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Today

pgi (Pierluigi Grassi) added a comment to D1278: BGE : LibLoad fixing.

If I remember correctly, the odd thing that made me stop this was that once you clear the caches, you still end up having a stale KX_Scene* pointer in the keys of both maps ("other" in LinkBlendFile was the source of this). That had no nasty side effects because that key was never referenced again but for each libload a new stale key is added - which is a leak in itself, even if very small.

Mon, May 4, 12:53 AM · Game Engine
lordloki (Jorge Bernal) updated subscribers of T33187: LibLoad and physic (Game engine) Blender 2.64a.

I just checked and the patch from T31443 (already committed) doesn't fix the bug. It seems that the contraints are not loaded when we use libload.

Mon, May 4, 12:20 AM · Game Physics, Game Engine

Yesterday

kupoman (Daniel Stokes) added a comment to D1081: BGE : lod remaining.

What is the purpose of this patch? What does it gain us? My intent for the LoD code was to keep it minimal in the BGE and to rely as much as possible on the BKE module to share as much code as possible between Blender and the BGE.

Sun, May 3, 11:49 PM · Game Engine
hg1 (HG1) added a comment to D1279: BGE: Fix: 16 byte heap alignment compiler warning (level 3 C4316) for Bullet classes.

Actually it seems to work everything without his patch. But I want to get rid of the 16 compiler warnings.Which are caused by this.
Also I always want to do the save way.

Sun, May 3, 11:41 PM
kupoman (Daniel Stokes) updated subscribers of D1278: BGE : LibLoad fixing.
Sun, May 3, 11:34 PM · Game Engine
oscurart (Eugenio Pignataro) created T44595: Cycles Glass Black artifacts.
Sun, May 3, 11:10 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1278: BGE : LibLoad fixing.

Replace RemovePolyCachedMaterial to RemoveCachedPolyMaterial

Sun, May 3, 11:01 PM · Game Engine
panzergame (Porteries Tristan) retitled D1278: BGE : LibLoad fixing, from "BGE : LibLoad fixing + fix assert of bhead_idname_hash in debug build." to "BGE : LibLoad fixing".
Sun, May 3, 10:54 PM · Game Engine
panzergame (Porteries Tristan) updated the diff for D1278: BGE : LibLoad fixing.

Use typedef

Sun, May 3, 10:11 PM · Game Engine
kfoong (Keen Foong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

Yeah especially since we've been waiting for it for years, its a shame to see it archived like this... Unless nodes come in the next couple of months, this would be a great solution right now.

Sun, May 3, 9:58 PM · BF Blender
kupoman (Daniel Stokes) added a comment to D1279: BGE: Fix: 16 byte heap alignment compiler warning (level 3 C4316) for Bullet classes.

I do not have a Mac, just a Windows and Linux install. Are these changes sufficient, or do we need to do more to be properly aligned for Bullet? Also, what impact are you seeing with these changes?

Sun, May 3, 9:57 PM
david_black (David Black) added a comment to T43987: 2.74 Release Candidate OpenGL AO.
Sun, May 3, 9:40 PM · OpenGL / Gfx, BF Blender
panzergame (Porteries Tristan) added inline comments to D1278: BGE : LibLoad fixing.
Sun, May 3, 9:39 PM · Game Engine
david_black (David Black) added a comment to T43987: 2.74 Release Candidate OpenGL AO.

Thanks Aaron.

Sun, May 3, 9:38 PM · OpenGL / Gfx, BF Blender
moguri (Mitchell Stokes) added inline comments to D1269: BGE : Fix crash during physics mesh update..
Sun, May 3, 9:35 PM
panzergame (Porteries Tristan) added inline comments to D1269: BGE : Fix crash during physics mesh update..
Sun, May 3, 9:28 PM
Blendify (Aaron Carlisle) added a comment to T43987: 2.74 Release Candidate OpenGL AO.

I think he was talking. About T44594

Sun, May 3, 9:21 PM · OpenGL / Gfx, BF Blender
moguri (Mitchell Stokes) added a comment to D1279: BGE: Fix: 16 byte heap alignment compiler warning (level 3 C4316) for Bullet classes.

I'm still unclear on what this patch is really trying to solve. At the moment I don't believe the BGE makes much use of SSE, so I don't really know how much we need to worry about alignment. Is there some documentation from Bullet saying we should do this? I'd favor readability and simplicity over performance in BGE code at this point in time. Or is there some reason other than performance to do this?

Sun, May 3, 9:15 PM
moguri (Mitchell Stokes) requested changes to D1278: BGE : LibLoad fixing.
Sun, May 3, 9:11 PM · Game Engine
lordloki (Jorge Bernal) closed T25819: LibLoad, startGame and relative paths as "Resolved".

Hi all,

Sun, May 3, 9:07 PM · Game Data Conversion, Game Engine
brecht (Brecht Van Lommel) triaged T44592: Object scale constrained to axis affects all axii as "Confirmed" priority.

This is happening since rB88cc1a786b3. It can be fixed by using the pseudoinverse. Making this change here affects a lot of different code, but I think it's actually ok to make all of those robust to non-invertible matrices as well. It would be good if someone else can review this change though.

Sun, May 3, 8:59 PM · BF Blender
moguri (Mitchell Stokes) requested changes to D1269: BGE : Fix crash during physics mesh update..

The heavy amount of style changes make this patch more difficult to review. While it is good to cleanup the code you touch, be mindful of the amount of noise it adds to a patch. If you're making a lot of style changes, it may be better to have two separate patches.

Sun, May 3, 8:59 PM
psy-fi (Antony Riakiotakis) added a comment to T43987: 2.74 Release Candidate OpenGL AO.

yes, report here please

Sun, May 3, 8:41 PM · OpenGL / Gfx, BF Blender
david_black (David Black) created T44594: Viewport Shading 'Depth Of Field' 'Wireframe' / 'Bounding Box' issue.
Sun, May 3, 8:08 PM · BF Blender
KalciferKandari (Kalcifer Kandari) created T44593: 'Emit From -> Volume' setting of particles systems is ignored and instead set to 'Emit From -> Faces' if an unscaled mesh is very large..
Sun, May 3, 7:48 PM · BF Blender