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Recent Activity

Today

Arto Kitula (akitula) added a comment to T56397: Blender interface response lag on 5K IMac.

It's iMac with 5k monitor. @wuxiaowei (cjxw87) indeed you should check the activity monitor if it's CPU or GPU thingie.

Wed, Aug 15, 4:34 PM · Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) triaged T56397: Blender interface response lag on 5K IMac as Incomplete priority.

@Arto Kitula (akitula) not sure what is an 5k IMac… is it even supposed to support Blender? :P

Wed, Aug 15, 11:20 AM · Platform: Mac OS X, BF Blender

Yesterday

Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:48 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:31 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Charles Marshall (RedDragon7) updated the task description for T56368: Crash when selection .
Tue, Aug 14, 4:25 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56374: Crash when reopen Blender after setting the international font.

Confirmed. Short output from debug, so pasting it here rather than adding file =)

Tue, Aug 14, 2:55 PM · Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56374: Crash when reopen Blender after setting the international font as Normal priority.

Cannot confirm that here on linux, @Arto Kitula (akitula) maybe you can try it on osx?

Tue, Aug 14, 2:43 PM · Platform: Mac OS X, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56368: Crash when selection .

This seems to happen once in a while on some systems, but I can't repro. Debug build is next possible thing to get more info:
https://www.dropbox.com/s/hk0xxsloy6xeu7z/blender-2.8-ccc8d2ab427-macOS-10.9.tar.gz?dl=0

Tue, Aug 14, 2:42 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

I read correctly, understood wrong. I'll build OSD sample app soon and will upload it. =)

Tue, Aug 14, 2:41 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

@Arto Kitula (akitula) There was a misunderstanding.

Tue, Aug 14, 1:04 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

For switching Intel vs AMD/Nvidia (on dual GPU systems) you can use gfxCardStatus But as said on irc, we're updating libraries, and that OpenSubdiv problem should be solved.

Tue, Aug 14, 12:45 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56368: Crash when selection as Incomplete priority.

Please:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions).
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Attach as text file here the report generated by Help -> System Info (do not paste it directly in comment).
  • Launch Blender from the command line with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Tue, Aug 14, 9:43 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8

Sun, Aug 12

Bastien Montagne (mont29) closed T55909: Blender crash at startup as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Sun, Aug 12, 4:11 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender

Sat, Aug 11

Dorian Zgraggen (dorianzgraggen) added a comment to T56292: Switching to face select crashes Blender 2.8.

I apologize for the mistake, I meant High Sierra, not Yosemite.

Sat, Aug 11, 9:02 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Vincent Lovett (OathOfPosidon) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

Thank you for the work that you are doing, I'm sorry if my previous comment came off as demanding or anything, because it wasn't. I really do appreciate you caring enough to look into, and fix, the bug.

Sat, Aug 11, 7:14 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Arto Kitula (akitula) lowered the priority of T56292: Switching to face select crashes Blender 2.8 from Normal to Incomplete.

Slightly confusing, Yosemite and 10.13.6 version. Is this really High Sierra 10.13.6?
What computer? iMac 2011 ?

Sat, Aug 11, 3:42 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56292: Switching to face select crashes Blender 2.8 as Normal priority.

Probably another OSX/OpenGL issue… @Arto Kitula (akitula) maybe you can check on that one? Thanks.

Sat, Aug 11, 3:02 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

@Vincent Lovett (OathOfPosidon) It's not that it is a lower priority issue it's just that it's hard to debug this particular issue without access to the hardware. But I found someone who has the same issue and live nearby so I will fix this ASAP.

Sat, Aug 11, 12:08 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Vincent Lovett (OathOfPosidon) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

I'm guessing that the Intel thing isn't as high of a priority as others, which is understandable. Just really makes testing Eevee hard when one cant actually use Eevee. As of right now, the main reason I'm not using blender is because Intel users can use the Eevee render engine (nor material preview in both Cycles and Eevee) because it broken for Integrated graphics cards.

