OpenGL / GfxProject
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Description

OpenGL and graphics driver or card related topics.

Module Owners: @Brecht Van Lommel (brecht), @Mike Erwin (merwin)

Recent Activity

Mar 3 2018

Brecht Van Lommel (brecht) closed T54211: OpenGL Error Message as Resolved by committing rBdab20bd41ff9: Fix T54211: OpenGL debug error message in texture draw mode..
Mar 3 2018, 3:00 PM · OpenGL / Gfx, BF Blender
Lars (CoD) added a comment to T54211: OpenGL Error Message.

Sure, here is a blend.


(texture is bundled, but in just in case...)

Mar 3 2018, 2:39 PM · OpenGL / Gfx, BF Blender
Vuk Gardašević (lijenstina) added a comment to T54211: OpenGL Error Message.

I can reproduce it with an base material and an Image Texture like Color Grid attached to it on win 7 AMD R7 360 in Texture mode. Tested with build fee4b64, 2.79a RC.
Running with debug-gpu gives the following error:

Mar 3 2018, 2:34 PM · OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) triaged T54211: OpenGL Error Message as Incomplete priority.

I can't reproduce this so far. Can you attach a .blend and image texture, to be sure there isn't anything different about what we are testing with?

Mar 3 2018, 2:15 PM · OpenGL / Gfx, BF Blender
Lars (CoD) changed Type from Bug to OpenGL Error on T54211: OpenGL Error Message.
Mar 3 2018, 1:20 PM · OpenGL / Gfx, BF Blender
Lars (CoD) created T54211: OpenGL Error Message.
Mar 3 2018, 1:13 PM · OpenGL / Gfx, BF Blender

Feb 19 2018

Oliver Hookins (ohookins) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

I believe that I might also be suffering from this bug.

Feb 19 2018, 7:45 AM · Rendering, OpenGL / Gfx, BF Blender

Feb 9 2018

Jörn PM (ionflux) added a comment to T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support.

It still doesn't seem to work with the edge split modifier. Compare renderings in Cycles vs. Eevee with smooth faces, sharp edges + edge split modifier (using blender2.8 / be4ebb7fa6c).

Feb 9 2018, 3:41 PM · BF Blender: 2.8, OpenGL / Gfx

Feb 1 2018

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

no GPU rendering for me then,

Feb 1 2018, 8:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Jan 31 2018

Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

After looking through now with proper time, seems indeed some High Sierra issue.

Jan 31 2018, 11:02 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Normal priority.

From the description, this must be a bug in the Apple OpenCL driver. We've seen this before where if it's given a complex OpenCL kernel, it can hang for a longe time and eventually crash or return an error.

Jan 31 2018, 9:21 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) reopened T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as "Open".

So I'll open this again, yet I can't repro.
Factory startup is just that, it removes all settings to default, and removes GPU compute selection from settings.
Check if this happens with 2.79a-rc:
Blender 2.79a rc macOS

Jan 31 2018, 2:08 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Hi Arto,

Jan 31 2018, 1:46 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) closed T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Resolved.

As it seems that it's not blender bug, marking this as resolved. Feel free to comment, I'll try to help.

Jan 31 2018, 1:17 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Start with --factory-startup, then do some settings you usually have, and save it as new startup.blend

Jan 31 2018, 1:11 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

... can you give me an idea what to try then? I'm not a coding guru. (Unless chaos is worshipped, I that case I may stand a fair chance)

Jan 31 2018, 12:47 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

It can be also your startup .blend

Jan 31 2018, 11:46 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Ah, it is not an add on problem,

Jan 31 2018, 9:18 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
alekulyn closed T48880: "Failed to build shader variant" error on open-source amd drivers. as Resolved.

Don't know why, but I recompiled and it works now.

Jan 31 2018, 6:49 AM · OpenGL / Gfx, BF Blender

Jan 30 2018

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Console gives this output though, (see attachement)

Jan 30 2018, 8:42 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Which means,
When switching to factory settings, enabling Cycles and then switch to GPU and start a render, it actually works!

Jan 30 2018, 8:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

If you start with --factory-startup, does the kernel compiling hang?

Jan 30 2018, 7:52 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Here's the terminal output:

Jan 30 2018, 7:39 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

I would like to see the terminal console, it seems to hang when trying to build OpenCL kernels.

Jan 30 2018, 6:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

No, not really,
but here's a screenshot, so you can look for yourself, perhaps spot something I've missed...

Jan 30 2018, 1:54 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Does --debug-gpu option give anything to the console before freeze?

Jan 30 2018, 1:25 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) created T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.
Jan 30 2018, 11:31 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Jan 26 2018

Brecht Van Lommel (brecht) raised the priority of T53781: Dual Gpu's causing Blender Crash when opening User Prefs window from Incomplete to Normal.

This must be some issue with opening new windows when using multiple GPUs. I don't have a similar system setup to test this though, hopefully another developer can reproduce it..

Jan 26 2018, 8:06 AM · OpenGL / Gfx, BF Blender

Jan 24 2018

Campbell Barton (campbellbarton) moved T51202: Draw Manager 2.8 project (parent task) from Backlog to Draw Manager on the BF Blender: 2.8 board.
Jan 24 2018, 2:26 AM · BF Blender: 2.8, OpenGL / Gfx

Jan 23 2018

Campbell Barton (campbellbarton) closed T51258: Curve Edit Mode: use curve handle-type theme colors as Resolved.

