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Wed, Feb 13

Brecht Van Lommel (brecht) lowered the priority of T60682: macOS alias folders not visible in file browser from Confirmed, Medium to Confirmed, Low.
Wed, Feb 13, 5:40 PM · Platform: Mac OS X, BF Blender

Mon, Feb 11

Sebastian Parborg (zeddb) closed T53582: Blender render freezes as Archived.

The blender render has been removed from blender 2.8 and will not receive any more updates.
Therefore I will close this issue.

Mon, Feb 11, 5:20 PM · Platform: Mac OS X, Rendering, BF Blender

Fri, Feb 8

William Reynish (billreynish) added a comment to T61300: UI: First Letter invisible/truncated.

@Kent Davis (mac4kent): I've noticed in all your bug reports that you attribute any and all your bugs to be Mac-specific. While there may be issues that only manifest themselves with a certain OS, GPU or driver, most bugs in Blender are not platform-related.

Fri, Feb 8, 12:25 PM · User Interface, BF Blender
Kent Davis (mac4kent) added a comment to T61300: UI: First Letter invisible/truncated.

Cool thanks

Fri, Feb 8, 10:01 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T61300: UI: First Letter invisible/truncated.

OK, thanx for getting back.
Not familiar with font rendering, maybe @Bastien Montagne (mont29) has an idea? or @Clément Foucault (fclem)?

Fri, Feb 8, 9:59 AM · User Interface, BF Blender
Kent Davis (mac4kent) added a comment to T61300: UI: First Letter invisible/truncated.

I just found out recent. Not worry about THEME.
I think so yes Mac but some time have Windows too I guess.
Interface on Resolution Scale
When drag become small text from big text cause appear "J" when become big text from small text cause disappear "J"
I show you on youtube.
When you see my mouse drag please look out on "J" on Object menu you will notice.
https://youtu.be/b7h8S6g-Vc0

Fri, Feb 8, 9:54 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) edited projects for T61300: UI: First Letter invisible/truncated, added: BF Blender, Platform: Mac OS X; removed BF Blender: 2.8.

Not a problem here, might be MAC only?...

Fri, Feb 8, 9:44 AM · User Interface, BF Blender

Thu, Feb 7

Adolfo Schauer (Domani) added a comment to T56526: eevee don't work on my iMac ¿is this a bug, or will it not work again?.

the same issue (black shader on eevee) is happening on my mac pro (2012).

Thu, Feb 7, 4:37 PM · BF Blender: 2.8, Platform: Mac OS X, Eevee

Wed, Feb 6

Clément Foucault (fclem) closed T57759: The eevee view model failed to load the texture, causing the model to be purple as Archived.

Well you have the issue explained here.

Wed, Feb 6, 3:17 PM · Platform: Mac OS X, BF Blender, Eevee
Alain (DAR) added a comment to T57759: The eevee view model failed to load the texture, causing the model to be purple.

Hello Clément,
Here is the output of the Terminal window.
thanks{F6527363}

Wed, Feb 6, 12:55 PM · Platform: Mac OS X, BF Blender, Eevee
Clément Foucault (fclem) added a comment to T57759: The eevee view model failed to load the texture, causing the model to be purple.

If this is a shader compilation problem, generally it should say something in the system console output.

Wed, Feb 6, 12:42 PM · Platform: Mac OS X, BF Blender, Eevee
Sebastian Parborg (zeddb) assigned T57759: The eevee view model failed to load the texture, causing the model to be purple to Clément Foucault (fclem).
Wed, Feb 6, 12:17 PM · Platform: Mac OS X, BF Blender, Eevee

Tue, Feb 5

Alain (DAR) added a comment to T57759: The eevee view model failed to load the texture, causing the model to be purple.

Hello,
I confirm the rendering bug with Eevee. With the official wanderer.blend, the character is rendered purple (strictly as shown in images & movie posted above).
I can reproduce the problem with 2 machines:

  • iMac 5K 2017, 64Go RAM, macOS Sierra (10.12.6), ATI Radeon Pro 575
  • MacPro 5.1 (2012), 128 Go RAM, macOS High Sierra (all versions, the latest one 10.13.6), nVidia GTX 1080Ti 12Go.
Tue, Feb 5, 11:47 PM · Platform: Mac OS X, BF Blender, Eevee

Mon, Feb 4

Sebastian Parborg (zeddb) triaged T57759: The eevee view model failed to load the texture, causing the model to be purple as Needs Information from User priority.

