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Yesterday

Pablo Dobarro (pablodp606) closed D5092: Fix sculpt mask not visible in EEVEE.
Thu, Jun 20, 5:03 PM · Sculpting and Painting
D5092: Fix sculpt mask not visible in EEVEE is now accepted and ready to land.
Thu, Jun 20, 3:59 PM · Sculpting and Painting

Wed, Jun 19

Pablo Dobarro (pablodp606) updated the diff for D5092: Fix sculpt mask not visible in EEVEE.
Wed, Jun 19, 8:35 PM · Sculpting and Painting
D5092: Fix sculpt mask not visible in EEVEE now requires changes to proceed.

When there are constructive modifiers (e.g. bevel), this will draw with artifacts in the 3D viewport. I think this is just not supported, and probably won't be fixed soon.

Wed, Jun 19, 8:08 PM · Sculpting and Painting
D5091: Fix sculpt not updating on undo with EEVEE enabled is now accepted and ready to land.
Wed, Jun 19, 7:02 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a reviewer for D5091: Fix sculpt not updating on undo with EEVEE enabled: Brecht Van Lommel (brecht).
Wed, Jun 19, 4:08 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a reviewer for D5092: Fix sculpt mask not visible in EEVEE: Brecht Van Lommel (brecht).
Wed, Jun 19, 4:08 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) created D5092: Fix sculpt mask not visible in EEVEE.
Wed, Jun 19, 10:34 AM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a project to D5091: Fix sculpt not updating on undo with EEVEE enabled: Sculpting and Painting.
Wed, Jun 19, 10:34 AM · Sculpting and Painting

Tue, Jun 18

Jeroen Bakker (jbakker) closed T63862: Quick Edit doesn't adjust background and overlays as Resolved.
Tue, Jun 18, 11:24 AM · BF Blender, Sculpting and Painting

Thu, Jun 13

Jeroen Bakker (jbakker) closed T65774: Brush Falloff Line Preset Incorrect as Invalid.

Aw my mistake I had clipping enabled

Thu, Jun 13, 8:41 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) renamed T65774: Brush Falloff Line Preset Incorrect from Brush Falloff Line Preset Incorredt to Brush Falloff Line Preset Incorrect.
Thu, Jun 13, 8:31 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a project to T65774: Brush Falloff Line Preset Incorrect: Sculpting and Painting.
Thu, Jun 13, 8:31 AM · Sculpting and Painting, BF Blender

Sun, Jun 9

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;

So that would mean either some mouse move events are missing tablet that, and the release event is not the issue. Or the release event pressure is somehow used elsewhere and affecting the stroke. If someone can run blender with --debug-events from the command line and paints a single problematic stroke, then we can see in the output which it is.

Sun, Jun 9, 3:02 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

and these are the registered events for a single stroke in console

Sun, Jun 9, 2:59 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht),
i have drawn 3 strokes. All affected by the pressure issue.
here is the console output for the events:

Sun, Jun 9, 2:56 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;
Sun, Jun 9, 12:14 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht) The events are filtered with the code below:

Sun, Jun 9, 11:55 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Probably painting operators should never use the release event mouse coordinates or pressure to draw anything? In principle there should be a mouse move event preceding it, and then the release event should merely stop the painting, not define the last part of the stroke.

Sun, Jun 9, 11:42 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@William Reynish (billreynish) I would do if I could reproduce it. I have seen the problem is the line if (event->tablet_data) { (gpencil_paint.c) is not getting data when you use that type of tablets, but if we move the value of 0.0 in the else, then the mouse will not work.

Sun, Jun 9, 11:17 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
William Reynish (billreynish) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Antonio Vazquez (antoniov) Can you look at this issue? It seems like there is a solution for pen input - probably we just need to detect if you are using mouse or pen, which we already do anyway.

Sun, Jun 9, 10:53 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Konstantin Bukow (Kobuk) I've just followed the docs to compile my own version of 2.8 with the change you suggested and it works perfectly THANK YOU I'm super excited because it means i can continue development of my Grease Pencil based character rig!

Sun, Jun 9, 3:37 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Fri, Jun 7

Konstantin Bukow (Kobuk) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Hello people! I'm super-happy that my hack could help others to make their pens work correctly with blender! I don't know how to implement a clean solution which would let the mouse keep working. I still think that setting the pressure level to 0 at every release might work, but unfortunately I couldn't find out how to do that. I'd be even more happy if the real devs could find out a solution that helps everybody with not-wacom tablets to be using the GP, as a lot of other blender users might be working off finacial constraints. Let's hope everybody will be happily drawing very soon. Best regards everybody!

Fri, Jun 7, 5:51 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Wed, Jun 5

Brecht Van Lommel (brecht) closed T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. as Resolved.

Fixed by rB365ba6f5a130: Fix T65437: sculpt dyntopo undo not showing correct mesh.

