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Today

amon paike (amonpaike) added a comment to T56267: on EEVEE, Glass BSDF + procedural textures bug.

"bug1" ok in additive and multiplicative works correctly.
so in "alpha blend" a correct display of all the refracted textured faces with "show backside" is not possible ??
at the moment is inverted, the back textured face are shown first..
I'm a bit confused what is the use of the option "show backside" for alpha blend if the correct result is not obtained?

Fri, Aug 17, 6:48 PM · OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) closed T51364: Armature: Bone Draw Type: Stick as Resolved.

Hehe, has been done since ages…

Fri, Aug 17, 11:21 AM · BF Blender: 2.8, OpenGL / Gfx
Bastien Montagne (mont29) closed T51364: Armature: Bone Draw Type: Stick, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Fri, Aug 17, 11:21 AM · BF Blender: 2.8, OpenGL / Gfx
Bernhard Engstler (B_Engstler) added a comment to T55722: Blender 2.8 crashes on startup .

Awesome, this fixed it for me (trying 77e1942e0e1).
Thanks a lot!

Fri, Aug 17, 7:58 AM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) closed T55722: Blender 2.8 crashes on startup as Resolved by committing rBd96715fe5c16: Fix T55722 : Blender 2.8 crashes on startup on old Nvidia cards.
Fri, Aug 17, 12:00 AM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8

Yesterday

Dalai Felinto (dfelinto) closed T51544: Viewport reconstruction missing, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Thu, Aug 16, 12:30 AM · BF Blender: 2.8, OpenGL / Gfx

Wed, Aug 15

Joshua Leung (aligorith) added a comment to T55722: Blender 2.8 crashes on startup .

@Clément Foucault (fclem) Yep, this solves the crash here. UI draws normally, and Spring files can be loaded.

Wed, Aug 15, 5:00 PM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8
Lucas Torrón López (asimetrix) added a comment to T56242: The materials look wrong in windows 10.

The basic visualization for modeling and matcaps is going well, the problem continues in this date when you apply materials.

Wed, Aug 15, 4:09 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Pedro Cristo (zephirus) added a comment to T56242: The materials look wrong in windows 10.

Thanks Clément. I have this issue in a Microsoft Surface 4, i5 with 4Gb RAM. The GPU is an Intel HD Graphics 520.
Hope it helps :)

Wed, Aug 15, 11:54 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Charlie Jolly (charlie) added a comment to T56242: The materials look wrong in windows 10.

I remember this was working on previous builds of 2.8 so I think it's not drivers.

Wed, Aug 15, 11:54 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Clément Foucault (fclem) claimed T56242: The materials look wrong in windows 10.

I don't have access to a computer that can reproduce the issue but I will in a few weeks.

Wed, Aug 15, 11:47 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Pedro Cristo (zephirus) added a comment to T56242: The materials look wrong in windows 10.

I remember this was working on previous builds of 2.8 so I think it's not drivers.

Wed, Aug 15, 11:42 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Bastien Montagne (mont29) closed T56242: The materials look wrong in windows 10 as Archived.

@Clément Foucault (fclem) tagging you here just in case, but imho that’s clearly driver issue, we cannot really keep hundreds of tasks opened on things we cannot do anything about, so will archive. Thanks for the report anyway.

Wed, Aug 15, 11:25 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T56395: Ramp is not rendering on Eevee as Invalid.

The lighting is different in these display modes, and in the Rendered display mode it's very dim so it uses just the start of the ramp.

Wed, Aug 15, 11:21 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56395: Ramp is not rendering on Eevee to Clément Foucault (fclem).
Wed, Aug 15, 11:15 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T56395: Ramp is not rendering on Eevee.
Wed, Aug 15, 11:15 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
amon paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

if enabled "screen space reflection" and or "Ambient occlusion" works, but not always sometimes I have to activate both functions sometimes only one is enough and the SSS starts working again, but if I switch off both Amblient occlusion and screen space reflection SSS it will not work again

Wed, Aug 15, 4:27 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Tue, Aug 14

Brecht Van Lommel (brecht) closed T49165: OpenGL Refactor: Main Task as Archived.
Tue, Aug 14, 8:11 PM · OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T49043: replace OpenGL immediate mode in Blender 2.8 as Archived.

Pretty much everything appears to have been converted, any more issue we discover can be handled in their own tasks.

Tue, Aug 14, 8:10 PM · BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T49043: replace OpenGL immediate mode in Blender 2.8, a subtask of T49165: OpenGL Refactor: Main Task, as Archived.
Tue, Aug 14, 8:10 PM · OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T51164: Deprecated OpenGL Migration, the home stretch!, a subtask of T49165: OpenGL Refactor: Main Task, as Archived.
Tue, Aug 14, 8:09 PM · OpenGL / Gfx, BF Blender: 2.8
Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:48 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:31 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:25 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56368: Crash when selection .

