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aligorith (Joshua Leung) added a project to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard: User Interface.
Sat, Mar 28, 1:14 PM · User Interface, BF Blender
Positivity (Aivis Varbut) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@VS Yes i can Confirm it and if you wanna i can even Send you a screen shot where you will see default values in Blender :) I m working with Default scale all the time. at start i can confirm that i was trying to do like in thous tutorials what you described but it gave me all the time weird results... i switched to default units and all the time Apply Transforms and it works good .

Sat, Mar 28, 12:26 PM · Import/Export, Addons
aligorith (Joshua Leung) added a comment to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard.

The only problem with using RMB here is that RMB-drag currently/now activates the eraser instead.

Sat, Mar 28, 11:59 AM · User Interface, BF Blender
aligorith (Joshua Leung) committed rBb7afbaf8ccc3: Bugfix: Fix for crash when trying to create new action in Shape Key DopeSheet… (authored by aligorith (Joshua Leung)).
Bugfix: Fix for crash when trying to create new action in Shape Key DopeSheet…
Sat, Mar 28, 11:51 AM
aligorith (Joshua Leung) committed rB1a5c5ac74267: Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available… (authored by aligorith (Joshua Leung)).
Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available…
Sat, Mar 28, 11:51 AM
aligorith (Joshua Leung) closed T44068: "Layered" option during autokey playback as "Resolved".

Closed by commit rB1a5c5ac74267.

Sat, Mar 28, 11:51 AM · BF Blender
sergey (Sergey Sharybin) accepted D1185: Optionally use c++11 stuff instead of boost in cycles.

Tested std::unordered_map with msvc2013 and can't really tell the difference comparing with boost's ones. Even if there's a speed difference it's not as dramatic as it used to be.

Sat, Mar 28, 11:49 AM
adamearle (adam earle) created T44164: Properties window.
Sat, Mar 28, 11:43 AM · BF Blender
VS (Venu) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Positivity - can you confirm the default scale works for you not just in the latest build but in all previous Blender versions as well?

Sat, Mar 28, 11:00 AM · Import/Export, Addons
Positivity (Aivis Varbut) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

Finnaly :) Thnx @mont29 now i can export and import animations with really easy New Fix works for UE4 :) with My Own animations and my own Rig and my own mesh ..

Sat, Mar 28, 10:25 AM · Import/Export, Addons
marcino15 (Marcin Nijaki) created T44163: Problem with text material in bge.
Sat, Mar 28, 10:10 AM · Game Engine
mallow (Krzysiek Slazinski) added a comment to T44162: modifier's icons toggle mismatch (visibility, render).

P.s. Toggling with different method is OK. When you right-click in Outliner on a modifier and change visibility/render from there, icons in the modifier panel are updated.

Sat, Mar 28, 9:14 AM · BF Blender
mallow (Krzysiek Slazinski) created T44162: modifier's icons toggle mismatch (visibility, render).
Sat, Mar 28, 9:11 AM · BF Blender
hg1 (HG1) updated reviewers of D1202: BGE : Fix T36285 Wrong viewport scale..

Sorry it seams I am a little bit confused today. It was the right path.
I added Benoit as reviewer again.

Sat, Mar 28, 8:54 AM · Game Engine, Game Rendering
hg1 (HG1) added a comment to D1202: BGE : Fix T36285 Wrong viewport scale..

I am sorry I have added ben to the wrong patch.

Sat, Mar 28, 8:51 AM · Game Engine, Game Rendering
hg1 (HG1) updated reviewers of D1202: BGE : Fix T36285 Wrong viewport scale..
Sat, Mar 28, 8:51 AM · Game Engine, Game Rendering
hg1 (HG1) updated reviewers of D1202: BGE : Fix T36285 Wrong viewport scale..

I added Benoit as reviewer, because I think he know best about the video texture.

Sat, Mar 28, 8:50 AM · Game Engine, Game Rendering
sindra1961 (perfection cat) added a comment to T43911: Cloth Physics Bending.

It rises if I pick up the cloth for silk.
I can realize it if I coordinate bending with the old spring.
In the case of 2.73a(sub0):


Bend50_273a_Sub0.blend

Sat, Mar 28, 8:09 AM · BF Blender
thatimster (Tim) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

Hi Crazycashcap

Sat, Mar 28, 7:51 AM · Game Engine
sindra1961 (perfection cat) added a comment to T43911: Cloth Physics Bending.

@lukastoenne:
Even if a condition is the same in new code because the concept of the spring is different from old code, a result may not be the same.
New code may be suitable for Hair, but may not be suitable for cloth.
I think that it cannot express the difference in subject matter well.

Sat, Mar 28, 6:46 AM · BF Blender
Cancer (Derek) updated subscribers of T41374: FBX: Camera and Lights issues.
Sat, Mar 28, 3:53 AM · Import/Export, Addons
sindra1961 (perfection cat) added a comment to T44127: Error: Not freed memory blocks.

There was a report like this before.
T30271
However, it was closed for the reason of not being able to reappear.

Sat, Mar 28, 3:37 AM · BF Blender
yuzukyo (xueke pei) added a comment to T43569: Korean(Asian) IME input a bug in Blender 2.73.

@Severin yes,will update the table when we call for test building , thanks!

Sat, Mar 28, 3:27 AM · BF Blender
sindra1961 (perfection cat) added a comment to T44127: Error: Not freed memory blocks.

I confirmed that it reappeared in 2.74RC4.
I attach userpref.blend which I made by confirmation work.
userpref.blend
I attach the log file.
result.txt

Sat, Mar 28, 3:16 AM · BF Blender
Severin (Julian Eisel) merged tasks T44159: Blender Game Engine camera freaks out when parented to non-rotated object, T44160: Glitched camera child in Blender Game Engine into T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.
Sat, Mar 28, 2:19 AM · Game Engine