Mon, Jan 9
Hi Arnaud, have been looking through this code, but not sure what you meant by your last comment. I am new to the blender cpp code. I did find this
a RenderResult contains a list of RenderLayer's (rr->layers)
a RenderLayer contains a list of RenderPass'es (rl->passes)
The naming is exactly what EXR wants. See https://github.com/martijnberger/blender/blob/c359343f8dae6689c955dc1fa700cb26f6cd2e95/source/blender/render/intern/source/render_result.c#L176
Hi Arnaud, :D
Thanks for your comment. That is an important point. We've been wondering for a while how to get around the issue, here is what we're facing right now, it is as you described.
Still present in 2.78a , I guess this is not going away? We've encountered it whilst developing a network render addon similar to Netrender, except we do bucket rendering or frame splitting. For us, the ability read in a multilayer exr is rather critical since the work around by Arnoud above doesn;t work for us.
Thu, Jan 5
Tue, Dec 27
We currently do not support rendering on Intel GPUs, are you doing anything special to make the Intel GPU show up in the compute device menu?
Please be more specific:
- Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
- Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
- Try the latest build from our buildbot.
- Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
Tue, Dec 20
Okay, this seems like a known limitation. It's probably not worth moving this to the ToDo list as BI is planned to be replaced by the viewport engine anyway.
Thanks for the report nevertheless.
Dec 9 2016
happy to - and already did. :)
Hrm, yeah that's confusing.
Masks are stored in the normalized space (coordinates 0 to 1) which are then mapped to the "canvas". By default, we map them to scene resolution, so when you do alpha-over or things like that in compo you always have same result regardless of render percentage.
Dec 7 2016
Here, the problem is not the mask.
It is the image.
Dec 4 2016
So, was indeed a hardware issue in the end. :)
Update: Problem Solved!!!
Dec 2 2016
Sorry, I've just been busy lately and had relatives visiting from out of town for Thanksgiving. I will test this more this weekend.
@Martijn Berger (juicyfruit) any news? Otherwise would consider closing the report…
--enable-new-depsgraph seems to be the issue for me, but not with size
Dec 1 2016
Interesting.. the plot thickens! so if you try and render a frame range, you'll get the zooming in as well!
Huh. Confirmed using your command - I was using -f to render one frame rather than start and end frames.
That's so strange - I get it zoomed in running from command line.. here's my command:
I've tried a few variations, but always get the same size image as the one generated in interactive rendering.
Nov 30 2016
Hi Sergey, I've uploaded the file (not sure why it didn't attach before).
The file is missing.
Nov 29 2016
Nov 26 2016
Just curious why this would be the intended behavior? Isn't the render percentage only supposed to modify the final output? By having it affect the way the compositor works, you have to adjust your mask nodes every time you adjust the final render output. This seems cumbersome and unintuitive.
Hmm, this is intended behavior but for example, the mask node has the Size property to change how this works.
Nov 25 2016
if the animated gif won't load, check out the gif here..
Nov 20 2016
cuCtxSynchronize just reports the error caused by the kernel invocation just above it.
Not reproduced in Win10, 2.78a, with a GeForce GTX 560 Ti.
Nov 19 2016
Nov 17 2016
It never worked.
Support of all projection methods was introduced at 2.78 release but only for Cycles materials (not for BI ones).
Nov 13 2016
Nov 12 2016
Fixed in the "a" version
Nov 9 2016
One other thing I just noticed. I'm using the classified edition of both of my 780ti cards. I don't know if that makes a difference.
Thank you for your response. I apologize for not following the guidelines, for some reason I was not able to find them when I first created this bug report.