Sat, Aug 11, 7:18 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Fri, Aug 10

Clément Foucault (fclem) closed T56028: Blender 2.8 Crashs as Resolved.

@Klaus (Swissflame) yes it's more likely to be an hardware limitation and we should not crash in this situation.

Fri, Aug 10, 11:03 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Klaus (Swissflame) added a comment to T56028: Blender 2.8 Crashs.

Hello,
with the last version it works.
However, only with HDR's up to 8k, but this is probably due to the hardware, and not to Blender.

Fri, Aug 10, 9:41 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Thu, Aug 9

Adam Henderson (ahend) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

macOS 10.13.6
I’m using an iMac with no intel gpu.

Thu, Aug 9, 7:09 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56028: Blender 2.8 Crashs.

@Klaus (Swissflame) Can you still reproduce using the latest version?

Thu, Aug 9, 6:27 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56063: Selecting Particle Edit integration mode will cause blender to crash.

From a quick google search it seems to be related to this https://github.com/PixarAnimationStudios/OpenSubdiv/issues/758

Thu, Aug 9, 6:15 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Tof MUSIK (Tofmusik) updated the task description for T56188: Bug Edit Mod Blender 2.80.
Thu, Aug 9, 5:13 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
LazyDodo (LazyDodo) abandoned D2915: Build Deps/macOS LLVM, OIIO, OSL.
Thu, Aug 9, 4:37 PM · Platform: Mac OS X
Bastien Montagne (mont29) closed T56188: Bug Edit Mod Blender 2.80 as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Thu, Aug 9, 11:59 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) added a project to T56063: Selecting Particle Edit integration mode will cause blender to crash: Platform: Mac OS X.
Thu, Aug 9, 11:33 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8

Tue, Aug 7

Arto Kitula (akitula) closed D3584: macOS use non-depreciated functions for coordinate conversions.

Committed from git.

Tue, Aug 7, 9:04 PM · Platform: Mac OS X
Brecht Van Lommel (brecht) accepted D3584: macOS use non-depreciated functions for coordinate conversions.
Tue, Aug 7, 5:39 PM · Platform: Mac OS X
Arto Kitula (akitula) created D3584: macOS use non-depreciated functions for coordinate conversions.
Tue, Aug 7, 5:39 PM · Platform: Mac OS X
Daniel (danthedeckie) closed T55708: LookDev with World Shader Editor open Crashes on Object Select (OSX) as Resolved.

Yes! It's fixed now! Awesome!
Thanks guys.

Tue, Aug 7, 2:36 PM · Platform: Mac OS X, BF Blender: 2.8

Sun, Aug 5

Arto Kitula (akitula) lowered the priority of T55909: Blender crash at startup from Normal to Incomplete.

@Omid (Khanman) Could you give your system info also. (which mac do you have?)

Sun, Aug 5, 8:57 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) lowered the priority of T55708: LookDev with World Shader Editor open Crashes on Object Select (OSX) from Normal to Incomplete.
Sun, Aug 5, 8:40 PM · Platform: Mac OS X, BF Blender: 2.8
Arto Kitula (akitula) added a comment to T55708: LookDev with World Shader Editor open Crashes on Object Select (OSX).

This might be one that was fixed already, @Daniel (danthedeckie) could you try the latest build from buildbot to be sure?

Sun, Aug 5, 8:38 PM · Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) assigned T55909: Blender crash at startup to Arto Kitula (akitula).

@Arto Kitula (akitula) don’t we have a software-gl script in OSX builds, like we do for linux ones? Anyway, from the log it does looks like a GPU/driver issue, guess you are the best guy to handle that report…

Sun, Aug 5, 9:39 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender
Bastien Montagne (mont29) raised the priority of T55702: eevee crashes in rendered viewport mode | MacOs from Incomplete to Normal.
Sun, Aug 5, 9:05 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Sat, Aug 4

Bastien Montagne (mont29) assigned T55708: LookDev with World Shader Editor open Crashes on Object Select (OSX) to Arto Kitula (akitula).

