OpenGL / GfxProject
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Description

OpenGL and graphics driver or card related topics.

Module Owners: @Brecht Van Lommel (brecht), @Mike Erwin (merwin)

Recent Activity

Tue, Jun 12

Philipp Oeser (lichtwerk) triaged T55421: blender edit mode wireframe display objects black DupliFrames as Low priority.

Can confirm the issue though my assumtion is that this will end up in a "wont-fix" situation...
Reason being that viewport drawing got a complete overhaul in 2.8 in this wont be an issue there anymore...
(quickly checked this in blender2.8 branch and while there are remaining issues in dupli-drawing there, it is not the case that something is displayed in black there...)

Tue, Jun 12, 3:12 PM · OpenGL / Gfx, BF Blender

Mon, Jun 11

Brecht Van Lommel (brecht) closed T55418: Sun light use wrong data rotation in render Cycles as Archived.

Try setting the lamp size to 0 or a small number, in this .blend it is set to cover a big part of the hemisphere. We have a to do item to clarify this by changing the sun size to display as an angle.

Mon, Jun 11, 11:23 AM · OpenGL / Gfx, Cycles, Rendering, BF Blender

Sat, Jun 9

jonas (jonas10008) created T55418: Sun light use wrong data rotation in render Cycles.
Sat, Jun 9, 5:38 PM · OpenGL / Gfx, Cycles, Rendering, BF Blender

Thu, Jun 7

Никита Городецкий (nikitron) added a watcher for OpenGL / Gfx: Никита Городецкий (nikitron).
Thu, Jun 7, 8:45 PM

Mon, Jun 4

Dalai Felinto (dfelinto) closed T54991: Implement motion path drawing code in draw engine as Resolved.
Mon, Jun 4, 10:25 AM · OpenGL / Gfx, Animation, Code Quest

Fri, Jun 1

Joshua Leung (aligorith) moved T54991: Implement motion path drawing code in draw engine from Doing to Done on the Code Quest board.
Fri, Jun 1, 4:39 PM · OpenGL / Gfx, Animation, Code Quest

Thu, May 31

-L0Lock- added a comment to T51366: Empty/Background Images (TODO's).

On previous Blender versions, with background image enabled, when you drag'n'drop an image file (whether from your OS's file browser or from Blender's Image Editor) to the 3D viewport, it will add this image as background image.

Thu, May 31, 12:19 AM · BF Blender: 2.8, OpenGL / Gfx
-L0Lock- added a comment to T51366: Empty/Background Images (TODO's).
Thu, May 31, 12:04 AM · BF Blender: 2.8, OpenGL / Gfx

Wed, May 30

Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

that is accurate. in 2.7 it doesnt work like this, but this isnt useful at all, as an animator you want to see in the path the keyframes of the currently selected object that affects it,
example: the path is set to the head control, but i have the hip selected, the path should show the keys of the hip, because that´s what im modifiying that will ultimately affect the path because of the hierarchy (you should try to confirm with hjalti, he knows exactly what im talking about)

Wed, May 30, 10:53 PM · OpenGL / Gfx, Animation, Code Quest
Clément Foucault (fclem) added a comment to T54991: Implement motion path drawing code in draw engine.

@Luciano Muñoz Sessarego (looch)
I don't understand. Keyframes are only showed when there is keys are on the motion path, which is baked from an object/bone.

Wed, May 30, 10:49 PM · OpenGL / Gfx, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

its important to show the keyframes in the motion path of the selected object, which is not necesarilly the object from which the motion path is calculated.

Wed, May 30, 6:04 PM · OpenGL / Gfx, Animation, Code Quest
Bastien Montagne (mont29) closed T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? as Resolved.

Sorry, my bad, it is fixed for me too.

Wed, May 30, 2:41 PM · OpenGL / Gfx, Code Quest, BF Blender: 2.8
Bastien Montagne (mont29) reopened T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? as "Open".

not fixed here :P

Wed, May 30, 1:43 PM · OpenGL / Gfx, Code Quest, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue?.
Wed, May 30, 1:41 PM · OpenGL / Gfx, Code Quest, BF Blender: 2.8
Clément Foucault (fclem) closed T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? as Resolved by committing rB48ceeead107e: DRW: Instance Data: Replace with static allocation that can be referenced..
Wed, May 30, 12:26 PM · OpenGL / Gfx, Code Quest, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T54991: Implement motion path drawing code in draw engine.