Committed rB375d27f230e41e4bcb53183082739c580f74c709

Jan 23 2018, 5:11 AM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) closed T51258: Curve Edit Mode: use curve handle-type theme colors, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Jan 23 2018, 5:11 AM · BF Blender: 2.8, OpenGL / Gfx

Jan 19 2018

zeeshan (mohammad) added a watcher for OpenGL / Gfx: zeeshan (mohammad).
Jan 19 2018, 2:36 PM

Jan 13 2018

Faber Miles (Milanise7en) added a comment to T50856: Blender is not responding after minimizing [AMD].

Problem has not been fixed for me. It still flickers and stops responding everytime i click something and crashes whenever i minimize. I'm using latest 2.79 and a Radeon Vega 64.

Jan 13 2018, 4:01 PM · Platform: Windows, BF Blender, OpenGL / Gfx

Jan 12 2018

Philipp Oeser (lichtwerk) closed T53353: A problem with armatures in Blender as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 12 2018, 8:31 PM · OpenGL / Gfx, Animation, BF Blender

Jan 11 2018

Germano Cavalcante (mano-wii) added a commit to T51576: Blender crash when change to edit mode with Intel GPU: rB6c4bc7913437: Fix T51576: Blender crash when change to edit mode with some Intel GPUs.
Jan 11 2018, 6:58 PM · OpenGL / Gfx

Jan 5 2018

Philipp Oeser (lichtwerk) triaged T53353: A problem with armatures in Blender as Incomplete priority.

@Edwin Andres Martinez Suarez: since you were mentioning you upgraded linux (and thus propably nouveau as well): could you tell us if this problem still persists?

Jan 5 2018, 8:17 PM · OpenGL / Gfx, Animation, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T53353: A problem with armatures in Blender from Incomplete to Needs Triage.

since I guess both of the above didnt solve the problem, but the information was given: reopening

Jan 5 2018, 4:40 PM · OpenGL / Gfx, Animation, BF Blender

Jan 3 2018

LazyDodo (LazyDodo) closed T53689: Crash upon Startup Blender 2.8 as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Jan 3 2018, 7:58 PM · OpenGL / Gfx, BF Blender: 2.8, BF Blender
kirill.putchenko@gmail.com (KirillPutchenko) created T53689: Crash upon Startup Blender 2.8.
Jan 3 2018, 7:46 PM · OpenGL / Gfx, BF Blender: 2.8, BF Blender

Dec 20 2017

Germano Cavalcante (mano-wii) abandoned D2734: Buffer Protocol for bgl.Buffer.

Already in master

Dec 20 2017, 2:28 PM · OpenGL / Gfx, Game Python, Python

Dec 16 2017

alekulyn reopened T48880: "Failed to build shader variant" error on open-source amd drivers. as "Open".

I'm getting the same error on a AMD 5800K APU, which has the Radeon HD 7660D GPU, on startup in 2.8. The default cube displays, but its shader is just a bunch of random noise. I should mention that this only occurs with Eevee, and not any of the other render engines.

Dec 16 2017, 2:07 PM · OpenGL / Gfx, BF Blender

Dec 15 2017

alekulyn added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Getting the same issue here on Linux with an AMD 5800K APU. Apparently, gpu_basic_shader is returning a null pointer which gets passed to GPU_shader_get_uniform, which then tries to point/access elements in that structure, resulting in a segfault.

Dec 15 2017, 8:38 AM · OpenGL / Gfx

Dec 13 2017

Campbell Barton (campbellbarton) merged T53492: Blender doesn't draw 3D images if Windows 10 theme is changed to High Contrast Theme into T42545: Window doesn't update in Windows under high contrast mode.
Dec 13 2017, 5:58 AM · BF Blender, OpenGL / Gfx, Platform: Windows

Dec 8 2017

Vuk Gardašević (lijenstina) closed T53402: My "F" character is missing on all the Menus and descriptions as Archived.

More than a week passed without a reply.

Dec 8 2017, 12:51 PM · OpenGL / Gfx, BF Blender

Dec 7 2017

Denis (dns_di) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

I just tested latest buildbot 2.8 with new intel hd 4600 drivers installed, and... it did not work. Here is error from console:

Dec 7 2017, 7:11 PM · OpenGL / Gfx

Dec 5 2017

Clément Foucault (fclem) added a comment to T53468: Material viewport shading mode doesn't respect the "clip" image texture setting.

Yep that's something on my TODO list for sure.

Dec 5 2017, 11:06 AM · OpenGL / Gfx, Cycles, BF Blender
Sergey Sharybin (sergey) closed T53468: Material viewport shading mode doesn't respect the "clip" image texture setting as Archived.

Thanks for the report, but this is a known limitation since initial Clipping implementation in Cycles: for GLSL e really need to use OpenGL clipping, which is fast but which would requite some internal changes in how we work with OpenGL textures. Currently, we only use one OpenGL texture per image, which will cause unpredictable results if the same image is used with different clipping/extension methods.

Dec 5 2017, 10:12 AM · OpenGL / Gfx, Cycles, BF Blender
Carmen Wick (fezmonkey) added a project to T53468: Material viewport shading mode doesn't respect the "clip" image texture setting: OpenGL / Gfx.
Dec 5 2017, 2:16 AM · OpenGL / Gfx, Cycles, BF Blender

Nov 30 2017

Vuk Gardašević (lijenstina) merged task T53433: Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X) into T53179: NVIDIA TITAN XP Pascal display error .
Nov 30 2017, 9:41 PM · OpenGL / Gfx, BF Blender
Romain Toumi (ToumiX) renamed T53433: Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X) from Visible artefact on 3D view and UI after install the last Windows Update (on GTX titan X) to Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X).
Nov 30 2017, 6:37 PM · OpenGL / Gfx, BF Blender