RenderingProject
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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Tue, Jul 25

Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

This is what Visual Studio 2015 debugging gives

Tue, Jul 25, 7:26 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Visual C++ 2015 debugging gives this info. I hope it helps?

Tue, Jul 25, 7:20 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Forgot to mention, it was EXCEPTION_ACCESS_VIOLATION.

Tue, Jul 25, 6:47 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

OK. I can confirm this. Attaching suncrash.txt (the -d export) and also crash log crash.crash.txt

Tue, Jul 25, 6:46 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I managed to get it to crash, I think at that time Sun sample = 55. But its rarely happens (as in hard me to re-create it), as if it was random.

Tue, Jul 25, 6:24 PM · Rendering, BF Blender

Sun, Jul 23

Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

You must increase Sun Light's sample ratio (by this way realtime render time increase). and when not finish Viewport Render, then press F12 and render. 3-4 times after Blender crash, not say anything, not show message box, not create debug log, only crash and close...

Sun, Jul 23, 9:42 AM · Rendering, BF Blender

Sat, Jul 22

Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I can't recreate the crash. Win 7 + GTX 750. I notice the first time I press F12, twice the renderer windows says "Not Responding" but after a while it continues rendering. I repeat rotate the viewport (causing it re-render) and presses F12.

Sat, Jul 22, 1:17 PM · Rendering, BF Blender

Fri, Jul 21

Fable Fox (fablefox) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

Hi, is this problem still an issue 2.78c ?

Fri, Jul 21, 6:09 PM · Rendering, OpenGL / Gfx, BF Blender

Thu, Jul 20

Brecht Van Lommel (brecht) closed T52118: Local pass index gets ignored for linked objects as "Invalid".

This is indeed not a bug, the pass ID is not inherited by objects in the group. Overriding the ID is not always the desired behavior, it depends. The new collections / overrides planned in 2.8 are intended to let you control this kind of thing.

Thu, Jul 20, 3:36 PM · Rendering, BF Blender

Wed, Jul 19

Bastien Montagne (mont29) assigned T52118: Local pass index gets ignored for linked objects to Sergey Sharybin (sergey).

Thanks for the report, but this has absolutely nothing to do with linking - thing here is that pass ID of group instantiations is not used for group’s objects

Wed, Jul 19, 9:58 AM · Rendering, BF Blender

Sun, Jul 16

Thomas Beck (plasmasolutions) closed T52081: bug on the render street plugin as "Invalid".

Hi Mario,

Sun, Jul 16, 9:53 PM · Rendering, Addons
mario (ziomario) created T52081: bug on the render street plugin.
Sun, Jul 16, 9:20 PM · Rendering, Addons
Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Rotate several times Vieport Realtime Render panel and F12, and exit. Repeat 3-4 times, and after crash, also if Viewport Render operation not finish and press F12.

Sun, Jul 16, 10:09 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I send a scene file, if you want. Bu this issue happens all scenes...

Sun, Jul 16, 10:04 AM · Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52068: Blender 2.78c (and old versions) Crash when Render as "Incomplete" priority.

Unless this happens with the default scene, we need a .blend file to reproduce this problem.

Sun, Jul 16, 1:29 AM · Rendering, BF Blender

Sat, Jul 15

Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Blender don't create text file after crash. I use debug mode, my file is saved, and no text file created on file directory or Temp directory. Only create "blend" file on Temp directory.

Sat, Jul 15, 2:42 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Was crash log generated? Please upload if it does. Thanks.
https://docs.blender.org/manual/en/dev/troubleshooting/crash.html

Sat, Jul 15, 1:05 PM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) edited the description of T52068: Blender 2.78c (and old versions) Crash when Render.
Sat, Jul 15, 10:54 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) edited the description of T52068: Blender 2.78c (and old versions) Crash when Render.
Sat, Jul 15, 10:53 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) created T52068: Blender 2.78c (and old versions) Crash when Render.
Sat, Jul 15, 10:51 AM · Rendering, BF Blender

Mon, Jul 10

Brecht Van Lommel (brecht) closed T52004: Getting opaque colors with Blender's internal render as "Archived".
Mon, Jul 10, 1:22 AM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) raised the priority of T52004: Getting opaque colors with Blender's internal render from "Incomplete" to "Normal".

