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mont29 (Bastien Montagne) closed T43212: Design-Todo: Cleanup Data Transfer Modifier GUI as "Archived".

Closing that stuff, nobody seems to have time to spend seriously on that, and it’s far too minor issue to keep it open - else we can add undreads of similar stuff about our UI. If someone has a good idea, feel free to submit a patch.

Thu, Mar 5, 3:30 PM · BF Blender: Next, User Interface
faerietree (J.R.I.B.) added a comment to T40437: More replacement of various uses of math.sqrt with math.hypot.

This is out of the question.

Thu, Mar 5, 3:27 PM · Addons
blurymind (Todor Imreorov) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

If we cant get the auto-hide unselected channels behavior approved...

Thu, Mar 5, 3:25 PM · Animation, User Interface
RodrigoMNZ (Rodrigo Menezes) added a comment to T43895: Repeating last keyboad input.

Obs.: My PC have only the Intel Graphics.

Thu, Mar 5, 3:23 PM · BF Blender
RodrigoMNZ (Rodrigo Menezes) added a comment to T43895: Repeating last keyboad input.

Ok, i think i've mistaken the problem, my real problem it's exactally this https://developer.blender.org/T35904

Thu, Mar 5, 3:21 PM · BF Blender
fsiddi (Francesco Siddi) committed rBID346bcee58e15: Added dev_core role exposure (authored by fsiddi (Francesco Siddi)).
Added dev_core role exposure
Thu, Mar 5, 3:11 PM
blurymind (Todor Imreorov) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

if its ok in other software, why does blender specifically have a problem with this design?
Are you urging it because of a personal preference?

Thu, Mar 5, 3:05 PM · Animation, User Interface
dfelinto (Dalai Felinto) committed rB20e023541c5f: Generated Image: Hide from UI the option to create stereo 3d image (authored by dfelinto (Dalai Felinto)).
Generated Image: Hide from UI the option to create stereo 3d image
Thu, Mar 5, 3:04 PM
riton (Henri Hebeisen) added a comment to T43889: Usability Issue with DOF and AO in the viewport.

Ok, thanks Antony for giving me details about what is going on. Good to know that it won't stay like that forever.

Thu, Mar 5, 3:02 PM · BF Blender
campbellbarton (Campbell Barton) created P208 (An Untitled Masterwork).
Thu, Mar 5, 3:01 PM
sergey (Sergey Sharybin) committed rB9489205c5c0b: Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane (authored by sergey (Sergey Sharybin)).
Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane
Thu, Mar 5, 3:00 PM
sergey (Sergey Sharybin) closed T43865: Cycles: Watertight rendering produces artifacts on a huge plane as "Resolved".

Closed by commit rB9489205c5c0b.

Thu, Mar 5, 3:00 PM · BF Blender: Regressions, Cycles, BF Blender
campbellbarton (Campbell Barton) updated subscribers of T43894: Wrong alpha with bilateral blur node.

developer note:

Thu, Mar 5, 2:57 PM · BF Blender
dfelinto (Dalai Felinto) updated the diff for D914: Multiview - squashed for review.
  • Remove Left/Right commented out code in UI, until we handle this correctly
    • Fix assert issue from recent RNA changes to prevent non 0/1 values
    • Fix operator tied to the "D" shortcut (set_stereo_3d)
    • RNA: use 1/0 for image_save_as + check the correct flag (MULTIVIEW instead of STEREO)
    • Bitwise flags typo
    • From review: Add Use Multi-View UI option
    • Sequencer: Implement 'Use Multi-View' for sequencer strips as well.
Thu, Mar 5, 2:51 PM
psy-fi (Antony Riakiotakis) closed T43889: Usability Issue with DOF and AO in the viewport as "Invalid".

For depth of field question - it's a matter of not having an explicit fstop value for blender internal. All other options are now used from the camera. For cycles we can't reuse the fstop/aperture value because cycles is an add-on from blender side. The thing is that those are real time display specific values, so they go to the view panel. When we support a proper GLSL drawing engine, those will be added in GLSL render properties panel as well to control what goes on during rendering.

Thu, Mar 5, 2:04 PM · BF Blender
panzergame (Porteries Tristan) added inline comments to D1102: BGE : Standardization of callbacks execution..
Thu, Mar 5, 1:35 PM · Game Engine
sergey (Sergey Sharybin) committed rC349bc2a6852e: Fix T43672: Cycles preview stalls when out of view (authored by campbellbarton (Campbell Barton)).
Fix T43672: Cycles preview stalls when out of view
Thu, Mar 5, 1:30 PM
sergey (Sergey Sharybin) committed rCf15277eb2ee6: Fix/workaround for toggling world MIS causing CUDA to fail (authored by sergey (Sergey Sharybin)).
Fix/workaround for toggling world MIS causing CUDA to fail
Thu, Mar 5, 1:30 PM
sergey (Sergey Sharybin) committed rC9d6d300b5ff8: CMake: Need to find pugixml.hpp instead of pugixml.h (authored by sergey (Sergey Sharybin)).
CMake: Need to find pugixml.hpp instead of pugixml.h
Thu, Mar 5, 1:30 PM
sergey (Sergey Sharybin) committed rC05a4f6ae492c: Fix embarrassing type remained after getting rid of utility SWAP() (authored by sergey (Sergey Sharybin)).
Fix embarrassing type remained after getting rid of utility SWAP()
Thu, Mar 5, 1:30 PM
sergey (Sergey Sharybin) added a commit to T43672: Render Border Viewport broken.: rC349bc2a6852e: Fix T43672: Cycles preview stalls when out of view.
Thu, Mar 5, 1:30 PM · BF Blender
sergey (Sergey Sharybin) committed rBeb16b04b9dac: CMake: Need to find pugixml.hpp instead of pugixml.h (authored by sergey (Sergey Sharybin)).
CMake: Need to find pugixml.hpp instead of pugixml.h
Thu, Mar 5, 1:23 PM
Severin (Julian Eisel) closed T43868: IK does not work as "Invalid".

Okay, closing then. Thx for investigating @julien :) (afaik you should be able to close as invalid by choosing "Change Status" -> "Invalid" -> "Submit" without any special rights. Not sure why it fails for you)

Thu, Mar 5, 1:13 PM · BF Blender
sergey (Sergey Sharybin) committed rB367278e1b5e8: Alembic: Fixes for linux buildbot and scons (authored by sergey (Sergey Sharybin)).
Alembic: Fixes for linux buildbot and scons
Thu, Mar 5, 1:12 PM
lichtwerk (Philipp Oeser) updated the diff for D999: Outliner [experimental]: added two ops to (a) scroll when hitting region borders, (b) open up tree elements when hitting 'plus' icon.

sorry about this. should apply to master now (not sure why git diff was hating that line...)

Thu, Mar 5, 1:09 PM