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RenderingProject
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Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Mon, Apr 15

Brecht Van Lommel (brecht) merged task T63614: eevee render crashes with subsurface passes enabled. into T63284: Crash when subsurface pass is enabled in Eevee.
Mon, Apr 15, 10:43 AM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T63614: eevee render crashes with subsurface passes enabled. to Clément Foucault (fclem).

Can confirm, asserts not getting the DRW_UNIFORM_TEXTURE_REF

Mon, Apr 15, 10:42 AM · Rendering, Eevee, BF Blender

Fri, Apr 12

Brecht Van Lommel (brecht) reassigned T58251: Blender ignores linked meshes when rendering in Cycles from Brecht Van Lommel (brecht) to Sergey Sharybin (sergey).
Fri, Apr 12, 9:36 AM · BF Blender, Rendering, Cycles

Tue, Apr 9

Brecht Van Lommel (brecht) raised the priority of T58251: Blender ignores linked meshes when rendering in Cycles from Confirmed, Medium to Confirmed, High.
Tue, Apr 9, 1:26 PM · BF Blender, Rendering, Cycles

Wed, Apr 3

Sergey Sharybin (sergey) closed T63217: Curve Modifier skipped in Cycles as Resolved by committing rBb1995e645177: Fix T63217: Curve Modifier skipped in Cycles.
Wed, Apr 3, 3:38 PM · Modifiers, Rendering, Cycles, BF Blender

Tue, Apr 2

Brecht Van Lommel (brecht) assigned T63217: Curve Modifier skipped in Cycles to Sergey Sharybin (sergey).
Tue, Apr 2, 2:40 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T63217: Curve Modifier skipped in Cycles.

Apparently just broken recently, bisecting... (assume rB64c8d72ef1a?)
good rBb936d
bad rB17c15

Tue, Apr 2, 2:31 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T63217: Curve Modifier skipped in Cycles.
Tue, Apr 2, 2:18 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) triaged T63217: Curve Modifier skipped in Cycles as Confirmed, Medium priority.

Can confirm.

Tue, Apr 2, 2:17 PM · Modifiers, Rendering, Cycles, BF Blender

Mon, Apr 1

Philipp Oeser (lichtwerk) closed T62351: Material Ouptut selection broken as Resolved.

Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...

Mon, Apr 1, 3:24 PM · User Interface, Rendering, Nodes, BF Blender
Philipp Oeser (lichtwerk) added a comment to T62351: Material Ouptut selection broken.

will check on D4482 again

Mon, Apr 1, 1:44 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62351: Material Ouptut selection broken from Confirmed, Medium to Confirmed, High.
Mon, Apr 1, 1:41 PM · User Interface, Rendering, Nodes, BF Blender

Thu, Mar 28

Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

Or maybe it is possible to force to go in object mode before rendering

Thu, Mar 28, 1:22 AM · BF Blender, Cycles, Rendering, Modifiers
Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

This concerns only cycles.

Thu, Mar 28, 1:17 AM · BF Blender, Cycles, Rendering, Modifiers

Wed, Mar 27

Brecht Van Lommel (brecht) closed T63023: World Nodes Window Coordinates break with Orthographic Cameras. as Resolved by committing rBc263ccf250b5: Fix T63023: wrong Eevee window coordinates for background..
Wed, Mar 27, 10:33 PM · BF Blender, Rendering, Eevee, Cycles
Brecht Van Lommel (brecht) triaged T63023: World Nodes Window Coordinates break with Orthographic Cameras. as Confirmed, Medium priority.

Cyc

Wed, Mar 27, 10:29 PM · BF Blender, Rendering, Eevee, Cycles
Brecht Van Lommel (brecht) added a project to T63023: World Nodes Window Coordinates break with Orthographic Cameras.: BF Blender.
Wed, Mar 27, 8:00 PM · BF Blender, Rendering, Eevee, Cycles
Cam (Ortho_Cam) edited projects for T63023: World Nodes Window Coordinates break with Orthographic Cameras., added: Cycles, Eevee, Rendering; removed Addons.
Wed, Mar 27, 7:59 PM · BF Blender, Rendering, Eevee, Cycles

Mar 22 2019

Brecht Van Lommel (brecht) added a comment to T37953: Separate sun lamp size as angular diameter.