This file is configured to use Filmic color management. Without that you would get an immediate mapping of the color ramp to the ones in the final render, however with Filmic there is contrast adjustment that causes the differences you see. For these types of toon renders disabling Filmic may work better.

Mon, Jul 10, 12:50 AM · Nodes, Rendering, BF Blender

Sun, Jul 9

Andrea Antillon (Andee-sama) added a comment to T52004: Getting opaque colors with Blender's internal render.

Sun, Jul 9, 9:25 PM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52004: Getting opaque colors with Blender's internal render as "Incomplete" priority.

Please attach a .blend file that demonstrates the issue.

Sun, Jul 9, 6:36 PM · Nodes, Rendering, BF Blender
Janek (Xerus) added a comment to T51914: Transparent triangular Render artifacts.

but I like BI because it is fast and not focused on realism, which is exactly what I need for my visualiser.
Will Eevee be able to deliver the same speed?

Sun, Jul 9, 5:11 PM · Rendering, BF Blender
Vuk Gardašević (lijenstina) renamed T52004: Getting opaque colors with Blender's internal render from "Getting opaque colors whitt Blender's internal render" to "Getting opaque colors with Blender's internal render".
Sun, Jul 9, 4:25 PM · Nodes, Rendering, BF Blender
Andrea Antillon (Andee-sama) created T52004: Getting opaque colors with Blender's internal render.
Sun, Jul 9, 6:31 AM · Nodes, Rendering, BF Blender

Fri, Jul 7

David Weese (DavidWeese) changed the status of T34101: No alpha on OpenGL renders from "Invalid" to "Resolved".

I stumbled across the fix : USER PREFS > SYSTEM > OPENGL CLIP ALPHA change from default 0.04 to 0.5

Fri, Jul 7, 4:52 PM · Rendering, BF Blender

Mon, Jul 3

Bastien Montagne (mont29) merged T51964: Can't sort Linked objects transparency in viewport into T43093: Transparency Issues in 3D View.
Mon, Jul 3, 5:48 PM · Game Rendering, Rendering, BF Blender
Bastien Montagne (mont29) merged task T51914: Transparent triangular Render artifacts into T18056: Quad directly infront of the camera gives artifacts.
Mon, Jul 3, 12:03 PM · Rendering, BF Blender
Bastien Montagne (mont29) added a comment to T51914: Transparent triangular Render artifacts.

Wow… indeed…
Will close the report as known issue then, tbh it’s very unlikely it ever gets fixed now, since we plan to remove Blender Internal from Blender2.8 (to be replaced by real-time OpenGL Eevee). Thanks anyway!

Mon, Jul 3, 12:02 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) closed T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is. as "Resolved".
Mon, Jul 3, 5:46 AM · Rendering, Cycles, BF Blender

Sun, Jul 2

Brecht Van Lommel (brecht) added a comment to T51914: Transparent triangular Render artifacts.

This is an old issue, see e.g. T18056: Quad directly infront of the camera gives artifacts.

Sun, Jul 2, 8:00 PM · Rendering, BF Blender

Wed, Jun 28

Bastien Montagne (mont29) closed T51696: Issue while rendering with Geforce 780 Ti as "Archived".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Wed, Jun 28, 10:38 AM · Rendering, BF Blender
Bastien Montagne (mont29) triaged T51914: Transparent triangular Render artifacts as "Confirmed" priority.