Thanks. @Arto Kitula (akitula) mind checking?

Sat, Aug 4, 2:56 PM · Platform: Mac OS X, BF Blender: 2.8

Thu, Aug 2

Clément Foucault (fclem) closed T56072: crash on macOs Sierra with eevee as Resolved.

It should be fixed now. Reopen if it is not.

Thu, Aug 2, 9:15 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Vincent Lovett (OathOfPosidon) updated subscribers of T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

As of right now, Intel Integrated Graphics users are having the black ghosting affect in the Eevee render mode as well. The workbench is working fine, and cycles works fine, but Eevee does not. It has been a bug for some time now, but we havent had a proper means to report it, although it does technically lead to a crash if one tries to edit materials while in the Eevee renderer. A lot of us are eager to use Eevee, as it seems to be an extremely valuable asset, we are not able to though because of this bug. @Clément (clempi)

Thu, Aug 2, 5:55 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Wed, Aug 1

Arto Kitula (akitula) added a comment to T56188: Bug Edit Mod Blender 2.80.

Most likely OpenGL issue yeah, but unable to repro here. --factory-startup --debug-gpu first to get crashlog. Nothing more to add.

Wed, Aug 1, 10:04 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) lowered the priority of T56188: Bug Edit Mod Blender 2.80 from Normal to Incomplete.
Wed, Aug 1, 8:46 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56188: Bug Edit Mod Blender 2.80 as Normal priority.

Most likely yet another OpenGL issue… Please:

  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions).
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Launch Blender from the command line with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment).
  • Try to start in software OpenGL mode (use the blender-softwaregl distributed with official blender, will be slow, but will show whether this is a driver issue or not).
Wed, Aug 1, 8:46 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Mon, Jul 30

zgorg (zgorg) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

Hello my subject was connected to this one.
WIN 10 processor intel I3 7300 HD graphics 630
last driver win64_24.20.100.6194
blender-2.80-8f01623ef31-win64
yesterday I tried the new version and now I get something normal in solid view
but with EEVEE and cycles the same issue in material view (lookdev) and render view
Open GL is ok in material view
I tried the different setting in viewportsampling to 1 and viewport quality to 0 > no change

Mon, Jul 30, 4:30 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Pepper (Sandrino) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

I also have the same issue as mentioned above. On an iMac5K with AMD Radeon Pro 580.

Mon, Jul 30, 3:48 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Sun, Jul 29

Omid (Khanman) added a comment to T55909: Blender crash at startup.

Can't find any OpenGl script inside blender app. Nor do I find any information on how to on Google. Here is the text file output after --debug-gpu command.

Sun, Jul 29, 2:09 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender

Fri, Jul 27

Chau (BlenderNavi) added a comment to T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee.

Version: blender-2.80.0-git20180727.b8ab2a84d32-x86_64
Now can use Eevee render with no crash some times but will always crash if first turn on Display Render Preview (Ctrl Z) and then turn on Screen Space Reflections.

Fri, Jul 27, 3:27 PM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T56016: Working with curves crashes Blender 2.8 as Resolved by committing rBd6ff77878039: Fix crash enabling disabled collection containing curves..
Fri, Jul 27, 2:18 PM · OpenGL / Gfx, BF Blender: 2.8, Platform: Mac OS X
Brecht Van Lommel (brecht) closed T56110: No icons as Archived.

Thanks for the report, we are aware this part of the tool system is incomplete still.

Fri, Jul 27, 11:49 AM · BF Blender: 2.8, Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) added a comment to T56092: OSX: Command line switch -- disables ability to use python arguments beginning with -h.

It was actually a Cycles issue due to rBf8b9f4e9bbc1: Cycles: Resumable render implementation for Cycles.

Fri, Jul 27, 11:41 AM · Platform: Mac OS X, BF Blender, Quick Hacks, Python