I reviewed the latest changes, and rebased the code along with it. To me this seems ready to go in.
Fix missing Show Cache submenu in the View menu.
Fix compiler warnings.
Rebase on latest master, apply clang-format, subversion bump.
Wed, Apr 24
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Thu, Apr 18
We discussed this a bit and could add a warning when packing such huge files.
Tue, Apr 16
what about the fact that there is no way to unpack a video track once it is packed? and no way to manually pack a video-only track?
or how it doesn't auto-pack video-only tracks or image sequences?
or that it doesn't auto-pack a video that is a texture in the 3d view? or the movie clip editor?
if this isn't a bug, then certainly those things are.
We don't consider this a bug, even if this is something we can improve. Mainly we'd need to improve error handling or warnings I think, but that's difficult to detect. Separating audio from the video is not practical.
Mon, Apr 15
Cache visualization is now displayed in similar way to timeline cache visualization.
Okay, I'll give that a shot within the next few day(s).
What do you mean? Thats the whole issue with this report, it IS packing movie strips.
Can not reproduce this.
Sun, Apr 14
Video file is a source of audio strip in some cases. Movie strips doesn't support packing, so technically it's doing what it is supposed to do.
For future reports please use the bug submission template:
Fri, Apr 12
Thu, Apr 11
Confirmed, will check...
Sun, Apr 7
This is confirmed in 2.80, hash 0e78e3038d02, Linux 64-bit. Please see the attached .blend files, both rendering a 1 min video of the attached picture chroma.png. I attach the corresponding screen captures.
Mon, Apr 1
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Mar 26 2019
I was thinking of a different problem than prefetch and cache disk solve. What I think could be faster is tweaking strip parameters and effect parameters within a single frame. Right now it seems to load raw images and re-render scene strips for that all the time. Using a variation of rna_Sequence_update for certain properties that don't need to clear raw images in the cache would be relatively simple to add I expect. And as I understand it the raw images for the current frame are always in the cache regardless of the cache settings.
Mar 25 2019
Works well in my tests, still some comments which are hopefully easy to address
Mar 24 2019
- change type of BKE_sequencer_cache_put_if_possible to bool
- implement ghash iterator utilizing callback
Thanks, I was busy this week haven't got even to respond to you.