RenderingProject
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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Mon, Jan 9

Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, have been looking through this code, but not sure what you meant by your last comment. I am new to the blender cpp code. I did find this

Mon, Jan 9, 11:11 AM · Rendering, BF Blender
Arnaud Masserann (Calvin1602) added a comment to T21410: Render API load from file does not load all layers.

a RenderResult contains a list of RenderLayer's (rr->layers)
a RenderLayer contains a list of RenderPass'es (rl->passes)
The naming is exactly what EXR wants. See https://github.com/martijnberger/blender/blob/c359343f8dae6689c955dc1fa700cb26f6cd2e95/source/blender/render/intern/source/render_result.c#L176

Mon, Jan 9, 10:56 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, :D

Thanks for your comment. That is an important point. We've been wondering for a while how to get around the issue, here is what we're facing right now, it is as you described.
Mon, Jan 9, 10:31 AM · Rendering, BF Blender
Arnaud Masserann (Calvin1602) added a comment to T21410: Render API load from file does not load all layers.

Hi James,

Mon, Jan 9, 10:15 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Still present in 2.78a , I guess this is not going away? We've encountered it whilst developing a network render addon similar to Netrender, except we do bucket rendering or frame splitting. For us, the ability read in a multilayer exr is rather critical since the work around by Arnoud above doesn;t work for us.

Mon, Jan 9, 1:38 AM · Rendering, BF Blender

Thu, Jan 5

Aaron Carlisle (Blendify) edited projects for T50121: downsampling artifacts on hard edges of a proceduraly mapped texture., added: Rendering; removed Game Rendering.
Thu, Jan 5, 10:44 PM · Rendering, BF Blender

Tue, Dec 27

Aaron Carlisle (Blendify) merged task T50330: GPU Rendering doesn't work - Loading render kernels into T50268: Cycles allows to select un supported GPUs for OpenCL.
Tue, Dec 27, 6:32 PM · Blender File, Cycles, Rendering
Aaron Carlisle (Blendify) added a comment to T50330: GPU Rendering doesn't work - Loading render kernels.

We currently do not support rendering on Intel GPUs, are you doing anything special to make the Intel GPU show up in the compute device menu?

Tue, Dec 27, 6:27 PM · Blender File, Cycles, Rendering
Bastien Montagne (mont29) triaged T50330: GPU Rendering doesn't work - Loading render kernels as "Incomplete" priority.

Please be more specific:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
Tue, Dec 27, 3:07 PM · Blender File, Cycles, Rendering
Maurice Conrad (mauriceconrad) created T50330: GPU Rendering doesn't work - Loading render kernels.
Tue, Dec 27, 1:38 PM · Blender File, Cycles, Rendering

Tue, Dec 20

Julian Eisel (Severin) closed T49869: lost maps projection (cube, cilinder etc) in viewport "material view" as "Archived".

Okay, this seems like a known limitation. It's probably not worth moving this to the ToDo list as BI is planned to be replaced by the viewport engine anyway.
Thanks for the report nevertheless.

Tue, Dec 20, 11:07 PM · Rendering, User Interface, BF Blender

Dec 9 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

happy to - and already did. :)
T50212

Dec 9 2016, 3:11 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hrm, yeah that's confusing.

Dec 9 2016, 3:09 PM · BF Blender, Rendering, Compositing
Jason schleifer (jasonschleifer) edited the description of T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) created T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hey Sergey,

Dec 9 2016, 2:57 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) closed T50113: Render resolution affects the size of a mask in the compositor. as "Archived".

Masks are stored in the normalized space (coordinates 0 to 1) which are then mapped to the "canvas". By default, we map them to scene resolution, so when you do alpha-over or things like that in compo you always have same result regardless of render percentage.

Dec 9 2016, 2:38 PM · BF Blender, Rendering, Compositing

Dec 7 2016

ronan ducluzeau (zeauro) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Here, the problem is not the mask.
It is the image.

Dec 7 2016, 6:41 PM · BF Blender, Rendering, Compositing

Dec 4 2016

Bastien Montagne (mont29) closed T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation as "Invalid".

So, was indeed a hardware issue in the end. :)

Dec 4 2016, 12:34 PM · BF Blender, Rendering
Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Update: Problem Solved!!!

Dec 4 2016, 11:23 AM · BF Blender, Rendering

Dec 2 2016

Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Sorry, I've just been busy lately and had relatives visiting from out of town for Thanksgiving. I will test this more this weekend.

Dec 2 2016, 9:30 AM · BF Blender, Rendering
Bastien Montagne (mont29) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

@Martijn Berger (juicyfruit) any news? Otherwise would consider closing the report…

Dec 2 2016, 9:20 AM · BF Blender, Rendering
Bastien Montagne (mont29) triaged T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation as "Normal" priority.
Dec 2 2016, 9:20 AM · BF Blender, Rendering
Carlo Andreacchio (candreacchio) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

--enable-new-depsgraph seems to be the issue for me, but not with size

Dec 2 2016, 2:27 AM · Rendering, Video Sequencer

Dec 1 2016

Jason schleifer (jasonschleifer) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

Interesting.. the plot thickens! so if you try and render a frame range, you'll get the zooming in as well!

