laptop to use only the apu: switch back to dual graphics and no problems.
Looks like triple buffering in User Preferencs > System > Window Draw Method is to blame and it should also be the one selected in ' Automatic'. All other options do not cause the freezing. Another thing I noticed is that it makes no difference if you enable triple buffering in your gpu driver options, it just doesnt like it on some models :P
Hope that helps...
Jun 22 2017
Particle drawing has been implemented for object mode, and hair has been implemented for Clay and for Eevee.
Just to add a bit of extra info in case it is useful, blender 2.8 crashes for every engine on my machine, not just Eevee. I have tried BI, Clay and Cycles. Pressing TAB on the default scene using any of these engines crashes Blender immediately.
Jun 20 2017
Thanks so much for sharing the link!!!
Confirmed: matcaps displaying in Blender 2.78 with AMD wx7100 Pro, with June 2017 Driver Update.
Jun 15 2017
Jun 10 2017
I don't know why this is not getting enough attention. We should make Blender use Overlap as 'Automatic' when it detects an affected card, not specify it manually.