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Yesterday

LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Feel free to commit D2913 by the way.

Funny enough, i have some outstanding x86 issues on it, haven't gotten around to resolve those. will take a stab at that tomorrow.

Thu, Nov 23, 3:49 AM · Platform: Mac OS X
Brecht Van Lommel (brecht) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

As much as I'd like to simplify things, it seems too early with that percentage.

Thu, Nov 23, 2:12 AM · Platform: Mac OS X
LazyDodo (LazyDodo) updated subscribers of D2915: Build Deps/macOS LLVM, OIIO, OSL.

Pushing my luck here, last time i asked @Ton Roosendaal (ton) , the x86 users were around 15% , too early to drop x86 support as well?

Thu, Nov 23, 1:55 AM · Platform: Mac OS X
Brecht Van Lommel (brecht) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Ok, seems this patch will happen along with an upgrade to VS 2017 then. I'm all for only supporting a single VS version at a time to keep thing simple

Thu, Nov 23, 1:53 AM · Platform: Mac OS X

Wed, Nov 22

LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

2013 worked for us,
2015 had occasional weird codegen issue in cycles, i just don't trust it, so we stuck with 2013.
2017 seems allright, but cuda support kept holding us back, I made D2913 to sidestep that issue and clear the way for an official compiler bump. There's some other minor issues like our boost version is too old to officially support 2017, but it seems happy (even though it's outputting a ton of warnings about this)

Wed, Nov 22, 6:48 PM · Platform: Mac OS X
Brecht Van Lommel (brecht) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Why are we still supporting VS 2013?

Wed, Nov 22, 4:53 PM · Platform: Mac OS X
LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

llvm5 is also a no-go for 2013.

Wed, Nov 22, 4:45 PM · Platform: Mac OS X
LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Yeah 2013 is officially a nogo, but with the osl 1.9rc1 adding back in support for oiio 1.7, i guess we could do oiio 1.7.17, until we drop 2013 support?

Wed, Nov 22, 5:21 AM · Platform: Mac OS X
LazyDodo (LazyDodo) updated the diff for D2915: Build Deps/macOS LLVM, OIIO, OSL.

Updated with msvc2015 support for OIIO (2013 i still need to look at further) OSL/CLANG are still to be done.

Wed, Nov 22, 3:08 AM · Platform: Mac OS X
LazyDodo (LazyDodo) commandeered D2915: Build Deps/macOS LLVM, OIIO, OSL.
Wed, Nov 22, 3:05 AM · Platform: Mac OS X

Mon, Nov 20

David (incorporator) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

same as Roel "rendered tiles on GPU are completely black. No artifacts." (entire render is black)
using 10.13.1
radeon pro 580
if I go into the denoiser settings and turn off direct diffuse the denoised tiles aren't black

Mon, Nov 20, 2:36 AM · Platform: Mac OS X, Cycles, BF Blender

Thu, Nov 16

Brett Woodall (brettling) closed T53331: Mouse click + ALT or CTRL or CMD stopped working as Resolved.
Thu, Nov 16, 10:13 AM · Platform: Mac OS X, BF Blender

Wed, Nov 15

Vuk Gardašević (lijenstina) edited projects for T53331: Mouse click + ALT or CTRL or CMD stopped working, added: BF Blender, Platform: Mac OS X; removed Addons.
Wed, Nov 15, 11:54 PM · Platform: Mac OS X, BF Blender

Tue, Nov 14

Brecht Van Lommel (brecht) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.
  • I got release/x64/msvc2015 to link, but any osl render crashed instantly
Tue, Nov 14, 6:17 AM · Platform: Mac OS X
Arto Kitula (akitula) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

From OSL 1.9.1:

Tue, Nov 14, 2:34 AM · Platform: Mac OS X
LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

I started this a few days ago,I have a bunch of patches ready for compiling on windows. Couple of things to note though:

Tue, Nov 14, 2:22 AM · Platform: Mac OS X
Arto Kitula (akitula) created D2915: Build Deps/macOS LLVM, OIIO, OSL.
Tue, Nov 14, 1:43 AM · Platform: Mac OS X

Mon, Nov 13

Vitaly Zdanevich (vitaly-zdanevich) added a comment to T53298: Fullscreen is not full and action area of buttons moved.

