RenderingProject
ActivePublic

Members (2)

Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Sun, Jun 17

Vuk Gardašević (lijenstina) closed T55509: 2.8 Camera render Point of view jitters. as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them.
But since replying to reports takes time, we have decided to limit bug reports to module team members.

Sun, Jun 17, 2:54 PM · Rendering, BF Blender: 2.8

Sat, Jun 16

Chris McFall (unitedfilmdom) created T55509: 2.8 Camera render Point of view jitters..
Sat, Jun 16, 6:36 PM · Rendering, BF Blender: 2.8

Mon, Jun 11

Brecht Van Lommel (brecht) closed T55418: Sun light use wrong data rotation in render Cycles as Archived.

Try setting the lamp size to 0 or a small number, in this .blend it is set to cover a big part of the hemisphere. We have a to do item to clarify this by changing the sun size to display as an angle.

Mon, Jun 11, 11:23 AM · OpenGL / Gfx, Cycles, Rendering, BF Blender

Sun, Jun 10

Jeroen Bakker (jbakker) changed the status of T55423: Flat Lighting + X-Ray Crashes Blender 2.80 #45a5ddb from Invalid to Resolved by committing rB8314be7c8909: Fix T55423: GLSL compilation error Flat + XRay.
Sun, Jun 10, 11:51 AM · Rendering, BF Blender: 2.8
Gibran Kaleel (razgriz286) added a comment to T55423: Flat Lighting + X-Ray Crashes Blender 2.80 #45a5ddb.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Sun, Jun 10, 5:04 AM · Rendering, BF Blender: 2.8
LazyDodo (LazyDodo) closed T55423: Flat Lighting + X-Ray Crashes Blender 2.80 #45a5ddb as Invalid.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Sun, Jun 10, 4:57 AM · Rendering, BF Blender: 2.8
Gibran Kaleel (razgriz286) updated the task description for T55423: Flat Lighting + X-Ray Crashes Blender 2.80 #45a5ddb.
Sun, Jun 10, 4:51 AM · Rendering, BF Blender: 2.8

Sat, Jun 9

jonas (jonas10008) created T55418: Sun light use wrong data rotation in render Cycles.
Sat, Jun 9, 5:38 PM · OpenGL / Gfx, Cycles, Rendering, BF Blender

Thu, May 31

Philipp Oeser (lichtwerk) raised the priority of T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down from Incomplete to Needs Triage.

Cant reproduce with the "one-window" setup, but maybe someone else can?
Going back to "Needs Triage" for the time being...

Thu, May 31, 9:37 AM · Rendering, BF Blender
Casey Connor (clepsydrae) added a comment to T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down.

Wanted to follow up -- is this in fact still "incomplete" somehow? Meaning, should I be supplying anything else? Thanks!

Thu, May 31, 7:11 AM · Rendering, BF Blender

May 23 2018

Artur (ajarosz) edited projects for T55157: Possible memory leak, added: Cycles, Rendering; removed BF Blender.
May 23 2018, 12:19 PM · Rendering, Cycles

May 22 2018

Philipp Oeser (lichtwerk) merged T55130: 3D View alpha channel transparency behaviour changes depending on object creation order into T43093: Transparency Issues in 3D View.
May 22 2018, 12:14 PM · Game Rendering, Rendering, BF Blender

May 9 2018

Mr. Kennot (OlightS1A) added a comment to T37081: Added Bake Method "Light Map".

Like this. Old post but still helpful! Although, I have real flashlight https://tacticalflashlightguide.com/j5-tactical-flashlight-review/ and working on a program that will automatically switch on and off.

May 9 2018, 11:48 AM · Rendering, BF Blender

May 6 2018

Brecht Van Lommel (brecht) added a commit to T54400: Unsupported GCN cards available to select for Cycles: rC32adfa0ce3a1: Fix T54400: Some GCN 1 cards available to select for use with Cycles.
May 6 2018, 2:13 AM · Cycles, Rendering

May 2 2018

Philipp Oeser (lichtwerk) assigned T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? to Brecht Van Lommel (brecht).

Thanx for investigating. In that case, I'll pass this on to @Brecht Van Lommel (brecht) or @Sergey Sharybin (sergey) for judgement.

