Can Blender run on Intel HD Graphic 5500? I plan to learn Blender now but very confuse about which notebook should I buy?
Fri, Feb 17
More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
Thu, Feb 16
Sat, Feb 11
This has become obsolete with the changes in the UPBGE branch. Closing
Thu, Feb 9
I am also experiencing a similar error with my R9 280X.
Wed, Feb 8
Thank you for your help. Issue is resolved.
Tue, Feb 7
Mon, Feb 6
Assigning to Clement since he is the one that handled the new version of the "code". So at least he should be aware of this problem for the new viewport.
Sun, Feb 5
Why are you running software GL? Your hardware is definitely capable of running Blender.
Sat, Feb 4
I am not sure if I need to run "blender --debug-gpu"
Here is why.
Ok, sooooo… This is OpenGL drawing issue.
@Bohdan (bvk888) this happens even with default cube & no textures/materials, correct?
Fri, Feb 3
I'm taking screen_draw.c. Thanks.
@Fabien Maroy (FabStudio) please update the Broken and Worked fields in description. Are you seeing this problem on latest version 2.78a?
Thu, Feb 2
Hi i would like to help. Can i take uvedit_draw.c or should i start somewhere else?
I see the same artifacts on Intel graphics. Will look into it.
Tue, Jan 31
More then a week with out a reply closing
Sun, Jan 29
Related to T50051 (fixed after 2.78a release).
Sat, Jan 28
Fri, Jan 27
Wed, Jan 25
Thanks for the report, but we simply don't officially support MESA OpenCL implementation yet.
Jan 20 2017
Like it was said, check if the possible solutions mentioned in the 2.77 release notes worked for you.
Please follow our submission template and guidelines next time (we are at the very least missing all your PC specifications here, GPU, driver, version of ubuntu etc. etc.).