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Today

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Thu, Apr 25, 11:43 AM · Code Quest, OpenGL / GPU

Yesterday

Clément Foucault (fclem) added a comment to T63519: Update minimum GPU requirements.

@Brecht Van Lommel (brecht) I think this is a good compromise.

Wed, Apr 24, 5:25 PM · OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) added a comment to T63519: Update minimum GPU requirements.

I'm trying to define clearly which Intel GPUs we support on Windows. To me it seems Haswell (2013) and newer work generally ok.

Wed, Apr 24, 5:14 PM · OpenGL / GPU, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Apr 24, 1:18 PM · Code Quest, OpenGL / GPU

Wed, Apr 17

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Apr 17, 2:27 PM · Code Quest, OpenGL / GPU

Tue, Apr 16

Brecht Van Lommel (brecht) added a comment to T60043: macOS viewport lagging.

Yes, we will review it and commit a solution for this bug, should not be too long.

Tue, Apr 16, 6:03 PM · Platform: macOS, OpenGL / GPU, BF Blender
LuisG (LuisG) added a comment to T60043: macOS viewport lagging.

Is this patch going to be implemented in the main 2.8 version available for download on the Blender website?. I'm downloading each new build on a daily basis, but so far, the issue with the viewport lag doesn't seem to be fixed yet.

Tue, Apr 16, 5:50 PM · Platform: macOS, OpenGL / GPU, BF Blender

Sun, Apr 14

Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

@Furkan (furkan161) I think it’s a pretty normal and OS-independent behavior that it lags a lot when creating a mesh with a large number of elements. D4619 addresses a specific issue in macOS’s presentation path and doesn’t magically make everything faster.

Sun, Apr 14, 8:55 AM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Apr 13

Furkan (furkan161) added a comment to T60043: macOS viewport lagging.

okey i tried D4619 path but it did not worked for me

Sat, Apr 13, 11:02 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) renamed OpenGL / GPU from OpenGL / Gfx to OpenGL / GPU.
Sat, Apr 13, 1:59 PM

Fri, Apr 12

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T63519: Update minimum GPU requirements.

Once this is decided blender.org, the release notes and user manual need to be updated.

Fri, Apr 12, 11:40 PM · OpenGL / GPU, BF Blender
Gavin Scott (Zoot) added a comment to T63519: Update minimum GPU requirements.

Wherever this is documented it should clearly explain the difference between Workspace/Eevee and Cycles GPU acceleration, and link to the appropriate Cycles documentation if it's not included (I think just having one document that explains all of this in one place for 2.80 might be simplest).

Fri, Apr 12, 11:26 PM · OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) updated the task description for T63519: Update minimum GPU requirements.
Fri, Apr 12, 1:55 PM · OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) updated the task description for T61936: EOL GPU problems tracking report.
Fri, Apr 12, 1:42 PM · Code Quest, OpenGL / GPU
Sebastian Parborg (zeddb) updated subscribers of T63519: Update minimum GPU requirements.
Fri, Apr 12, 10:14 AM · OpenGL / GPU, BF Blender
Sebastian Parborg (zeddb) added a comment to T63519: Update minimum GPU requirements.

For both Windows and Linux I propose that we use the same EOL cutoff for support as the GPU manufactures. It seems to match quite well with the reports in T61936.

Fri, Apr 12, 10:11 AM · OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) triaged T63519: Update minimum GPU requirements as Confirmed, High priority.
Fri, Apr 12, 8:54 AM · OpenGL / GPU, BF Blender

Wed, Apr 10

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Apr 10, 6:34 PM · Code Quest, OpenGL / GPU

Tue, Apr 9

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Tue, Apr 9, 11:20 AM · Code Quest, OpenGL / GPU

Sun, Apr 7

Brecht Van Lommel (brecht) merged T63374: EEVEE is white into T61551: macOS 10.11 and NVIDIA user interface display broken.
Sun, Apr 7, 11:07 PM · Platform: macOS, OpenGL / GPU, BF Blender
Sebastian Parborg (zeddb) merged T63374: EEVEE is white into T61551: macOS 10.11 and NVIDIA user interface display broken.
Sun, Apr 7, 11:06 PM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Apr 6

Furkan (furkan161) added a comment to T60043: macOS viewport lagging.

can some one send me the D4619 patched blender 2.8 file, i am having trouble with "make" part.

Sat, Apr 6, 4:33 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) merged T63322: lag problem on blender 2.8 mac os into T60043: macOS viewport lagging.
Sat, Apr 6, 3:24 PM · Platform: macOS, OpenGL / GPU, BF Blender

Thu, Apr 4

Michael Helmrich (uhuruguru) added a comment to T60043: macOS viewport lagging.

For me it's the same as LuisG describes.

Thu, Apr 4, 10:56 AM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) closed T55488: Crash in render-mode while texture painting as Resolved.

This appears to be fixed now.

Thu, Apr 4, 5:02 AM · OpenGL / GPU, Platform: Windows, BF Blender
Brecht Van Lommel (brecht) closed T55966: texture visibility as Resolved.

Automatically limiting texture resolution to what the GPU supports was broken, this should work again now.

Thu, Apr 4, 4:56 AM · BF Blender, OpenGL / GPU

Wed, Apr 3

Brecht Van Lommel (brecht) updated subscribers of T27108: texture always repeating in viewport, but correct in render.

