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Blender rendering pipeline.

Recent Activity

Wed, Mar 3

Sam Van Hulle (sam_vh) added a comment to T68926: Color Management Improvements.

It will be looked at when actual work starts on this. The tasks lists things that I am sure we should support and how, some of the suggestions I don't think are the proper solution.

Wed, Mar 3, 3:32 PM · Render & Cycles, Rendering
Brecht Van Lommel (brecht) added a comment to T68926: Color Management Improvements.

@Brecht Van Lommel (brecht) could you take a look at the many suggestions that have been posted here, and consider updating the task description with them? They have been made a long time ago.
While it's unlikely that major changes happen soon, said suggestions are well-intended, yet on the verge of being completely forgotten underneath a task description that still lacks important stuff while addressing non-essential targets.

Wed, Mar 3, 2:00 PM · Render & Cycles, Rendering
Brecht Van Lommel (brecht) updated the task description for T68926: Color Management Improvements.
Wed, Mar 3, 1:58 PM · Render & Cycles, Rendering

Tue, Mar 2

baoyu (baoyu) added a comment to T68926: Color Management Improvements.

ACES works fine in Blender now if you want to use it, aside from the stuff listed in "Shader Nodes" above. (and lookdev mode, which doesn't have a way to set input color space for the backgrounds, they're assumed to always be in the rendering space).

Tue, Mar 2, 7:04 PM · Render & Cycles, Rendering
Sam Van Hulle (sam_vh) added a comment to T68926: Color Management Improvements.

@Brecht Van Lommel (brecht) could you take a look at the many suggestions that have been posted here, and consider updating the task description with them? They have been made a long time ago.
While it's unlikely that major changes happen soon, said suggestions are well-intended, yet on the verge of being completely forgotten underneath a task description that still lacks important stuff while addressing non-essential targets.

Tue, Mar 2, 7:00 PM · Render & Cycles, Rendering
Jason Clarke (jtheninja) added a comment to T68926: Color Management Improvements.

ACES works fine in Blender now if you want to use it, aside from the stuff listed in "Shader Nodes" above. (and lookdev mode, which doesn't have a way to set input color space for the backgrounds, they're assumed to always be in the rendering space).

Tue, Mar 2, 6:55 PM · Render & Cycles, Rendering
baoyu (baoyu) added a comment to T68926: Color Management Improvements.

Just hoping ACES support. And BTW, when it's implemented how to deal with the relatively huge file size increasing because of the huge ACES library files?

Tue, Mar 2, 6:40 PM · Render & Cycles, Rendering
Brecht Van Lommel (brecht) updated subscribers of T68926: Color Management Improvements.

@Evan Wilson (EAW), please leave updating tasks to Render module members.

Tue, Mar 2, 6:36 PM · Render & Cycles, Rendering
Brecht Van Lommel (brecht) updated the task description for T68926: Color Management Improvements.
Tue, Mar 2, 6:31 PM · Render & Cycles, Rendering
Evan Wilson (EAW) updated the task description for T68926: Color Management Improvements.
Tue, Mar 2, 6:27 PM · Render & Cycles, Rendering
Falk David (filedescriptor) changed the status of T86190: final image(or video) color is different. from Needs Information from User to Needs Triage.
Tue, Mar 2, 4:51 PM · Rendering, Grease Pencil, BF Blender
Jangyaeerang (Jangyaerang) added a comment to T86190: final image(or video) color is different..

I try to download 2.93.0 Alpha, but I can't. So I attach a picture for explanation.
This problem always appear in other version blender(2.92, 2.91... etc)

Tue, Mar 2, 3:24 PM · Rendering, Grease Pencil, BF Blender
Falk David (filedescriptor) added projects to T86190: final image(or video) color is different.: Grease Pencil, Rendering.
Tue, Mar 2, 2:14 PM · Rendering, Grease Pencil, BF Blender

Mon, Mar 1

Bastien Montagne (mont29) moved T54259: Scene Proxies in the Video Sequence Editor from Backlog to bcon3: Bugs on the BF Blender (2.93) board.
Mon, Mar 1, 3:59 PM · BF Blender (2.93), Render & Cycles, VFX & Video, Rendering, Images & Movies, Video Sequencer
Bastien Montagne (mont29) edited projects for T54259: Scene Proxies in the Video Sequence Editor, added: BF Blender (2.93); removed BF Blender (2.92).
Mon, Mar 1, 3:55 PM · BF Blender (2.93), Render & Cycles, VFX & Video, Rendering, Images & Movies, Video Sequencer

Sun, Feb 28

NXSK (NXSK) updated the task description for T85986: Randomwalk SSS produce strange effect when far away from the world origin..
Sun, Feb 28, 5:34 AM · Nodes & Physics, Rendering, Cycles, BF Blender

Thu, Feb 25

Philipp Oeser (lichtwerk) added a comment to T85986: Randomwalk SSS produce strange effect when far away from the world origin..

