Page MenuHome

Render PipelineProject
ActivePublic

Details

Description

Blender rendering pipeline.

Recent Activity

Yesterday

Germano Cavalcante (mano-wii) renamed T101329: Regression: EXR 'JPG Preview' doesn't use color space anymore from EXR preview option doesn't use Filmic profile anymore to Regression: EXR 'JPG Preview' doesn't use color space anymore.
Tue, Sep 27, 12:51 AM · Images & Movies, Render Pipeline, Render & Cycles, BF Blender
Germano Cavalcante (mano-wii) changed the status of T101329: Regression: EXR 'JPG Preview' doesn't use color space anymore from Needs Triage to Confirmed.

Thanks for the report, I can confirm the problem.
git bisect pointed rB5baa3ecda663: Color Management: various improvements and fixes for image saving as the first bad commit
Reading the commit description, it doesn't look like this change was actually predicted.
So I'm confirming as bug and regression.

Tue, Sep 27, 12:47 AM · Images & Movies, Render Pipeline, Render & Cycles, BF Blender

Fri, Sep 23

mario (dlight) added a comment to T101280: eevee lit volumetrics visible thru opaque surfaces.

okay. the other user found a cheaty lighting solution to fix this setup.

Fri, Sep 23, 9:35 PM · BF Blender, Render Pipeline, EEVEE & Viewport
Germano Cavalcante (mano-wii) merged task T101280: eevee lit volumetrics visible thru opaque surfaces into T71208: Volumetric lighting leaking in eevee.
Fri, Sep 23, 7:20 PM · BF Blender, Render Pipeline, EEVEE & Viewport
Germano Cavalcante (mano-wii) updated subscribers of T101280: eevee lit volumetrics visible thru opaque surfaces.

Reminds me of T71208: Volumetric lighting leaking in eevee

Fri, Sep 23, 7:20 PM · BF Blender, Render Pipeline, EEVEE & Viewport
Pratik Borhade (PratikPB2123) added a project to T101280: eevee lit volumetrics visible thru opaque surfaces: BF Blender.
Fri, Sep 23, 5:51 AM · BF Blender, Render Pipeline, EEVEE & Viewport
mario (dlight) edited projects for T101280: eevee lit volumetrics visible thru opaque surfaces, added: EEVEE & Viewport, Render Pipeline; removed BF Blender.
Fri, Sep 23, 12:59 AM · BF Blender, Render Pipeline, EEVEE & Viewport

Sat, Sep 17

Lukas Stockner (lukasstockner97) closed T100330: Remove Render Slot not working for first slot as Resolved by committing rBf8a3ec48e4ba: Fix T100330: Remove Render Slot not working for first slot.
Sat, Sep 17, 4:22 PM · Render Pipeline, User Interface, BF Blender
Lukas Stockner (lukasstockner97) claimed T100330: Remove Render Slot not working for first slot.
Sat, Sep 17, 1:00 AM · Render Pipeline, User Interface, BF Blender

Mon, Sep 12

Brecht Van Lommel (brecht) closed T100886: Stereo Top/Bottom Render (Cycles) Missing Z Channel: as Resolved by committing rBbc15c83afaf9: Fix T100886: error saving side-by-side stereo EXR image of depth pass.
Mon, Sep 12, 8:21 PM · Render & Cycles, Render Pipeline, Images & Movies, BF Blender
Omar Emara (OmarSquircleArt) merged T100983: Blender saves out what appears to be a blank image of emission volumes when background transparency is enabled. into T81199: Some effects [bloom, smoke, fire, ..] still don't save in PNG with transparent background (occlusion vs. emission).
Mon, Sep 12, 2:50 PM · Core, Render Pipeline, Images & Movies, BF Blender

Thu, Sep 8

Germano Cavalcante (mano-wii) changed the status of T100886: Stereo Top/Bottom Render (Cycles) Missing Z Channel: from Needs Triage to Confirmed.
Thu, Sep 8, 9:41 PM · Render & Cycles, Render Pipeline, Images & Movies, BF Blender

Wed, Sep 7

Brecht Van Lommel (brecht) added a comment to T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.

This is logic has existed forever, but was lost in the new depsgraph and then restored again in D4109. The idea is that if you instance an object on vertices/faces, you automatically hide the original object. We don't want to hide the instances, only the original.

Wed, Sep 7, 5:34 PM · Render Pipeline, Modeling, BF Blender
Hans Goudey (HooglyBoogly) updated subscribers of T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.

It turns out the instances are being created properly, but the dependency graph iterator skips them because of deg_object_hide_original.
I don't really understand that function. I guess it's hiding instances when the instance of type OB_DUPLIVERTS | OB_DUPLIFACES but the parent object did have one of those types turned on?

Wed, Sep 7, 1:06 AM · Render Pipeline, Modeling, BF Blender

Tue, Sep 6

Hans Goudey (HooglyBoogly) claimed T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.

I'll try to look into this one tomorrow. Can't say for sure how fixable it is yet though.