Currently yes. Ideally workbench would respect the repeat settings on the image texture node.

Wed, Apr 3, 6:23 PM · OpenGL / GPU, BF Blender
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Apr 3, 12:59 PM · Code Quest, OpenGL / GPU

Tue, Apr 2

Mel Massadian (melmass) added a comment to T27108: texture always repeating in viewport, but correct in render.

@Brecht Van Lommel (brecht) So in 2.8 the only way to see non-repeating textures in the viewport is only in look-dev & render mode?

Tue, Apr 2, 7:46 PM · OpenGL / GPU, BF Blender
Philipp Oeser (lichtwerk) merged T63192: Sculp Mode in Wireframe show the mesh in triangles into T60700: Triangulated polygons in Sculpt Mode.
Tue, Apr 2, 10:49 AM · OpenGL / GPU, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) merged task T63192: Sculp Mode in Wireframe show the mesh in triangles into T60700: Triangulated polygons in Sculpt Mode.
Tue, Apr 2, 10:49 AM · OpenGL / GPU, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added a comment to T63192: Sculp Mode in Wireframe show the mesh in triangles.

Duplicate of T60700

Tue, Apr 2, 10:48 AM · OpenGL / GPU, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added projects to T63192: Sculp Mode in Wireframe show the mesh in triangles: Sculpting and Painting, OpenGL / GPU.
Tue, Apr 2, 10:48 AM · OpenGL / GPU, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) assigned T60700: Triangulated polygons in Sculpt Mode to Clément Foucault (fclem).
Tue, Apr 2, 10:48 AM · OpenGL / GPU, Sculpting and Painting, BF Blender

Sun, Mar 31

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Sun, Mar 31, 2:53 PM · Code Quest, OpenGL / GPU
LuisG (LuisG) added a comment to T60043: macOS viewport lagging.

Hi, same problem here. Viewport rotation, panning and zooming is smooth in 2.79 but lags terribly in 2.8 (with same scene loaded in both). Disabling grid and axis display in Overlays alleviates this problem, but overall it never reaches the smoothness of 2.79

Sun, Mar 31, 11:58 AM · Platform: macOS, OpenGL / GPU, BF Blender
Michelangelo Capraro (mcapraro) added a comment to T60043: macOS viewport lagging.

just adding confirmation that i see this lag as well, and it moves very smoothly with

--debug-value 23
Sun, Mar 31, 1:44 AM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Mar 30

Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

@Brecht Van Lommel (brecht) Submitted here: D4619

Sat, Mar 30, 9:07 AM · Platform: macOS, OpenGL / GPU, BF Blender

Fri, Mar 29

Brecht Van Lommel (brecht) updated the task description for T61936: EOL GPU problems tracking report.
Fri, Mar 29, 6:12 PM · Code Quest, OpenGL / GPU
Clément Foucault (fclem) added a comment to T60043: macOS viewport lagging.

@Tomoaki Kawada (yvt) That's some impressive work you did here! Did you try a simpler approach first? like adding glFlush at some places to see if it fixes it. (this should not have performance implication).

Fri, Mar 29, 3:49 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) added a comment to T60043: macOS viewport lagging.

Thanks a lot for the investigation! I guess ideally we could find a simpler fix, but if that's difficult this seems reasonable.

Fri, Mar 29, 3:40 PM · Platform: macOS, OpenGL / GPU, BF Blender
Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

Since I seem to have some of the faulty hardware, I did some research on this issue.

Fri, Mar 29, 9:39 AM · Platform: macOS, OpenGL / GPU, BF Blender

Thu, Mar 28

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Thu, Mar 28, 7:08 PM · Code Quest, OpenGL / GPU
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I just realized, it was my breakpoints, that triggered the warnings..

Thu, Mar 28, 1:30 PM · Platform: macOS, OpenGL / GPU, BF Blender
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Thu, Mar 28, 12:30 PM · Code Quest, OpenGL / GPU
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I got some warnings from AppKit and CoreGraphics. I am not sure what they mean, but they are related to the GL context, so I am posting them here. Maybe some of you can make out what it means and if it's is perhaps related to the texture drawing issues.

Thu, Mar 28, 12:03 PM · Platform: macOS, OpenGL / GPU, BF Blender

Wed, Mar 27

Brecht Van Lommel (brecht) triaged T63018: macOS 10.10 / NVIDIA: missing letters in 2.80 UI as Normal priority.

Probably due to graphics drivers bugs in macOS 10.10. In general 2.80 does not work well on 10.11 and earlier, it's not clear yet if we will end up officially supporting that or requiring newer macOS versions.

Wed, Mar 27, 7:32 PM · OpenGL / GPU, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Mar 27, 7:31 PM · Code Quest, OpenGL / GPU
Brecht Van Lommel (brecht) added projects to T63018: macOS 10.10 / NVIDIA: missing letters in 2.80 UI: Platform: macOS, OpenGL / GPU.
Wed, Mar 27, 7:30 PM · OpenGL / GPU, Platform: macOS, BF Blender
Clément Foucault (fclem) closed T57927: heap-use-after-free when resizing image empty as Resolved.

I cannot reproduce anymore. Seems to have been fixed.

Wed, Mar 27, 1:41 PM · BF Blender, OpenGL / GPU