May 2 2018, 3:23 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Dear @Philipp Oeser (lichtwerk) , thanks for your answer. Yes, you are right in some places I have gaps in the mesh, that's why positions were wrong. But in most cases 3D positions are almost correct, I get deviations from correct positions in ~cm or ~mm range. After careful debugging, I have noticed, this happens due to place in file "blender/intern/cycles/kernel/geom/geom_triangle_intersect.h", line 221:

May 2 2018, 2:13 PM · Nodes, Rendering, Cycles

Apr 30 2018

Casey Connor (clepsydrae) added a comment to T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down.

Thanks -- with me the gradual slow down in rendering speed happens with both the one-window setup and the original demo project two-window setup, but in the one-window setup the green cursors move as expected in both the "good" and "bad" renders, where with the two-window setup the green cursors do not move in the bad render.

Apr 30 2018, 7:59 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) closed T54786: Cycles: wrong 3D world positions for objects with shared mesh as Archived.

Thanks for testing, closing report then.

Apr 30 2018, 2:24 PM · Rendering, Cycles, Mesh Modeling
sasha (shurup4ik) added a comment to T54786: Cycles: wrong 3D world positions for objects with shared mesh.

Dear @Brecht Van Lommel (brecht) , thanks for your advice. Yes, you are right I had anti-aliasing issue. After choosing following settings to switch off AA, positions at the edges were correct.

Apr 30 2018, 2:22 PM · Rendering, Cycles, Mesh Modeling
Philipp Oeser (lichtwerk) triaged T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down as Incomplete priority.

I can confirm with attached file.
This seems to be a "two-window" issue for me though.

Apr 30 2018, 12:17 PM · Rendering, BF Blender
Eduardo Schilling (elschilling) added a watcher for Rendering: Eduardo Schilling (elschilling).
Apr 30 2018, 1:59 AM
Casey Connor (clepsydrae) created T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down.
Apr 30 2018, 12:57 AM · Rendering, BF Blender

Apr 27 2018

Philipp Oeser (lichtwerk) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Not really sure this is the solution to all issues in question (havent checked any code and your first example pic seems unrelated to the example scene?)

Apr 27 2018, 1:55 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Thanx for investigating.
Could you please attach a .blend as well so someone can reproduce with your geometry?

Apr 27 2018, 12:38 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) updated the task description for T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 27 2018, 12:37 PM · Nodes, Rendering, Cycles

Apr 24 2018

Brecht Van Lommel (brecht) triaged T54786: Cycles: wrong 3D world positions for objects with shared mesh as Incomplete priority.

I don't think shared meshes have anything to do with this, the output looks identical to me if I make each object use its own mesh.

Apr 24 2018, 10:13 AM · Rendering, Cycles, Mesh Modeling
sasha (shurup4ik) created T54786: Cycles: wrong 3D world positions for objects with shared mesh.
Apr 24 2018, 9:46 AM · Rendering, Cycles, Mesh Modeling

Apr 23 2018

Philipp Oeser (lichtwerk) triaged T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? as Incomplete priority.

Thanx for investigating.
Could you please attach a .blend as well so someone can reproduce with your geometry?

Apr 23 2018, 12:25 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) updated the task description for T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 23 2018, 12:13 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) created T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.
Apr 23 2018, 11:39 AM · Nodes, Rendering, Cycles

Apr 19 2018

Philipp Oeser (lichtwerk) changed Type from Bug to To Do on T53768: Pixels and resolution not for multilayer EXR and Render Result.
Apr 19 2018, 1:08 PM · Rendering, Python, BF Blender
Philipp Oeser (lichtwerk) reopened T53768: Pixels and resolution not for multilayer EXR and Render Result as "Open".

also added to TODO here: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Scripting
Will have look again if time permits

Apr 19 2018, 1:08 PM · Rendering, Python, BF Blender

Apr 17 2018

Philipp Oeser (lichtwerk) closed T54671: Poor shadow smooth when using bump as Archived.

