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cyrzeus (willy) created T43843: 3D view : measure.
Sun, Mar 1, 12:01 AM · Addons

Yesterday

Severin (Julian Eisel) updated subscribers of T43840: crash blender with render mode (with cycle only).

You should never have to erase Blender's bundled Python with a custom Python installation, I guess this is what triggers the crash. So could you repeat the tests mentioned by Bastien without the Python hack, just using a out-of-the-box Blender build (from buildbot)?

Sat, Feb 28, 11:57 PM · BF Blender
dbrgn (Danilo Bargen) updated the summary for D1151: OBJ import/export cleanup.
Sat, Feb 28, 11:53 PM · Import/Export
dbrgn (Danilo Bargen) created D1151: OBJ import/export cleanup.
Sat, Feb 28, 11:51 PM · Import/Export
Severin (Julian Eisel) assigned T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI. to psy-fi (Antony Riakiotakis).
Sat, Feb 28, 11:49 PM · Game Engine
Severin (Julian Eisel) triaged T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI. as "Confirmed" priority.

Can confirm that. @psy-fi, Maybe something stupid like a GL_DISABLE is missing or so? But looks like the root of the bug comes from the game engine -> moved to Game Engine

Sat, Feb 28, 11:48 PM · Game Engine
Severin (Julian Eisel) triaged T43831: Image Editor: Render info not displayed as "Confirmed" priority.

Can confirm that. Caused by rBb62c2a913bb41.

Sat, Feb 28, 11:43 PM · BF Blender
panzergame (Porteries Tristan) created D1150: BGE : Cleanup camera and font list.
Sat, Feb 28, 11:21 PM
mont29 (Bastien Montagne) triaged T43842: Issues trying to export audio in blender 2.7.3 as "Incomplete" priority.

What do you mean by 'I can't export audio files'? A valid bug report needs a precise description of the issue, and simple, precise steps to reproduce it, with all needed files…

Sat, Feb 28, 10:48 PM · Audio, BF Blender
mont29 (Bastien Montagne) placed T43842: Issues trying to export audio in blender 2.7.3 up for grabs.
Sat, Feb 28, 10:47 PM · Audio, BF Blender
juan.blender (Juan Antonio Frutos Lopez) created T43842: Issues trying to export audio in blender 2.7.3 .
Sat, Feb 28, 10:30 PM · Audio, BF Blender
Severin (Julian Eisel) abandoned D1138: Possible fix for T43605.

Campbell committed better fix

Sat, Feb 28, 10:20 PM
STHGM (Rodrigo Moretto) accepted rBA4110b333b150: Fix T43837: Can't change amount of leaves..

Thank you for helping solving this bug.

Sat, Feb 28, 9:55 PM
mont29 (Bastien Montagne) committed rB9f6f151536b2: I18n: Do not skip Polish anymore, translation work has started on it. (authored by mont29 (Bastien Montagne)).
I18n: Do not skip Polish anymore, translation work has started on it.
Sat, Feb 28, 9:52 PM
brecht (Brecht Van Lommel) added a comment to D1148: BGE: Fix for T43788 Light casts shadow when use_shadow unchecked.

It's not correct to actually change the lamp in rna_use_shadow_get, such getter functions should never modify data, only read it. If anything needs to change, it needs to happen when the new lamp type is set. But also a problem is, spot lamps can have raytraced shadows with Blender Internal, so it's not correct to always switch them to buffer shadows automatically.

Sat, Feb 28, 9:47 PM
dbrgn (Danilo Bargen) updated subscribers of T38898: Add thousands separators to scene stats.

I'm not sure if this is the right place for discussion (especially as this is closed), but some places are still missing the separator, e.g. the face count in the decimate modifier:

Sat, Feb 28, 9:06 PM · BF Blender, User Interface
liquidape (Sean Olson) added a comment to T43451: Proposal: Show tips in the splash screen.

@ton -
A) the idea is to show snippets of info that can be easily be seen/absorbed, not a full tutorial mode.

Sat, Feb 28, 8:43 PM · User Interface
davidKatara (David Katara Gvozdenović) updated subscribers of T38401: Metropolis Sampling.
Sat, Feb 28, 8:42 PM · Cycles, BF Blender
agoose77 (Angus Hollands) added a comment to T32292: Add move buttons for game properties.

Thanks Brita - I thought it better practice to separate that behaviour from the implementation, but perhaps it's not an issue.

Sat, Feb 28, 8:27 PM · BF Blender, User Interface
razvanc87 (Razvan Cosmin Radulescu) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

So, for the motivation, I decided to make a dimension property available in BGE because I was programatically creating a tiled map with hexagons and to place the hexagons well obviously I needed to get have the dimensions. It seemed rather weird not to be able to get such a basic property from BGE. The workaround at the time for me was to create the hexagon at the proper dimensions and then apply the scaling and use the scale in BGE instead.

Sat, Feb 28, 8:12 PM · Game Engine, BF Blender
moguri (Mitchell Stokes) updated reviewers of D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 8:05 PM · Game Engine
panzergame (Porteries Tristan) updated the summary for D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 7:23 PM · Game Engine
panzergame (Porteries Tristan) created D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 7:21 PM · Game Engine
brita_ (Inês Almeida) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@sybren I meant storing the dimensions during conversion, because blender does take into account the object space, instead of a bb.
Then for what could change that in runtime... scaling an object? or if it is a softbody or cases that don't even come up to mind easily. So I foresee an easily broken property, without further motivation I'd say not to add.

Sat, Feb 28, 7:08 PM · Game Engine, BF Blender
brita_ (Inês Almeida) added a comment to T32292: Add move buttons for game properties.

thumbs up for the patch and thumbs up for sybren's review.
best to move that in before getting in fix-only mode tomorrow at the meeting.

Sat, Feb 28, 7:06 PM · BF Blender, User Interface