Operating system: Windows 7
Graphics card: GTX 1060
version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-06 00:27, hash: 74db65e5424, type: Release
version: 2.79 (sub 6), branch: master, commit date: 2018-12-04 15:03, hash: f63da3dcf59, type: Release
**Short description of error**
the transform orientation setting in 3d viewport is ignored by rotation/scale etc., rendering
the 3d cursor kinda useless (though add mesh still spawns the object correctly
at the 3d cursors position)
**Exact steps for others to reproduce the error**
start blender, place 3d cursor somewhere, switch pivot point to 3d cursor, try to rotate the cube
around the 3d cursor. in 2.79 (release and latest build) it does, in 2.80 it does not, instead it
rotates around its origin.
i started using blender 2.8 build since mid october, and the bug is already present there.