I believe this is caused by an extreme value for bump (causing the normals to point in all kinds of directions). Or I'll quote @Brecht Van Lommel (brecht) from T54498:

Apr 17 2018, 1:02 PM · Rendering, Cycles, BF Blender
Henrique Balduino Gonzaga (henriquebg88) created T54671: Poor shadow smooth when using bump.
Apr 17 2018, 12:11 AM · Rendering, Cycles, BF Blender

Apr 14 2018

CHET (cheteron) added a comment to T50520: Blender internal, shadow problem.

Good joke! What means "don't know"? This problem is since 2013 or early. For 5 years you can't to know how resolve this problem? Why other render platforms can do this, and you can't? Or don't want to resolve?

Apr 14 2018, 8:53 PM · Rendering
Brecht Van Lommel (brecht) closed T50520: Blender internal, shadow problem as Archived.

Please don't reopen issues. At this moment we don't know when it will be solved.

Apr 14 2018, 5:13 PM · Rendering
CHET (cheteron) reopened T50520: Blender internal, shadow problem as "Open".
Apr 14 2018, 12:31 PM · Rendering
CHET (cheteron) added a comment to T50520: Blender internal, shadow problem.

Guys, April 2018, when u fix problem? Blender internal and Cycles have this problem{F2686577}. And don't say about subsurf, when i need lowpoly, with smooth normals. When?

Apr 14 2018, 12:31 PM · Rendering

Apr 7 2018

Christopher Anderssarian (Christopher_Anderssarian) updated subscribers of T54259: Scene Proxies in the Video Sequence Editor.

Adding @Sergey Sharybin (sergey) & @Bastien Montagne (mont29) as after a quick search seem to be the most active on the subject of VSE Proxies.


Apr 7 2018, 7:32 PM · Rendering, Images & Movies, Video Sequencer, BF Blender

Apr 6 2018

Christopher Anderssarian (Christopher_Anderssarian) closed T53687: VSE Detecting and setting incorrect frame rate as Resolved.

First part has been fixed.
Second part fixed by @Sergey Sharybin (sergey) in D3083 rB370a2d6917eb

Apr 6 2018, 8:12 PM · Rendering, Video Sequencer, BF Blender

Apr 4 2018

Mai Lavelle (maiself) closed T54400: Unsupported GCN cards available to select for Cycles as Resolved by committing rB8c4d28cdb907: Fix T54400: Some GCN 1 cards available to select for use with Cycles.
Apr 4 2018, 5:18 AM · Cycles, Rendering

Apr 3 2018

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

And .... now that I am home, I just tried playing the rendered mp4s above on my pc and they play fine (so long as I don't use Quicktime). So it is not a Blender issue but a Quicktime playback issue on the macs at the center. I feel like an idiot for not having tried that before.

Apr 3 2018, 10:30 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.
Apr 3 2018, 10:24 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Hi - please read my last comment below first, before reading this one ...

Apr 3 2018, 10:19 PM · Rendering, Platform: Mac OS X, BF Blender

Apr 2 2018

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Hi - the media/art center is closed today for Easter Monday, so I will have to go there tomorrow to generate the bug output.

Apr 2 2018, 5:45 PM · Rendering, Platform: Mac OS X, BF Blender

Mar 30 2018

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

I will send you debug output and new zip file on Monday

Mar 30 2018, 11:15 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

I don't have permission to install anything on the machines at the media/art center, I just teach there sometimes. So I can't install 2.79b.

Mar 30 2018, 11:09 PM · Rendering, Platform: Mac OS X, BF Blender
Arto Kitula (akitula) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

@Trudy Wohlleben (trudyvfx) Yeah that was for you. Run blender with debug options on:
open Terminal and start blender with:

Mar 30 2018, 10:47 PM · Rendering, Platform: Mac OS X, BF Blender
LazyDodo (LazyDodo) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

doesn't seem like the attached .blend is using any of the video files, (or i'm not bright enough to figure out how to reset the paths) if you could attach a .blend file where we just have to hit 'render animation' to get the problem to show that be appreciated.

Mar 30 2018, 10:46 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Is this question for me (probably not but answering just in case)?

Mar 30 2018, 10:31 PM · Rendering, Platform: Mac OS X, BF Blender