I think the icons are a bit two far since they are all different styles so I will revert that.
Piggybacking on this thread to get feedback since it's the N panel as well. This issue was there before but not tackled by this patch (it only added an icon to the operator button).
Please attach a sample file.
Thanks for the report, but no bug here, as its tooltip says, 'Lock' of a strip only prevents it to be transformed, not to be modified/edited…
Sun, May 21
Fri, May 19
Wed, May 17
Any news on this? It's been a while (January)...
@Justin Moore (DrChat) Maybe you need to mark that "duplicate" comment (which I also cannot recognize as such) as "Done" so that the blender maintainers look at it again?
Tue, May 16
Mon, May 15
The bug was introduced on rBb641d016e1ba5fa4c1608d8655dae9d66b92fadc
Added to the VSE TODO: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Editors#Video_Sequencer
For sample file:
Fri, May 12
Thu, May 11
Add icons to add menu.
Wed, May 10
Tue, May 9
Mon, May 8
Sun, May 7
Feel free to commit, I'm sure if something breaks you'll be around to fix it ;)
- Update from review
Sat, May 6
Went over the patch just really quickly again, looking almost good (didn't test latest version though).
Fri, May 5
Sat, Apr 29
Also tested with the 2.78c from the blender site. same problem.
Thu, Apr 27
Apr 19 2017
@Sergey Sharybin (sergey) on the topic of git logs, does the system pull an email address from this account? If so I should change it to my blender-specific one (trying to keep spam vectors to a minimum).
Removed name from comment.
Apr 18 2017
Looks good to me, except one thing: we almost never put names in the comments. You'll be credited in the git logs and git blame already.
Updated to use more efficient conversion when color spaces are identical as per @Sergey Sharybin (sergey)
@Sergey Sharybin (sergey) sorry for the diff spam, uploaded it as you were typing. Sounds much better to use the simple conversion!
@Olly Funkster (Funkster), that check can not be avoided without performance drop. What we can do is to run much simpler byte-to-float conversion (IMB_buffer_float_from_byte) for such cases, which will still be faster that starting all the threading and creating pixel processors.
Okay, probably best to ignore pretty much everything I said above. I think I had my git in a mess (this seems to happen to me quite often now I come to think of it...) resulting in my jumping back to 2.78c still having the issue.
Whoops, sorry - I mis-spoke before. I had added a text strip, forgetting that those default to "alpha over". Seems it doesn't matter where they are in the layer stack, if you have any other strips that are supposed to combine with the scene render (Add, Subtract, Multiply, Alpha over / under, Over Drop blend modes) then you either get nothing, or the 3D scene render, as your output (which thus doesn't match the OpenGL preview).
Hi,color strip added on top, the color strip is rendered.
Ah okay, thanks for the extra info. If you add another sequence strip (anything will do, color strip maybe?) on top of the scene strip, what ends up being displayed?
Hello Funkster! I made another quick test and in my test the combo box appears in both Blender versions. See the attached image, many thanks for looking into this.
@Aaron Carlisle (Blendify) ffmpeg gets the length right because the duration (in frames) has doubled as well as the tbr. If you let Blender change the scene rate to whatever ffmpeg tells it, the length in elapsed time is correct.