Operating system: win10
Graphics card: intel UHD
Broken: 2.83 but same in 2.81a
**Short description of error**
texture bleeding during painting does not work on large models (apparently), I don't know the limit but with 4 millions tris the issue is here. I tested several geometry I thought that the scale could play a role but finally it seems that is the size of the model, re meshing or re making UV in blender does not change the problem but reducing the mesh seems to solve the issue. It is not a solution of course but it can help to understand what appends, I didn't find anything on internet about this problem, may be it is a know limitation, I hope no as we have to work with large models. I join some screenshots, creating a single scene with an heavy object (subdivided sphere with splitted uv for example) and trying to plaint on it reproduce the issue. I hope you can solve this quickly. Many thanks for your workwhat is the limit but with 4 millions tris the issue is here.
Regards.ducing the mesh seems to solve the issue. It is not a solution of course but it can help to understand what appends,
Here some screenshots showing the problem:
**Exact steps for others to reproduce the error**
# Create a single scene with an heavy object (subdivided sphere with splitted uv for example)
# Paint on it.
# Open attached file
# In the object try to paint on the line that delimits the edges of the uv islands
Even increasing the bleed to 8px that line doesn’t disappear