Dec 1 2016, 6:23 PM · Rendering, Video Sequencer
Olly Funkster (Funkster) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

Huh. Confirmed using your command - I was using -f to render one frame rather than start and end frames.

Dec 1 2016, 6:02 PM · Rendering, Video Sequencer
Jason schleifer (jasonschleifer) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

That's so strange - I get it zoomed in running from command line.. here's my command:

Dec 1 2016, 5:47 PM · Rendering, Video Sequencer
Olly Funkster (Funkster) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

I've tried a few variations, but always get the same size image as the one generated in interactive rendering.

Dec 1 2016, 10:54 AM · Rendering, Video Sequencer

Nov 30 2016

Sergey Sharybin (sergey) raised the priority of T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render from "Incomplete" to "Needs Triage".
Nov 30 2016, 7:33 PM · Rendering, Video Sequencer
Jason schleifer (jasonschleifer) added a comment to T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.

Hi Sergey, I've uploaded the file (not sure why it didn't attach before).

Nov 30 2016, 6:54 PM · Rendering, Video Sequencer
Sergey Sharybin (sergey) triaged T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render as "Incomplete" priority.

The file is missing.

Nov 30 2016, 6:53 PM · Rendering, Video Sequencer

Nov 29 2016

Jason schleifer (jasonschleifer) created T50139: Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render.
Nov 29 2016, 11:01 PM · Rendering, Video Sequencer

Nov 26 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Just curious why this would be the intended behavior? Isn't the render percentage only supposed to modify the final output? By having it affect the way the compositor works, you have to adjust your mask nodes every time you adjust the final render output. This seems cumbersome and unintuitive.

Nov 26 2016, 4:49 PM · BF Blender, Rendering, Compositing
Aaron Carlisle (Blendify) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hmm, this is intended behavior but for example, the mask node has the Size property to change how this works.

Nov 26 2016, 4:29 PM · BF Blender, Rendering, Compositing
Aaron Carlisle (Blendify) added a project to T50113: Render resolution affects the size of a mask in the compositor.: BF Blender.
Nov 26 2016, 4:25 PM · BF Blender, Rendering, Compositing

Nov 25 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

if the animated gif won't load, check out the gif here..

Nov 25 2016, 8:27 AM · BF Blender, Rendering, Compositing
Jason schleifer (jasonschleifer) created T50113: Render resolution affects the size of a mask in the compositor..
Nov 25 2016, 8:25 AM · BF Blender, Rendering, Compositing

Nov 20 2016

Martijn Berger (juicyfruit) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

cuCtxSynchronize just reports the error caused by the kernel invocation just above it.

Nov 20 2016, 5:53 PM · BF Blender, Rendering
Jaggz H (jaggz) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Not reproduced in Win10, 2.78a, with a GeForce GTX 560 Ti.

Nov 20 2016, 5:10 PM · BF Blender, Rendering
Eric Souza (heos) closed T50067: Any image with the extension .PNG, after loaded and unwrapped in Cycles is shown as 'missing texture' as "Resolved".
Nov 20 2016, 12:11 AM · Rendering, BF Blender

Nov 19 2016

Eric Souza (heos) edited the description of T50067: Any image with the extension .PNG, after loaded and unwrapped in Cycles is shown as 'missing texture'.
Nov 19 2016, 11:46 PM · Rendering, BF Blender
Eric Souza (heos) edited the description of T50067: Any image with the extension .PNG, after loaded and unwrapped in Cycles is shown as 'missing texture'.
Nov 19 2016, 11:42 PM · Rendering, BF Blender

Nov 17 2016

ronan ducluzeau (zeauro) added a comment to T49869: lost maps projection (cube, cilinder etc) in viewport "material view".

It never worked.
Support of all projection methods was introduced at 2.78 release but only for Cycles materials (not for BI ones).

Nov 17 2016, 3:00 PM · Rendering, User Interface, BF Blender

Nov 13 2016

Brecht Van Lommel (brecht) merged T49986: Blender 2.77+ AMD GPU OpenCL error into T49874: FirePro GPU Render No Longer Working.
Nov 13 2016, 2:18 AM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) merged T50012: Opencl rendering not working on latest release into T49874: FirePro GPU Render No Longer Working.
Nov 13 2016, 2:12 AM · Cycles, Rendering, BF Blender

Nov 12 2016

Aaron (Geeztown) raised the priority of T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation from "Incomplete" to "Needs Triage".
Nov 12 2016, 11:15 PM · BF Blender, Rendering
Marco Antonio Real Adame (chotio) closed T49653: Quicktime render error as "Resolved".

Fixed in the "a" version

Nov 12 2016, 6:27 PM · Images & Movies, BF Blender, Rendering

Nov 9 2016

Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.
Nov 9 2016, 8:14 PM · BF Blender, Rendering
Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

One other thing I just noticed. I'm using the classified edition of both of my 780ti cards. I don't know if that makes a difference.

Nov 9 2016, 7:08 AM · BF Blender, Rendering
Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Thank you for your response. I apologize for not following the guidelines, for some reason I was not able to find them when I first created this bug report.

Nov 9 2016, 6:14 AM · BF Blender, Rendering