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Today

Sebastian Ferreyra (Saabi) added a comment to T55961: Blender 2.8 viewport bug.

blender-2.80.0-git.3f3eae675aa-windows64 is working for me as well.

Tue, Oct 16, 5:03 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner) This is an older build from the 13th.

build - blender-2.80-eba1b0487c8-win64
For my part, I confirm that the problem is solved.

Tue, Oct 16, 2:10 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Philipp Oeser (lichtwerk) merged T57235: Blender 2.8 Particle edit crash into T56063: Selecting Particle Edit integration mode will cause blender to crash.
Tue, Oct 16, 9:34 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8

Yesterday

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

Okay, I did what you told me. You have the results in the attachment. But I noticed one thing. The moment I turn on the debug mode at 23, the problem is solved and when I rotate the view with the mouse, everything runs smoothly. After the restart blender, the problem returns.

Mon, Oct 15, 5:16 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56996: Lagging when rotating the view.

This report is a bit vague.
@Paweł (Wiggle) Can you enable the profiling option (F3 > Search "Debug Menu" > set to 23) and rotate the view until the numbers are more or less stable. Then take a screenshot and upload it here.

Mon, Oct 15, 12:06 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner) This is an older build from the 13th.

Mon, Oct 15, 8:50 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

At the latest, in tomorrow's build ;)

blender-2.80-55e3c17ccc1-win64.zip - checked.
The problem remained. Only with the help a crutch that proposed noki paike (amonpaike) works. AMD hasn't responded to my update request yet. Maybe Sebastian Ferreyra (Saabi) will work.

Mon, Oct 15, 8:36 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

@Clément Foucault (fclem) hello, this is what it show on python console sorry for late reply,

Mon, Oct 15, 6:04 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8

Sun, Oct 14

noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

And so it was that the valiant Knights Companions of Adventures, after months and months of mysterious apparitions of an epileptic phantom, managed to find, trick and finally trap and tear down the mysterious monster that hid insidious in the caves now abandoned by Advanced Monster Devices.

Sun, Oct 14, 10:36 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Bastien Montagne (mont29) assigned T57077: blender-2.80-50cb8013ebf-win64 keeps crashing at startup to Clément Foucault (fclem).
Sun, Oct 14, 9:22 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Bastien Montagne (mont29) triaged T57077: blender-2.80-50cb8013ebf-win64 keeps crashing at startup as Normal priority.
Sun, Oct 14, 9:22 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Bastien Montagne (mont29) added a project to T57057: Go to Edit, select cube face, crash: OpenGL / Gfx.

@Clément Foucault (fclem) may also know of other similar reports/situations maybe?

Sun, Oct 14, 9:18 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56996: Lagging when rotating the view as Normal priority.

Most certainly a GPU/driver issue… @Clément Foucault (fclem), @Brecht Van Lommel (brecht), maybe you know more and/or have clues here?

Sun, Oct 14, 9:12 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T55961: Blender 2.8 viewport bug.

I'm not familiar at all with the blender source code, but it appears your fix involves copying the data to a small local buffer in a place where the compiler won't screw up (or by using literals), and then using that buffer everywhere else. Am I right?

Sun, Oct 14, 7:29 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Germano Cavalcante (mano-wii) closed T55961: Blender 2.8 viewport bug as Resolved by committing rB9a38a91f411b: Fix T55961: Anomalous edges cage on some AMD buggy drivers..
Sun, Oct 14, 7:08 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Sebastian Ferreyra (Saabi) added a comment to T55961: Blender 2.8 viewport bug.

I'm not familiar at all with the blender source code, but it appears your fix involves copying the data to a small local buffer in a place where the compiler won't screw up (or by using literals), and then using that buffer everywhere else. Am I right?

Sun, Oct 14, 6:44 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T55961: Blender 2.8 viewport bug.

I have some theories, but I'm not sure why the compiler is buggy in this driver.
Here is the solution I have found:

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 61f3e818020..3b7af9108e2 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -48,14 +48,22 @@ vec2 proj(vec4 pos)
 	return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize;
 }
Sun, Oct 14, 4:11 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

I wrote in support of AMD. Pointed out about the problem and asked if they will update the driver. As soon as they answer, I'll add their answer here.

Sun, Oct 14, 2:38 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Erik G. Riebling (E-ManAnimates) updated subscribers of T56867: A crash regarding Edge Select and Face Select.
Sun, Oct 14, 1:26 PM · OpenGL / Gfx, BF Blender: 2.8, Platform: Mac OS X
Clément Foucault (fclem) added a comment to T55961: Blender 2.8 viewport bug.

hi @Clément Foucault (fclem) i also found a related bug but on windows 10 with GTX 1050 ti, it's reproducible each time in edit mode ,even if you just transform one face it will switch from solid to wireframes when the mesh is off screen, especially going south and adding operations the 4 directions start to show the same effect...here is a quick demonstration.

Sun, Oct 14, 11:49 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner)
the logic in this case would like to launch a petition for AMD to release drivers working well for these gpu, threatening that if they do not fix this bug, the next gpu, since these gpu are old enough .. will be NVIDIA
hehehe

Agree. Also i write in support of AMD, specifying this topic for motive update the drivers

Sun, Oct 14, 10:15 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T55961: Blender 2.8 viewport bug.

hi @Clément Foucault (fclem) i also found a related bug but on windows 10 with GTX 1050 ti, it's reproducible each time in edit mode ,even if you just transform one face it will switch from solid to wireframes when the mesh is off screen, especially going south and adding operations the 4 directions start to show the same effect...here is a quick demonstration.

