RenderingProject
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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Thu, Apr 19

Philipp Oeser (lichtwerk) changed Type from Bug to To Do on T53768: Pixels and resolution not for multilayer EXR and Render Result.
Thu, Apr 19, 1:08 PM · Rendering, Python, BF Blender
Philipp Oeser (lichtwerk) reopened T53768: Pixels and resolution not for multilayer EXR and Render Result as "Open".

also added to TODO here: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Scripting
Will have look again if time permits

Thu, Apr 19, 1:08 PM · Rendering, Python, BF Blender

Tue, Apr 17

Philipp Oeser (lichtwerk) closed T54671: Poor shadow smooth when using bump as Archived.

I believe this is caused by an extreme value for bump (causing the normals to point in all kinds of directions). Or I'll quote @Brecht Van Lommel (brecht) from T54498:

Tue, Apr 17, 1:02 PM · Rendering, Cycles, BF Blender
Henrique Balduino Gonzaga (henriquebg88) created T54671: Poor shadow smooth when using bump.
Tue, Apr 17, 12:11 AM · Rendering, Cycles, BF Blender

Sat, Apr 14

CHET (cheteron) added a comment to T50520: Blender internal, shadow problem.

Good joke! What means "don't know"? This problem is since 2013 or early. For 5 years you can't to know how resolve this problem? Why other render platforms can do this, and you can't? Or don't want to resolve?

Sat, Apr 14, 8:53 PM · Rendering
Brecht Van Lommel (brecht) closed T50520: Blender internal, shadow problem as Archived.

Please don't reopen issues. At this moment we don't know when it will be solved.

Sat, Apr 14, 5:13 PM · Rendering
CHET (cheteron) reopened T50520: Blender internal, shadow problem as "Open".
Sat, Apr 14, 12:31 PM · Rendering
CHET (cheteron) added a comment to T50520: Blender internal, shadow problem.

Guys, April 2018, when u fix problem? Blender internal and Cycles have this problem{F2686577}. And don't say about subsurf, when i need lowpoly, with smooth normals. When?

Sat, Apr 14, 12:31 PM · Rendering

Sat, Apr 7

Christopher Anderssarian (Christopher_Anderssarian) updated subscribers of T54259: Scene Proxies in the Video Sequence Editor.

Adding @Sergey Sharybin (sergey) & @Bastien Montagne (mont29) as after a quick search seem to be the most active on the subject of VSE Proxies.


Sat, Apr 7, 7:32 PM · Rendering, Images & Movies, Video Sequencer, BF Blender

Fri, Apr 6

Christopher Anderssarian (Christopher_Anderssarian) closed T53687: VSE Detecting and setting incorrect frame rate as Resolved.

First part has been fixed.
Second part fixed by @Sergey Sharybin (sergey) in D3083 rB370a2d6917eb

Fri, Apr 6, 8:12 PM · Rendering, Video Sequencer, BF Blender

Wed, Apr 4

Mai Lavelle (maiself) closed T54400: Unsupported GCN cards available to select for Cycles as Resolved by committing rB8c4d28cdb907: Fix T54400: Some GCN 1 cards available to select for use with Cycles.
Wed, Apr 4, 5:18 AM · Cycles, Rendering

Tue, Apr 3

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

And .... now that I am home, I just tried playing the rendered mp4s on my pc and they play fine. So it is not a Blender issue but a Quicktime playback issue on the macs. I feel like an idiot for not having tried that before.

Tue, Apr 3, 10:30 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.
Tue, Apr 3, 10:24 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Today I tested a simple re-encoding of a 1000-frame section of an MOV file to a half-HD mp4 file using the Blender VSE on the Media/Art center Macs (which run Mac OS Sierra). I tested Blender versions 2.79, 2.79a and 2.79b ... all with the same result.

Tue, Apr 3, 10:19 PM · Rendering, Platform: Mac OS X, BF Blender

Mon, Apr 2

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Hi - the media/art center is closed today for Easter Monday, so I will have to go there tomorrow to generate the bug output.

Mon, Apr 2, 5:45 PM · Rendering, Platform: Mac OS X, BF Blender

Fri, Mar 30

Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

I will send you debug output and new zip file on Monday

Fri, Mar 30, 11:15 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

I don't have permission to install anything on the machines at the media/art center, I just teach there sometimes. So I can't install 2.79b.