Probably the same as T43835: ray offsetting giving precission problems / render artifacts / cracks on far away geometry

Thu, Feb 25, 4:32 PM · Nodes & Physics, Rendering, Cycles, BF Blender
Falk David (filedescriptor) changed the status of T85986: Randomwalk SSS produce strange effect when far away from the world origin. from Needs Triage to Confirmed.

I can confirm this problem on the latest master as well. Seems like this is a floating-point precision issue

Thu, Feb 25, 3:48 PM · Nodes & Physics, Rendering, Cycles, BF Blender
Lasse Foster (LasseF) updated the summary of D10481: Hair Info Length Attribute.
Thu, Feb 25, 2:21 AM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles

Wed, Feb 24

Lasse Foster (LasseF) updated the summary of D10481: Hair Info Length Attribute.
Wed, Feb 24, 7:45 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Lasse Foster (LasseF) updated the diff for D10481: Hair Info Length Attribute.
  • Removed unnecessary raw step access of length_attr_step
  • Fixed compile exception with suggestions from Clement
  • HairLengthBuffer is now accessed via the stand id instead of the hair id
  • Added last missing uniform texture assignment
Wed, Feb 24, 7:43 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Clément Foucault (fclem) added inline comments to D10481: Hair Info Length Attribute.
Wed, Feb 24, 5:50 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Lasse Foster (LasseF) updated the diff for D10481: Hair Info Length Attribute.
  • Dereferencing pointer instead of array stile access to length vertbuf
Wed, Feb 24, 1:15 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Lasse Foster (LasseF) updated the diff for D10481: Hair Info Length Attribute.
  • Merge Master
Wed, Feb 24, 1:11 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Reiner Prokein (tiles) added a comment to T85946: Missing red border for render border in Image Editor.

Okay :)

Wed, Feb 24, 12:18 PM · Rendering, BF Blender
Falk David (filedescriptor) changed the status of T85946: Missing red border for render border in Image Editor from Needs Triage to Confirmed.

Unfortunately, this is not a bug nor a regression. I will mark this as a To Do.

Wed, Feb 24, 12:05 PM · Rendering, BF Blender

Tue, Feb 23

Lasse Foster (LasseF) updated the diff for D10481: Hair Info Length Attribute.
  • Added rough an not working prototype of length vert buffer implementation for eevee shader
Tue, Feb 23, 4:19 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles

Sun, Feb 21

Lasse Foster (LasseF) planned changes to D10481: Hair Info Length Attribute.

Clément Foucault Input

Sun, Feb 21, 11:43 AM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles

Sat, Feb 20

Lasse Foster (LasseF) updated the diff for D10481: Hair Info Length Attribute.
  • More consistent code style
Sat, Feb 20, 5:35 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Lasse Foster (LasseF) updated the summary of D10481: Hair Info Length Attribute.
Sat, Feb 20, 5:23 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Lasse Foster (LasseF) retitled D10481: Hair Info Length Attribute from Added basic compiling version of hair length input for both cycles and eevee to Hair Info Length Attribute.
Sat, Feb 20, 5:20 PM · Rendering, Nodes, EEVEE & Viewport, Render & Cycles
Vince Crusty (Vince_Crusty) added a comment to T68925: Baking workflow revamp.

Yes. denoising would be amazing :-D

Sat, Feb 20, 2:42 AM · Render & Cycles, Rendering

Fri, Feb 19

Elin (El_In) added a comment to T68925: Baking workflow revamp.

Please add Denoising.
It's a huge timesaver for Combined, Glossy(direct/indirect), Diffuse(Direct/Indirect), Ambient Occlusion and Shadow pass.

Fri, Feb 19, 9:12 PM · Render & Cycles, Rendering

Thu, Feb 18

Evan Wilson (EAW) closed T81183: Crash during rendering of animation as Resolved.

Just saw that this was still open.
Closing as resolved.

Thu, Feb 18, 10:53 PM · Rendering, Compositing, Cycles, Render & Cycles, BF Blender
Philipp Oeser (lichtwerk) changed the status of T85717: Using viewernode as an image texture causes shader or compositor to fail intermittently from Needs Triage to Needs Developer to Reproduce.

I would not hold my breath here (do not think there is a high chance of this being supported).
Will tag as needing module input, this might also be a design question.

Thu, Feb 18, 5:29 PM · Render & Cycles, VFX & Video, Rendering, Compositing, BF Blender

Tue, Feb 16

Aaron Carlisle (Blendify) removed a parent task for T55363: Blender development todo list -- Render: T55361: Blender development todo list (Parent task).
Tue, Feb 16, 7:52 PM · Render & Cycles, Cycles, Rendering, Documentation

Fri, Feb 12

Andres Stephens (Draise) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

Just tried to use these editors, and found they are almost a redundant and non-working editor - no thumbnails, no use when "use nodes" is on, and no properties accessible elsewhere in the UI. The editor is currently legacy with no integration into any practical use - and was mainly there for Blender Internal.

