actualy i dont think i could have done that never mind my bad
can confirm now (pasted the crash log into python console)
cant tell if this has been fixed or falling back on not high quality if it does not support it i think greying out the option is a better idea
im guessing that it does not support slots. same thing happens with compositor. this is probably a todo
Here it is.
As you can see there are "flat" shaded faces in the ears even if the full mesh has "smooth shading". And the problem is per face.
Now I think this maybe happens when the change in the shading is extreme in one face (from total light to total shadow) ... or maybe not, I'm not sure.
Updates from temp-modifier-deltamush-experimental branch.
Not quite sure about what you call glitches here… mind adding a screeshot showing them?
Please make reports in valid english - and do not paste walls of text like that, that kind of info shall be attached as text files!
Meadow is not released (it’s in development and by no mean production-ready). Lukas, will let you handle the report. :)
You most likely do not have a valid OpenGL driver (MSWindows one does not work anymore, we need at least OGL1.4). Please:
In emitter type all working properly
All other influence setting working properly in all shading modes and in render