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psy-fi (Antony Riakiotakis) added a comment to T43804: viewport bug make blender close.

Important question. Does this happen always with default scene, or when you enable certain material settings? If the latter, we need a test file.

Mon, Mar 2, 4:01 PM · BF Blender
glsooogls (Gerald Schlüter) added a comment to T43858: Collision Bounds Display Bug.

Ok, sorry for my unprecision.

Mon, Mar 2, 4:00 PM · BF Blender
Severin (Julian Eisel) updated subscribers of T37417: Default Keymap: Revamp.

Moderation
Suggest we stop discussing ASD vs. WER vs. ERT vs. ... for now, as it seems to be an endless discussion with the only result of a big wall of text without much helpful arguments. There isn't much interest in keeping such tasks open.
So let's not focus on such "unimportant" details for now and tackle the real issues, okay? :)

Mon, Mar 2, 3:55 PM · BF Blender, User Interface
psy-fi (Antony Riakiotakis) closed T43857: Taken proxy as "Invalid".

And there, down below is a nice button with "Set Selected strip proxies" to enable the ones you want

Mon, Mar 2, 3:53 PM · Video Sequencer, BF Blender
monio (Bartosz Moniewski) added a comment to T37417: Default Keymap: Revamp.

Yes. Most of us agree on that. But there is no simple choice between ergonomy and user habits (from other softwares). Two similar standard keymaps would be great.

Mon, Mar 2, 3:47 PM · BF Blender, User Interface
Severin (Julian Eisel) updated subscribers of T43804: viewport bug make blender close.

Are you sure the issue still appears in the latest build from here?

Mon, Mar 2, 3:37 PM · BF Blender
Severin (Julian Eisel) assigned T43857: Taken proxy to psy-fi (Antony Riakiotakis).
Mon, Mar 2, 3:35 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) edited projects for T43863: OBJ importer problem, added: Addons, Import/Export; removed BF Blender.
Mon, Mar 2, 3:34 PM · Import/Export, Addons
Severin (Julian Eisel) triaged T43858: Collision Bounds Display Bug as "Incomplete" priority.

Can't find a Collision Bounds panel or so, could you attach a .blend so we can easily reproduce?

Mon, Mar 2, 3:33 PM · BF Blender
lordloki (Jorge Bernal) updated subscribers of T43705: Game engine-animation.

Hi bounsir,

Mon, Mar 2, 3:32 PM · Game Engine
blend-it (blend-it) added a comment to T42765: fix IT translation.

new po
I try to download it after committing to fix new strings for 2.74.
Deadline is 8/3, isn't?
it.zip

Mon, Mar 2, 3:31 PM · Translations
Severin (Julian Eisel) updated subscribers of T43857: Taken proxy.

@psy-fi did some work on this, so maybe he knows more?

Mon, Mar 2, 3:29 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) triaged T43855: Blender crashes in 'Material' Shading as "Incomplete" priority.

AFIAK, this is already fixed, so could you try again with the latest build from buildbot? (Please use an "Official" build, not "Gooseberry)

Mon, Mar 2, 3:26 PM · BF Blender
eversimo (Everton Schneider) created T43863: OBJ importer problem.
Mon, Mar 2, 3:23 PM · Import/Export, Addons
TARDISMaker added a comment to T37417: Default Keymap: Revamp.

I think ASD is better because there is more accessibility to keys like shift and control. It also is easier to reach more keys because your fingers are in the middle of the key board..

Mon, Mar 2, 3:21 PM · BF Blender, User Interface
sergey (Sergey Sharybin) committed rBL61501: Update reference image for transmission hair BSDF.
Update reference image for transmission hair BSDF
Mon, Mar 2, 3:14 PM
lukastoenne (Lukas Toenne) committed rB800299008afc: Improved filtering for cache library content. (authored by lukastoenne (Lukas Toenne)).
Improved filtering for cache library content.
Mon, Mar 2, 2:48 PM
lordloki (Jorge Bernal) updated subscribers of T43800: KX_Camera.getScreenVect() returns incorrect results if called after camera has been moved on the same frame..

I think that it is due to when you call the second getScreenVec the physics have not been evaluated yet.
For example, if you use the post_draw call then the physics have been evaluated and you will obtain the right values:

Mon, Mar 2, 2:45 PM · Game Engine
campbellbarton (Campbell Barton) lowered the priority of T43816: Knife Tool is acting Weird when using Cut Through from "Normal" to "Incomplete".

From watching the video Im still not totally sure what the error is. (diagonal cut across a face when that face is aligned directly on the view axis?)

Mon, Mar 2, 2:38 PM · BF Blender
campbellbarton (Campbell Barton) committed rBd2b6c6fd9b04: Fix T43862: Knife fails with concave ngon (authored by campbellbarton (Campbell Barton)).
Fix T43862: Knife fails with concave ngon
Mon, Mar 2, 2:28 PM
campbellbarton (Campbell Barton) committed rB8c6073db1184: BMesh: BM_loop/edge_point_side_of_loop_test (authored by campbellbarton (Campbell Barton)).
BMesh: BM_loop/edge_point_side_of_loop_test
Mon, Mar 2, 2:28 PM
campbellbarton (Campbell Barton) committed rBe38dc33f80b0: Fix dist_signed_squared_to_corner_v3v3v3 with concave corners (authored by campbellbarton (Campbell Barton)).
Fix dist_signed_squared_to_corner_v3v3v3 with concave corners
Mon, Mar 2, 2:28 PM
campbellbarton (Campbell Barton) closed T43862: Knife fails with concave ngon as "Resolved".

Closed by commit rBd2b6c6fd9b04.

Mon, Mar 2, 2:28 PM · BF Blender
mont29 (Bastien Montagne) closed T43861: Questions and suggestions regarding Visual Effects part of Blender..... as "Invalid".

Please use forums of mail for that, not our bug tracker. Especially not setting priority to high!

Mon, Mar 2, 2:26 PM · Motion Tracking
campbellbarton (Campbell Barton) created T43862: Knife fails with concave ngon.
Mon, Mar 2, 2:06 PM · BF Blender