@Tim Stullich (tstullich), search for SUN in source/blender/draw/engines/eevee.

Mar 22 2019, 5:28 PM · Rendering, Cycles, Quick Hacks, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

Thanks for the patch, committed in the 2.80 repository.

Mar 22 2019, 5:22 PM · OpenGL / GPU, Rendering, BF Blender
Dalai Felinto (dfelinto) closed T58517: Multiview not working with OpenGL render using scene settings as Resolved by committing rB5f45cbb26ec8: Fix T58517: Multi-view issues with OpenGL render + scene settings.
Mar 22 2019, 5:22 PM · OpenGL / GPU, Rendering, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

"Viewport Rendering doesn't support Multi-View"

Mar 22 2019, 3:33 PM · OpenGL / GPU, Rendering, BF Blender
Jeroen Bakker (jbakker) reassigned T58517: Multiview not working with OpenGL render using scene settings from Jeroen Bakker (jbakker) to Dalai Felinto (dfelinto).

@Dalai Felinto (dfelinto) need your guidance.
according to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/d5f1b9c22233 viewport rendering of multi view is not supported. Is that still the case?

Mar 22 2019, 9:13 AM · OpenGL / GPU, Rendering, BF Blender

Mar 21 2019

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?

Mar 21 2019, 6:44 PM · Rendering, Cycles, Quick Hacks, BF Blender

Mar 20 2019

Brecht Van Lommel (brecht) closed T60693: Messy Shading of Multiple-Faced Flat Surfaces in Workbench Matcap Rendered View as Archived.

Artifacts from overlapping faces are not currently considered a bug.

Mar 20 2019, 10:29 PM · Rendering, Mesh Modeling, BF Blender
Jeroen Bakker (jbakker) claimed T58517: Multiview not working with OpenGL render using scene settings.
Mar 20 2019, 2:53 PM · OpenGL / GPU, Rendering, BF Blender
Victor V Green II (Sleeper_G) closed T62628: explosions as Resolved.

I fixed the issue. I just had to turn my quality steps down to 2.

Mar 20 2019, 1:56 PM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee
Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Rachit Jain (j-rachit) are you still working on this? The last comment you made was almost two months ago. If you are not working on this could you let me know and I'd be happy to take over from where you left off?

Mar 20 2019, 11:45 AM · Rendering, Cycles, Quick Hacks, BF Blender

Mar 19 2019

Brecht Van Lommel (brecht) closed T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts as Archived.

Archiving old report, we no longer work on fixing these types of issues in 2.79 but focus on the new viewport in 2.8.

Mar 19 2019, 10:53 AM · Rendering, OpenGL / GPU, BF Blender
Philipp Oeser (lichtwerk) closed T59299: Recognizing too much GPU's as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mar 19 2019, 9:36 AM · Rendering, Cycles, BF Blender

Mar 17 2019

Victor V Green II (Sleeper_G) edited projects for T62628: explosions, added: BF Blender: 2.8, Platform: Windows, Rendering; removed BF Blender.

I don't know what to expect here. Will someone be explaining to me what what to do about mt issue?

Mar 17 2019, 10:00 PM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee

Mar 16 2019

Brecht Van Lommel (brecht) closed T57645: Object Info node random output always returns zero for lights with GPU render (Cycles) as Resolved.

Solved by rBa325bc6bf3e6: Fix T58953: Lamp data not always set.