Yes, I disabled Automatically hide and show the menu bar and the problem is gone. Usually I hide everything and use fullscreen in every app for more useful space.

Mon, Nov 13, 5:16 AM · Platform: Mac OS X, BF Blender

Sun, Nov 12

Brecht Van Lommel (brecht) triaged T53298: Fullscreen is not full and action area of buttons moved as Normal priority.
Sun, Nov 12, 8:25 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) added a comment to T53298: Fullscreen is not full and action area of buttons moved.

I don't have this problem with my Intel Iris card, but also have not upgraded to 10.13 yet, it's likely something broke there.

Sun, Nov 12, 8:25 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) edited Description on Platform: Mac OS X.
Sun, Nov 12, 8:23 PM
Joel Godin (FloridaJo) added a comment to T53298: Fullscreen is not full and action area of buttons moved.

On 11 - 8 and 11 - 12 build on 27" Mac, and works fine here.

Sun, Nov 12, 12:26 PM · Platform: Mac OS X, BF Blender

Sat, Nov 11

Vitaly Zdanevich (vitaly-zdanevich) added a comment to T53298: Fullscreen is not full and action area of buttons moved.

It is on the latest MacBook Pro.

Sat, Nov 11, 5:50 PM · Platform: Mac OS X, BF Blender
Arto Kitula (akitula) added a comment to T53298: Fullscreen is not full and action area of buttons moved.

Intel Iris, I would guess that it's the integrated GPU on mac. So drivers should be up to date with latest macOS.

Sat, Nov 11, 4:20 PM · Platform: Mac OS X, BF Blender
Vuk Gardašević (lijenstina) added a project to T53298: Fullscreen is not full and action area of buttons moved: Platform: Mac OS X.
Sat, Nov 11, 2:13 PM · Platform: Mac OS X, BF Blender

Oct 24 2017

Stephen Hamacek (hammers) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

Thanks @Arto Kitula (akitula). Just tried your build and sadly the glitch remains.

Oct 24 2017, 8:28 AM · Platform: Mac OS X, BF Blender

Oct 23 2017

Joaquim Carvalho (kanguru007) closed T53123: Mac OS X - System Preferences > General > Automatically hide and show the menu bar as Invalid.

It's a Mac OS X bug, it also happens with other apps.

Oct 23 2017, 10:52 PM · Platform: Mac OS X, BF Blender
Arto Kitula (akitula) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

@Stephen Hamacek (hammers)

Oct 23 2017, 1:21 PM · Platform: Mac OS X, BF Blender
Joaquim Carvalho (kanguru007) added a comment to T53123: Mac OS X - System Preferences > General > Automatically hide and show the menu bar.

MacBook Air 11"
Mac OS X 10.12.6

Oct 23 2017, 11:28 AM · Platform: Mac OS X, BF Blender
Arto Kitula (akitula) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

I'll do a build for you.

Oct 23 2017, 6:14 AM · Platform: Mac OS X, BF Blender
Stephen Hamacek (hammers) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

I just tried this build from builder.blender.org. Not sure if this is the one I need to try: blender-2.79.0-git20171022.57a0cb797d6-x86_64

Oct 23 2017, 3:22 AM · Platform: Mac OS X, BF Blender

Oct 22 2017

Arto Kitula (akitula) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

@Dalai Felinto (dfelinto) would want to try out, but I gave my GTX to my son for gaming purposes and don't have the setup anymore.
@Stephen Hamacek (hammers) Could you try this? If you need build, just ping me and I'll do build to try out (if buildbots aren't working)

Oct 22 2017, 11:56 PM · Platform: Mac OS X, BF Blender
Arto Kitula (akitula) triaged T53123: Mac OS X - System Preferences > General > Automatically hide and show the menu bar as Incomplete priority.

Couldn't reproduce. Could you give more specs of your system?

Oct 22 2017, 11:52 PM · Platform: Mac OS X, BF Blender

Oct 21 2017

Joaquim Carvalho (kanguru007) created T53123: Mac OS X - System Preferences > General > Automatically hide and show the menu bar.
Oct 21 2017, 3:24 PM · Platform: Mac OS X, BF Blender

Oct 16 2017

Dalai Felinto (dfelinto) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

@Arto Kitula (akitula) can you see if P486 "fixes" the issue for you?

