Wed, Jan 2
Thu, Dec 20
I added Michael to https://www.transifex.com/translateblender/blender-ru/ and we agreed to wait for 2.8 and discuss translation improvements meanwhile. So I guess the task is solved now.
@blend-it (blend-it) vorrei dare una mano nelle traduzioni e con il manuale in italiano..
piccoli compiti da eseguire..
Wed, Dec 19
@Sv. Lockal (lockal) moving branches is supposed to be done this week, not sure whether it will happen or not (that is more for ADam guys, mostly brecht and sergey, to coordinate, update buildbots, etc.). After that, I'll need a day or two to updates things, fix issues, and then process should be back on line.
@Michael Soluyanov (crantisz) , glad to see you, you are an awesome guy! I'll contact you today in vk.
Dec 17 2018
Hi @Michael Soluyanov (crantisz), and thanks for your interest in translation. :)
Dec 6 2018
Can't redo, 234c1129715a022b5ff95ed3dcd8e275e3661f8c
Dec 2 2018
Nov 29 2018
Nov 28 2018
Nov 21 2018
Nov 15 2018
Nov 11 2018
I will leave open for a bit longer.
Nov 7 2018
Nov 5 2018
hmmm, it's easiest to monitoring only this task for new posts, instead of checking always all if there are question about this translation...
I will prefer if this one can stay open.
Oct 31 2018
Oct 30 2018
bpy.types.MocapConstraint.s_frame Comes from an addon so not much we can do here. We can make color_saturation into its own context, but you will have to get the add-on developer to change bpy.types.MocapConstraint.s_frame
Oct 29 2018
I am going to close this, if there are questions on translations these can be on a new task.
Oct 23 2018
Jesus, this has been totally lost… @Kee Hoon Seong (Cyrus3DJ) still interested? ;)
Oct 14 2018
I'm not sure what the solution is here. The socket names will be the layer names written into multilayer images. If we change the actual layer names to the file, then some external software will not be able to read it. If we only translate them for the UI, it's misleading.
Oct 9 2018
Oct 8 2018
I want to translate Blender's UI to Chinese (Taiwan).
Need at least a few lines about what you want to translate, in which language, etc…
Oct 7 2018
Sep 30 2018
No response, closing
Aug 17 2018
Aug 5 2018
I will see your changes. I also wait for 2.80 version because remove game engine and blender internal render.
Don't worry about it. I've learned how to create and compile for Vietnamese. Just needed to know how to check changes into the svn repository, that's all.
Just like to inform that I had completed all the verifications as of today and stop updating the GitHub repository of mine. Chau, you can check them in when you can. Would appreciate bits of help on how to start on the reference manual properly: ie. procedures for creating a branch for VI, compiling and updating changes. I had managed downloaded the source, including dependencies, and compiled locally for English.
Aug 3 2018
74. "Surface falloff (New)" -> "Surface" 75. "Every Point (New)" -> "Every Point"
Aug 2 2018
Jul 30 2018
Just need to update po files, didn’t do that since months… :/
But really, no point making a report for that. ;)
Jul 29 2018
UV Editor > Select menu > Select Split
Jul 28 2018
Fine with me. I don't mind. Let me know if I could be of help. By the way, I'm still updating to that repository of mine daily. So Chau will need to keep up with changes over there. God bless you all.