Wed, Jun 5, 5:52 PM · Sculpting and Painting, BF Blender

Tue, Jun 4

Jeroen Bakker (jbakker) reassigned T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. from Jeroen Bakker (jbakker) to Pablo Dobarro (pablodp606).
Tue, Jun 4, 4:39 PM · Sculpting and Painting, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) Thanks for the tip, compiled blender with that option and works like a charm with both Astropad on iPad Pro/iPhone and Inklet with Trackpad.
At least works for grease pencil. For other modes I think some more files should be edited.

Tue, Jun 4, 4:16 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) updated subscribers of T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) @Sergey Sharybin (sergey)
can't this be a possible solution?

Tue, Jun 4, 3:17 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brendon Murphy (meta-androcto) triaged T63131: Assign material in vertex paint mode as Needs Information from User priority.

hi, looking at the screen shots, this works with bi render and 2.79?
Are you updating this to Blender 2.8?

Tue, Jun 4, 3:24 AM · Sculpting and Painting, Addons

Mon, Jun 3

Pablo Dobarro (pablodp606) added a revision to T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash.: D5004: Fix T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash..
Mon, Jun 3, 10:49 PM · Sculpting and Painting, BF Blender
matc (matc) assigned T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. to Jeroen Bakker (jbakker).

In BKE_pbvh_search_gather the PBVHNode points to 0xcccc...

Mon, Jun 3, 10:43 PM · Sculpting and Painting, BF Blender
Enrique Barranco (ebarranco) added a project to T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash.: Sculpting and Painting.
Mon, Jun 3, 9:57 PM · Sculpting and Painting, BF Blender

Fri, May 31

Alex (Sen) added a comment to T62282: Multires: normals not updating when using smooth shading.

YESS!! YESS!!, it works!!

Fri, May 31, 10:34 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T62282: Multires: normals not updating when using smooth shading as Resolved by committing rBf87bba0368ea: Fix T62282: multires sculpting does not update smooth normals.
Fri, May 31, 5:23 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T45636: Texture paint doesn't prompt user to save painted textures as Resolved.
Fri, May 31, 12:05 PM · BF Blender, Sculpting and Painting
Jeroen Bakker (jbakker) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

Blender 2.80 shows a confirmation dialog where the user can confirm to save the images

Fri, May 31, 12:02 PM · BF Blender, Sculpting and Painting

Wed, May 29

Konstantin (Ko) added a comment to T65209: Sculpt mode UI/UX design.

Since N-panel now has tabs, why not to move there mesh, mask and color Filters instead of making them a Tool? It can be a tab wich is only visible when in sculpt mode. Maybe with value sliders which will be reseting themselfs to zero after use. Then will be possible to use Brush and having access to Filters at the same time.

Wed, May 29, 10:12 PM · Sculpting and Painting
Brecht Van Lommel (brecht) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

@Antonio Vazquez (antoniov) confirmed on blender.chat that performance is much better now with multi-threading, so it appears the main performance issue on Windows is solved.

Wed, May 29, 4:47 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) changed Type from Bug to To Do on T51133: Bad performance with texture painting depending on multi-thread settings.
Wed, May 29, 4:35 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) reopened T51133: Bad performance with texture painting depending on multi-thread settings as "Open".

Will keep that task open, since that commit is not really great in the long run, proper refactor needs to be done here after 2.80 is out.

Wed, May 29, 4:30 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) closed T51133: Bad performance with texture painting depending on multi-thread settings as Resolved by committing rB0721ee45873c: Fix T51133: Bad performance with texture painting depending on multi-thread….
Wed, May 29, 4:30 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a revision to T62282: Multires: normals not updating when using smooth shading: D4977: DrawManager: Multires Smooth Sculpting.
Wed, May 29, 4:29 PM · Sculpting and Painting, BF Blender
Alex (Sen) added a comment to T62282: Multires: normals not updating when using smooth shading.

Yay!! :D

Wed, May 29, 4:17 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T62282: Multires: normals not updating when using smooth shading.

@Clément Foucault (fclem) solution to move forward is:

Wed, May 29, 4:05 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T62282: Multires: normals not updating when using smooth shading.

One of the next commits is the source of the issue.

Wed, May 29, 3:55 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

If it's a big task we can reconsider. But glancing at the code I did not immediately see a reason for this to be more than a local change in project_paint_op. Surely threading can be improved for texture paint in many ways, the only thing to solve here would be to avoid creating threads all the time.

Wed, May 29, 3:46 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) renamed T60700: Sculpt: wireframe shows triangulated from Triangulated polygons in Sculpt Mode to Sculpt: wireframe shows triangulated.
Wed, May 29, 3:32 PM · OpenGL / GPU, Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T62288: Bug when scaling an object in the Sculpt workspace as Resolved.

This seems to be solved. S in the sculpt workspace will activate the smooth tool, there must have been a bug with that.

Wed, May 29, 3:19 PM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) merged T64340: Sculpt Mode doesn't show the actual draw on the model into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 3:04 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged T64778: Display bug in Sculpt Mode w/ Multires into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged T64586: Multires sculpting not visible when object is smooth shaded into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Sculpting and Painting, BF Blender