(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
**Short description of error**
Importing FBX results in distorted bones and wrong IK bones locations
**Exact steps for others to reproduce the error**
Based on the default startup or an attached .blend file (as simple as possible).
I was trying to import the Unreal Engine menaquinone to blender 2.8 and the bones orientation didn't import correctly at first, I tried ticking the following ImportFBX> Armatures> Force Connect Children & Automatic Bone Orientation the bones came back connected but the IK bones location and look wasn't correct