Is this still an issue with the latest blender beta?

Mon, Feb 4, 1:23 PM · Platform: Mac OS X, BF Blender, Eevee

Fri, Feb 1

Brecht Van Lommel (brecht) closed T55702: eevee crashes in rendered viewport mode | MacOs as Archived.

I belive this bug was solved some months ago.

Fri, Feb 1, 5:24 PM · BF Blender, OpenGL / Gfx, Platform: Mac OS X
Brecht Van Lommel (brecht) closed T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee as Resolved.

I believe this bug was solve some months ago.

Fri, Feb 1, 5:24 PM · BF Blender, Platform: Mac OS X, OpenGL / Gfx
Brecht Van Lommel (brecht) merged T60725: Models become glitchy and transparent in front of images. into T59307: Wrong display of mesh in front of images, on macOS.
Fri, Feb 1, 5:24 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) renamed T59307: Wrong display of mesh in front of images, on macOS from Mesh shading bug when images planes are present to Wrong display of mesh in front of images, on macOS.
Fri, Feb 1, 5:23 PM · Platform: Mac OS X, BF Blender

Thu, Jan 31

Campbell Barton (campbellbarton) renamed T61058: Animation Player crashes when closing (OSX) from Animation Player crashes when closing to Animation Player crashes when closing (OSX).
Thu, Jan 31, 10:59 PM · Platform: Mac OS X, BF Blender
Sebastian Parborg (zeddb) closed T59138: Push the TAB key not work right on OSX as Resolved.
Thu, Jan 31, 9:13 PM · Platform: Mac OS X, BF Blender
Kent Davis (mac4kent) added a comment to T59138: Push the TAB key not work right on OSX.

Yes. let's close ticket.

Thu, Jan 31, 8:25 PM · Platform: Mac OS X, BF Blender
Sebastian Parborg (zeddb) added a comment to T59138: Push the TAB key not work right on OSX.

so it's fixed?

Thu, Jan 31, 8:23 PM · Platform: Mac OS X, BF Blender
Kent Davis (mac4kent) added a comment to T59138: Push the TAB key not work right on OSX.

They fixed I am going show you youtube.

Thu, Jan 31, 8:08 PM · Platform: Mac OS X, BF Blender
Sebastian Parborg (zeddb) triaged T59138: Push the TAB key not work right on OSX as Needs Information from User priority.

Is this still an issue with the latest blender beta?

Thu, Jan 31, 7:16 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) closed T59476: Gizmo selction issues Mac OSX High Sierra and Hardops as Archived.

It's a bug in an add-on that we do not maintain, so it's up to the author of that add-on to fix. The bug being platform specific does not mean it is a bug on the Blender side.

Thu, Jan 31, 1:57 PM · Platform: Windows, Platform: Mac OS X, Addons
Sebastian Parborg (zeddb) triaged T59476: Gizmo selction issues Mac OSX High Sierra and Hardops as Needs Information from User priority.

As you can't reproduce this without the addon, can you contact the hardops devs and ask them to create a small test example for us that doesn't rely on having the addon?

Thu, Jan 31, 1:30 PM · Platform: Windows, Platform: Mac OS X, Addons

Wed, Jan 30

Jeff LaMarche (jlamarche) added a comment to T57069: macOS screen scaling wrong on startup.

I haven't tested extensively, but at first glance, this seems to fix my problem (though, I rarely change window size and usually use Blender maximized).

Wed, Jan 30, 2:28 AM · Platform: Mac OS X, BF Blender

Tue, Jan 29

Sebastian Parborg (zeddb) triaged T60979: 2D Animation view goes crazy when trying to use brush as Confirmed, Low priority.

Yes, you GPU is really old (12 years) and the mac drivers is buggy.
We can't support hardware this old really, so unless you manage to find an easy workaround that we can put in, we can't do anything.

Tue, Jan 29, 5:11 PM · Platform: Mac OS X, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) reopened T57069: macOS screen scaling wrong on startup as "Open".
Tue, Jan 29, 4:57 PM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T57069: macOS screen scaling wrong on startup.

I just built it locally too with 33dcf9fa71c7 . This is still not working. The blender-2.80.0-git20190129.957b4547aeeb-x86_64 downloaded beta build does not work for me either.

