Operating system: Win 8.1
Graphics card: Intel HD graphics 530
Worked: (newest version of Blender 2.83.1 has the same error now.)
**The Empties on screen appear at the centre, but their physical locations are elswhere.**
I was following this tutorial https://www.youtube.com/watch?v=K02hlKyoWNI&t=495s for camera to path. There was a shorcut Alt+G to centre and object. Since I did the same there was some disconnect between the empties on screen and their co ordinates. As in image the camera empties is visually at the centre but the camera frame is at the co-ordinates.
Same is for the light. It physically appears at centre while it's co ordinates are different.
The same goes for any future empty I create. It is very annoying. I have tried Blender reset and Re install but nothing is making this go away.
This was originally posted on [[ https://blender.stackexchange.com/questions/184558/empties-are-not-transforming | Blender's StackExchange ]].
**Exact steps for others to reproduce the error**
Blender opens by default with this error.
<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=zXWKE6Qs" />
Uploaded file here.