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Brecht Van Lommel (brecht) edited projects for T61803: Z-Fighting in 3DView (Wireframe Mode), added: BF Blender; removed BF Blender: 2.8.
Thu, Feb 21, 3:06 PM · BF Blender, OpenGL / Gfx
bithunter (bithunter64) created T61803: Z-Fighting in 3DView (Wireframe Mode).
Thu, Feb 21, 1:06 PM · BF Blender, OpenGL / Gfx

Mon, Feb 18

Gabriel Moro (gabrielmoro) added a comment to T61429: Eevee - Textures not rendering, sometimes missing from the Viewport .

I think this is what you asked. Would you mind checking? :)

Mon, Feb 18, 5:12 PM · Eevee, OpenGL / Gfx, BF Blender

Tue, Feb 12

Gabriel Moro (gabrielmoro) added a comment to T61429: Eevee - Textures not rendering, sometimes missing from the Viewport .

A bit of an update: When I toggle local view or enter edit mode the textures usually come back.

Tue, Feb 12, 6:04 PM · Eevee, OpenGL / Gfx, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T61429: Eevee - Textures not rendering, sometimes missing from the Viewport .

I tried but I don't know how to do it. Tried using terminal, dropping Blender into it and pasting the command and got

Tue, Feb 12, 4:50 PM · Eevee, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) added a project to T61429: Eevee - Textures not rendering, sometimes missing from the Viewport : Eevee.
Tue, Feb 12, 10:39 AM · Eevee, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) triaged T61429: Eevee - Textures not rendering, sometimes missing from the Viewport as Needs Information from User priority.

I think @Clément Foucault (fclem) needs to chime in here...
@Gabriel Moro (gabrielmoro) But as a preparation: could you start blender with the --debug-gpu-force-workarounds and paste the output as a .txt file here? (maybe this can give a hint...)

Tue, Feb 12, 10:38 AM · Eevee, OpenGL / Gfx, BF Blender

Sat, Feb 9

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I do think its good to still have this. Since 2.80 is way more hardware hungry i think this could lower that a bit. I see a major drop in the viewport response on my macbook pro 2015 using 2.80 where 2.79 runs smooth

Sat, Feb 9, 9:22 PM · OpenGL / Gfx, BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

(my patch is wrong because this should concern only GL_TEXTURE_2D targets and not cubemaps)

Sat, Feb 9, 9:10 PM · OpenGL / Gfx, BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

I don't know if you (blender developers) want to restore this option for 2.8:

Sat, Feb 9, 9:06 PM · OpenGL / Gfx, BF Blender

Fri, Feb 8

Thomas Androxman (ThomasAn) added a comment to T48352: Blender GLSL viewport DoF doesn't respect world scale.

To help explain what's happening physically, here is an illustration that explores the effect of shrinking the whole camera by a factor of 2 (This would be equivalent to scaling the whole universe up by a factor of 2 while keeping the camera the same).

Fri, Feb 8, 12:58 AM · OpenGL / Gfx, BF Blender
Thomas Androxman (ThomasAn) added a comment to T48352: Blender GLSL viewport DoF doesn't respect world scale.

Just wanted to add a comment here.
The moment we have a camera system, scale becomes important not because the camera itself must be scaled, but quite the opposite; the camera needs to be aware of scale in order to keep itself a constant size. (a 50mm lens must always be 50mm even if the scene is now measured in miles). If you allow the camera to scale up with the model the dof would be identical in every scale which is not realistic (for example taking a photo of a building using a camera as big as a mountain will give you the same depth of field as taking a photo of a miniature building siting on your desk using a normal sized camera. The problem is in reality we do not take photos of buildings with mountain sized cameras; as a result the subject distance changes and the circle of confusion of the sensor changes)

Fri, Feb 8, 12:01 AM · OpenGL / Gfx, BF Blender

Thu, Feb 7

Brecht Van Lommel (brecht) merged T61273: Cycles Aperture size does not properly translate to corresponding f-stop value into T48352: Blender GLSL viewport DoF doesn't respect world scale.
Thu, Feb 7, 11:48 AM · OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) merged T61250: limit texture size does nothing into T58392: Texture limit size not working.
Thu, Feb 7, 9:46 AM · OpenGL / Gfx, BF Blender

Wed, Feb 6

Campbell Barton (campbellbarton) closed T52750: Matcap breaks Clipping Border as Archived.

Since this is working in 2.8x and it's unlikely support will be added for 2.7x.

Wed, Feb 6, 12:05 AM · OpenGL / Gfx, BF Blender

Mon, Feb 4

Sebastian Parborg (zeddb) triaged T57647: Z fighting when lowering unit scale as Needs Information from User priority.

The blend file is not minimal nor can I reproduce the issue with it. The scene scale is not setup in it either. So I tried setting a few different low scale values but couldn't see any obvious z fighting issues.