Tue, Jan 29, 4:55 PM · Platform: Mac OS X, BF Blender
Caleb (naclcaleb) created T60979: 2D Animation view goes crazy when trying to use brush.
Tue, Jan 29, 3:04 PM · Platform: Mac OS X, BF Blender: 2.8, BF Blender

Mon, Jan 28

Chuck Ocheret (smart61) added a comment to T57069: macOS screen scaling wrong on startup.

I built locally and it works brilliantly now. Thanks! The native pixel stuff on MacOS is quirky. Ironic that I just found a workaround 3 days ago.

Mon, Jan 28, 9:13 PM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T57069: macOS screen scaling wrong on startup.

Ah, I will try tomorrows build.

Mon, Jan 28, 8:30 PM · Platform: Mac OS X, BF Blender
William Reynish (billreynish) added a comment to T57069: macOS screen scaling wrong on startup.

@John Ostrom (macnib) Try with tomorrows build. It was fixed today and the builds are only updated once a day.

Mon, Jan 28, 8:28 PM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T57069: macOS screen scaling wrong on startup.

If I moved the blender window to the center of the display, then the black offset happens when I login from sleep.

Mon, Jan 28, 8:26 PM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T57069: macOS screen scaling wrong on startup.

Hmm, I still am not sure it's working for me.

Mon, Jan 28, 8:05 PM · Platform: Mac OS X, BF Blender
Roel Koster (kostex) added a comment to T57069: macOS screen scaling wrong on startup.

At my end, things are working the way it should now! Thanks

Mon, Jan 28, 7:39 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) added a comment to T57069: macOS screen scaling wrong on startup.

I was able to reproduce this issue now when opening a particular .blend file. I've committed a fix for that case.

Mon, Jan 28, 3:13 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) closed T57069: macOS screen scaling wrong on startup as Resolved by committing rB801901a65210: Fix T57069: macOS window contents scaling bug..
Mon, Jan 28, 12:04 PM · Platform: Mac OS X, BF Blender

Sat, Jan 26

Sebastian Parborg (zeddb) merged task T59795: Severe artifacts in edit mode into T58403: Object Rendered incorrectly in Vertex Select Edit Mode.
Sat, Jan 26, 10:49 AM · Platform: Mac OS X, BF Blender: 2.8

Fri, Jan 25

Brecht Van Lommel (brecht) closed T45407: CRASH on using high quality DOF setting in camera properties, on OSX10.7 as Archived.

Archiving old report, this macOS version is no longer supported and DoF in 2.8 is different.

Fri, Jan 25, 7:11 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender
jonas (Dantepkk) added a comment to T57069: macOS screen scaling wrong on startup.

Complementing what I can find in memory and relations.
Im not a programmer but i do know how to use the terminal XD

Fri, Jan 25, 7:05 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) merged T60875: Bugsss me into T57069: macOS screen scaling wrong on startup.
Fri, Jan 25, 6:29 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) renamed T57069: macOS screen scaling wrong on startup from Dual Screen Screen scaling/startup to macOS screen scaling wrong on startup.
Fri, Jan 25, 6:28 PM · Platform: Mac OS X, BF Blender
Chuck Ocheret (smart61) added a comment to T57069: macOS screen scaling wrong on startup.

Still a problem. But I have a workaround for my particular system at the moment.

Fri, Jan 25, 6:15 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) closed T60844: macOS application is not signed with a developer id as Archived.

Official releases are signed, but daily builds are not.

Fri, Jan 25, 3:37 PM · Platform: Mac OS X, BF Blender
Joel Godin (FloridaJo) added a comment to T60844: macOS application is not signed with a developer id.

Have you tried stable releases?
I believe they are signed.

Fri, Jan 25, 5:30 AM · Platform: Mac OS X, BF Blender
Tyler (haikuty) created T60844: macOS application is not signed with a developer id.
Fri, Jan 25, 3:54 AM · Platform: Mac OS X, BF Blender

Thu, Jan 24

Sebastian Parborg (zeddb) assigned T59426: Only one strand visible when display amount of child hair particles is above a certain number to Clément Foucault (fclem).
Thu, Jan 24, 5:55 PM · Platform: Mac OS X, BF Blender
Amar (Amarzbar) added a comment to T59426: Only one strand visible when display amount of child hair particles is above a certain number.

Also --debug-gpu-force-workarounds doesn't solve the issue for me.

Thu, Jan 24, 5:50 PM · Platform: Mac OS X, BF Blender