This seems to happen once in a while on some systems, but I can't repro. Debug build is next possible thing to get more info:
https://www.dropbox.com/s/hk0xxsloy6xeu7z/blender-2.8-ccc8d2ab427-macOS-10.9.tar.gz?dl=0

Tue, Aug 14, 2:42 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

I read correctly, understood wrong. I'll build OSD sample app soon and will upload it. =)

Tue, Aug 14, 2:41 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
amon paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

Tue, Aug 14, 2:32 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
jerome tailhades (jerX) added a comment to T56360: metaball viewport checkbox crash.
      • OS : Linux-x86_64 manjaro (arch base), Blender : see report, GPU nvidia GTX1070 with nvidia driver 390.77 (last)
    • the system is uptodate
    • --factory-startup : crash again
  • ogl tweak : ?
  • tweak GPU settings : done, i have the performance slider. All positions crash

-


  • blender-softwaregl : console replay : Warning! GLX_ARB_create_context not available.
Tue, Aug 14, 2:17 PM · OpenGL / Gfx, BF Blender: 2.8
amon paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

@Clément Foucault (fclem) almost certainly does not depend on the blend file, the same file on linux on the same gpu works ..
in general the SSS never works on this gpu on windows the drivers are also the last ones that amd has updated at the end of 2015

Tue, Aug 14, 2:13 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

@Arto Kitula (akitula) There was a misunderstanding.

Tue, Aug 14, 1:04 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

For switching Intel vs AMD/Nvidia (on dual GPU systems) you can use gfxCardStatus But as said on irc, we're updating libraries, and that OpenSubdiv problem should be solved.

Tue, Aug 14, 12:45 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T55722: Blender 2.8 crashes on startup .

Ok so making sense of the error messages:

Tue, Aug 14, 11:56 AM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) updated subscribers of T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

@amon paike (amonpaike) I cannot reproduce from scratch. Please share a simple blendfile.

Tue, Aug 14, 10:23 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56368: Crash when selection as Incomplete priority.

Please:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions).
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Attach as text file here the report generated by Help -> System Info (do not paste it directly in comment).
  • Launch Blender from the command line with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Tue, Aug 14, 9:43 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56362: sub surface scattering does not work on eevee on radeon hd 7600 series to Clément Foucault (fclem).

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Tue, Aug 14, 9:34 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) edited projects for T56360: metaball viewport checkbox crash, added: BF Blender: 2.8, OpenGL / Gfx; removed BF Blender.
Tue, Aug 14, 9:29 AM · OpenGL / Gfx, BF Blender: 2.8

Mon, Aug 13

Clément Foucault (fclem) added a comment to T56315: Blender 2.8 with software GL does not start.

I can repro it crashes with the following message
Warning! GLX_ARB_create_context not available.

Mon, Aug 13, 11:37 PM · OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) closed T56298: Rendering glitch when bones are in stick mode as Resolved by committing rB53ed27052327: Fix T56298: Rendering glitch when bones are in stick mode in ortho view.
Mon, Aug 13, 11:03 PM · OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

so is a bug right.

Mon, Aug 13, 4:49 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) assigned T56332: purple background in ember forest scene from blender website to Clément Foucault (fclem).
Mon, Aug 13, 2:14 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) moved T51366: Empty/Background Images (TODO's) from Tasks to Release Targets on the Code Quest board.
Mon, Aug 13, 1:01 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) added a project to T51366: Empty/Background Images (TODO's): Code Quest.
Mon, Aug 13, 1:01 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Clément Foucault (fclem) closed T56267: on EEVEE, Glass BSDF + procedural textures bug as Invalid.

This is perfectly normal behaviour.

Mon, Aug 13, 11:59 AM · OpenGL / Gfx, BF Blender: 2.8

Sun, Aug 12

Arto Kitula (akitula) added a comment to T56332: purple background in ember forest scene from blender website.

Nothing wrong with texture, if Volume is disconnected, the background texture is shown normally.

Sun, Aug 12, 8:35 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) raised the priority of T56332: purple background in ember forest scene from blender website from Incomplete to Normal.

Confirmed. Unpacking file to disk and using that gives purple. Got crash while testing out, I'll investigate it further.

Sun, Aug 12, 7:03 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) closed T55909: Blender crash at startup as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Sun, Aug 12, 4:11 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) closed T55710: Blender crashes after I hit F12 (Render) as Resolved.

Thanks, closing then (think those double-triangles were causing excessive stress on GPU for some reason…).

Sun, Aug 12, 4:09 PM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56332: purple background in ember forest scene from blender website.

I think that's either a missing texture or a failled shader,

Sun, Aug 12, 3:14 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

here is the screenshot i have not change any setting..

Sun, Aug 12, 3:10 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56332: purple background in ember forest scene from blender website as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Sun, Aug 12, 1:25 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8