Thu, Feb 16
Mon, Feb 13
Fri, Feb 10
Thu, Feb 9
Thanks guys! Don't forget to check the link to the video example. It shows pretty clearly how the different bugs react. My apologies for becoming braindead momentarily in the video when switching between bug subjects, LOL, that was my first-ever screen recording.
Tue, Feb 7
Thu, Feb 2
@Aaron Carlisle (Blendify) Don’t know why you assigned this to me? This is more a drawing issue (OpenGL) than anything else I’d bet, which is totally not my area of expertise.
With no reply and two people being unsuccessful at reproducing this it is time to archive this issue.
I can confirm the difference
Fri, Jan 27
Can't reproduce the bug on Windows 8 Enterprise 32bits using with Intel HD graphics
Jan 16 2017
I don' t know if this is the same issue or not as this is a windows 10 pro 64 bit machine, but on a 1.8MIL tri mesh, I had lag trying a undo in dynamic sculpt mode that I had to end blender via dev. man.
Jan 7 2017
Can't reproduce the bug here on Linux, painting in UV/image editor and clicking many times in the 3D view.
Looks like a driver issue. Windows 10 is known to be pretty unstable also, installing new drivers that are rather experimental without asking. Attach your system info (help menu -> save system info).
Jan 5 2017
Dec 10 2016
Think Campbell's suggestion would work fine, don't really see a need to add an option for this. We could also use @Bastien Montagne (mont29)'s asset manager work to save both, the clean and the dirty image as different versions. Or heck, couldn't the dirty image be an override even?
Dec 7 2016
Ah a bit hacky but if it works :)
Box Mask is a hack to make Border Select creating a mask in sculpt mode
This trick is possible because there is no selection allowed in sculpt mode.
Dec 4 2016
Nov 11 2016
More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
Nov 4 2016
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Nov 2 2016
Sep 22 2016
Sep 20 2016
The issue here seems to be display device set to None. In such configuration painting should skip any color space conversion.
Sep 18 2016
Other painting software does work in sRGB space. There may be a bug with the particular settings you used, I didn't check yet. But if you just leave all the settings to the defaults then painting 8bit images should work like typical painting software, in sRGB space.
Sep 5 2016
Sep 4 2016
Aug 20 2016
More than a week without reply. Due to the policy of the tracker archiving for until more details are provided.
Aug 11 2016
Cannot really reproduce that here… However, there are several points worth noting:
- Brush strength is now a 'simple' proportional value, no more a percentage, which means 100 value is not allowed (and old 100 value is same as new 1.0 value).
- You may want to increase the bleed setting, especially when working over a subdivided object (which adds another layer of imprecision to mapping computations).
- In general, working on too small faces in current paint mode is known to give issues (it 'misses' faces, due to OpenGL technique used to detect painted area currently) - this is to be fixed in one of our 2016 GSoC actually.
Aug 9 2016
This is not a bug but because you have X Mirror turned on.
Aug 8 2016
Jul 28 2016
@campbellabrton, this is because of smear buffer will be mixed together with original image, and current blend_color_mix_byte() will lift the alpha up.
Jul 14 2016
I'm wondering if we need an option for this,
Couldn't we detect generated images which are dirty and always pack these images on save?
I'm not really sure it's best implementaiton. You're setting IMA_AUTO_PACK automatically but never reset this flag. What id leads to is imagine such a workflow:
Jul 11 2016
Can't redo issues causing holes now,
Found an issues with lop-sided collapsing, fixed rBc58ae20f6ce2af2a2b71d477917d2a272e47260f
Jul 10 2016
@Campbell Barton (campbellbarton) I think that I don't get any holes, but some artifacts. I made a quick demo to show this.
Jul 5 2016
Committed fix for a common case - rB037aa544