Fri, Mar 30, 11:09 PM · Rendering, Platform: Mac OS X, BF Blender
Arto Kitula (akitula) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

@Trudy Wohlleben (trudyvfx) Yeah that was for you. Run blender with debug options on:
open Terminal and start blender with:

Fri, Mar 30, 10:47 PM · Rendering, Platform: Mac OS X, BF Blender
LazyDodo (LazyDodo) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

doesn't seem like the attached .blend is using any of the video files, (or i'm not bright enough to figure out how to reset the paths) if you could attach a .blend file where we just have to hit 'render animation' to get the problem to show that be appreciated.

Fri, Mar 30, 10:46 PM · Rendering, Platform: Mac OS X, BF Blender
Trudy Wohlleben (trudyvfx) added a comment to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render.

Is this question for me (probably not but answering just in case)?

Fri, Mar 30, 10:31 PM · Rendering, Platform: Mac OS X, BF Blender
Roy (Royov) added a comment to T53597: CUDA error: Launch failed in cuCtxSynchronize(), line 1372 (SOLUTION: Changing some registry parameters. See the thread for solution details.).

I struggled with this problem for months. Used different computers, re-installed Blender, re-installed windows (I am using 8.1 & 10), installed new and old drivers for my Nvidia card, changed the TDR and everything I could think of...but no luck.

Fri, Mar 30, 10:05 PM · BF Blender, Rendering, Cycles
Arto Kitula (akitula) triaged T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render as Incomplete priority.

Was the file packed or just like that? Making sure that asset file paths are ok, that rendered out on 2.79b.
Debug output would be nice to trace the error, if it still is there.

Fri, Mar 30, 9:11 PM · Rendering, Platform: Mac OS X, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) added a project to T54462: Blender 2.79a VSE ... MAC OS Sierra version 10.12.6 ... FFmpeg will not render: Rendering.
Fri, Mar 30, 9:39 AM · Rendering, Platform: Mac OS X, BF Blender

Sat, Mar 24

Juan Pablo Montoya (onomatozie) added a comment to T54400: Unsupported GCN cards available to select for Cycles.

output from clinfo:

Sat, Mar 24, 4:48 PM · Cycles, Rendering

Mar 24 2018

Mai Lavelle (maiself) lowered the priority of T54400: Unsupported GCN cards available to select for Cycles from Normal to Incomplete.

Could you please find and run the program clinfo and attach the output, it will help in figuring out why your card is listed when it shouldn't be.

Mar 24 2018, 2:18 AM · Cycles, Rendering
Mai Lavelle (maiself) renamed T54400: Unsupported GCN cards available to select for Cycles from Incorrect render using GPU Compute to Unsupported GCN cards available to select for Cycles.
Mar 24 2018, 2:15 AM · Cycles, Rendering

Mar 23 2018

Christopher Anderssarian (Christopher_Anderssarian) assigned T54259: Scene Proxies in the Video Sequence Editor to Campbell Barton (campbellbarton).

@Campbell Barton (campbellbarton) Polite nudge.
Just would like this looked over before 2.79b release...

Mar 23 2018, 9:19 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
Juan Pablo Montoya (onomatozie) added a comment to T54400: Unsupported GCN cards available to select for Cycles.

I'm not using debug mode but I can choose my graphic card in system setting. But as You said it's first GCN generation.

Mar 23 2018, 9:04 AM · Cycles, Rendering
Mai Lavelle (maiself) closed T54400: Unsupported GCN cards available to select for Cycles as Invalid.

It looks like your GPU is from GCN 1 generation. Its unfortunate, but support for those cards had to be dropped. Your card shouldn't have been available to select for GPU rendering, did you enable debug mode? This mode isn't meant for regular use, and cant be expected to function properly. If you didn't enable debug mode and were still able to select your card then that would be a bug we should fix.

Mar 23 2018, 3:29 AM · Cycles, Rendering

Mar 22 2018

Juan Pablo Montoya (onomatozie) triaged T54400: Unsupported GCN cards available to select for Cycles as Normal priority.
Mar 22 2018, 9:28 PM · Cycles, Rendering
Sybren A. Stüvel (sybren) closed T54360: FFMPEG bitrate not editable for all codecs as Resolved by committing rBcfe43f8d1af2: Fix T54360: FFMPEG bitrate not editable for all codecs.
Mar 22 2018, 2:48 PM · Rendering, BF Blender

Mar 20 2018

Philippe Côté (pcote) added a comment to T54376: Render Resolution Percentage unexpected behaviour.

Thanks, good to know! Can't wait for 2.8! :)

Mar 20 2018, 5:04 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) closed T54376: Render Resolution Percentage unexpected behaviour as Invalid.

There is a feature like this in the latest builds:
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80/Cycles#Optimizations

Mar 20 2018, 5:01 PM · Rendering, BF Blender
Philippe Côté (pcote) updated the task description for T54376: Render Resolution Percentage unexpected behaviour.
Mar 20 2018, 5:01 PM · Rendering, BF Blender
Philippe Côté (pcote) updated the task description for T54376: Render Resolution Percentage unexpected behaviour.
Mar 20 2018, 5:00 PM · Rendering, BF Blender
Philippe Côté (pcote) created T54376: Render Resolution Percentage unexpected behaviour.
Mar 20 2018, 4:58 PM · Rendering, BF Blender

Mar 19 2018

Brecht Van Lommel (brecht) closed T53768: Pixels and resolution not for multilayer EXR and Render Result as Archived.

This is really a known to do item and not a bug, so closing, feature requests are handled elsewhere.

Mar 19 2018, 10:40 PM · Rendering, Python, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T54360: FFMPEG bitrate not editable for all codecs.

As a quick workaround, you can select a codec that has a Constant Rate Factor (CRF) labeled 'Output quality' (e.g. H.264) set it to 'None; use constant bit-rate' and switch back.

Mar 19 2018, 8:35 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) renamed T54360: FFMPEG bitrate not editable for all codecs from Rate: settings non editable to FFMPEG bitrate not editable for all codecs.
Mar 19 2018, 8:02 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) assigned T54360: FFMPEG bitrate not editable for all codecs to Sybren A. Stüvel (sybren).
Mar 19 2018, 8:02 PM · Rendering, BF Blender
David Rylander (animationista) created T54360: FFMPEG bitrate not editable for all codecs.
Mar 19 2018, 1:36 PM · Rendering, BF Blender

Mar 18 2018

Christopher Anderssarian (Christopher_Anderssarian) added projects to T54343: Can't render by using python script: Rendering, Python.
Mar 18 2018, 2:20 PM · Python, Rendering, BF Blender: 2.8

Mar 16 2018

Brecht Van Lommel (brecht) closed T53971: Render Result showing the wrong renderlayer in image editor as Resolved by committing rB07b07e53ea08: Fix T53971: single layer render showing the wrong render layer in image editor..
Mar 16 2018, 1:04 AM · Rendering, BF Blender

Mar 9 2018

Cheryl Chen (chnchryl) added a revision to T53971: Render Result showing the wrong renderlayer in image editor: D3098: T53971: Render Result showing the wrong renderlayer in image editor.
Mar 9 2018, 11:09 PM · Rendering, BF Blender
Christian Brinkmann (poor) added a comment to D3097: Optional parameters for play_rendered_anim operator.

I'm not sure what would be the purpose of showing it only the first time? If it would remember the frame range and frame rate values specified then, the user would have no way to change them the second time. If it wouldn't remember the values, why would they only be needed the first time?

Mar 9 2018, 4:34 PM · User Interface, Rendering, BF Blender
Fable Fox (fablefox) closed T54192: Blender closes while rendering as Invalid.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Mar 9 2018, 10:28 AM · Rendering, BF Blender

Mar 8 2018

Cheryl Chen (chnchryl) added a comment to T53971: Render Result showing the wrong renderlayer in image editor.

Yes, I think iuser->layer should be automatically set to the active render layer when "Only render active layer" is enabled. This means changing render_image_restore_layer() behavior.

Mar 8 2018, 11:41 AM · Rendering, BF Blender

Mar 7 2018

Christopher Anderssarian (Christopher_Anderssarian) created T54259: Scene Proxies in the Video Sequence Editor.
Mar 7 2018, 6:32 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
Pablo Vazquez (venomgfx) added a comment to D3097: Optional parameters for play_rendered_anim operator.

Definitely No to any kind of popup when hitting Ctrl+F11. Even if it's only once, it slows down and after that we still have the issue of where to set these settings.

Mar 7 2018, 2:54 PM · User Interface, Rendering, BF Blender
Brecht Van Lommel (brecht) added a comment to D3097: Optional parameters for play_rendered_anim operator.

Ok, thanks @Brecht Van Lommel (brecht). I could imagine, getting that dialog the first time starting the playback per scene might feels good and does not slow down the user (also in case of OpenGL previews), only issue is how the get the dialog back if needed... I'd like to try that idea before adding a new menu entry. Please let me know, if you have any concerns about that.

Mar 7 2018, 2:31 PM · User Interface, Rendering, BF Blender