RenderingProject
ActivePublic

Members (2)

Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Thu, Aug 16

Maximilian Rolf Kleiner (Ezydenias) closed T56419: incorrect texture mapping as Resolved.

actually fixed it. I remembered I had a similar problem with a mesh deformer lately once I exported it to C4D.

Thu, Aug 16, 8:10 PM · Rendering, BF Blender
Maximilian Rolf Kleiner (Ezydenias) added a comment to T56419: incorrect texture mapping.

Okay I noticed that I can provide the jacket very simple. I can make a substance painter file that only includes the important subject too if so requested.

Thu, Aug 16, 7:26 PM · Rendering, BF Blender
Stephen Swaney (stiv) triaged T56419: incorrect texture mapping as Incomplete priority.

If we cannot reproduce the problem, we cannot fix it. I suspect you have the texture coordinates set incorrectly in Blender.

Thu, Aug 16, 7:00 PM · Rendering, BF Blender
Maximilian Rolf Kleiner (Ezydenias) created T56419: incorrect texture mapping.
Thu, Aug 16, 6:46 PM · Rendering, BF Blender
Antonio Vazquez (antoniov) closed T56283: Crash when rendering with linked GP object as Resolved.

This would be fixed by commit 8e8d93eb8610

Thu, Aug 16, 11:28 AM · Rendering, Restricted Project, BF Blender: 2.8

Tue, Aug 14

Stefan Werner (swerner) closed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... as Resolved by committing rBa9700e7ad276: Fix T56359: Unitialized variable in Cycles OpenCL could cause crashes..
Tue, Aug 14, 10:52 PM · BF Blender: 2.8, Cycles, Rendering
Stefan Werner (swerner) claimed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Tue, Aug 14, 10:47 PM · BF Blender: 2.8, Cycles, Rendering
Bastien Montagne (mont29) assigned T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... to Brecht Van Lommel (brecht).

@Brecht Van Lommel (brecht) after CUDA issues, OpenCL one…

Tue, Aug 14, 9:26 AM · BF Blender: 2.8, Cycles, Rendering

Mon, Aug 13

Brandon Hix (Acolyte) renamed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... from GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... to Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Mon, Aug 13, 11:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) renamed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... from GPU Rendering in Cycles Crashes with dual WX 7100 card setup... to GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Mon, Aug 13, 11:44 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) updated the task description for T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Mon, Aug 13, 9:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) updated the task description for T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Mon, Aug 13, 9:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) added projects to T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup...: Rendering, Cycles.
Mon, Aug 13, 9:46 PM · BF Blender: 2.8, Cycles, Rendering

Sun, Aug 12

Bastien Montagne (mont29) closed T55710: Blender crashes after I hit F12 (Render) as Resolved.

Thanks, closing then (think those double-triangles were causing excessive stress on GPU for some reason…).

Sun, Aug 12, 4:09 PM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I can provide windows build

Sun, Aug 12, 11:39 AM · Rendering, Images & Movies, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Just a notice to anyone interested:
I started working on this and will need a week or 2 to polish it

Sun, Aug 12, 11:14 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Sat, Aug 11

Bastien Montagne (mont29) triaged T56283: Crash when rendering with linked GP object as Confirmed priority.
Sat, Aug 11, 3:00 PM · Rendering, Restricted Project, BF Blender: 2.8

Thu, Aug 9

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T56283: Crash when rendering with linked GP object.

@Antonio Vazquez (antoniov) Could you look at T56284 I'm not sure if it's GPencil related or the linking/appending system.

Thu, Aug 9, 8:52 PM · Rendering, Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) claimed T56283: Crash when rendering with linked GP object.
Thu, Aug 9, 8:48 PM · Rendering, Restricted Project, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) created T56283: Crash when rendering with linked GP object.
Thu, Aug 9, 8:31 PM · Rendering, Restricted Project, BF Blender: 2.8
s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As I went to confirm that this bug got resolved I found that F12 rendering now doesn't work at all, either with release or debug builds, and regardless of whether Freestyle is enabled or not. This only happens when EEVEE is the active Render engine.

Thu, Aug 9, 11:42 AM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled as Resolved.

Eeeeh ok, then I guess we can close as solved. :)

Thu, Aug 9, 11:29 AM · Freestyle, Rendering, BF Blender: 2.8

Sun, Aug 5

Bartosz Baczek (manru) added a comment to T55710: Blender crashes after I hit F12 (Render).

UPDATE - problem solved

Sun, Aug 5, 11:32 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T56029: Eevee rendering - Texture goes black when switch from normal view to rendered view. as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Sun, Aug 5, 8:59 AM · OpenGL / Gfx, BF Blender: 2.8, Rendering

Fri, Aug 3

Bastien Montagne (mont29) closed T55740: Crash when trying to render with F12 in Mac as Resolved.

Thanks!

Fri, Aug 3, 12:03 PM · Rendering, Physics, BF Blender: 2.8
Bartosz Baczek (manru) added a comment to T55710: Blender crashes after I hit F12 (Render).

I have 6gb VRAM and 16gb RAM
I think that memory is not the case here - because I was rendering this model in earlier versions of Blender EEVEE without any problem.
Scenes were even more complex - consisted of the engine (attached model) and the whole vehicle & the driver as well.

Fri, Aug 3, 11:53 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) added a comment to T55710: Blender crashes after I hit F12 (Render).

Please always attach files here, outhers sources are never 100% reliable.

Fri, Aug 3, 11:42 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T55710: Blender crashes after I hit F12 (Render).
Fri, Aug 3, 11:41 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8

Mon, Jul 30

s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As of Blender 2.8 f08f6c1adec I'm not able to reproduce the above issue anymore (with a release build). Freestyle still doesn't get rendered correctly with EEVEE (F12 render shows a black screen), but I guess that's to be expected at this stage.