Tue, Sep 6, 6:44 AM · Render Pipeline, Modeling, BF Blender

Mon, Sep 5

Clemens Barth (blendphys) added a comment to T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.

Dear all:

Mon, Sep 5, 3:31 PM · Render Pipeline, Modeling, BF Blender

Tue, Aug 30

Philipp Oeser (lichtwerk) renamed T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+ from Regression: Instanced NURB on mesh vertices are not visible in 3.2+ to Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.
Tue, Aug 30, 8:40 PM · Render Pipeline, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.

related: T93159: Particle don't emit curves/text in 3.0 beta
The same thing for curves is broken since rBb9febb54a492: Geometry Nodes: Support modifier on curve objects btw.

Tue, Aug 30, 8:39 PM · Render Pipeline, Modeling, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+.
Tue, Aug 30, 1:03 PM · Render Pipeline, Modeling, BF Blender
Philipp Oeser (lichtwerk) triaged T100706: Regression: Instanced NURBs or CURVES on mesh vertices are not visible in 3.2+ as High priority.

Caused by rBedcbf741df2f: Refactor: Evaluate surface objects as mesh components

Tue, Aug 30, 1:03 PM · Render Pipeline, Modeling, BF Blender

Aug 26 2022

Conor Grebel (bedtimes) added a comment to T53679: No Camera found When Rendering (When There is Actually A camera).

For real lol, if you find a fix don't just post "fixed it" give the solution!

Aug 26 2022, 3:08 AM · Render Pipeline

Aug 23 2022

Pratik Borhade (PratikPB2123) changed the status of T100576: Open light shadow caustics button,Rendering error from Needs Triage to Needs Information from User.

Thanks for the report. Enabling shadow caustics from object data properties panel of Light objects might work for you. Can you check?
Also make sure object you're using to cast shadows is expected as smooth shaded. refer: https://docs.blender.org/manual/en/latest/render/cycles/object_settings/object_data.html#caustics

Aug 23 2022, 6:50 AM · BF Blender
Qianchen (Qianchen) edited projects for T100576: Open light shadow caustics button,Rendering error, added: BF Blender (3.2), Render Pipeline; removed BF Blender.
Aug 23 2022, 5:42 AM · BF Blender

Aug 15 2022

Sergey Sharybin (sergey) closed T99955: Regression: Crash when trying to 'Cache Result' of render when 'all render layers are disabled' as Resolved by committing rB3897ff105ed0: Fix T99955: Crash with 'Cache Result' and all render layers are disabled.
Aug 15 2022, 2:01 PM · VFX & Video, Render Pipeline, Compositing, BF Blender
Sergey Sharybin (sergey) claimed T99955: Regression: Crash when trying to 'Cache Result' of render when 'all render layers are disabled'.
Aug 15 2022, 12:33 PM · VFX & Video, Render Pipeline, Compositing, BF Blender
Philipp Oeser (lichtwerk) renamed T99955: Regression: Crash when trying to 'Cache Result' of render when 'all render layers are disabled' from Crash when trying to 'Cache Result' of render when 'all render layers are disabled' to Regression: Crash when trying to 'Cache Result' of render when 'all render layers are disabled'.
Aug 15 2022, 9:53 AM · VFX & Video, Render Pipeline, Compositing, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T99955: Regression: Crash when trying to 'Cache Result' of render when 'all render layers are disabled'.

Regression from rB038f9b7f4a0e: Render: Lazily allocate render passes pixels storage

Aug 15 2022, 9:53 AM · VFX & Video, Render Pipeline, Compositing, BF Blender

Aug 12 2022

Germano Cavalcante (mano-wii) changed the status of T100330: Remove Render Slot not working for first slot from Needs Information from User to Confirmed.

I tested it again and now I can repro the problem. (Slot 1 cannot be removed)
I don't know how it worked before.

Aug 12 2022, 5:34 PM · Render Pipeline, User Interface, BF Blender

Aug 11 2022

Brecht Van Lommel (brecht) closed T100130: Regression: Closing the view animation window crashes Blender as Resolved by committing rB6161b8dc63a4: Fix T100130: animation player crash on exit.
Aug 11 2022, 7:27 PM · EEVEE & Viewport, Render Pipeline, BF Blender
Philipp Oeser (lichtwerk) renamed T100130: Regression: Closing the view animation window crashes Blender from Closing the view animation window crashes Blender to Regression: Closing the view animation window crashes Blender.
Aug 11 2022, 2:05 PM · EEVEE & Viewport, Render Pipeline, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T100130: Regression: Closing the view animation window crashes Blender.

Can confirm and repro reliably.

Aug 11 2022, 2:05 PM · EEVEE & Viewport, Render Pipeline, BF Blender

Aug 10 2022

Germano Cavalcante (mano-wii) changed the status of T100130: Regression: Closing the view animation window crashes Blender from Needs Triage to Confirmed.

I was able to replicate once.
But I can't replicate it again.

