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Yesterday

Brecht Van Lommel (brecht) closed T55878: Blender 2.80 Crashes by Left-Click Edge-Selection Button in Object-Edit Mode (OSX) as Resolved.

A similar bug setting edit selection modes on macOS was fixed long ago, so this should be solved now.

Mon, Mar 18, 8:24 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged task T56063: Selecting Particle Edit integration mode will cause blender to crash into T61269: Crash when entering Particle Edit Mode with macOS + NVIDIA.
Mon, Mar 18, 8:19 PM · BF Blender, Platform: macOS, OpenGL / Gfx
Brecht Van Lommel (brecht) lowered the priority of T56368: Crash when selection from Normal to Needs Information from User.

Is this still an issue?

Mon, Mar 18, 10:23 AM · BF Blender, Platform: macOS, OpenGL / Gfx
Brecht Van Lommel (brecht) merged T62703: Image Display Bleed Through Object into T59307: Wrong display of mesh in front of images, on macOS.
Mon, Mar 18, 10:23 AM · Platform: macOS, BF Blender
Campbell Barton (campbellbarton) renamed T61259: macOS: CTRL+R and MagicMouse from CTRL+R and MagicMouse to macOS: CTRL+R and MagicMouse.
Mon, Mar 18, 3:31 AM · Platform: macOS, BF Blender: 2.8

Sun, Mar 17

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

Yes, in mac when changing the resolution also helps. Are the creators going to do something about it?

Sun, Mar 17, 7:05 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Stef (RoranKladivo) added a comment to T56996: Lagging when rotating the view.

Alright, not really sure if this will help with MAC, but I had similar problem on my laptop on Windows. I have 4k screen, so I thought that might affect it. After changing my screen resolution in the Intel settings to 1920x1080 blender started running smoothly, just like the 2.79.

Sun, Mar 17, 5:42 PM · BF Blender, OpenGL / Gfx, Platform: macOS

Sat, Mar 16

Brecht Van Lommel (brecht) merged T62661: Pb curseur into T53648: Input Cursor has a backgound square, input cannot be seen completely.
Sat, Mar 16, 5:52 PM · Platform: macOS, BF Blender

Sun, Mar 10

Mel Massadian (melmass) added a watcher for Platform: macOS: Mel Massadian (melmass).
Sun, Mar 10, 5:47 AM

Wed, Mar 6

Chris Daemon (ChrisDaemon) added a comment to T56526: eevee don't work on my iMac ¿is this a bug, or will it not work again?.

Reading through current Blender's 2.80 System Requirements, I am assuming Apple's hardware, while being capable of required OpenGL/OpenCL versions may not meet the required GPU's RAM of 4GB?

Wed, Mar 6, 1:26 PM · BF Blender: 2.8, Platform: macOS, Eevee

Mon, Mar 4

Brecht Van Lommel (brecht) merged T62184: GL_INVALID_FRAMEBUFFER_OPERATION on startup into T58127: MacOS OpenGL error in initializing offscreen context.
Mon, Mar 4, 6:10 PM · OpenGL / Gfx, Platform: macOS, BF Blender: 2.8

Thu, Feb 28

Clément Foucault (fclem) closed T58489: Particle edit mode crash on macOS + NVIDIA as Resolved by committing rB680c7209ecf7: Hair Particle: Fix issue on OSX due to hardware accelerated subdivision.
Thu, Feb 28, 10:57 PM · Platform: macOS, BF Blender, Physics
Clément Foucault (fclem) closed T59426: Only one strand visible when display amount of child hair particles is above a certain number as Resolved by committing rB680c7209ecf7: Hair Particle: Fix issue on OSX due to hardware accelerated subdivision.
Thu, Feb 28, 10:57 PM · Platform: macOS, BF Blender

Mon, Feb 25

Sven Stober (Stober) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Blender Version
blender-2.80-893fa598319e-OSX-10.9-x86_64
2/25/19

Mon, Feb 25, 9:22 PM · Platform: macOS, BF Blender, Physics
Sebastian Parborg (zeddb) raised the priority of T60979: 2D Animation view goes crazy when trying to use brush from Confirmed, Low to Normal.
Mon, Feb 25, 2:35 PM · Platform: macOS, BF Blender: 2.8, BF Blender

Fri, Feb 22

Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

@Martin Ackerl (MartinAckerl) are you talking about the last file I uploaded? I’m gonna try it!
Thanks!

Fri, Feb 22, 8:55 AM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

@Joan (jbetbe) Probably not a big help, but on my iMac Pro it works if I disconnect at least one other image texture (counting 7 textures).

Fri, Feb 22, 8:08 AM · BF Blender, Platform: macOS

Thu, Feb 21

Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

I see. I tested that first file somebody shared and it worked as @Brecht Van Lommel (brecht) is saying. But what does happen with the other file I shared? (pine) {F6681137}I changed some shaders and reduced image textures nodes to 8 but it's still pink. I know it's maybe not an issue but if is there anyone to help, I'll appreciate it.
Thanks.

Thu, Feb 21, 9:07 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

There is indeed a limit on the number of image texture nodes that can be used, with the number depending on the graphics card and driver.

Thu, Feb 21, 4:54 PM · BF Blender, Platform: macOS
Peter Bartos (hrochodyl) added a comment to T59307: Wrong display of mesh in front of images, on macOS.

I'm having the same issue, here is terminal output. --debug-gpu-force-workarounds didn't help.