Mon, Feb 4, 2:05 PM · OpenGL / Gfx, BF Blender: 2.8

Fri, Feb 1

Brecht Van Lommel (brecht) closed T55702: eevee crashes in rendered viewport mode | MacOs as Archived.

I belive this bug was solved some months ago.

Fri, Feb 1, 5:24 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Brecht Van Lommel (brecht) closed T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee as Resolved.

I believe this bug was solve some months ago.

Fri, Feb 1, 5:24 PM · BF Blender, Platform: macOS, OpenGL / Gfx
Clément Foucault (fclem) added a comment to T60851: EEVEE DOF blur abrupt/stepped changes.

It is currently a limitation but I still want to improve on this when I have time.

Fri, Feb 1, 4:00 PM · Rendering, Platform: Windows, OpenGL / Gfx, Eevee, BF Blender
Sebastian Parborg (zeddb) assigned T60851: EEVEE DOF blur abrupt/stepped changes to Clément Foucault (fclem).

I'm guessing this is just a limitation of eevee dof. But I want to be sure. @Clément Foucault (fclem) ?

Fri, Feb 1, 1:13 PM · Rendering, Platform: Windows, OpenGL / Gfx, Eevee, BF Blender

Wed, Jan 30

andrii simiklit (asimiklit) added a comment to T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx.

Hi all,

Wed, Jan 30, 1:02 PM · OpenGL / Gfx

Tue, Jan 29

Jacques Lucke (JacquesLucke) merged T60975: Loose polygons appear in "Sculpt Mode" when reducing detail into T60339: shading error in sculpt mode.
Tue, Jan 29, 12:05 PM · OpenGL / Gfx, Sculpting and Painting, BF Blender
Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

Im bumping this one, just checked build 2.80 #957v4547aeeb, 2019-01-18 22:11. Its still doing nothing

Tue, Jan 29, 3:28 AM · OpenGL / Gfx, BF Blender

Fri, Jan 25

Brecht Van Lommel (brecht) closed T45407: CRASH on using high quality DOF setting in camera properties, on OSX10.7 as Archived.

Archiving old report, this macOS version is no longer supported and DoF in 2.8 is different.

Fri, Jan 25, 7:11 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) closed T60870: Overlay mismatch as Archived.

It's indeed confusing, though not that much we can do about it now until the viewport support panoramic cameras. We could disable the overlays entirely but sometimes they are still useful.

Fri, Jan 25, 6:32 PM · OpenGL / Gfx, Eevee, Cycles, BF Blender
Viktor Mukayev (vitos1k) created T60870: Overlay mismatch.
Fri, Jan 25, 6:07 PM · OpenGL / Gfx, Eevee, Cycles, BF Blender
William Reynish (billreynish) updated subscribers of T60851: EEVEE DOF blur abrupt/stepped changes.

Most likely not a bug, but simply the limitations of screen space DOF. @Clément Foucault (fclem): Can you check?

Fri, Jan 25, 10:31 AM · Rendering, Platform: Windows, OpenGL / Gfx, Eevee, BF Blender
Arturo Leone (Mizukuroi) created T60851: EEVEE DOF blur abrupt/stepped changes.
Fri, Jan 25, 10:25 AM · Rendering, Platform: Windows, OpenGL / Gfx, Eevee, BF Blender

Wed, Jan 23

Dorian Wouters (ElementW) added a comment to T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx.

@Jacques Lucke (JacquesLucke) The reported GL_VERSION is wrong actually, it's the output given by glxinfo for a non-core context and Mesa (at least for Intel) acts conservatively when asking for a GL context and reports the lowest version possible matching the requested context settings, which here is 3.0. Asking for a core context yields 4.2 (Core Profile) Mesa 18.3.1 but all the required extensions up to 4.2 are still accessible.

Wed, Jan 23, 1:27 PM · OpenGL / Gfx
Jacques Lucke (JacquesLucke) closed T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx as Archived.

Blender 2.8 requires at least OpenGL 3.3.
Looks like your intel only supports OpenGL 3.0.

Wed, Jan 23, 11:54 AM · OpenGL / Gfx

Tue, Jan 22

Dorian Wouters (ElementW) added a comment to T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx.

After some digging it appears the driver chokes on primitive restart indices; the index buffer for the UV map of the default scene cube is
0 1 2 3 0 255 4 5 6 7 4 255 8 9 10 11 8 255 12 13 14 15 12 255 16 17 18 19 16 255 20 21 22 23 20 255 where 255 is set as restart marker.
The weird thing however is if I get the index buffer content (to get the data above) using glGetBufferSubData, restart markers start working correctly and ghost edges disappear. Will investigate further as this is very likely the sign of a driver bug.