Mar 16 2019, 3:33 PM · Rendering, Cycles, BF Blender
Victor V Green II (Sleeper_G) claimed T62628: explosions.
Mar 16 2019, 12:23 AM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee

Mar 14 2019

Jacques Lucke (JacquesLucke) closed T60955: Music is wrong after render? as Archived.
Mar 14 2019, 4:37 PM · Rendering, BF Blender
Jeroen Bakker (jbakker) closed T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor as Resolved by committing rB4887baf7d69c: Fix T62145: Geometry.Backface Node Renders Black.
Mar 14 2019, 9:27 AM · OpenGL / GPU, Rendering, Nodes, BF Blender
Jeroen Bakker (jbakker) raised the priority of T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor from Normal to Confirmed, Medium.

In foreground rendering it seems to be correct. Only fails when in background rendering.

Mar 14 2019, 8:53 AM · OpenGL / GPU, Rendering, Nodes, BF Blender

Mar 11 2019

Carlos Rubio (tn_pan) triaged T62433: Transparency Shadows Artifacts [Blender Render] as Confirmed, Medium priority.
Mar 11 2019, 7:55 PM · Rendering
Carlos Rubio (tn_pan) added a project to T62433: Transparency Shadows Artifacts [Blender Render]: Rendering.
Mar 11 2019, 5:31 AM · Rendering

Mar 8 2019

Philipp Oeser (lichtwerk) added projects to T62351: Material Ouptut selection broken: Nodes, Rendering, User Interface.
Mar 8 2019, 2:57 PM · User Interface, Rendering, Nodes, BF Blender
Jacques Lucke (JacquesLucke) closed T61916: Visible wireframe artifacts after baking normal map with bevel shader as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mar 8 2019, 12:51 PM · BF Blender: 2.8, Cycles, Rendering, BF Blender

Mar 7 2019

Jacques Lucke (JacquesLucke) raised the priority of T61320: 2.8 test from Needs Information from User to Needs Triage by Developer.
Mar 7 2019, 3:48 PM · Rendering, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T59299: Recognizing too much GPU's.

Is this still an issue?

Mar 7 2019, 3:02 PM · Rendering, Cycles, BF Blender

Mar 4 2019

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T58002: Viewport Render crash.

You were too fast Brecht :)

Mar 4 2019, 7:03 PM · BF Blender, OpenGL / GPU, Rendering
Brecht Van Lommel (brecht) closed T58002: Viewport Render crash as Resolved.

Let's consider it resolved then, bugs with similar error messages were fixed.

Mar 4 2019, 7:03 PM · BF Blender, OpenGL / GPU, Rendering
Brecht Van Lommel (brecht) added a comment to T58002: Viewport Render crash.

Is this still an issue? The file works fine here on Linux + NVIDIA.

Mar 4 2019, 7:01 PM · BF Blender, OpenGL / GPU, Rendering
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T58002: Viewport Render crash.

Hey @Clément Foucault (fclem), I can't reproduce anymore, is this resolved?

Mar 4 2019, 7:01 PM · BF Blender, OpenGL / GPU, Rendering
Christopher Anderssarian (Christopher_Anderssarian) renamed T58002: Viewport Render crash from Viewport render crsah to Viewport Render crash.
Mar 4 2019, 6:56 PM · BF Blender, OpenGL / GPU, Rendering
Brecht Van Lommel (brecht) closed T61258: Blender 2.8 freezes when save buffer is enabled and the rendering is cancelled as Resolved.

This should be fixed by rB4c3be0bf5229: Fix T62073: Cycles random hangs rendering with Save Buffers on..

Mar 4 2019, 6:42 PM · Cycles, Rendering, BF Blender
Sebastian Parborg (zeddb) assigned T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor to Jeroen Bakker (jbakker).
Mar 4 2019, 2:29 PM · OpenGL / GPU, Rendering, Nodes, BF Blender
Sebastian Parborg (zeddb) triaged T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor as Normal priority.
Mar 4 2019, 2:29 PM · OpenGL / GPU, Rendering, Nodes, BF Blender