RenderingProject
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Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Today

Oliver Hookins (ohookins) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

I believe that I might also be suffering from this bug.

Mon, Feb 19, 7:45 AM · Rendering, OpenGL / Gfx, BF Blender

Tue, Feb 13

ronan ducluzeau (zeauro) triaged T54053: Rendering Animation as Incomplete priority.

I can not reproduce.

Tue, Feb 13, 6:43 PM · Rendering, BF Blender
-L0Lock- added a comment to T54053: Rendering Animation.

Hello.
What is your operating system, graphics card model, and Blender version?

Tue, Feb 13, 3:03 PM · Rendering, BF Blender

Mon, Feb 12

Paige Olson (paigeolson) added a comment to T54053: Rendering Animation.

I'm unable to render and save the animation. It says 'could not save file to write image.' It also says I'm unable to save and export the animation.

Mon, Feb 12, 5:26 AM · Rendering, BF Blender
Paige Olson (paigeolson) created T54053: Rendering Animation.
Mon, Feb 12, 5:25 AM · Rendering, BF Blender

Sun, Feb 4

Philipp Oeser (lichtwerk) placed T53687: VSE Detecting and setting incorrect frame rate up for grabs.

Unfortunately I'll only be able to look at this in April again, so let others take over....

Sun, Feb 4, 10:22 PM · Rendering, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) placed T53768: Pixels and resolution not for multilayer EXR and Render Result up for grabs.

Unfortunately I'll only be able to look at this in April again, so let others take over....

Sun, Feb 4, 10:21 PM · Rendering, Python, BF Blender

Sat, Feb 3

LazyDodo (LazyDodo) merged task T53994: Failed loading render kernel into T53962: Blender 2.79a rc gpu vega 56 rendering failed.
Sat, Feb 3, 4:25 PM · Rendering, Cycles, BF Blender
RUben (KUbo_0) added projects to T53994: Failed loading render kernel: Cycles, Rendering.
Sat, Feb 3, 3:38 PM · Rendering, Cycles, BF Blender

Thu, Feb 1

ronan ducluzeau (zeauro) triaged T53971: Render Result showing the wrong renderlayer in image editor as Confirmed priority.

confirmed on 2.79 and master under ubuntu 16.04

Thu, Feb 1, 5:43 PM · Rendering, BF Blender
Sergey Sharybin (sergey) closed T53686: VSE Render crash when zooming timeline as Resolved by committing rB7884ae6eb274: Fix T53686: VSE Render crash when zooming timeline.
Thu, Feb 1, 4:35 PM · Video Sequencer, Rendering, BF Blender
Bastien Montagne (mont29) reopened T53686: VSE Render crash when zooming timeline as "Open".

Wrong commit message, sorry!

Thu, Feb 1, 4:03 PM · Video Sequencer, Rendering, BF Blender
Bastien Montagne (mont29) closed T53686: VSE Render crash when zooming timeline as Resolved by committing rB0bf54dd66be9: Fix T53686: VSE Render crash when zooming timeline..
Thu, Feb 1, 3:56 PM · Video Sequencer, Rendering, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

no GPU rendering for me then,

Thu, Feb 1, 8:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
LazyDodo (LazyDodo) merged task T53968: Compiling Cycles for GPU Redering on 2.79a RC1 into T53962: Blender 2.79a rc gpu vega 56 rendering failed.
Thu, Feb 1, 1:28 AM · Rendering, Cycles
Victor Almeida (Victoralm) updated the task description for T53968: Compiling Cycles for GPU Redering on 2.79a RC1.
Thu, Feb 1, 1:22 AM · Rendering, Cycles
Victor Almeida (Victoralm) created T53968: Compiling Cycles for GPU Redering on 2.79a RC1.
Thu, Feb 1, 1:19 AM · Rendering, Cycles

Wed, Jan 31

Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

After looking through now with proper time, seems indeed some High Sierra issue.

Wed, Jan 31, 11:02 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Normal priority.

From the description, this must be a bug in the Apple OpenCL driver. We've seen this before where if it's given a complex OpenCL kernel, it can hang for a longe time and eventually crash or return an error.

Wed, Jan 31, 9:21 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) reopened T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as "Open".

So I'll open this again, yet I can't repro.
Factory startup is just that, it removes all settings to default, and removes GPU compute selection from settings.
Check if this happens with 2.79a-rc:
Blender 2.79a rc macOS

Wed, Jan 31, 2:08 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Hi Arto,

Wed, Jan 31, 1:46 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) closed T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Resolved.

As it seems that it's not blender bug, marking this as resolved. Feel free to comment, I'll try to help.

Wed, Jan 31, 1:17 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Start with --factory-startup, then do some settings you usually have, and save it as new startup.blend

Wed, Jan 31, 1:11 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

... can you give me an idea what to try then? I'm not a coding guru. (Unless chaos is worshipped, I that case I may stand a fair chance)

Wed, Jan 31, 12:47 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

It can be also your startup .blend

Wed, Jan 31, 11:46 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Ah, it is not an add on problem,

Wed, Jan 31, 9:18 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Tue, Jan 30

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Console gives this output though, (see attachement)

Tue, Jan 30, 8:42 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Which means,
When switching to factory settings, enabling Cycles and then switch to GPU and start a render, it actually works!

