Page MenuHome

Platform: macOSProject
ActivePublic

Recent Activity

Today

Pavel Golubev (pavgolubev) added a comment to T61638: texture paint problem.

Any feedback please?

Tue, Apr 23, 6:34 PM · Platform: macOS, BF Blender

Sun, Apr 21

Kent Davis (mac4kent) added a comment to T61259: macOS: CTRL+R and MagicMouse.

April 21, 2019
Hello. I am still wait for you to processing for Mac Blender 2.80 BETA

Sun, Apr 21, 10:10 AM · Platform: macOS, BF Blender: 2.8

Tue, Apr 16

Brecht Van Lommel (brecht) added a comment to T60043: macOS viewport lagging.

Yes, we will review it and commit a solution for this bug, should not be too long.

Tue, Apr 16, 6:03 PM · Platform: macOS, OpenGL / GPU, BF Blender
LuisG (LuisG) added a comment to T60043: macOS viewport lagging.

Is this patch going to be implemented in the main 2.8 version available for download on the Blender website?. I'm downloading each new build on a daily basis, but so far, the issue with the viewport lag doesn't seem to be fixed yet.

Tue, Apr 16, 5:50 PM · Platform: macOS, OpenGL / GPU, BF Blender

Sun, Apr 14

Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

@Furkan (furkan161) I think it’s a pretty normal and OS-independent behavior that it lags a lot when creating a mesh with a large number of elements. D4619 addresses a specific issue in macOS’s presentation path and doesn’t magically make everything faster.

Sun, Apr 14, 8:55 AM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Apr 13

Furkan (furkan161) added a comment to T60043: macOS viewport lagging.

okey i tried D4619 path but it did not worked for me

Sat, Apr 13, 11:02 PM · Platform: macOS, OpenGL / GPU, BF Blender

Thu, Apr 11

Bastien Montagne (mont29) assigned T63412: Open eevee rendering, the program exits to Clément Foucault (fclem).
Thu, Apr 11, 11:26 AM · Platform: macOS, Eevee, BF Blender

Mon, Apr 8

pan beep (beep) added a comment to T53648: Input Cursor has a backgound square, input cannot be seen completely.

Increasing the system cursor size a bit in Accessibility > Display options (OSX System preferences) resolves the issue on High Sierra.

Mon, Apr 8, 11:22 PM · Platform: macOS, BF Blender

Sun, Apr 7

Brecht Van Lommel (brecht) merged T63374: EEVEE is white into T61551: macOS 10.11 and NVIDIA user interface display broken.
Sun, Apr 7, 11:07 PM · Platform: macOS, OpenGL / GPU, BF Blender
Sebastian Parborg (zeddb) merged T63374: EEVEE is white into T61551: macOS 10.11 and NVIDIA user interface display broken.
Sun, Apr 7, 11:06 PM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Apr 6

Artturi Mäntysaari (Armmm) added a comment to T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading.

Here is a scene that where I am having this problem:
https://www.dropbox.com/s/7vbqhfakkviq4ba/2.8_shadingproblem.blend?dl=0

Sat, Apr 6, 11:35 PM · Platform: macOS, BF Blender
Furkan (furkan161) added a comment to T60043: macOS viewport lagging.

can some one send me the D4619 patched blender 2.8 file, i am having trouble with "make" part.

Sat, Apr 6, 4:33 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) merged T63322: lag problem on blender 2.8 mac os into T60043: macOS viewport lagging.
Sat, Apr 6, 3:24 PM · Platform: macOS, OpenGL / GPU, BF Blender

Thu, Apr 4

Michael Helmrich (uhuruguru) added a comment to T60043: macOS viewport lagging.

For me it's the same as LuisG describes.

Thu, Apr 4, 10:56 AM · Platform: macOS, OpenGL / GPU, BF Blender

Mon, Apr 1

Devena Turquí (devenaturqui) renamed T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading from Blender 2.8 Solid mode makes Objects to flicker to Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading.
Mon, Apr 1, 3:51 AM · Platform: macOS, BF Blender

Sun, Mar 31

Devena Turquí (devenaturqui) updated the task description for T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading.
Sun, Mar 31, 8:08 PM · Platform: macOS, BF Blender
Devena Turquí (devenaturqui) updated the task description for T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading.
Sun, Mar 31, 8:02 PM · Platform: macOS, BF Blender
Sebastian Parborg (zeddb) added a project to T63144: Blender 2.8 Solid mode makes Objects to flicker when Shadow is enabled on Shading: Platform: macOS.
Sun, Mar 31, 3:05 PM · Platform: macOS, BF Blender
LuisG (LuisG) added a comment to T60043: macOS viewport lagging.

