RenderingProject
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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Tue, Feb 14

LazyDodo (LazyDodo) added a comment to T50676: Crash on closing while frameserver rendering.

I remember looking into this, the problem was audaspace is being shutdown on the mainthread, but then the render thread does a audaspace call anyhow, null-refs and takes down the process.

Tue, Feb 14, 5:26 AM · Rendering, BF Blender
Aaron Carlisle (Blendify) created T50676: Crash on closing while frameserver rendering.
Tue, Feb 14, 2:23 AM · Rendering, BF Blender
Lex (Lex4art) created T50674: Pointiness artifacts in Blender v2.78b.
Tue, Feb 14, 1:26 AM · Rendering, BF Blender, Cycles

Sat, Feb 11

Sergey Sharybin (sergey) added a comment to T50648: No Ribbon/Cycles settings for hair in Blender 2.78b.

@Bastien Montagne (mont29), good point. Done.

Sat, Feb 11, 4:01 PM · Rendering, Cycles, Addons
Bastien Montagne (mont29) closed T50648: No Ribbon/Cycles settings for hair in Blender 2.78b as "Archived".

I believe these settings are now in Render buttons, Geometry panel. @Sergey Sharybin (sergey) maybe would be worth noting that kind of UI change in release notes?

Sat, Feb 11, 10:25 AM · Rendering, Cycles, Addons

Fri, Feb 10

Sias Jordaan (Frankenstein) added projects to T50648: No Ribbon/Cycles settings for hair in Blender 2.78b: Cycles, Rendering.
Fri, Feb 10, 8:48 PM · Rendering, Cycles, Addons

Thu, Feb 9

Joey Ferwerda (TheOnlyJoey) raised the priority of T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size from "Incomplete" to "Needs Triage".
Thu, Feb 9, 7:34 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) reopened T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Open".

Sorry, I've been away and haven't had time to update this. I'm attaching a file demonstrating the problem.

Thu, Feb 9, 7:19 PM · BF Blender, Masking, Rendering, Compositing
Joey Ferwerda (TheOnlyJoey) closed T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Invalid".

Report has not been reacted on for 7 days, closing due to bug tracker policy.

Thu, Feb 9, 4:26 PM · BF Blender, Masking, Rendering, Compositing
Aaron Carlisle (Blendify) merged T50626: Thea Render ___ into T50627: Thea Render.
Thu, Feb 9, 3:12 AM · Addons
musttafa (saldamli) created T50627: Thea Render.
Thu, Feb 9, 1:51 AM · Addons

Wed, Feb 8

Seth Hill (Zer0Below) created T50617: GPU Render Tile Not Working.
Wed, Feb 8, 2:28 AM · Cycles, BF Blender

Tue, Feb 7

Mai Lavelle (maiself) merged task T50610: Cycles black render with adaptive subdivision and normal map tangent into T49159: Experimental Adaptive Tesselation + Normalmap results in black object.
Tue, Feb 7, 3:27 AM · Rendering, Cycles
Mai Lavelle (maiself) claimed T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 3:26 AM · Rendering, Cycles
Paweł Wesołowski (wesol) edited the description of T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 2:45 AM · Rendering, Cycles
Paweł Wesołowski (wesol) edited the description of T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 2:45 AM · Rendering, Cycles
Paweł Wesołowski (wesol) edited the description of T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 2:44 AM · Rendering, Cycles
Paweł Wesołowski (wesol) edited the description of T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 2:43 AM · Rendering, Cycles
Paweł Wesołowski (wesol) created T50610: Cycles black render with adaptive subdivision and normal map tangent.
Tue, Feb 7, 2:43 AM · Rendering, Cycles

Thu, Feb 2

Aaron Carlisle (Blendify) triaged T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Incomplete" priority.
Thu, Feb 2, 5:32 PM · BF Blender, Masking, Rendering, Compositing
Joey Ferwerda (TheOnlyJoey) added a comment to T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.

Thanks for the report, please provide a blend file for testing.

Thu, Feb 2, 5:31 PM · BF Blender, Masking, Rendering, Compositing
Aaron Carlisle (Blendify) updated subscribers of T50458: Hosek/Wilkie sky model weird coloration.
Thu, Feb 2, 6:41 AM · Cycles, Rendering, BF Blender
Aaron Carlisle (Blendify) added projects to T50458: Hosek/Wilkie sky model weird coloration: Rendering, Cycles.
Thu, Feb 2, 6:41 AM · Cycles, Rendering, BF Blender

Fri, Jan 27

Joey Ferwerda (TheOnlyJoey) closed T50520: Blender internal, shadow problem as "Archived".

Added to Wiki to the TODO list.

Fri, Jan 27, 1:02 PM · Rendering
CHET (cheteron) added a comment to T50520: Blender internal, shadow problem.

So this will fix?

Fri, Jan 27, 2:27 AM · Rendering
Joey Ferwerda (TheOnlyJoey) edited projects for T50520: Blender internal, shadow problem, added: Rendering; removed BF Blender.

Seems to be exact the same behaviour as 2.77 and 2.78a, so its not a regression.
I don't know if this is a bug per-se and am not aware of the current support for Blender Internal in this case.

