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Mon, Jun 24

Sebastian Parborg (zeddb) raised the priority of T63083: Burned Out Screen Space Reflections in Eevee Viewport from Needs Information from User to Waiting for Developer to Reproduce.
Mon, Jun 24, 2:06 PM · Platform: macOS, Eevee, BF Blender
Zoltán András Heiner (Andari) added a comment to T63083: Burned Out Screen Space Reflections in Eevee Viewport.

Yes, it is. :S

Mon, Jun 24, 1:10 PM · Platform: macOS, Eevee, BF Blender

Sat, Jun 22

Arto Kitula (akitula) added a comment to T65884: Set up macOS app notarization and DMG for 2.80 build.

Committed rBe60a01483ff0

Sat, Jun 22, 1:03 PM · Platform: macOS, BF Blender

Thu, Jun 20

Brecht Van Lommel (brecht) renamed T65884: Set up macOS app notarization and DMG for 2.80 build from Set up macOS app notarization for 2.80 build to Set up macOS app notarization and DMG for 2.80 build.
Thu, Jun 20, 4:12 PM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) added a comment to T65884: Set up macOS app notarization and DMG for 2.80 build.

Signing means we have to ship a .dmg file for the release (and buildbot later on if we sign those as well).

Thu, Jun 20, 4:04 PM · Platform: macOS, BF Blender

Wed, Jun 19

Brecht Van Lommel (brecht) added a comment to T63930: DevLook viewport performance may completely break down in some cases on macOS Mojave 14.4.

Closing due to lack of information to investigate the issue, we can reopen the report if more information is provided.

Wed, Jun 19, 11:15 PM · Platform: macOS, BF Blender

Mon, Jun 17

Brecht Van Lommel (brecht) renamed T65884: Set up macOS app notarization and DMG for 2.80 build from Set up macOS app noterization for 2.80 build to Set up macOS app notarization for 2.80 build.
Mon, Jun 17, 2:08 PM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) triaged T65884: Set up macOS app notarization and DMG for 2.80 build as Confirmed, High priority.
Mon, Jun 17, 2:08 PM · Platform: macOS, BF Blender

Thu, Jun 13

Mikhail Kokarev (michaos) added a comment to T65453: Bake indirect lighting turns irradiance volumes into black areas.

I can't test it right now, will do it in two weeks with the latest build. This strange issue has always been on my computer (provided the system details in the task). Not sure if it's an AMD graphics or macOS High Sierra peculiarities. Thanks for testing it though!

Thu, Jun 13, 7:18 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) added a project to T65532: can't remap Italian keyboard in keymap preferences: Platform: macOS.
Thu, Jun 13, 6:21 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) added a project to T65453: Bake indirect lighting turns irradiance volumes into black areas: Platform: macOS.
Thu, Jun 13, 5:16 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T65350: Popovers scroll with trackpad as Waiting for Developer to Reproduce priority.
Thu, Jun 13, 3:20 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) closed T62352: 2.8 Grease pencil. Drawing becomes very laggy, reopening blender restores responsiveness. as Resolved.
Thu, Jun 13, 11:44 AM · Platform: macOS, Grease Pencil, BF Blender
Tomasz Kaye (bitbutter) added a comment to T62352: 2.8 Grease pencil. Drawing becomes very laggy, reopening blender restores responsiveness..

I haven't noticed this problem with recent versions!

Thu, Jun 13, 11:32 AM · Platform: macOS, Grease Pencil, BF Blender
Sebastian Parborg (zeddb) added a comment to T64653: Viewport dead on Macpro.

Have you installed any python modules?

Thu, Jun 13, 11:23 AM · Platform: macOS, BF Blender

Wed, Jun 12

Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

This is what I get:

Wed, Jun 12, 4:41 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) lowered the priority of T64653: Viewport dead on Macpro from Waiting for Developer to Reproduce to Needs Information from User.

@Robert Rioux (riouxr) do you get any output if you start blender in the terminal with the -d flag?

Wed, Jun 12, 10:25 AM · Platform: macOS, BF Blender

Tue, Jun 11

Pavel Golubev (pavgolubev) raised the priority of T61638: texture paint problem from Needs Information from User to Waiting for Developer to Reproduce.
Tue, Jun 11, 9:44 PM · Platform: macOS, BF Blender
Pavel Golubev (pavgolubev) added a comment to T61638: texture paint problem.

nope. no changes. only 2.79 still works with texture painting. Have tried on another mac laptop - same issue

Tue, Jun 11, 9:42 PM · Platform: macOS, BF Blender
Tyler (haikuty) closed T62940: Opening a blender file last edited in 2013 causes Blender's fonts to go crazy as Resolved.
Tue, Jun 11, 7:47 PM · Platform: macOS, BF Blender
Tyler (haikuty) added a comment to T62940: Opening a blender file last edited in 2013 causes Blender's fonts to go crazy.

The UI font issue seems to be resolved in the latest beta (blender-2.80.0-git20190611.8aa87972cac3-x86_64).

Tue, Jun 11, 7:46 PM · Platform: macOS, BF Blender
Yevgeny Makarov (jenkm) added a comment to T64653: Viewport dead on Macpro.

Note that on the video, the status bar does not show assigned actions for mouse buttons.
And tool buttons tooltips - "Internal error!".
Maybe this will help.

Tue, Jun 11, 6:38 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) raised the priority of T64653: Viewport dead on Macpro from Needs Information from User to Waiting for Developer to Reproduce.
Tue, Jun 11, 6:08 PM · Platform: macOS, BF Blender
Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

Mouse. But in the video I posted above, the guy had the same problem with his trackpad.

Tue, Jun 11, 5:54 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T64653: Viewport dead on Macpro as Needs Information from User priority.

Is this with a track pad or an actual mouse?

