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Yesterday

Philipp Oeser (lichtwerk) added a project to T68374: 2d paint curves are not using view transform orientation for handle rotation in texture paint and sculpt modes: Sculpting and Painting.
Wed, Aug 21, 9:25 PM · Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added projects to T67763: 2D mask brush not working: User Interface, Sculpting and Painting.
Wed, Aug 21, 9:21 PM · Sculpting and Painting, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69004: Weight Paint - Fix Deform crash.

This is already fixed in current master, see T67973, please try a new build.

Wed, Aug 21, 8:47 PM · Sculpting and Painting, BF Blender
Jordan Bolton (Bolthead) removed a project from T69004: Weight Paint - Fix Deform crash: Mesh Modeling.
Wed, Aug 21, 6:56 PM · Sculpting and Painting, BF Blender
Jordan Bolton (Bolthead) added projects to T69004: Weight Paint - Fix Deform crash: Mesh Modeling, Sculpting and Painting.
Wed, Aug 21, 6:52 PM · Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added a project to T68242: Color space seems wrong while painting in image editor.: Sculpting and Painting.
Wed, Aug 21, 2:18 PM · Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added projects to T68954: Auto Smooth option conflicts with uvs: Mesh Modeling, Sculpting and Painting.
Wed, Aug 21, 11:47 AM · Sculpting and Painting, Mesh Modeling, BF Blender
Alexander Dumproff (A.Lex_3D) added a comment to T67997: Retopology in Blender.

Something I'd like to add to the shading style:

  1. If possible the backface opacity of lines should be adjustable.
  2. If Faces are occluded by geometry they should probably also be rendered with slightly less opacity:

Wed, Aug 21, 11:27 AM · Sculpting and Painting, User Interface, BF Blender

Tue, Aug 20

Erick Tukuniata (erickblender) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606)

We can solve the brush problems with something like a global brush palette.

Tue, Aug 20, 10:30 PM · Sculpting and Painting
Dalai Felinto (dfelinto) added a comment to T68929: LookDev: Add option to set the background color.

It would be nice to also support showing the HDRI background, as oppose to only having it blurry.

Tue, Aug 20, 9:47 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) updated the task description for T63745: Sculpt, Paint, Texture Module.
Tue, Aug 20, 9:45 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68929: LookDev: Add option to set the background color.
Tue, Aug 20, 9:45 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68928: LookDev: Add a HDRI brightness slider to the pop-over.
Tue, Aug 20, 9:43 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) updated the task description for T63745: Sculpt, Paint, Texture Module.
Tue, Aug 20, 8:46 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68900: Mask Display and editing does not work with modifiers.
Tue, Aug 20, 8:42 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68899: Multires - don't use optimized sculpt data when multires is enabled.
Tue, Aug 20, 8:41 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68898: Layered sculpting.
Tue, Aug 20, 8:38 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68897: Multi-layered image support.
Tue, Aug 20, 8:38 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68896: Texture painting usability.
Tue, Aug 20, 8:35 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68895: Replace texture nodes system with shading nodes for brushes and modifiers.
Tue, Aug 20, 8:34 PM · Sculpting and Painting, BF Blender
Dalai Felinto (dfelinto) created T68894: Layered and procedural texture painting tools.
Tue, Aug 20, 8:30 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) triaged T68873: Highpoly mesh sculpting performance as Normal priority.
Tue, Aug 20, 7:35 PM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to T68745: Sculpt mode defaults.

@TheRedWaxPolice (TheRedWaxPolice) I agree man. (only zbrush fans would understand lol)

Tue, Aug 20, 7:05 PM · Sculpting and Painting
Brecht Van Lommel (brecht) added a comment to T68873: Highpoly mesh sculpting performance.

The point of the PBVH is to be able to do partial updates quickly. If doing many partial updates is someone significantly slower than updating the mesh as a whole, that is something to be fixed. There is no good reason for it to be slower.