Crashed Thread:        0  Dispatch queue: com.apple.main-thread
Aug 10 2022, 3:44 PM · EEVEE & Viewport, Render Pipeline, BF Blender

Aug 3 2022

Omar Emara (OmarSquircleArt) merged task T100167: Zero Density Shiny Volume render result broken. into T46670: Volume Emission doesn't render when background is transparent.
Aug 3 2022, 3:46 PM · Render Pipeline, Render & Cycles, BF Blender
baoyu (baoyu) updated the task description for T100167: Zero Density Shiny Volume render result broken..
Aug 3 2022, 1:15 PM · Render Pipeline, Render & Cycles, BF Blender
baoyu (baoyu) added projects to T100167: Zero Density Shiny Volume render result broken.: Render & Cycles, Render Pipeline.
Aug 3 2022, 1:11 PM · Render Pipeline, Render & Cycles, BF Blender

Aug 2 2022

Pratik Borhade (PratikPB2123) added a comment to T100074: Regression: UI freeze for Render Animation AND changing frame being previewed.

Seems a regression so raising the priority.

Aug 2 2022, 8:02 AM · VFX & Video, BF Blender
Pratik Borhade (PratikPB2123) renamed T100074: Regression: UI freeze for Render Animation AND changing frame being previewed from UI freeze for Render Animation AND changing frame being previewed to Regression: UI freeze for Render Animation AND changing frame being previewed.
Aug 2 2022, 8:02 AM · VFX & Video, BF Blender

Aug 1 2022

Erick Tukuniata (erickblender) added a comment to T100074: Regression: UI freeze for Render Animation AND changing frame being previewed.

This sounds like the same problem as in T100061

Aug 1 2022, 9:46 AM · VFX & Video, BF Blender
Pratik Borhade (PratikPB2123) added a project to T100074: Regression: UI freeze for Render Animation AND changing frame being previewed: Render Pipeline.

Tried to bisect between 52a5f6856268 - e5a738af6d51 and pointed me to rB8399375098fa: Cleanup: Reword comment, rename variables (I don't think this commit is responsible)

Aug 1 2022, 8:31 AM · VFX & Video, BF Blender

Jul 30 2022

Juuso Laine (juusolain) updated the task description for T100079: Encoding with DNxHD fails due to bad parameters.
Jul 30 2022, 1:14 PM · Video Sequencer, VFX & Video, Images & Movies, BF Blender
michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

Naa, that's because it's a transmissive surface so is getting less diffuse samples. Check the black pip on the lemon, and also the black parts of the wood texture. Not even the slightest introduction of texture colour/value or noise on the light passes.

Jul 30 2022, 2:40 AM · Render Pipeline, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

You can see the same effect in Redshift (but more subtle), the darker areas of the texture have more noisy lighting. That's the result of importance sampling and Russian roulette allocating fewer samples to such dark areas.

Jul 30 2022, 2:31 AM · Render Pipeline, Render & Cycles, BF Blender
michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

even when the darkest brick texture component is set to a dark gray, it's still introducing the contamination:

Jul 30 2022, 1:40 AM · Render Pipeline, Render & Cycles, BF Blender
michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

just checked and non blacks are also causing contamination:

Jul 30 2022, 1:24 AM · Render Pipeline, Render & Cycles, BF Blender
michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

Oh, are you saying that only completely black pixels in the colour pass lead to contamination of the direct and indirect lighting passes?

Jul 30 2022, 1:20 AM · Render Pipeline, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

Ok, maybe the example from that documentation was not ideal since it seemingly has no black pixels in the diffuse filter AOV (besides the background), only near black. Or perhaps the hack is to add a tiny bit off diffuse to everything even when the texture is black.

Jul 30 2022, 1:12 AM · Render Pipeline, Render & Cycles, BF Blender

Jul 29 2022

michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

The image shows that the black areas of the textures aren't affecting the diffuse lighting passes. I have verified it's true, I wrote a multipass denoiser for redshift in houdini a few years ago.

Jul 29 2022, 9:09 PM · Render Pipeline, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

Either way, this behavior is very unlikely to change in Cycles, so not really worth discussing.

Jul 29 2022, 8:51 PM · Render Pipeline, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

That sentence doesn't say anything about black elements in the texture, I guess you are assuming they can be replaced in other renderers without having actually verified if that's true.

Jul 29 2022, 8:51 PM · Render Pipeline, Render & Cycles, BF Blender
michael campbell (3di) added a comment to T100056: The values of the diffuse direct and indirect passes are pre-multiplied with the diffuse colour making it impossible to swap textures in post..

Thanks. This image explains better (pay attention to how the diffuse raw pass is purely lighting , the textures data is limited only to the diffuse filter pass): https://docs.redshift3d.com/display/RSDOCS/Integrated+AOVs#IntegratedAOVs-DiffuseLighting:~:text=set%20to%200-,Raw,-Shading%20Elements

Jul 29 2022, 8:11 PM · Render Pipeline, Render & Cycles, BF Blender