Tue, Jun 11, 5:25 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) raised the priority of T62278: iMac Pro 5k with 1080p External Monitor Issue from Needs Information from User to Waiting for Developer to Reproduce.
Tue, Jun 11, 12:16 PM · Platform: macOS, BF Blender
Eddie Jones (eddiecreates) added a comment to T62278: iMac Pro 5k with 1080p External Monitor Issue.

Not sure if it will make a difference but I am running the 10 Core, not 8.

Tue, Jun 11, 12:13 PM · Platform: macOS, BF Blender
Eddie Jones (eddiecreates) added a comment to T62278: iMac Pro 5k with 1080p External Monitor Issue.

Yes, still having the issue. I found a work around though, scaling the viewport to .85 stops the issue.

Tue, Jun 11, 12:12 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading as Waiting for Developer to Reproduce priority.
Tue, Jun 11, 11:57 AM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T63083: Burned Out Screen Space Reflections in Eevee Viewport as Needs Information from User priority.

Is this still an issue?

Tue, Jun 11, 11:52 AM · Platform: macOS, Eevee, BF Blender
Sebastian Parborg (zeddb) triaged T62940: Opening a blender file last edited in 2013 causes Blender's fonts to go crazy as Waiting for Developer to Reproduce priority.
Tue, Jun 11, 11:46 AM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) added a project to T62456: macOS ALT/OPTION + E bug: Platform: macOS.
Tue, Jun 11, 11:35 AM · BF Blender
Sebastian Parborg (zeddb) triaged T62352: 2.8 Grease pencil. Drawing becomes very laggy, reopening blender restores responsiveness. as Needs Information from User priority.

Is this still an issue with the latest beta?

Tue, Jun 11, 11:34 AM · Platform: macOS, Grease Pencil, BF Blender
Sebastian Parborg (zeddb) triaged T62278: iMac Pro 5k with 1080p External Monitor Issue as Needs Information from User priority.

I'm guessing this is still an issue with the latest blender beta?

Tue, Jun 11, 11:33 AM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T62234: eGPU 2.80 - Blender crashes while moving area lights in edit mode using eGPU on internal display. as Waiting for Developer to Reproduce priority.
Tue, Jun 11, 11:28 AM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) triaged T61638: texture paint problem as Needs Information from User priority.

Is this still an issue on your mac computer?

Tue, Jun 11, 10:50 AM · Platform: macOS, BF Blender

Sun, Jun 9

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;

So that would mean either some mouse move events are missing tablet that, and the release event is not the issue. Or the release event pressure is somehow used elsewhere and affecting the stroke. If someone can run blender with --debug-events from the command line and paints a single problematic stroke, then we can see in the output which it is.

Sun, Jun 9, 3:02 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

and these are the registered events for a single stroke in console

Sun, Jun 9, 2:59 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht),
i have drawn 3 strokes. All affected by the pressure issue.
here is the console output for the events:

Sun, Jun 9, 2:56 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;
Sun, Jun 9, 12:14 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht) The events are filtered with the code below:

Sun, Jun 9, 11:55 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Probably painting operators should never use the release event mouse coordinates or pressure to draw anything? In principle there should be a mouse move event preceding it, and then the release event should merely stop the painting, not define the last part of the stroke.

Sun, Jun 9, 11:42 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@William Reynish (billreynish) I would do if I could reproduce it. I have seen the problem is the line if (event->tablet_data) { (gpencil_paint.c) is not getting data when you use that type of tablets, but if we move the value of 0.0 in the else, then the mouse will not work.

Sun, Jun 9, 11:17 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
William Reynish (billreynish) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Antonio Vazquez (antoniov) Can you look at this issue? It seems like there is a solution for pen input - probably we just need to detect if you are using mouse or pen, which we already do anyway.

Sun, Jun 9, 10:53 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Konstantin Bukow (Kobuk) I've just followed the docs to compile my own version of 2.8 with the change you suggested and it works perfectly THANK YOU I'm super excited because it means i can continue development of my Grease Pencil based character rig!

Sun, Jun 9, 3:37 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Fri, Jun 7

Konstantin Bukow (Kobuk) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Hello people! I'm super-happy that my hack could help others to make their pens work correctly with blender! I don't know how to implement a clean solution which would let the mouse keep working. I still think that setting the pressure level to 0 at every release might work, but unfortunately I couldn't find out how to do that. I'd be even more happy if the real devs could find out a solution that helps everybody with not-wacom tablets to be using the GP, as a lot of other blender users might be working off finacial constraints. Let's hope everybody will be happily drawing very soon. Best regards everybody!

Fri, Jun 7, 5:51 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) closed T63685: macOS edit mode selection not working on second display as Archived.

Closing due to lack of information to investigate further, we can reopen the report if this is still an issue.

Fri, Jun 7, 11:16 AM · Platform: macOS, BF Blender
Yevgeny Makarov (jenkm) added a comment to T64024: Red Line on menu bar (Mac OS).

Also, this bug only appears when you switch to fullscreen mode from a maximized window (like Blender runs by default),
but if you resize the window a bit, then everything works fine.

Fri, Jun 7, 10:24 AM · Platform: macOS, BF Blender

Thu, Jun 6

Yevgeny Makarov (jenkm) added a comment to T64024: Red Line on menu bar (Mac OS).

Turn on both the "Automatically hide and show the menu bar" and the "Automatically hide and show the Dock" and then run Blender.

Thu, Jun 6, 7:56 AM · Platform: macOS, BF Blender

Wed, Jun 5

Colin Kinloch (ColinKinloch) updated the summary of D5011: Keyboard shortcut mapping for macOS "Dvorak - QWERTY ⌘" layout.
Wed, Jun 5, 9:13 PM · Platform: macOS