Tue, Jan 30, 8:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

If you start with --factory-startup, does the kernel compiling hang?

Tue, Jan 30, 7:52 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Here's the terminal output:

Tue, Jan 30, 7:39 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

I would like to see the terminal console, it seems to hang when trying to build OpenCL kernels.

Tue, Jan 30, 6:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

No, not really,
but here's a screenshot, so you can look for yourself, perhaps spot something I've missed...

Tue, Jan 30, 1:54 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Does --debug-gpu option give anything to the console before freeze?

Tue, Jan 30, 1:25 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) created T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.
Tue, Jan 30, 11:31 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Mon, Jan 29

Philipp Oeser (lichtwerk) added a comment to T53768: Pixels and resolution not for multilayer EXR and Render Result.

OK, had a first look, but there are remaining questions that I have to wrap my head around.

Mon, Jan 29, 8:52 PM · Rendering, Python, BF Blender

Sun, Jan 28

Brecht Van Lommel (brecht) closed T53919: 'use_freestyle' reports freestyle is off during viewport render as Invalid.

Freestyle creates a new scene to render lines, which is not the same as the existing scene. In general Blender can have multiple scenes active at the same time.

Sun, Jan 28, 3:09 PM · Python, Rendering, Freestyle, BF Blender

Sat, Jan 27

Ray Mairlot (madog) created T53919: 'use_freestyle' reports freestyle is off during viewport render.
Sat, Jan 27, 7:38 PM · Python, Rendering, Freestyle, BF Blender

Fri, Jan 26

Philipp Oeser (lichtwerk) closed T53885: Rendering 3dview while rendering scene will crash. as Invalid.

OK, closing since this is a problem of an external addon...

Fri, Jan 26, 1:20 PM · Rendering, BF Blender
hidenori saito (hisai) added a comment to T53885: Rendering 3dview while rendering scene will crash..

As you pointed out, there was a problem with addon.
Thank you for investigating.

Fri, Jan 26, 1:09 PM · Rendering, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53768: Pixels and resolution not for multilayer EXR and Render Result.

@Brecht Van Lommel (brecht): yep, I'm behind schedule here, but I will have a look later today

Fri, Jan 26, 9:04 AM · Rendering, Python, BF Blender
Brecht Van Lommel (brecht) triaged T53768: Pixels and resolution not for multilayer EXR and Render Result as Confirmed priority.

@Philipp Oeser (lichtwerk), since you claimed this task, are you working on a solution?

Fri, Jan 26, 8:24 AM · Rendering, Python, BF Blender
Brecht Van Lommel (brecht) added a comment to T53885: Rendering 3dview while rendering scene will crash..

I still can't reproduce the issue. I suspect it might be due to one of the addons you have enabled, could you try disabling them and see if the issue still happens, and if it helps figure out which addon causes the problem?

Fri, Jan 26, 5:45 AM · Rendering, BF Blender

Thu, Jan 25

hidenori saito (hisai) added a comment to T53885: Rendering 3dview while rendering scene will crash..

It happens even in a scene where I have only one suzane.

Thu, Jan 25, 11:47 PM · Rendering, BF Blender

Wed, Jan 24

Philipp Oeser (lichtwerk) assigned T53686: VSE Render crash when zooming timeline to Sergey Sharybin (sergey).

@Brecht Van Lommel (brecht), @Sergey Sharybin (sergey), maybe you can have a look?

Wed, Jan 24, 4:22 PM · Video Sequencer, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T53885: Rendering 3dview while rendering scene will crash. as Incomplete priority.

I can't reproduce the problem. We'd need a specific .blend file that crashes to be able to investigate this.

Wed, Jan 24, 4:10 PM · Rendering, BF Blender
hidenori saito (hisai) created T53885: Rendering 3dview while rendering scene will crash..
Wed, Jan 24, 2:26 PM · Rendering, BF Blender

Tue, Jan 23

Philipp Oeser (lichtwerk) placed T53686: VSE Render crash when zooming timeline up for grabs.

hm, seems like font->glyph_cache is cleared by UI_view2d_zoom_cache_reset() somewhere inbetween setting it up in do_text_effect BLF_size and actually needing it later in blf_glyph_add
Not sure if there is a good way to lock here? Or just recreate it on the fly [in the case it was cleared]?

Tue, Jan 23, 9:38 PM · Video Sequencer, Rendering, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53687: VSE Detecting and setting incorrect frame rate.

Sorry, was on wrong branch. Can confirm that it now writes correctly (and therefor also reads in correctly)

Tue, Jan 23, 6:22 PM · Rendering, Video Sequencer, BF Blender
LazyDodo (LazyDodo) added a comment to T53687: VSE Detecting and setting incorrect frame rate.

i can't repro that with 2.79a @Philipp Oeser (lichtwerk)?

Tue, Jan 23, 6:10 PM · Rendering, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53687: VSE Detecting and setting incorrect frame rate.

if you render provided .blend in 2.79a release branch, the output still reads like this (and will still be interpreted as 1000fps if opened in VSE)
Stream #0:0: Video: h264 (High), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], 1k fps, 60 tbr, 1k tbn, 120 tbc (default)

Tue, Jan 23, 5:20 PM · Rendering, Video Sequencer, BF Blender