Err... I think so. This is a feature since 2.71. see here.
Huh? I can't select inner boundary loops here o0!? Are you sure that works?
I mean, in Blender, holding Shift will always operating addtive operation, something like that. But you may be right, now I feel it might be something like a TODO, considering the default keymap for this feature.
@Severin, actually we can press ALT+RMB twice to select both inner and outer boundary loops. :) The issue here is about failing to add another loop to the current selection, or remove one from it.
Since you can't select the inner boundary loop with pressing ALT+RMB twice, it looks like this isn't implemented. It might even be easy to do so, but that'd would be considered as a Todo. However, you can use Select More/Less (CTRL+ +/-) instead.
Closing as Todo for now ;)
Draw transparent box with two sides, thanks to lordloki.
Just a quick update. It's some nasty precision issues, need to re-formulate some equations there at least, not totally trivial tho and not totally sure it's really solvable for all circumstances. Need some more time on that.
For your information, the issue outlined in this ticket, was automated for systems with common package management systems, wget and (bash) shell. (e.g. many UNIX operating systems or use an emulator like Git bash; note the latter implies that at least the 'kx' package management wrapper needs to be extended.)
It can be found here:
That seems fine to me.
Is there any patch to test this? I believe this would fix issues like this: T43869
This is the Python module I built: http://www.dalaifelinto.com/ftp/vrpn.so (OSX only)
@lordloki thank you for the patch, but i don't undestand why you use GL_TRIANGLE_STRIP draw mode no GL_QUAD and why you do glBegin / glEnd for each face ? Just call glBegin with the right mode --> add all vertexes and other informations --> end draw with glEnd.