Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 20.2.2 26.20.15019.19000
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `rB0330d1af29c0`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
The viewport denoiser handles shadows much better than the final denoiser after rendering.
Its the same denoiser ( OpenImageDenoise ). Why you get different results?
**Exact steps for others to reproduce the error**
1. Render an image ( F12 )
2. Turn on viewport render
3. compare the results
ps: I used a window from archimesh. If I delete it its much better but the bug ( imo ) is that the denoiser doesnt produce the same result for viewport and final render.
render + denoise