Oct 16 2017, 3:15 PM · Platform: Mac OS X, BF Blender

Oct 10 2017

Bastien Montagne (mont29) raised the priority of T52886: UI Text messed up on 2nd display/video card Mac from Incomplete to Normal.

@Arto Kitula (akitula) will let you handle this one then.

Oct 10 2017, 10:16 AM · Platform: Mac OS X, BF Blender

Oct 6 2017

Brecht Van Lommel (brecht) closed T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5 as Archived.

It would have been nice to solve this, but for the next release we will require macOS 10.9 minimum. Apple themselves stopped supporting macOS 10.7 3 years ago.

Oct 6 2017, 12:24 AM · OpenGL / Gfx, Platform: Mac OS X
Brecht Van Lommel (brecht) closed T52514: Drag'n'drop folder to file browser will clear filename on macOS as Resolved by committing rBc82efd3276b2: Fix T52514: don't clear filename when dropping directory path in file browser..
Oct 6 2017, 12:21 AM · Platform: Mac OS X

Oct 1 2017

Brecht Van Lommel (brecht) added a comment to T52903: UV/Image Editor retina screen zoom @2x.

2x smaller compared to what?

Oct 1 2017, 3:41 PM · Platform: Mac OS X, BF Blender
Daniel Toma (danieltoma) added a comment to T52903: UV/Image Editor retina screen zoom @2x.

You misunderstood me. The render result is 2x smaller at 1:1 zoom. It has nothing to do with metadata.

Oct 1 2017, 2:55 PM · Platform: Mac OS X, BF Blender

Sep 29 2017

Brendon Murphy (meta-androcto) added a project to T52041: Player couldn't be found for export Game in *.app: BF Blender.
Sep 29 2017, 11:49 AM · BF Blender, Platform: Mac OS X, Addons

Sep 28 2017

Tycho Tatitsccheff (TychoTat) added a comment to T52935: Impossible to build blender on mac.

Thank you @Brecht Van Lommel (brecht) !

Sep 28 2017, 6:49 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) closed T52935: Impossible to build blender on mac as Resolved.

Thanks, I've updated the documentation now, we'll do some further improvements in D2861.

Sep 28 2017, 3:15 PM · Platform: Mac OS X, BF Blender
Tycho Tatitsccheff (TychoTat) updated the task description for T52935: Impossible to build blender on mac.
Sep 28 2017, 2:24 PM · Platform: Mac OS X, BF Blender
Vuk Gardašević (lijenstina) added a project to T52935: Impossible to build blender on mac: Platform: Mac OS X.
Sep 28 2017, 2:18 PM · Platform: Mac OS X, BF Blender

Sep 27 2017

Brecht Van Lommel (brecht) closed T52903: UV/Image Editor retina screen zoom @2x as Archived.

I guess specifically what's missing is that Blender does not support reading and using certain image metadata (like DPI for jpeg).

Sep 27 2017, 12:42 PM · Platform: Mac OS X, BF Blender
Vuk Gardašević (lijenstina) added a project to T52903: UV/Image Editor retina screen zoom @2x: Platform: Mac OS X.
Sep 27 2017, 7:59 AM · Platform: Mac OS X, BF Blender

Sep 26 2017

Stephen Hamacek (hammers) added a comment to T52886: UI Text messed up on 2nd display/video card Mac.

In the past I had a GTX660 pc card (unflashed) alongside the Radeon original mac card. Now running a (non official) mac flashed Titan with Radeon card.

Sep 26 2017, 2:31 AM · Platform: Mac OS X, BF Blender

Sep 25 2017

Sergey Sharybin (sergey) triaged T52886: UI Text messed up on 2nd display/video card Mac as Incomplete priority.
Sep 25 2017, 9:24 AM · Platform: Mac OS X, BF Blender

Sep 24 2017

Arto Kitula (akitula) claimed T52886: UI Text messed up on 2nd display/video card Mac.
Sep 24 2017, 6:31 PM · Platform: Mac OS X, BF Blender