Hi, same problem here. Viewport rotation, panning and zooming is smooth in 2.79 but lags terribly in 2.8 (with same scene loaded in both). Disabling grid and axis display in Overlays alleviates this problem, but overall it never reaches the smoothness of 2.79

Sun, Mar 31, 11:58 AM · Platform: macOS, OpenGL / GPU, BF Blender
Michelangelo Capraro (mcapraro) added a comment to T60043: macOS viewport lagging.

just adding confirmation that i see this lag as well, and it moves very smoothly with

--debug-value 23
Sun, Mar 31, 1:44 AM · Platform: macOS, OpenGL / GPU, BF Blender

Sat, Mar 30

Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

@Brecht Van Lommel (brecht) Submitted here: D4619

Sat, Mar 30, 9:07 AM · Platform: macOS, OpenGL / GPU, BF Blender

Fri, Mar 29

Clément Foucault (fclem) added a comment to T60043: macOS viewport lagging.

@Tomoaki Kawada (yvt) That's some impressive work you did here! Did you try a simpler approach first? like adding glFlush at some places to see if it fixes it. (this should not have performance implication).

Fri, Mar 29, 3:49 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) added a comment to T60043: macOS viewport lagging.

Thanks a lot for the investigation! I guess ideally we could find a simpler fix, but if that's difficult this seems reasonable.

Fri, Mar 29, 3:40 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) added a comment to T57364: Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX.

Ok, good to hear.

Fri, Mar 29, 1:58 PM · Platform: macOS, Eevee, BF Blender
Oscar Orlando Caballero Moreno (oocaballerom) added a comment to T57364: Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX.

@Brecht Van Lommel (brecht) @Clément Foucault (fclem) I'm sorry, I'm not able to test if this bug is fixed or recreate it, sometime ago I decided to upgrade from Sierra to High Sierra because of this issue and the problem was gone after that.

Fri, Mar 29, 1:56 PM · Platform: macOS, Eevee, BF Blender
Tomoaki Kawada (yvt) added a comment to T60043: macOS viewport lagging.

Since I seem to have some of the faulty hardware, I did some research on this issue.

Fri, Mar 29, 9:39 AM · Platform: macOS, OpenGL / GPU, BF Blender

Thu, Mar 28

Brecht Van Lommel (brecht) closed T57364: Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX as Archived.

Assuming this is fixed unless anyone can confirm it's still a bug.

Thu, Mar 28, 8:30 PM · Platform: macOS, Eevee, BF Blender
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I just realized, it was my breakpoints, that triggered the warnings..

Thu, Mar 28, 1:30 PM · Platform: macOS, OpenGL / GPU, BF Blender
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I got some warnings from AppKit and CoreGraphics. I am not sure what they mean, but they are related to the GL context, so I am posting them here. Maybe some of you can make out what it means and if it's is perhaps related to the texture drawing issues.

Thu, Mar 28, 12:03 PM · Platform: macOS, OpenGL / GPU, BF Blender

Wed, Mar 27

Brecht Van Lommel (brecht) triaged T63018: macOS 10.10 / NVIDIA: missing letters in 2.80 UI as Normal priority.

Probably due to graphics drivers bugs in macOS 10.10. In general 2.80 does not work well on 10.11 and earlier, it's not clear yet if we will end up officially supporting that or requiring newer macOS versions.

Wed, Mar 27, 7:32 PM · OpenGL / GPU, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) added projects to T63018: macOS 10.10 / NVIDIA: missing letters in 2.80 UI: Platform: macOS, OpenGL / GPU.
Wed, Mar 27, 7:30 PM · OpenGL / GPU, Platform: macOS, BF Blender
Pavel Golubev (pavgolubev) added a comment to T61638: texture paint problem.

Only mac related problem. Have been testing this on windows - everything works fine

Wed, Mar 27, 2:30 PM · Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T61638: texture paint problem from Needs Information from User to Needs Triage by Developer.