Tue, Aug 20, 5:21 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) updated the task description for T63745: Sculpt, Paint, Texture Module.
Tue, Aug 20, 5:05 PM · Sculpting and Painting, BF Blender
Pablo Dobarro (pablodp606) added a project to T68873: Highpoly mesh sculpting performance: Sculpting and Painting.
Tue, Aug 20, 5:03 PM · Sculpting and Painting
Dalai Felinto (dfelinto) updated the task description for T63745: Sculpt, Paint, Texture Module.
Tue, Aug 20, 4:14 PM · Sculpting and Painting, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) All good points.
I like the idea of using pie menus to make multiple tools accessible through the same shortcut but this could make cycling between brushes a pain. Also I think the proposal by @William Reynish (billreynish) for improving the brush workflow will be better to access brushes quickly and will trump the selection between tools: T56744

Tue, Aug 20, 11:35 AM · Sculpting and Painting
Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.

Adding a dynamic keymap to the number row back similar to how it was in 2.79 might be the solution.

Tue, Aug 20, 4:48 AM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a comment to T68745: Sculpt mode defaults.

@Julien Kaspar (JulienKaspar) The problem is, we need to think something that can be easily expandable without changing the keymap or adding weird shortcuts in each new release. If for 2.82 we have 4 new brushes, 4 new tools, new smoothing/masking modes and trimming and insert tools, we are going to need to redesign the keymap again or assign unrelated shortcuts to the new tools.
In this current keymap we also need to fit:

  • Execute mask filter functions directly (smooth, sharpen, grow, shrink, clear, invert...)
  • Set the pivot point for the transform tool and other operators (pivot to cursor, to active vertex, to center, to geometry...)

And we should leave some easy to press shortcuts available in case some users need them for any specific operator.
If we integrate vertex paint, then we will also need

  • Color picker
  • Switch primary/secondary colors
  • Other color operators like mask by color, color fill...
Tue, Aug 20, 2:42 AM · Sculpting and Painting
Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Erick Tukuniata (erickblender)

Draw brush: the D-key is used for annotation everywhere in Blender

Tue, Aug 20, 1:16 AM · Sculpting and Painting

Mon, Aug 19

Erick Tukuniata (erickblender) added a comment to T68745: Sculpt mode defaults.

I think we should target the default settings to pen users primarily since it's pretty much what sculpt mode is supposed to be used with. Personally I don't think that >anyone should use a mouse unless there's no other way.

Mon, Aug 19, 11:58 PM · Sculpting and Painting
Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) I don't think two steps are a good idea, brushes don't have much visual feedback, nothing is more annoying than cyclic shortcuts when you have no idea of what state the brush was before, you keep blindly and mispressing keys and having to undo and look at the keyboard to see what's the right sequence. Not fun.

Mon, Aug 19, 11:15 PM · Sculpting and Painting
Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.
  • Draw = D
  • Orco Draw = Alt + D
  • Clay = C
  • Clay Strips = Alt + C
  • Layer = L
  • Inflate = I
  • Blob = Alt + I
  • Crease = Shift + C
  • Smooth = S
  • Relax = Alt + S
  • Flatten = Ctrl + T
  • Fill = Shift + T
  • Scrape = Alt + T
  • Pinch = X
  • Grab = G
  • Snake Hook = K (If someone has a better suggestion than K, tell me. Maybe V instead)
  • Thumb = Alt + G
  • Nudge = Alt + K (Perhaps Alt + V)
  • Pose = R
  • Rotate = Alt + R
  • Simplify = Shift + S
  • Mask = M
  • Mask expand = Shift + M
  • Mask by normal = Alt + Shift + M (Maybe not very good if it required careful mouse placement)
  • Voxel remesh = Ctrl + V

Might seem a bit excessive but this is just to see if all could get a shortcut with the most used brushes having more accessible ones.
If tools should get merged in the future or if some should be left without a shortcut it should reduce the density of the keymap.

Mon, Aug 19, 11:09 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a comment to T68745: Sculpt mode defaults.

@Julien Kaspar (JulienKaspar) Regarding the brush shortcuts, I think we need to support some kind of two step shortcut from changing the brushes.
When working with a pen tablet in sculpt mode you need to have your hand constantly in the Alt/Shift/Ctrl modifiers to control the viewport navigation, smoothing and brush direction, so we should try to avoid any shortcut that forces you to move your hand from that position. In my case, I can't press any key that is to the right of the RFV column of my keyboard without moving my hand or losing the reference of where the rest of the keys are.
To fit the entire keymap with the new functions we can group similar functionality under a single key and then decide the final option with a second key press. For example, brushes can be changed by pressing C ->Z, C->X, C->C.., masking operators with V->X, V->C, V->S.. and so on

Mon, Aug 19, 11:08 PM · Sculpting and Painting
Julien Kaspar (JulienKaspar) added a comment to T68745: Sculpt mode defaults.