Fri, Feb 12, 7:49 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
Jeroen Bakker (jbakker) closed T79999: Double post processing frames with color management, when animation rendered as Resolved by committing rB33145dd187e3: Fix T79999: Double color management applied during viewport animation render.
Fri, Feb 12, 7:55 AM · EEVEE & Viewport, Rendering, BF Blender

Tue, Feb 9

Jeroen Bakker (jbakker) added a revision to T79999: Double post processing frames with color management, when animation rendered: D10371: Fix T79999: Double color management applied during viewport animation render.
Tue, Feb 9, 3:35 PM · EEVEE & Viewport, Rendering, BF Blender
Germano Cavalcante (mano-wii) merged T85364: Bake glossy through Principal BSDF gives the wrong result into T68925: Baking workflow revamp.
Tue, Feb 9, 3:29 PM · Render & Cycles, Rendering
Jeroen Bakker (jbakker) added a comment to T79999: Double post processing frames with color management, when animation rendered.
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 5ae952738c9..ba2e23969c6 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -367,9 +367,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
     char err_out[256] = "unknown";
     ImBuf *ibuf_view;
     const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
-    eImBufFlags imbuf_flags = oglrender->color_depth <= R_IMF_CHAN_DEPTH_8 ? IB_rect :
-                                                                             IB_rectfloat;
-
     if (view_context) {
       ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
                                                  scene,
@@ -378,7 +375,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
                                                  region,
                                                  sizex,
                                                  sizey,
-                                                 imbuf_flags,
+                                                 IB_rectfloat,
                                                  alpha_mode,
                                                  viewname,
                                                  oglrender->ofs,
@@ -397,7 +394,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
                                                         scene->camera,
                                                         oglrender->sizex,
                                                         oglrender->sizey,
-                                                        imbuf_flags,
+                                                        IB_rectfloat,
                                                         V3D_OFSDRAW_SHOW_ANNOTATION,
                                                         alpha_mode,
                                                         viewname,
Tue, Feb 9, 3:23 PM · EEVEE & Viewport, Rendering, BF Blender
Jeroen Bakker (jbakker) added a comment to T79999: Double post processing frames with color management, when animation rendered.

When rendering an animation frame that would output to an 8bit video/image format performs the color management twice. Also on disk it is applied twice. This is because it is stored in a render buffer and the render buffer assumes that its internal buffer is always stored in Scene Reference Space.
This was introduced in 2.81 to increase the performance when performing viewport animation. As the cause is obvious the solution has to make sure to support all the different use cases there are.

Tue, Feb 9, 3:15 PM · EEVEE & Viewport, Rendering, BF Blender

Fri, Feb 5

Jeroen Bakker (jbakker) closed T85260: Disable show overlays, then view menu> viewport render image, results in black background as Resolved by committing rB4212ea7b7de7: Fix T85260: Viewport render does not draw background.
Fri, Feb 5, 1:06 PM · BF Blender (2.92), Rendering, EEVEE & Viewport
Jeroen Bakker (jbakker) added a comment to T85260: Disable show overlays, then view menu> viewport render image, results in black background.

I will have a look

Fri, Feb 5, 11:51 AM · BF Blender (2.92), Rendering, EEVEE & Viewport
Dalai Felinto (dfelinto) changed the subtype of T85260: Disable show overlays, then view menu> viewport render image, results in black background from "Report" to "Bug".
Fri, Feb 5, 11:19 AM · BF Blender (2.92), Rendering, EEVEE & Viewport
Dalai Felinto (dfelinto) renamed T85260: Disable show overlays, then view menu> viewport render image, results in black background from Blender_2.93 object mode, disable show overlays, then view menu> viewport render image, results in black background to Disable show overlays, then view menu> viewport render image, results in black background.
Fri, Feb 5, 11:18 AM · BF Blender (2.92), Rendering, EEVEE & Viewport
Dalai Felinto (dfelinto) assigned T85260: Disable show overlays, then view menu> viewport render image, results in black background to Jeroen Bakker (jbakker).

Assigning to Jeroen since it was caused by his commit. Jeroen feel free to pass it to another viewport member if you won't be able to look at it.

Fri, Feb 5, 11:16 AM · BF Blender (2.92), Rendering, EEVEE & Viewport
Evan Wilson (EAW) edited projects for T85260: Disable show overlays, then view menu> viewport render image, results in black background, added: BF Blender (2.92); removed BF Blender.
Fri, Feb 5, 1:13 AM · BF Blender (2.92), Rendering, EEVEE & Viewport

Thu, Feb 4

Clément Foucault (fclem) merged task T81977: Viewport Texture Limit Size affects Image Editor when rendering with Cycles into T81206: Renders from Cycles coming out "pixelated"..
Thu, Feb 4, 4:27 PM · Rendering, EEVEE & Viewport, BF Blender

Wed, Feb 3

baoyu (baoyu) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

Any update on this? Reuse the procedural texture nodes across the entire blender could be much intuitive cause they can easily be visualized. Implementation of luxcore render's texture node editor is a good reference. User can create a pointer in luxcore texture node editor, and use them in shader node editor the way like how node group's been used.

Wed, Feb 3, 6:21 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering