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ton (Ton Roosendaal) updated subscribers of T43451: Proposal: Show tips in the splash screen.
  • I do not agree on a tip in the splash (the thing gets too much info). Make a tip popup up, like a system requester (windows) or a Mac notification maybe.
  • I do not agree with the idea that "new users" will find it useful (it is annoying as many people too). Make it an optional, separated from the splash, and always add the option to immediately disable it.
Sat, Feb 28, 1:07 PM · User Interface
johnroper100 (John Roper) added a comment to T43509: Advanced Camera Rigs.

Here is version 10.5 which fixes the creation bug in my last release.
advanced_camera_rigs.py

Sat, Feb 28, 1:02 PM · Addons
adriansnetlis (Adrians Netlis) created T43839: martinsh watershader doesn't work like excepted.
Sat, Feb 28, 12:42 PM · Game Engine
hg1 (HG1) added a comment to D1144: BGE: Fix ShowDeprecationWarning macro..

So I thought Fix ShowDeprecationWarning macro is enough description, because it only fix the ShowDeprecationWarning macro which was never working. For me the changes were obviously, so I didn't add an extra comment.
In the macro ShowDeprecationWarning_func() wasn't found because the PyObjectPlus namespace was not not declared. Instead to define the namspace I decided to add it to the functions.

Sat, Feb 28, 12:34 PM
gregzaal (Greg Zaal) added a comment to T43644: Viewport depth-of-field and screen-space-ao: needs documentation.

Just a note, the contents of the 3d_view_options page have been moved to more appropriate places in rBM295

Sat, Feb 28, 12:16 PM · Documentation
hg1 (HG1) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

I suggest to add this feature after my mist patches are in the trunk (after Blender 2.74 release), because one of my patches D158 will remove the getBackColorRed() methods.
After the mist patches we can add a getBackColo() which returns m_backgroundcolor and initialize the background color for the video texture module.

Sat, Feb 28, 12:15 PM · Game Engine
gregzaal (Greg Zaal) committed rBM295: Add to and improve 3D View.
Add to and improve 3D View
Sat, Feb 28, 12:14 PM
gregzaal (Greg Zaal) closed D1145: Improvements to the 3D View chapter by commit rBM295: Add to and improve 3D View.
Sat, Feb 28, 12:13 PM · Documentation
campbellbarton (Campbell Barton) accepted D1145: Improvements to the 3D View chapter.
Sat, Feb 28, 12:07 PM · Documentation
mont29 (Bastien Montagne) closed T43702: texture bug as "Invalid".

No news since one week…

Sat, Feb 28, 11:37 AM · BF Blender
mont29 (Bastien Montagne) closed T43758: BUG Blender _ FReestyle_NPR crashes 2.73 a as "Invalid".

No news since one week…

Sat, Feb 28, 11:36 AM · BF Blender
mont29 (Bastien Montagne) closed T43700: Armature corruption after exiting edit mode if bone lies on Y axis as "Archived".

Current code has specifically be designed to avoid erratic behavior when reaching that limit case (-Y-aligned bone). Your patch simply keeps using x2z2 beyond THETA_THRESHOLD_NEGY, which is precisely here to avoid division by numbers too close to zero, that are erratic by definition. Maybe we could lower a bit that threshold, but I’d be rather warry breaking again compat to try to fix a previous breakage.

Sat, Feb 28, 11:35 AM · BF Blender
mont29 (Bastien Montagne) closed T43751: Blender 2.73a 64 bits - Crash when opening as "Invalid".

No news since one week…

Sat, Feb 28, 11:11 AM · BF Blender
mont29 (Bastien Montagne) closed T43023: Sapling - Leaves and Leaves Distribution do nothing as "Resolved".

Hehe, good catch, that’s what I did in rBA4110b333b150 (to fix duplicate report T43837…).

Sat, Feb 28, 11:10 AM · Addons
mont29 (Bastien Montagne) committed rBA4110b333b150: Fix T43837: Can't change amount of leaves. (authored by mont29 (Bastien Montagne)).
Fix T43837: Can't change amount of leaves.
Sat, Feb 28, 11:06 AM
mont29 (Bastien Montagne) closed T43837: Can't change amount of leaves as "Resolved".

Closed by commit rBA4110b333b150.

Sat, Feb 28, 11:06 AM · Addons
mont29 (Bastien Montagne) triaged T43837: Can't change amount of leaves as "Normal" priority.
Sat, Feb 28, 11:05 AM · Addons
mont29 (Bastien Montagne) claimed T43837: Can't change amount of leaves.
Sat, Feb 28, 11:05 AM · Addons
gregzaal (Greg Zaal) updated the diff for D1145: Improvements to the 3D View chapter.

Think I would be happy to commit this for now, though there are some more things still to do.

Sat, Feb 28, 10:49 AM · Documentation
plyczkowski (Paweł Łyczkowski) updated subscribers of T43787: Outliner: Show/Hide By Type.

Yeah, this kind of option bundles are usually not placed in nested menus in software, but in popup windows. Blender does this only for the program's main Preferences, but maybe this would be a good time to introduce this. Display settings in the 3d View could also profit from such a treatment, because a sidebar is also not a good place for them, like @brecht stated some time ago.

Sat, Feb 28, 10:33 AM · BF Blender, User Interface
campbellbarton (Campbell Barton) added a comment to T43678: Metaball optimization.

Committed this to the temp branch and made the following cleanup commits (all fairly minor changes).

Sat, Feb 28, 10:24 AM · BF Blender
brita_ (Inês Almeida) committed rB8bb3e2a3ea49: gameengine physics: moving collision filtering inside the collision panel and… (authored by brita_ (Inês Almeida)).
gameengine physics: moving collision filtering inside the collision panel and…
Sat, Feb 28, 10:16 AM
SleepyMolecule (Hayes) created T43838: Re, Merged topic CPU / GPU issue is a texture cordinate offset only specific to GPU (possibly on ATI/AMD/OpenCL).
Sat, Feb 28, 10:04 AM · BF Blender
leon_cheung (Leon Cheung) added a comment to T43787: Outliner: Show/Hide By Type.

Considering the amount of toggles here, I suggest making it a single button icon (or, having all four top-level datatypes nested in a separate top-level menu called "Filter", similar to @campbellbarton‘s idea), and leaving all sub-level toggles nesting in a pop-up menu, like F6 popups in 3D view.

Sat, Feb 28, 9:31 AM · BF Blender, User Interface
moguri (Mitchell Stokes) updated reviewers of D1148: BGE: Fix for T43788 Light casts shadow when use_shadow unchecked.

I'd like to get Brecht's opinion on this.

Sat, Feb 28, 9:13 AM