Is there a reason not to tag the baked motion path verts if there are on a keyframe? It would simplify the whole drawing a lot.
Also I don't see the point of showing synced keyframe marker but at the baked position.

Wed, May 30, 12:07 AM · OpenGL / Gfx, Animation, Code Quest

Tue, May 29

Bastien Montagne (mont29) raised the priority of T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? from Confirmed to High.
Tue, May 29, 11:44 AM · OpenGL / Gfx, Code Quest, BF Blender: 2.8
Bastien Montagne (mont29) triaged T55243: Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? as Confirmed priority.
Tue, May 29, 11:43 AM · OpenGL / Gfx, Code Quest, BF Blender: 2.8

Mon, May 28

Joshua Leung (aligorith) added a comment to T54991: Implement motion path drawing code in draw engine.

@Daniel Paul (DaPaulus)

  • Auto calculation is a separate topic - it's not related to the drawing.
  • The main interesting features of that mockup are the explicit display of the start/end frames. Otherwise, it's actually pretty much just the standard display
  • "Tangent editing" or just general motion path editing is actually a lot harder than it looks - especially in everything other than the most basic case. Unfortunately, you can't just support that simple case, as people will want the others too. Anyway, again this is separate from the issue of just getting drawing code working
Mon, May 28, 2:57 PM · OpenGL / Gfx, Animation, Code Quest
Daniel Paul (DaPaulus) added a comment to T54991: Implement motion path drawing code in draw engine.

Im not sure if i overlooked something in the description above,
but will the motion paths be calculated automatically.
So we dont have to set the framerange, only a max and min frame value would be nice.

Mon, May 28, 2:52 PM · OpenGL / Gfx, Animation, Code Quest

May 22 2018

Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

in regards to drawing, maybe there could be an option to randomize colors for them, so each new path gets a different color, though they should probably go in order, Ie, 1 gets red, the second one gets green, the third one gets blue and so on, much easier to see, and the thicknes definitelly should be like what in 2.79 wa 2 px or so.

May 22 2018, 12:42 PM · OpenGL / Gfx, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

oh cool, sorry for spamming the wrong thread, if you want to point me in the right direction it Id be happy to contribute :)

May 22 2018, 12:40 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) added a comment to T54991: Implement motion path drawing code in draw engine.

@Luciano Muñoz Sessarego (looch) That is a separate topic - Calculation of motion paths is not the same as the drawing code (which this task focusses on restoring).

May 22 2018, 12:38 PM · OpenGL / Gfx, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

Please consider an option to offset the motion path!, example, i create a motion path on the head bone but i want to offset it to the forehead, or to the tip of the ear (which are directly moved by the head joing)

May 22 2018, 12:30 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) updated the task description for T54991: Implement motion path drawing code in draw engine.
May 22 2018, 12:16 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) reassigned T54991: Implement motion path drawing code in draw engine from Joshua Leung (aligorith) to Clément Foucault (fclem).

Offloading to @Clément Foucault (fclem) who can probably do this faster, while I deal with nasty Copy-on-Write issues.

May 22 2018, 12:09 PM · OpenGL / Gfx, Animation, Code Quest

May 14 2018

Joshua Leung (aligorith) triaged T54991: Implement motion path drawing code in draw engine as Normal priority.
May 14 2018, 1:37 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) claimed T54991: Implement motion path drawing code in draw engine.
May 14 2018, 1:37 PM · OpenGL / Gfx, Animation, Code Quest

May 11 2018

Joshua Leung (aligorith) updated subscribers of T54991: Implement motion path drawing code in draw engine.
May 11 2018, 6:16 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) moved T54991: Implement motion path drawing code in draw engine from Backlog to Short Term Backlog on the Code Quest board.
May 11 2018, 6:16 PM · OpenGL / Gfx, Animation, Code Quest

May 7 2018

Joshua Leung (aligorith) created T54991: Implement motion path drawing code in draw engine.
May 7 2018, 5:27 PM · OpenGL / Gfx, Animation, Code Quest
Anderw (Arman11) added a comment to T54971: Use system pointer/cursor for edit text fields!.