Sun, Oct 14, 3:05 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner)
the logic in this case would like to launch a petition for AMD to release drivers working well for these gpu, threatening that if they do not fix this bug, the next gpu, since these gpu are old enough .. will be NVIDIA
hehehe

Sun, Oct 14, 1:25 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Clément Foucault (fclem) updated subscribers of T55961: Blender 2.8 viewport bug.

The problem is clearly in the driver.
It is not happening in 2.79 because we changed the way our wireframes are drawn.

Sun, Oct 14, 1:05 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Sat, Oct 13

Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

guys I do not know if this should be considered a definitive or temporary solution to this problem for this generation of AMD gpu, but with this version dll the problem is solved.
Just put this dll in the folder of the executable of blender 2.8

Thank you, DLL fixed the problem but it is not a solution to the problem but a crutch. You think the problem is in the driver, but why the version 2.79 is then working fine?

Sat, Oct 13, 6:35 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Sebastian Ferreyra (Saabi) added a comment to T55961: Blender 2.8 viewport bug.

@noki paike (amonpaike) @Clément Foucault (fclem) The DLL does fix the problem on my machine.

Sat, Oct 13, 3:33 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Sebastian Ferreyra (Saabi) added a comment to T55961: Blender 2.8 viewport bug.

@Clément Foucault (fclem) Interestingily enough, I just realized that a static wireframe is corrupted, but while actively rotating (for example) it works alright.

Sat, Oct 13, 3:24 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

guys I do not know if this should be considered a definitive or temporary solution to this problem for this generation of AMD gpu, but with this version dll the problem is solved.
Just put this dll in the folder of the executable of blender 2.8

Sat, Oct 13, 3:23 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Sebastian Ferreyra (Saabi) added a comment to T55961: Blender 2.8 viewport bug.

@Clément Foucault (fclem) I just tried blender-2.80-2677e992170-win64.zip Oct 12 2018 18:04:20 and it's still not working.

Sat, Oct 13, 2:48 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Sebastian Ferreyra (Saabi) updated subscribers of T55961: Blender 2.8 viewport bug.

I'll try the new build ASAP.

Sat, Oct 13, 2:25 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Fri, Oct 12

Wo!262 (wo262) added a comment to T55961: Blender 2.8 viewport bug.

Are you sure the triangulated cube is part of the original bug? You guys might want to click File> Load Factory settings. I remember that the default cube was triangulated by accident on new files, until it was fixed more recently

Fri, Oct 12, 11:16 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Judah Lynn (Mindul108) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Great job Clément and everyone else who is working on this! Everything seems to be working fine here on my MacBook Pro.

Fri, Oct 12, 10:49 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Dalai Felinto (dfelinto) closed T56787: Consistent crash on Mac when attempting to change selection type in edit mode as Resolved.

Thanks for testing, closing now. If the original report still has the issue let us know and we re-open this.

Fri, Oct 12, 10:48 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Wonderful !!! 😉
Thanks very much !!!
I had tried in Edit mod in Solid mod and Wireframe and the select face edge and vertices are OK 👍🏻
CONGRATULATIONS to all of developers of Blender
Blender is the best of 3D Workflow !!

Fri, Oct 12, 7:59 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T55961: Blender 2.8 viewport bug.

mmhhh seems not updated wait for tomorrow then.

Fri, Oct 12, 7:24 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

Can you try the new build and see if it makes any difference for you?

blender-2.80-fcc88a6bf04-win64.zip Oct 12 2018 00:35:18
the last build has the same problem.

Fri, Oct 12, 6:21 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Can you try the new build and see if it makes any difference for you?

Fri, Oct 12, 5:56 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T55961: Blender 2.8 viewport bug.

Can you try the new build and see if it makes any difference for you?

Fri, Oct 12, 5:46 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Judah Lynn (Mindul108) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Tried again but same problem. I reloaded factory settings just to be sure. I can tab into edit mode for any object (tried the default cube and also added a cylinder) and can manipulate the vertices. But if I even just click on the edge select icon (they are new since I last tried) then I get spinning wheel and crash.

Fri, Oct 12, 12:15 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8

Thu, Oct 11

Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Thanks for your help ! 😉

Thu, Oct 11, 8:32 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Oh Sorry 😐
Yes the Shading Mod Wireframe in Object mod is OK 👌
All the shading are ok without crash

Thu, Oct 11, 8:30 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

I'm asking if the wireframe SHADING MODE does not crash. I am NOT asking if edit mode in wireframe does crash. Can you confirm it does not crash?

Thu, Oct 11, 7:26 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

I had try in Wireframe et it’s the same problem :-(
iMac mis 2011, El Capitan, AMD HD 6970M, 16Go RAM, Blender 2.8

Thu, Oct 11, 6:23 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8

Wed, Oct 10

Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

I haven't try yet... I will try tomorrow and I will tell you... ;-)
Best regards

Wed, Oct 10, 10:58 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Does the wireframe mode work without crash?

Wed, Oct 10, 9:38 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) triaged T56332: purple background in ember forest scene from blender website as Incomplete priority.
Wed, Oct 10, 5:29 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T57148: Problem in Mac with Environment Background image connected to Mapping Node into T56332: purple background in ember forest scene from blender website.
Wed, Oct 10, 5:28 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

The crash is off course in Blender 2.8 ;-)

Wed, Oct 10, 12:41 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

I had just try to save a blender file in 2.796 in edit mod (Face selected) and it crashes at the open... Then it's not only icons but problem of selection edges and faces in Edit Mod
IMAC mid 2011, AMD 6970M HD, 16Go RAM, El Capitan

Wed, Oct 10, 12:40 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56787: Consistent crash on Mac when attempting to change selection type in edit mode.

Can someone test if this happens only if changing to edge edit mode? Does it crash if changing to face edit mode? Does it crash if opening a file that was saved in thoses modes in 2.79?

Wed, Oct 10, 10:59 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8