Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-04-30 10:55, hash: `rBe8daa615704b`
**Short description of error**
[Please fill out a short description of the error here]
Applying scale to small metaballs causes object to jump to big values on X axis.
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I want to create metaball-man made of bubbles. Bubbles have about 5-10 centimeters, so I want to scale my metaball and then apply scale so my textures are applied correctly instead of being shrinked down.
But I can't make metaball to shrink in X dimension. It stays very large. Y and Z scales properly.
With the attached .blend just apply scale and see how it jumps to big size.