Thu, Feb 21, 2:44 PM · Platform: macOS, BF Blender

Wed, Feb 20

Sven Stober (Stober) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Latest beta still crashes in particle edit. 2/20/19
blender-2.80.0-git20190220.ee7c9790a254-x86_64
MacOs Mojave
Nvidia GTX780M

Wed, Feb 20, 11:24 PM · Platform: macOS, BF Blender, Physics
Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Yes, I can confirm it too, really appreciated! But the issues of pink material persist.
I tried to restart and check it out in my dual boot with a Linux OS but ... the material is pink too. I guess it depends on machine more than OS, right? :(
Thanks!

Wed, Feb 20, 9:50 PM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Thanks @James Peterson (blenderND)
These OpenGL problems on MacOS are really frustrating.

Wed, Feb 20, 9:22 PM · BF Blender, Platform: macOS
James Peterson (blenderND) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

My issues is also resolved with the latest master branch.

Wed, Feb 20, 8:38 PM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Thank you all for your work, it's really appreciated! But unfortunately, even with Feb. 20 version in my submitted file material not updating.blend the material is still displayed in pink.
Or am I doing something wrong? Is there a limit of texture nodes per material on MacOS?

Wed, Feb 20, 7:34 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) closed T61641: Material Nodes broken on Blender 2.8 MacOS as Resolved.

Thanks for testing, let's consider this resolved then.

Wed, Feb 20, 6:43 PM · BF Blender, Platform: macOS
Nicolas Besserer (Nic) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Feb. 20 version seems to work so far ;)

Wed, Feb 20, 6:38 PM · BF Blender, Platform: macOS
Gabriel Moro (gabrielmoro) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

My problem is fixed on todays release as well.

Wed, Feb 20, 6:32 PM · BF Blender, Platform: macOS
Earl R. Thurston (ethur) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

There's a new build, the previous one was from 5 days ago:
https://builder.blender.org/download/

Maybe this solves the issue, I'm not sure.

Wed, Feb 20, 6:20 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61642: Blender 2.8 Beta Mac OS Bugs into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 5:28 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged task T61642: Blender 2.8 Beta Mac OS Bugs into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 5:28 PM · Eevee, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) added a comment to T61642: Blender 2.8 Beta Mac OS Bugs.

I'm going to assume this all these recent macOS bugs are about the same issue.

Wed, Feb 20, 5:27 PM · Eevee, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) merged T61699: Background doesn't render in EEVEE in the rendered mode into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 5:27 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61611: Blender 2.8 / rel. Feb. 15 - Viewport problems with colors and environment background into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 5:27 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

There's a new build, the previous one was from 5 days ago:
https://builder.blender.org/download/

Wed, Feb 20, 5:10 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61269: Crash when entering Particle Edit Mode with macOS + NVIDIA into T58489: Particle edit mode crash on macOS + NVIDIA.
Wed, Feb 20, 4:25 PM · Platform: macOS, BF Blender, Physics
James Peterson (blenderND) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Appears to be a known OSX issue.

Wed, Feb 20, 4:21 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61753: Shaders do not refresh in the evee view port into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 3:36 PM · BF Blender, Platform: macOS
Scott Shelley (scootoss) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Here's the output from terminal...(see attachment).

Wed, Feb 20, 1:57 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) raised the priority of T61641: Material Nodes broken on Blender 2.8 MacOS from Normal to Confirmed, High.

I wasn't able to confirm this myself, but marking as high priority.

Wed, Feb 20, 1:44 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61720: Materials no longer updating on OSX for Feb 15th build into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 1:40 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61715: Materials not being displayed into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 1:40 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged T61721: Shader Nodes into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 12:58 PM · BF Blender, Platform: macOS

Tue, Feb 19

Campbell Barton (campbellbarton) triaged T61642: Blender 2.8 Beta Mac OS Bugs as Needs Information from User priority.
Tue, Feb 19, 12:29 AM · Eevee, Platform: macOS, BF Blender

Mon, Feb 18

Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

The file I've send , the shaders themselves, works in Windows.
The latest version on macOS is from February 15 and doesn't work. I don't know which shaders you've changed but If I change the group shader with a BSDF principled it remains pink at least on this last build in an older one works fine. But the group it still doesn't work, at least on my imac or macbook.
It's something about macOS system. do you know the reason?
Thanks

Mon, Feb 18, 8:39 PM · BF Blender, Platform: macOS
Sebastian Parborg (zeddb) assigned T61641: Material Nodes broken on Blender 2.8 MacOS to Clément Foucault (fclem).
Mon, Feb 18, 3:18 PM · BF Blender, Platform: macOS
William Reynish (billreynish) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

I can confirm that the result is pink here too on macOS. But it does update if I make changes to the shader, ie if I add a new shader and plug it into the Material Output socket it works fine.

Mon, Feb 18, 3:15 PM · BF Blender, Platform: macOS
Sebastian Parborg (zeddb) updated subscribers of T61641: Material Nodes broken on Blender 2.8 MacOS.

@William Reynish (billreynish) can you confirm?

Mon, Feb 18, 2:51 PM · BF Blender, Platform: macOS
Jacques Lucke (JacquesLucke) added a comment to T61642: Blender 2.8 Beta Mac OS Bugs.

@Moritz Brückner (moritzbrueckner), before providing more information, please create one report per bug. Otherwise this will become a mess to track.

Mon, Feb 18, 11:46 AM · Eevee, Platform: macOS, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T61657: Blender 2.80 Beta is not code signed on macOS.

Thanks for the report. See the linked task for more info for why I closed this.

Mon, Feb 18, 11:21 AM · BF Blender: 2.8, Platform: macOS