Add an "Exists" boolean to the named attribute input node #100004
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Reference: blender/blender#100004
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It could be helpful to tell if an attribute exists when building node groups, to choose between different behaviors or to give more helpful errors.
For the purpose of the attribute usage/dependency info shown in node overlays and the modifier, this should count as "read".
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @Erindale
Would this allow for example to check if a node group socket is occupied and if not then to, eg, use Position? Similar to how the texture nodes had a default state that can be overridden by plugging into the vector socket.
Added subscriber: @ikakupa
Added subscriber: @GeorgiaPacific
Added subscriber: @Shan-Huang
Hmm noob question: where should the boolean be stored? Should it be stored in the
GeoNodeExecParams
object passed to the node exec function, as aused_name_attribute
?Added subscriber: @mod_moder
This is the provider's attribute response to a request by name, I think.
Added subscriber: @edward88
@HooglyBoogly I believe the only way to get the geometry component that has the attribute in question is during the evaluation of the node's attribute field, and i can't figure out how. Doesn't this feature belong to a data flow node?
The new output should be a field input (
GeometryFieldInput
) internally, it can be single value though, withVArray<bool>::ForSingle
This comment was removed by @edward88
This issue was referenced by
0d3a33e45e
Changed status from 'Confirmed' to: 'Resolved'
I have a question about feature's design.
Let's take vertex weight for example: Exists shows
True
for all geometry no matter how many vertices have really assigned weight, but at the same time it can't be plugged to Switch Geometry as it represents a field type data.What's the point of working it that way, maybe a single value boolean output would have more meaning?
@SergeL
Exists
outputs is a field. Due to this it take geometry from context. This can not be used fot single-value input socket.Exists
return true if this name is contains in data layers. This not check is this vertex is was be in the mask for saveing named attribute / vertex weight is setted.