please make same for subsurf modifier
Mostly better, calling it an option is a bit odd.
I have just added support for automatically managing external dependencies (fonts, images, libraries, sounds) at the same time. I only look at ones that are accessed via relative paths at or below the level of the .blend file itself, to avoid trying to overwrite arbitrary files in the filesystem.
Thanks for the patch update. Here are a few comments (inlined) through code reading. I will find time to compile and test the code later.
It is specified as follows in the official site.
was able to reproduce the audio became distorted after messing with some key frames on the gain of the audio. not waiting was required.
Audio was not cached
changing sound device fixed the issue
thank you for your comment.
the double pass is a good idea. i'll wait for mont29 opinion. the current setup works for me, since i work on a very large screen but from afar, so i just need a bigger preview. the finer details are less important.
I forgot to mention one important property of the current implementation:
I need advise for making this better (easier).
I added the swapping of material assignments when the material sort order is changed.
The Diff is really just a work in progress for getting feedback for how to make it better.
Maybe this can be done much easier, please let me know. more comments in the diff
The Alt+F1 shortcut proposed here has been committed (cf366c8b668), but we left out the tooltip hint as we decided in D1031 that this is a bit overkill. So the only thing that's missing here now is support for multilined tooltips.
Closed by commit rBcf366c8b668, thanks all!
The code is correct. :) The variable declaration is outside the for loop, now on every iteration it can become true if we dont have a volume shader in the current segment. If the next iteration has no volume shader either, the if check kicks in and we merge the two steps.