Still cannot reproduce here (seeing the preview, can paint and undo), but maybe someone on a MAC can reproduce?
@William Reynish (billreynish) : are you on a MAC?

Wed, Mar 27, 2:26 PM · Platform: macOS, BF Blender
Pavel Golubev (pavgolubev) reopened T61638: texture paint problem as "Open".


I have uploaded new screenshot. on the left you can see stable 2.79 (everything is ok), on the right - last experimental build for today. I have marked the problem with red circle. Moreover, I repeat, it's just a symptom. The main problem is that you can't undo any texture paint action - the software freezes

Wed, Mar 27, 1:29 PM · Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) closed T61638: texture paint problem as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Wed, Mar 27, 1:05 PM · Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) closed T56368: Crash when selection as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Wed, Mar 27, 12:55 PM · BF Blender, Platform: macOS, OpenGL / GPU

Tue, Mar 26

Brecht Van Lommel (brecht) merged T62949: Blender 2.80 user interface is borked into T61551: macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 26, 4:01 AM · Platform: macOS, OpenGL / GPU, BF Blender
Clément Foucault (fclem) closed T59307: Wrong display of mesh in front of images, on macOS as Resolved.

Should be fixed by rBc5fc86117287.

Tue, Mar 26, 12:30 AM · Platform: macOS, BF Blender

Mon, Mar 25

Kent Davis (mac4kent) added a comment to T61259: macOS: CTRL+R and MagicMouse.

I am still wait for you process for Mac on Blender 2.80 daily build.

Mon, Mar 25, 12:46 PM · Platform: macOS, BF Blender: 2.8
Brecht Van Lommel (brecht) raised the priority of T60043: macOS viewport lagging from Normal to Confirmed, High.

Have not confirmed the issue myself, but marking as high priority since this has been reported many times.

Mon, Mar 25, 12:14 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) merged T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) merged task T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · BF Blender, OpenGL / GPU, Platform: macOS
Brecht Van Lommel (brecht) merged T62560: Blender 2.8 macOS Mojave - viewport lag in Eevee into T60043: macOS viewport lagging.
Mon, Mar 25, 12:10 PM · Platform: macOS, OpenGL / GPU, BF Blender

Mar 24 2019

Simon G. (intrigus) raised the priority of T49621: Blender Player is marked as damage from Needs Information from User to Normal.

This is still a problem with the latest build (edcb5415a275)
Compare latest:
$ find . -maxdepth 3
.
./Contents
./Contents/PkgInfo
./Contents/Resources
./Contents/Resources/2.79
./Contents/Resources/blender file icon.icns
./Contents/Resources/blender player icon.icns
./Contents/Resources/lib

Mar 24 2019, 2:45 PM · Platform: macOS, BF Blender
Bastien Montagne (mont29) lowered the priority of T49621: Blender Player is marked as damage from Normal to Needs Information from User.
Mar 24 2019, 2:29 PM · Platform: macOS, BF Blender
Bastien Montagne (mont29) reassigned T49621: Blender Player is marked as damage from Martijn Berger (juicyfruit) to Arto Kitula (akitula).

@filip mond (vklidu) (or maybe @Arto Kitula (akitula)), can you check whether this is still the case with current builds? This has been open for a very long time now…

Mar 24 2019, 2:29 PM · Platform: macOS, BF Blender

Mar 23 2019

Clément Foucault (fclem) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I don't know what to say at this point. Even the basic shaders are not behaving correctly.

Mar 23 2019, 7:04 PM · Platform: macOS, OpenGL / GPU, BF Blender

Mar 22 2019

Brecht Van Lommel (brecht) merged T62848: Not Normal (no pun intended) interface into T61551: macOS 10.11 and NVIDIA user interface display broken.
Mar 22 2019, 5:43 PM · Platform: macOS, OpenGL / GPU, BF Blender
Brecht Van Lommel (brecht) lowered the priority of T57364: Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX from Confirmed, Medium to Needs Information from User.

Is this still an issue in the latest builds?

Mar 22 2019, 12:53 PM · Platform: macOS, Eevee, BF Blender
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I have downloaded the source code and setup the project to compile on my mid 2009 macbook pro (running 10.11.6).

Mar 22 2019, 12:25 PM · Platform: macOS, OpenGL / GPU, BF Blender