Fri, Jan 27, 1:57 AM · Rendering

Jan 20 2017

Dalai Felinto (dfelinto) renamed T50139: Adding a scene strip to VSE in the same scene makes results vary depending on scene start frame from "Adding a scene strip to the VSE in the scene you're in causes the image to be zoomed in batch render" to "Adding a scene strip to VSE in the same scene makes results vary depending on scene start frame".
Jan 20 2017, 12:09 PM · Rendering, Video Sequencer
Dalai Felinto (dfelinto) closed T50139: Adding a scene strip to VSE in the same scene makes results vary depending on scene start frame as "Archived".

This is a tricky one. Technically it's not a bug. In your case you are rendering frame 1200, not 600.

Jan 20 2017, 12:06 PM · Rendering, Video Sequencer

Jan 9 2017

Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, have been looking through this code, but not sure what you meant by your last comment. I am new to the blender cpp code. I did find this

Jan 9 2017, 11:11 AM · Rendering, BF Blender
Arnaud Masserann (Calvin1602) added a comment to T21410: Render API load from file does not load all layers.

a RenderResult contains a list of RenderLayer's (rr->layers)
a RenderLayer contains a list of RenderPass'es (rl->passes)
The naming is exactly what EXR wants. See https://github.com/martijnberger/blender/blob/c359343f8dae6689c955dc1fa700cb26f6cd2e95/source/blender/render/intern/source/render_result.c#L176

Jan 9 2017, 10:56 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, :D

Thanks for your comment. That is an important point. We've been wondering for a while how to get around the issue, here is what we're facing right now, it is as you described.
Jan 9 2017, 10:31 AM · Rendering, BF Blender
Arnaud Masserann (Calvin1602) added a comment to T21410: Render API load from file does not load all layers.

Hi James,

Jan 9 2017, 10:15 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Still present in 2.78a , I guess this is not going away? We've encountered it whilst developing a network render addon similar to Netrender, except we do bucket rendering or frame splitting. For us, the ability read in a multilayer exr is rather critical since the work around by Arnoud above doesn;t work for us.

Jan 9 2017, 1:38 AM · Rendering, BF Blender

Jan 5 2017

Aaron Carlisle (Blendify) edited projects for T50121: downsampling artifacts on hard edges of a proceduraly mapped texture., added: Rendering; removed Game Rendering.
Jan 5 2017, 10:44 PM · OpenGL / Gfx, BF Blender

Dec 27 2016

Aaron Carlisle (Blendify) merged task T50330: GPU Rendering doesn't work - Loading render kernels into T50268: Cycles allows to select un supported GPUs for OpenCL.
Dec 27 2016, 6:32 PM · Blender File, Cycles, Rendering
Aaron Carlisle (Blendify) added a comment to T50330: GPU Rendering doesn't work - Loading render kernels.

We currently do not support rendering on Intel GPUs, are you doing anything special to make the Intel GPU show up in the compute device menu?

Dec 27 2016, 6:27 PM · Blender File, Cycles, Rendering
Bastien Montagne (mont29) triaged T50330: GPU Rendering doesn't work - Loading render kernels as "Incomplete" priority.

Please be more specific:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
Dec 27 2016, 3:07 PM · Blender File, Cycles, Rendering
Maurice Conrad (mauriceconrad) created T50330: GPU Rendering doesn't work - Loading render kernels.
Dec 27 2016, 1:38 PM · Blender File, Cycles, Rendering

Dec 20 2016

Julian Eisel (Severin) closed T49869: lost maps projection (cube, cilinder etc) in viewport "material view" as "Archived".

Okay, this seems like a known limitation. It's probably not worth moving this to the ToDo list as BI is planned to be replaced by the viewport engine anyway.
Thanks for the report nevertheless.

Dec 20 2016, 11:07 PM · Rendering, User Interface, BF Blender

Dec 9 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

happy to - and already did. :)
T50212

Dec 9 2016, 3:11 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hrm, yeah that's confusing.

Dec 9 2016, 3:09 PM · BF Blender, Rendering, Compositing
Jason schleifer (jasonschleifer) edited the description of T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) created T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hey Sergey,

Dec 9 2016, 2:57 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) closed T50113: Render resolution affects the size of a mask in the compositor. as "Archived".

Masks are stored in the normalized space (coordinates 0 to 1) which are then mapped to the "canvas". By default, we map them to scene resolution, so when you do alpha-over or things like that in compo you always have same result regardless of render percentage.

Dec 9 2016, 2:38 PM · BF Blender, Rendering, Compositing

Dec 7 2016

ronan ducluzeau (zeauro) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Here, the problem is not the mask.
It is the image.

Dec 7 2016, 6:41 PM · BF Blender, Rendering, Compositing

Dec 4 2016

Bastien Montagne (mont29) closed T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation as "Invalid".

So, was indeed a hardware issue in the end. :)

Dec 4 2016, 12:34 PM · BF Blender, Rendering
Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Update: Problem Solved!!!

Dec 4 2016, 11:23 AM · BF Blender, Rendering

Dec 2 2016

Aaron (Geeztown) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

Sorry, I've just been busy lately and had relatives visiting from out of town for Thanksgiving. I will test this more this weekend.

Dec 2 2016, 9:30 AM · BF Blender, Rendering
Bastien Montagne (mont29) added a comment to T49956: Cuda error illegal address when rendering more than 5-10 frames of an animation.

@Martijn Berger (juicyfruit) any news? Otherwise would consider closing the report…

Dec 2 2016, 9:20 AM · BF Blender, Rendering