Tue, Jan 22, 9:41 PM · OpenGL / Gfx
Dorian Wouters (ElementW) updated the task description for T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx.
Tue, Jan 22, 8:01 PM · OpenGL / Gfx
Dorian Wouters (ElementW) created T60762: Extra ghost edge per ngon in UV editor on Intel HD gfx.
Tue, Jan 22, 7:59 PM · OpenGL / Gfx

Jan 22 2019

Stefano (stefmalawi) added a comment to T56996: Lagging when rotating the view.

I might have some insight that may help debug the problem. I am using macOS 10.14.2 on a MacBook Pro late 2013 (model 11,2), with Intel Iris Pro 1536 MB and Blender 2.80 2019-01-22. It seems as though the problem is related to displaying (or rather not displaying) certain Overlays. Steps to reproduce:

Jan 22 2019, 1:16 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Camille (Ekiwnox) added a comment to T56996: Lagging when rotating the view.

For me it doesn't change anything with the changes on the info.plist file !
Hope to have a solution soon for this issue !

Jan 22 2019, 7:57 AM · BF Blender, OpenGL / Gfx, Platform: macOS

Jan 18 2019

Clément Foucault (fclem) closed T58243: Flickering of viewport when rotating and zooming as Resolved by committing rBd5b4d71ee7b8: DRW: Increase frustum culling precision.
Jan 18 2019, 10:23 AM · BF Blender, OpenGL / Gfx

Jan 17 2019

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24

Jan 17 2019, 1:22 AM · OpenGL / Gfx, BF Blender

Jan 15 2019

Campbell Barton (campbellbarton) updated the task description for T51366: Empty image improvements to replace background.
Jan 15 2019, 1:18 AM · Code Quest, BF Blender: 2.8, OpenGL / Gfx

Jan 14 2019

yoann (softyoda) added a comment to T51366: Empty image improvements to replace background.

I don't know if it is a bug, or just a feature not yet implemented, but video playback on empty or importing as an image on plan does not work.
Should I report a bug?

Jan 14 2019, 9:32 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Camille (Ekiwnox) added a comment to T56996: Lagging when rotating the view.

Still an issue with the 2.80 Beta macOS 64 bit, 2826c2be545e.
It works on two of my Apple device on macOS Mojave smoothly.
I only have the problem with my Macbook retina on macOS Mojave with Intel HD Graphics 4000 1536 MB.

Jan 14 2019, 8:34 PM · BF Blender, OpenGL / Gfx, Platform: macOS

Jan 10 2019

Bastien Montagne (mont29) placed T57647: Z fighting when lowering unit scale up for grabs.
Jan 10 2019, 10:19 PM · OpenGL / Gfx, BF Blender: 2.8
Tiaan Basson (Spoopy) reopened T57647: Z fighting when lowering unit scale as "Open".

Hi guys,

Jan 10 2019, 9:42 PM · OpenGL / Gfx, BF Blender: 2.8

Jan 9 2019

Philipp Oeser (lichtwerk) closed T58177: Blender 2.8 beta crash when taking snap of viewport as Resolved.

As of 19-Dec-18 bug is fixed I think because now blender don't crash

Jan 9 2019, 7:53 PM · BF Blender, OpenGL / Gfx, Images & Movies
Philipp Oeser (lichtwerk) added a project to T57606: Simple sculpting changes in Solid ( and Wireframe ) are not reflected in LookDev or Rendered mode: OpenGL / Gfx.
Jan 9 2019, 10:15 AM · OpenGL / Gfx, BF Blender, Sculpting and Painting
Philipp Oeser (lichtwerk) merged task T60326: Sculpting strokes not showing in LookDev / Rendered modes into T57606: Simple sculpting changes in Solid ( and Wireframe ) are not reflected in LookDev or Rendered mode.
Jan 9 2019, 10:14 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60326: Sculpting strokes not showing in LookDev / Rendered modes.

same as T58181, T57606, will merge these...

Jan 9 2019, 10:14 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) merged task T58181: Sculpt doesn't update properly in LookDev or Rendered display modes into T57606: Simple sculpting changes in Solid ( and Wireframe ) are not reflected in LookDev or Rendered mode.
Jan 9 2019, 10:14 AM · BF Blender, OpenGL / Gfx, Sculpting and Painting
Philipp Oeser (lichtwerk) added a comment to T58181: Sculpt doesn't update properly in LookDev or Rendered display modes.

same as T60326, T57606, will merge these...

Jan 9 2019, 10:13 AM · BF Blender, OpenGL / Gfx, Sculpting and Painting
Philipp Oeser (lichtwerk) edited projects for T60326: Sculpting strokes not showing in LookDev / Rendered modes, added: BF Blender, Sculpting and Painting, OpenGL / Gfx; removed BF Blender: 2.8.
Jan 9 2019, 10:10 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) assigned T60339: shading error in sculpt mode to Clément Foucault (fclem).

assuming this is a display thing (as going out of sculptmode - and back in - seems to solve), but not sure (havent checked code...)
@Clément Foucault (fclem): does this ring a bell?

Jan 9 2019, 10:07 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender