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campbellbarton (Campbell Barton) committed rBdff0b8fcbb6f: don't store vertex weights in the modifier (authored by campbellbarton (Campbell Barton)).
don't store vertex weights in the modifier
Sun, Mar 29, 9:17 PM
Tessares (Márcio Victor Dias Andrade) added a comment to T44182: Texto em Portugues PT-BR bug.

Talvez seja resolvido fiz minha parte!!!

Sun, Mar 29, 9:09 PM · BF Blender
Tessares (Márcio Victor Dias Andrade) created T44182: Texto em Portugues PT-BR bug.
Sun, Mar 29, 9:07 PM · BF Blender
mont29 (Bastien Montagne) closed T44171: FBX export files are different with Mac and Windows. as "Archived".

Ok, closing for now then. Thanks for the follow up, anyway. :)

Sun, Mar 29, 8:51 PM · Import/Export, Addons
lukastoenne (Lukas Toenne) committed rB803ff1a2f969: Writer for strand data and extension for the new motion state data. (authored by lukastoenne (Lukas Toenne)).
Writer for strand data and extension for the new motion state data.
Sun, Mar 29, 8:28 PM
lukastoenne (Lukas Toenne) committed rBa54ce3d26a53: Added optional motion state data to Strands. (authored by lukastoenne (Lukas Toenne)).
Added optional motion state data to Strands.
Sun, Mar 29, 8:28 PM
CityOfTokyo (T.Kanemoto) added a comment to T44171: FBX export files are different with Mac and Windows..

As a result of having investigated it here, UV collapsed after join and exported an unjust model.
It became a place, the file size that reset UV after unification like Windows, and Cities:Skylines became able to import, too.
I'm sorry, but please assume this issue closing.

Sun, Mar 29, 8:21 PM · Import/Export, Addons
claudio (Claudio D.) created T44181: Toggling render slots in the Image Editor, while editing a mask, deletes the render..
Sun, Mar 29, 8:04 PM · BF Blender
vicentecarro (Vicente Carro) added a comment to T44180: Normal edit rendering bug.

normal-edit-bug.blend

Sun, Mar 29, 7:58 PM · BF Blender
vicentecarro (Vicente Carro) created T44180: Normal edit rendering bug.
Sun, Mar 29, 7:57 PM · BF Blender
gab3d (Gabriel Gazzán) committed rBTS3412: Spanish from Spain - update [100%].
Spanish from Spain - update [100%]
Sun, Mar 29, 7:44 PM
gab3d (Gabriel Gazzán) committed rBTS3411: Spanish - update [100%].
Spanish - update [100%]
Sun, Mar 29, 7:44 PM
campbellbarton (Campbell Barton) committed rB563724a2ab52: minor rename RNA/flags (authored by campbellbarton (Campbell Barton)).
minor rename RNA/flags
Sun, Mar 29, 7:42 PM
SanDisk (Daniel) created T44179: Problems start Blender 3D.
Sun, Mar 29, 7:01 PM · BF Blender
sergey (Sergey Sharybin) added a comment to D1208: Cycles: Point density texture experiment.

Some not so exciting demonstration of the node:

Sun, Mar 29, 6:39 PM
idsconsultant (jaka) added a comment to T44176: Crash when adding blur node in compositing.

2.blend

Sun, Mar 29, 6:35 PM · BF Blender
sergey (Sergey Sharybin) created D1208: Cycles: Point density texture experiment.
Sun, Mar 29, 6:35 PM
lukastoenne (Lukas Toenne) committed rBcf7b4e30545c: Baking API for cache modifiers. (authored by lukastoenne (Lukas Toenne)).
Baking API for cache modifiers.
Sun, Mar 29, 6:26 PM
annex2nothing (Aidy Burrows) created T44178: ao bake to vertices comes out inverted at the corners..
Sun, Mar 29, 6:21 PM · BF Blender
bliblubli (bliblu bli) added a comment to T44175: Meadow Addon Crash.

when there is a ground, a blob and some templates, I still get errors:

Sun, Mar 29, 6:10 PM · Addons
campbellbarton (Campbell Barton) updated the diff for D1183: Implement the delta mush modifier..
  • Use simple smoothing function
    • pre-divide vertex-count, avoid zero checks in smooth loop
    • Add in defines for different smoothing methods
    • Add loop-angle-weighted smoothing
Sun, Mar 29, 5:53 PM
campbellbarton (Campbell Barton) committed rB8ec8cfe8b2fc: Add loop-angle-weighted smoothing (authored by campbellbarton (Campbell Barton)).
Add loop-angle-weighted smoothing
Sun, Mar 29, 5:37 PM
lukastoenne (Lukas Toenne) added a comment to T44172: Hair Particle System causes crash when Dynamic Baking is preformed, and edditing is attempted.

The whole design here is totally unusable. Basically there are 2 modes of the "particle edit mode" (itself a misnomer already):

  • When the hair dynamics is not baked, it will enter the usual hair edit mode, i.e. you can do add, comb, cut etc. on hair strands. These strands are the static shapes that form the basis for bending and goal spring forces.
  • When the cache is in "baked" mode, the edit mode will instead use the "cache edit mode" as described above. This mode is not usable at all in it's current design, especially for hair strands. With regular particles it sort-of works by creating a path for each of the particles over time and allowing strand-like editing on these (note the difference between physical strand objects and interpolating point motion - using the same tool for both is only smart at first glance). With hair strands, however, the concept totally breaks down: it creates a new "time strand" for each of the hair vertices! With a bit of simple arithmetic one can see that the amount of data generated this way explodes and becomes too much to handle for any reasonable hardware. Even small amounts of hair also are not really editable due to the lack of visual detail anyway.
Sun, Mar 29, 4:49 PM · BF Blender
Blendify (Aaron Carlisle) updated subscribers of T44175: Meadow Addon Crash.
Sun, Mar 29, 4:41 PM · Addons
Blendify (Aaron Carlisle) renamed T44175: Meadow Addon Crash from "meadow addon" to "Meadow Addon Crash".
Sun, Mar 29, 4:41 PM · Addons