@Erick Tukuniata (erickblender) I think we should target the default settings to pen users primarily since it's pretty much what sculpt mode is supposed to be used with. Personally I don't think that anyone should use a mouse unless there's no other way.

Mon, Aug 19, 10:36 PM · Sculpting and Painting
Matthias (jayanam) updated subscribers of T68827: Remesh produces uneven topology.

@Pablo arroyo (pabloarroyo) Ah I see, then I'm really looking forward to it.

Mon, Aug 19, 10:01 PM · Sculpting and Painting
Erick Tukuniata (erickblender) added a comment to T68745: Sculpt mode defaults.

Smooth brush:
Strength: 1.0

Mon, Aug 19, 9:40 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a comment to T68827: Remesh produces uneven topology.

@Matthias (jayanam) No, that is libQEx + libigl. It is not related to Quadriflow and we are not going to use it for the final version. Quadriflow integration is still under development.

Mon, Aug 19, 4:30 PM · Sculpting and Painting
TheRedWaxPolice (TheRedWaxPolice) added a comment to T68745: Sculpt mode defaults.

Quick suggestions...

Mon, Aug 19, 3:55 PM · Sculpting and Painting
Matthias (jayanam) added a comment to T68827: Remesh produces uneven topology.

Hi @Pablo Dobarro (pablodp606) , thx for your answer. The quadriflow remesher is the one that appears as Quad in the dropdown of the Remesh-modifier?

Mon, Aug 19, 3:20 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a comment to T68827: Remesh produces uneven topology.

The purpose of this remesher is to do the initial blocking of a sculpt, not to create a final topology for rendering or animation. We can probably add some filters to the result to improve the topology distribution at the cost of performance, but it will never produce a proper edge flow. If you need a cleaner topology, you should use the Quadriflow remeher when it is available.

Mon, Aug 19, 2:56 PM · Sculpting and Painting
Matthias (jayanam) updated the task description for T68827: Remesh produces uneven topology.
Mon, Aug 19, 2:46 PM · Sculpting and Painting
Matthias (jayanam) created T68827: Remesh produces uneven topology.
Mon, Aug 19, 2:46 PM · Sculpting and Painting
Jason (SPYNeox) added a comment to T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.

@Yegor (Yegor) This hasnt been fixed since 2018?

Mon, Aug 19, 12:51 PM · Sculpting and Painting, BF Blender
Jason (SPYNeox) updated subscribers of T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.

@Pablo Dobarro (pablodp606) This effects your Branch too.

Mon, Aug 19, 12:49 PM · Sculpting and Painting, BF Blender
Yegor (Yegor) added a comment to T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.

Is this the issue with the Snake Hook slipping instead of holding onto the mesh?
B 2.79 - Snake hook works as expected.

B 2.8 Release - Snake Hook slips and doesn't hold on anymore.

blender-2.81.0-git.10001d909905-windows64 - Snake Hook still has the issue

Mon, Aug 19, 12:47 PM · Sculpting and Painting, BF Blender
Jason (SPYNeox) added a comment to T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.

Is this the issue with the Snake Hook slipping instead of holding onto the mesh?

Mon, Aug 19, 12:39 PM · Sculpting and Painting, BF Blender

Sun, Aug 18

ThinkingPolygons (ThinkingPolygons) added a comment to T68461: Image Editor: Enable Rotation of the canvas.

Thanks for clearing things out. 👍

Sun, Aug 18, 6:55 AM · Sculpting and Painting

Fri, Aug 16

Julien Kaspar (JulienKaspar) updated subscribers of T68745: Sculpt mode defaults.

I think @William Reynish (billreynish) and/or @Campbell Barton (campbellbarton) had a task on brush/tool shortcuts for Blender 2.8 Sculpt Mode?
I couldn't find it but maybe that's worth linking & looking into as well.
I'm saying this because if we discuss shortcuts for the new masking operators then it's important to keep in mind that each Tool should have a shortcut assigned by default as well..

Fri, Aug 16, 11:24 PM · Sculpting and Painting