Mon, Jul 30, 6:41 PM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56145: Blender is not renderng mesh with cloth phisics to Sybren A. Stüvel (sybren).

@Brecht Van Lommel (brecht) @Sybren A. Stüvel (sybren) iirc, this is known limitation due to how our cache works currently?

Mon, Jul 30, 11:53 AM · Physics, Rendering, BF Blender

Thu, Jul 26

Bastien Montagne (mont29) assigned T56029: Eevee rendering - Texture goes black when switch from normal view to rendered view. to Clément Foucault (fclem).

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Thu, Jul 26, 11:13 AM · OpenGL / Gfx, BF Blender: 2.8, Rendering
s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

@Bastien Montagne (mont29)
This time I even used a debug build, quickly obtaining a crash within 1-2 attempts of rendering the image with Freestyle enabled, as of e91bdb10e9c. Note that it says RX580 but it's actually an RX480 (there should be no difference OpenGL-wise; this is due to a GPU modification).

Thu, Jul 26, 10:58 AM · Freestyle, Rendering, BF Blender: 2.8
lulwa (lulwa) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Same problem here as well

Thu, Jul 26, 10:38 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Bastien Montagne (mont29) assigned T56022: "terminate called after throwing an instance of 'std::bad_alloc'" to Brecht Van Lommel (brecht).

Crash confirmed. @Brecht Van Lommel (brecht) think that one’s for you, here is ASAN backtrace:

Thu, Jul 26, 10:35 AM · Rendering, BF Blender: 2.8, Cycles
Bastien Montagne (mont29) triaged T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled as Incomplete priority.

Could be a lot of things, but would suspect some OpenGL issue… Can you please run it with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment)? Thanks. Also maybe worth trying with -t 1 option (to run in single-thread mode).

Thu, Jul 26, 10:25 AM · Freestyle, Rendering, BF Blender: 2.8
david mcsween (davidmcsween) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I was sad to see this functionality lost as well, I used it to preview scenes with a compositor performing image manipulation. It was (almost?) the only way to buffer the compositor for a play-blast.

Thu, Jul 26, 9:15 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Wed, Jul 25

Brecht Van Lommel (brecht) raised the priority of T56086: Eevee crash from Incomplete to Normal.
Wed, Jul 25, 7:03 PM · Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T55876: crash every time at render Windows 10 blender-2.80-a6340a5-win64.zip as Resolved.
Wed, Jul 25, 12:10 PM · Rendering, BF Blender: 2.8
Wolfgang Faehnle (mib2berlin) added a comment to T56086: Eevee crash.

Hi, cant verify crash with your file.
May Windows/Driver problem?

Wed, Jul 25, 11:33 AM · Rendering, BF Blender: 2.8
Enrique Roberto Huerta Soto (KillerKick) added a comment to T56086: Eevee crash.

Hi, cant open the file. It is only a file called RAR.
Please provide a .blend with packed textures and enable compress when you save.

Cheers

Wed, Jul 25, 10:54 AM · Rendering, BF Blender: 2.8
Wolfgang Faehnle (mib2berlin) added a comment to T56086: Eevee crash.

Hi, cant open the file. It is only a file called RAR.
Please provide a .blend with packed textures and enable compress when you save.

Wed, Jul 25, 2:29 AM · Rendering, BF Blender: 2.8
Enrique Roberto Huerta Soto (KillerKick) added a comment to T56086: Eevee crash.

We need an example .blend file that crashes, otherwise it's unclear which type of material or other render setting leads to the crash.

Wed, Jul 25, 1:14 AM · Rendering, BF Blender: 2.8
Enrique Roberto Huerta Soto (KillerKick) added a comment to T56086: Eevee crash.
Wed, Jul 25, 1:14 AM · Rendering, BF Blender: 2.8

Tue, Jul 24

Jeffry Gutierrez (jeruki) added a comment to T55740: Crash when trying to render with F12 in Mac.

I confirm that it works fine with the latest build so this can be closed.

Tue, Jul 24, 6:42 PM · Rendering, Physics, BF Blender: 2.8
Bastien Montagne (mont29) assigned T55795: OpenCL rendering with Cycles crashes Blender 2.8 to Brecht Van Lommel (brecht).

@Brecht Van Lommel (brecht) assigning to you, no idea who/if OpenCL is a valid topic currently…

Tue, Jul 24, 3:58 PM · Rendering, Cycles, BF Blender: 2.8
Brecht Van Lommel (brecht) triaged T56086: Eevee crash as Incomplete priority.

We need an example .blend file that crashes, otherwise it's unclear which type of material or other render setting leads to the crash.

Tue, Jul 24, 11:51 AM · Rendering, BF Blender: 2.8
Bastien Montagne (mont29) triaged T55740: Crash when trying to render with F12 in Mac as Incomplete priority.

Cannot confirm that here on linux (though psys code spits out a huge amount of asserts…), mind re-checking with latest 2.8 build? thanks.

Tue, Jul 24, 10:07 AM · Rendering, Physics, BF Blender: 2.8
Bartosz Baczek (manru) added a comment to T55710: Blender crashes after I hit F12 (Render).

Yes, problem appears in Jul 23 2018 release

Tue, Jul 24, 12:05 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8

Mon, Jul 23

Bastien Montagne (mont29) assigned T55710: Blender crashes after I hit F12 (Render) to Clément Foucault (fclem).

Is it still crashing with latest builds?

Mon, Jul 23, 9:18 PM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) edited projects for T56086: Eevee crash, added: Rendering; removed BF Blender.
Mon, Jul 23, 12:04 PM · Rendering, BF Blender: 2.8