Uuuh… weird, looks like a triangulation issue. Not sure what happens here, in viewport rendering shows no issue, and your scene does not use insane scaling or nearly-coplanar faces, so…

Wed, Jun 28, 10:29 AM · Rendering, BF Blender

Jun 23 2017

John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

Jun 23 2017, 9:49 PM · Cycles, Rendering, BF Blender
John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

the werid below-ground color

Jun 23 2017, 8:40 PM · Cycles, Rendering, BF Blender
John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

sun is not available maybe but in luxrender(spectral) it is

Jun 23 2017, 8:28 PM · Cycles, Rendering, BF Blender

Jun 21 2017

Brecht Van Lommel (brecht) closed T51857: Volume-Scatter shader : Other / Custom Phase-Functions as "Invalid".

Thanks for the suggestion, but this tracker is not for feature requests, see here for other options:
https://wiki.blender.org/index.php/Dev:Doc/Contact#Requesting_Features

Jun 21 2017, 11:02 AM · Rendering, BF Blender
John Doe (tonemgub) edited the description of T51857: Volume-Scatter shader : Other / Custom Phase-Functions .
Jun 21 2017, 4:20 AM · Rendering, BF Blender
John Doe (tonemgub) changed Type from Bug to Design on T51857: Volume-Scatter shader : Other / Custom Phase-Functions .
Jun 21 2017, 2:44 AM · Rendering, BF Blender
John Doe (tonemgub) edited the description of T51857: Volume-Scatter shader : Other / Custom Phase-Functions .
Jun 21 2017, 2:44 AM · Rendering, BF Blender

Jun 19 2017

LazyDodo (LazyDodo) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Reduce your tile size in the render settings, should fix the issue.

Jun 19 2017, 6:18 PM · Rendering, BF Blender
Tapani Korhonen (Tapu) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

There was no crash reports at that time for id 4101, but this is what was found during the error "illegal address" :

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="nvlddmkm" /> 
<EventID Qualifiers="49322">13</EventID> 
<Level>2</Level> 
<Task>0</Task> 
<Keywords>0x80000000000000</Keywords> 
<TimeCreated SystemTime="2017-06-19T14:33:07.194255300Z" /> 
<EventRecordID>14416943</EventRecordID> 
<Channel>System</Channel> 
<Computer>Computer_i7</Computer> 
<Security /> 
</System>
  • <EventData> <Data>\Device\UVMLiteProcess4</Data> <Data>Graphics Exception: ESR 0x524e48=0x1000e 0x524e50=0x4 0x524e44=0x13eff2 0x524e4c=0x7f</Data> <Binary>0000000002003000000000000D00AAC0000000000000000000000000000000000000000000000000</Binary> </EventData> </Event>
Jun 19 2017, 6:13 PM · Rendering, BF Blender
LazyDodo (LazyDodo) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Can you check your windows event log for any reports of event ID 4101 around the time that blender crashes?

Jun 19 2017, 5:35 PM · Rendering, BF Blender
Tapani Korhonen (Tapu) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Here's the blender.log, I assume there's only the last part of the action (quit)...

Jun 19 2017, 5:17 PM · Rendering, BF Blender
Bastien Montagne (mont29) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Thanks, now we know issue is still in current code.

Jun 19 2017, 4:21 PM · Rendering, BF Blender
Tapani Korhonen (Tapu) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Ok, latest version 2.78 downloaded - results :

  • Blender default scene
  • Cyclic rendering
  • GPU mode

--> render -> CUDA error : illegal address in cuCtxSynchronize(), line 1371 (render stops)

Jun 19 2017, 4:01 PM · Rendering, BF Blender
Bastien Montagne (mont29) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

@Tapani Korhonen (Tapu) Please always try the latest build from our buildbot.

Jun 19 2017, 3:34 PM · Rendering, BF Blender
Tapani Korhonen (Tapu) added a comment to T51696: Issue while rendering with Geforce 780 Ti.

Ok, this is the version what I'm using at the moment. It has been released in january 2017, I installed this version in april - it's the official version.

Jun 19 2017, 3:17 PM · Rendering, BF Blender