Oh, i'm sorry for the duplicate :(
Thank you so much!

May 7 2018, 10:24 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) merged task T54971: Use system pointer/cursor for edit text fields! into T53648: Input Cursor has a backgound square, input cannot be seen completely.
May 7 2018, 10:22 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) edited projects for T54971: Use system pointer/cursor for edit text fields!, added: OpenGL / Gfx, Platform: Mac OS X; removed Text Editor.

Thanx for reporting back!
Just noticed this has been reported before, see T53648.

May 7 2018, 10:21 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender

May 6 2018

Brecht Van Lommel (brecht) added a comment to T27108: texture always repeating in viewport, but correct in render.

Material shading mode always uses GLSL, so it's the same problem.

May 6 2018, 3:26 PM · OpenGL / Gfx, BF Blender
Jannik Vogel (JayFoxRox) added a comment to T27108: texture always repeating in viewport, but correct in render.

(Mirror from what I just said on #blender IRC)

May 6 2018, 3:16 PM · OpenGL / Gfx, BF Blender

May 3 2018

Dalai Felinto (dfelinto) closed T51377: Support F12 for draw manager engines as Resolved.
May 3 2018, 4:45 PM · BF Blender: 2.8, OpenGL / Gfx
Dalai Felinto (dfelinto) closed T51377: Support F12 for draw manager engines, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
May 3 2018, 4:45 PM · BF Blender: 2.8, OpenGL / Gfx

Apr 30 2018

Eduardo Schilling (elschilling) added a watcher for OpenGL / Gfx: Eduardo Schilling (elschilling).
Apr 30 2018, 1:58 AM

Mar 3 2018

Brecht Van Lommel (brecht) closed T54211: OpenGL Error Message as Resolved by committing rBdab20bd41ff9: Fix T54211: OpenGL debug error message in texture draw mode..
Mar 3 2018, 3:00 PM · OpenGL / Gfx, BF Blender
Lars (CoD) added a comment to T54211: OpenGL Error Message.

Sure, here is a blend.


(texture is bundled, but in just in case...)

Mar 3 2018, 2:39 PM · OpenGL / Gfx, BF Blender
Vuk Gardašević (lijenstina) added a comment to T54211: OpenGL Error Message.

I can reproduce it with an base material and an Image Texture like Color Grid attached to it on win 7 AMD R7 360 in Texture mode. Tested with build fee4b64, 2.79a RC.
Running with debug-gpu gives the following error:

Mar 3 2018, 2:34 PM · OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) triaged T54211: OpenGL Error Message as Incomplete priority.

I can't reproduce this so far. Can you attach a .blend and image texture, to be sure there isn't anything different about what we are testing with?

Mar 3 2018, 2:15 PM · OpenGL / Gfx, BF Blender
Lars (CoD) changed Type from Bug to OpenGL Error on T54211: OpenGL Error Message.
Mar 3 2018, 1:20 PM · OpenGL / Gfx, BF Blender
Lars (CoD) created T54211: OpenGL Error Message.
Mar 3 2018, 1:13 PM · OpenGL / Gfx, BF Blender

Feb 19 2018

Oliver Hookins (ohookins) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

I believe that I might also be suffering from this bug.

Feb 19 2018, 7:45 AM · Rendering, OpenGL / Gfx, BF Blender

Feb 9 2018

Jörn PM (ionflux) added a comment to T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support.

It still doesn't seem to work with the edge split modifier. Compare renderings in Cycles vs. Eevee with smooth faces, sharp edges + edge split modifier (using blender2.8 / be4ebb7fa6c).

Feb 9 2018, 3:41 PM · BF Blender: 2.8, OpenGL / Gfx

Feb 1 2018

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

no GPU rendering for me then,

Feb 1 2018, 8:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Jan 31 2018

Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

After looking through now with proper time, seems indeed some High Sierra issue.

Jan 31 2018, 11:02 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Normal priority.

From the description, this must be a bug in the Apple OpenCL driver. We've seen this before where if it's given a complex OpenCL kernel, it can hang for a longe time and eventually crash or return an error.

Jan 31 2018, 9:21 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender