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Today

FabianSchempp (FabianSchempp) added a comment to T70828: Object Wireframe disappear when armature bone is selected in edit mode.

I just found out, that disabeling "outline" in the viewport shadeing dropover, makes the whole mesh disappear, what is my problem.

Sat, Oct 19, 12:17 PM · Platform: macOS, BF Blender
FabianSchempp (FabianSchempp) added a comment to T70828: Object Wireframe disappear when armature bone is selected in edit mode.

I can reproduce and confirm the behavior of the original report.
with the wire_frame_not_visible.blend file in blender 2.81 beta.
Wireframe and navigation Icons dissapear when selecting bone in editmode.

Sat, Oct 19, 12:12 PM · Platform: macOS, BF Blender
FabianSchempp (FabianSchempp) added a comment to T70828: Object Wireframe disappear when armature bone is selected in edit mode.

I might have found a related problem in Blender 2.81 beta on Mac OS X, Graphic Card: Intel Iris Graphics 6100. When selecting a bone in Editmode ALL MESHES disappear (and the viewport navigation icons as well)

Sat, Oct 19, 12:06 PM · Platform: macOS, BF Blender

Wed, Oct 16

Germano Cavalcante (mano-wii) lowered the priority of T69588: Flat and almost invisible scene in Lookdev Preview on Mac OS X from Needs Triage by Developer to Waiting for Developer to Reproduce.
Wed, Oct 16, 8:24 PM · Platform: macOS, BF Blender
Daniel Mikolajcak (danielmikolajcak) updated the task description for T70856: Blender crashes during rendering when I log in/wake the display.
Wed, Oct 16, 4:44 PM · Platform: macOS, BF Blender
Dalai Felinto (dfelinto) updated the task description for T66306: Platforms, Builds & Tests Module.
Wed, Oct 16, 4:36 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Jacques Lucke (JacquesLucke) added a project to T70856: Blender crashes during rendering when I log in/wake the display: Platform: macOS.
Wed, Oct 16, 3:36 PM · Platform: macOS, BF Blender

Tue, Oct 15

Jacques Lucke (JacquesLucke) lowered the priority of T70828: Object Wireframe disappear when armature bone is selected in edit mode from Needs Triage by Developer to Waiting for Developer to Reproduce.

I agree that might be related T67831. I cannot reproduce it because I don't have macOS.

Tue, Oct 15, 9:51 AM · Platform: macOS, BF Blender

Mon, Oct 14

Bastien Montagne (mont29) closed T70224: Blender 2.8 freezes and crashes my whole Mac as Archived.

That *could* be some issue with your hard drive (generating some .blend file corruption)? But that’s really a wild guess, chasing that kind of weird bug that only happens on one machine can be very long and hard.

Mon, Oct 14, 11:57 AM · Platform: macOS

Thu, Oct 10

Sebastián Barschkis (sebbas) lowered the priority of T64024: Red Line on menu bar (Mac OS) from Waiting for Developer to Reproduce to Confirmed, Medium.

Was able to reproduce this in ea1174bde9ed following @Yevgeny Makarov (jenkm) 's description. In fact, this bug even shows up in 2.79 (tried out both 2.79a and 2.79b).

Thu, Oct 10, 4:38 PM · GPU / Viewport, Platform: macOS, BF Blender
Cris (onedev) added a comment to T70445: Very slow Eevee performance. Not possible to work..

Can you try macOS Catalina? Blender 2.80.75 seems to work fine on my hardware on Catalina.

Thu, Oct 10, 11:52 AM · Platform: macOS, BF Blender

Wed, Oct 9

Mwai Banda (Mwaib1) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Hi, don’t know every much about code and I'm fairly new to blender, can anyone help me out with an explanation on how to fix this issue or which blender scripts to change, I'd very much appreciate it. Thank you!

Wed, Oct 9, 9:56 PM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Jin Choi (jinschoi) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

I'm not sure about flushing the queue where you suggest. handleTabletEvent() does not seem to modify the event in the queue, it just sets some tablet parameters (pressure, tilt) in some window context object, and then presumably some other code uses that info when it comes to processing the event. For drawing, then, you want the latest tablet info available when the event gets processed or else you're always using old pressure data. The only instance where you don't want tablet data smashing is on the leaving proximity event because it leaves tablet mode, and no drawing is going to happen anyway.

Wed, Oct 9, 5:31 PM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Germano Cavalcante (mano-wii) lowered the priority of T70598: Unable to select mesh objects in viewport, and edit mode not displaying overlays from Needs Triage by Developer to Waiting for Developer to Reproduce.

We are aware of many issues on MAC OS, but unfortunately we have no developers with this setup to investigate and reproduce the problem.
When Blender supports Vulkan, many of these problems will likely be solved.

Wed, Oct 9, 2:42 PM · Platform: macOS, BF Blender
Ivan Cappiello (icappiello) updated subscribers of T62565: conflict with how Blender is sampling OSX input/stroke events.

can conform this fix works also on astropad and duet.
thanks @Tim Lesher (tim) Carroll (codrus) for this!
@Brecht Van Lommel (brecht) Van Lommel (brecht) is there any reason why this fix can't go in master?

Wed, Oct 9, 2:03 PM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.
Wed, Oct 9, 12:17 PM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Anton Raves (Memento) added a comment to T70407: Blender 2.81 Alpha on macOS 10.14.6 crashes upon launch starting with ff10ff782bde.

This morning I downloaded the most recent Daily Build, version rB0812949bbc3d and found that it had the exact same problem. I tried launching it using the Terminal with a --factory-setup, still crashed right upon launching.

Wed, Oct 9, 8:04 AM · Platform: macOS, BF Blender
Tim Carroll (codrus) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Good catch. I was looking for something like dispatchEvents() yesterday but couldn't find it.

Wed, Oct 9, 5:08 AM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender

Tue, Oct 8

William Reynish (billreynish) added a comment to T70592: Eevee random crashes on macOS.

@steve miller (winnertakesteve) yes I also am using Edit Mode and Eevee together here. I will do further testing to see if the recent fix has affected this issue or not.

Tue, Oct 8, 8:47 PM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Jin Choi (jinschoi) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

This may or may not be an acceptable fix, but adding dispatchEvents() when leaving proximity in handleTabletEvent() flushes out the event queue and fixes the issue for me in both grease pencil and texture paint modes:

Tue, Oct 8, 8:31 PM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
steve miller (winnertakesteve) added a comment to T70592: Eevee random crashes on macOS.

also having this issue. can't seem to make anything 100% reproducible, but the common factors seem to be eevee in edit mode, and trying to either perform vertex selections (such as clicking 'L' over a mesh) or connecting image nodes to a principled shader.

Tue, Oct 8, 2:53 PM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Tim Carroll (codrus) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

I can confirm that if I comment out tabletPoint and tabletProximity in WindowCocoaView, the problem goes away. The mouse up messages have tablet information so pressure get released as appropriate. This was just a test; those events are important for tablets with proximity sensors. Also, I found that later events (like window deactivation) were showing tablet events, which would clearly not be the right thing.

Tue, Oct 8, 11:20 AM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) closed T70625: Blender sys.path is different when opened via MacOS icon as Archived.

This is how macOS works for all apps. They are not launched in an environment that reads .profile and similar.
https://www.google.com/search?q=macos+app+path+environment+variable

Tue, Oct 8, 10:23 AM · Platform: macOS, BF Blender
Tim Carroll (codrus) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

I've got a partial answer for what's going on -- will try to pick this up again tomorrow night, but thought I'd pass on some notes.

Tue, Oct 8, 9:13 AM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Tim Carroll (codrus) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

The same issue happens in the release version of Catalina with Sidecar and an iPad Pro/Apple Pencil.

Tue, Oct 8, 6:58 AM · Platform: macOS, Sculpt, Paint, Texture, Grease Pencil, BF Blender
Dalai Felinto (dfelinto) added projects to T70592: Eevee random crashes on macOS: GPU / Viewport, Platform: macOS.
Tue, Oct 8, 1:13 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)

Mon, Oct 7

Brecht Van Lommel (brecht) merged T70607: Blender doesn't fill the full screen size after reactivating external monitor into T64024: Red Line on menu bar (Mac OS).
Mon, Oct 7, 4:54 PM · GPU / Viewport, Platform: macOS, BF Blender
B.E. (jiku) added a watcher for Platform: macOS: B.E. (jiku).
Mon, Oct 7, 1:43 PM
Harley (qxoko) added a comment to T60043: macOS viewport lagging.

I am also experiencing the same issue, even after the above patch.

Mon, Oct 7, 12:22 PM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) renamed T70592: Eevee random crashes on macOS from Loads of crashes in Eevee to Eevee random crashes on macOS.
Mon, Oct 7, 9:49 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) lowered the priority of T70592: Eevee random crashes on macOS from Needs Triage by Developer to Confirmed, High.
Mon, Oct 7, 8:42 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) added projects to T70592: Eevee random crashes on macOS: GPU / Viewport, Platform: macOS.

I haven't noticed it so far with my Intel laptop, but I'm not using Eevee much on it or it may be AMD driver specific.

Mon, Oct 7, 8:42 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)

Fri, Oct 4

dr d (snakeblade) added a comment to T57069: macOS screen scaling wrong on startup.

This happens consistently on my 2015 MBP when moving from the larger 2540 x 1440 to the laptop screen (secondary display). It is especially annoying when I return to the studio in the morning after having scaled down to laptop size and the interface does not expand properly when I drag it back to the primary display. As noted in all of the above comments, it is the responsiveness of the interface scaling that's a problem. It's been a consistent issue for all of the 2.8x builds.

Fri, Oct 4, 10:25 PM · Platform: macOS, BF Blender
dupoxy (dupoxy) added a comment to T70183: Noise Texture Fac output in Height bump node broken if Eevee rendering engine.

As of version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash: rBfbc096cf075b
I disconnected the noise texture color from the principled BSDF Base color, to make the bug show when opening the file.

Fri, Oct 4, 8:24 PM · Platform: macOS, Eevee, BF Blender
dupoxy (dupoxy) updated the task description for T70183: Noise Texture Fac output in Height bump node broken if Eevee rendering engine.
Fri, Oct 4, 8:12 PM · Platform: macOS, Eevee, BF Blender

Thu, Oct 3

Brecht Van Lommel (brecht) moved T66998: Code sign macOS build on buildbot from bcon3: Bugs to Builds on the BF Blender (2.81) board.
Thu, Oct 3, 3:49 PM · BF Blender (2.81), Platform: macOS
Germano Cavalcante (mano-wii) added a project to T70445: Very slow Eevee performance. Not possible to work.: Platform: macOS.

We are aware of many issues with MAC OS, but unfortunately we have no developers with this setup to investigate and reproduce the problem.
Changes are constantly being made to improve viewport peformanse, and it is quite possible that this regression will be resolved in the next builds.
@Clément Foucault (fclem), any idea why this is happening?

Thu, Oct 3, 3:49 PM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) moved T67056: Make release builds on buildbot from bcon3: Bugs to Builds on the BF Blender (2.81) board.
Thu, Oct 3, 3:49 PM · BF Blender (2.81), Platform: Windows, Platform: macOS, Platform: Linux
Brecht Van Lommel (brecht) merged T68913: Wacom Cintiq Issue into T64024: Red Line on menu bar (Mac OS).
Thu, Oct 3, 1:57 AM · GPU / Viewport, Platform: macOS, BF Blender

Wed, Oct 2

LazyDodo (LazyDodo) updated the task description for T66306: Platforms, Builds & Tests Module.
Wed, Oct 2, 3:37 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T70183: Noise Texture Fac output in Height bump node broken if Eevee rendering engine from Needs Information from User to Waiting for Developer to Reproduce.

I think we need someone on MacOS to reproduce...

Wed, Oct 2, 9:45 AM · Platform: macOS, Eevee, BF Blender

Tue, Oct 1

Bastien Montagne (mont29) closed T70131: Blender 2.81 .dmg couldn't be opened as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Oct 1, 9:11 PM · Platform: macOS, BF Blender
Bastien Montagne (mont29) added projects to T70407: Blender 2.81 Alpha on macOS 10.14.6 crashes upon launch starting with ff10ff782bde: BF Blender, Platform: macOS.
Tue, Oct 1, 8:17 PM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) merged T70411: Red wide frame into T64024: Red Line on menu bar (Mac OS).
Tue, Oct 1, 5:44 PM · GPU / Viewport, Platform: macOS, BF Blender

Mon, Sep 30

Ghislain Jeanneau (ghigi123) added a comment to T57069: macOS screen scaling wrong on startup.

Having the exact same behaviour as @Addison Miller (seaside98).
An additional element might be that my secondary monitor (Dell U2715H) is not supported by macOS High DPI scaling. Just dragging the window to the second screen and bringing it back solves the issue.
But removing the secondary display makes blender unusable

Mon, Sep 30, 2:27 PM · Platform: macOS, BF Blender

Sun, Sep 29

Hai Vu (aperture147) added projects to T70315: Blender exit with code `-6` with message `Attempt to free NULL pointer`.: Platform: Linux, Platform: macOS.
Sun, Sep 29, 12:36 PM · BF Blender

Fri, Sep 27

Rob van Wees (rvanwees) added a comment to T70106: Objects with multiple materials are not displaying correctly - transparent faces.

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Fri, Sep 27, 11:54 PM · Platform: macOS, Eevee, BF Blender
Clément Foucault (fclem) closed T70106: Objects with multiple materials are not displaying correctly - transparent faces as Resolved by committing rBc6018391765c: Fix T70106 Objects with multiple materials are not displaying correctly.
Fri, Sep 27, 3:37 PM · Platform: macOS, Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T70277: FBX importer 4.17.1 in 2.81 results in meshes that don't display properly w/ Eevee (but do w/ Cycles) into T70106: Objects with multiple materials are not displaying correctly - transparent faces.
Fri, Sep 27, 11:35 AM · Platform: macOS, Eevee, BF Blender

Thu, Sep 26

Marie TROPE ZANZAL (MarieHZ18) added a comment to T70224: Blender 2.8 freezes and crashes my whole Mac.

Hi Nathan,

Thu, Sep 26, 2:29 PM · Platform: macOS