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DMS (Yaron Dames) added a comment to D1260: File browser - change thumbnails size with a slider .

@Severin,
thank you for your comment.
the double pass is a good idea. i'll wait for mont29 opinion. the current setup works for me, since i work on a very large screen but from afar, so i just need a bigger preview. the finer details are less important.

Mon, Apr 27, 1:49 AM
gaiaclary (Gaia Clary) added a comment to D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).

I forgot to mention one important property of the current implementation:

Mon, Apr 27, 1:13 AM
gaiaclary (Gaia Clary) updated the summary for D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).
Mon, Apr 27, 1:05 AM
gaiaclary (Gaia Clary) updated the summary for D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).
Mon, Apr 27, 1:03 AM
gaiaclary (Gaia Clary) updated reviewers of D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).

I need advise for making this better (easier).

Mon, Apr 27, 12:57 AM
gaiaclary (Gaia Clary) added a comment to T43235: Adding Rearrange Material Slot Order to the Material UI.

I added the swapping of material assignments when the material sort order is changed.
The Diff is really just a work in progress for getting feedback for how to make it better.
Maybe this can be done much easier, please let me know. more comments in the diff
thanks.

Mon, Apr 27, 12:56 AM · User Interface
fsiddi (Francesco Siddi) moved T43328: Fixed sorting for open-movie and training pages to Backlog on the Infrastructure: Blender Cloud workboard.
Mon, Apr 27, 12:55 AM · Infrastructure: Blender Cloud
fsiddi (Francesco Siddi) moved T43328: Fixed sorting for open-movie and training pages to Doing on the Infrastructure: Blender Cloud workboard.
Mon, Apr 27, 12:55 AM · Infrastructure: Blender Cloud
gaiaclary (Gaia Clary) added a revision to T43235: Adding Rearrange Material Slot Order to the Material UI: D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).
Mon, Apr 27, 12:54 AM · User Interface
gaiaclary (Gaia Clary) added a task to D1262: Material slot reorder https://developer.blender.org/T43235 (WIP): T43235: Adding Rearrange Material Slot Order to the Material UI.
Mon, Apr 27, 12:54 AM
gaiaclary (Gaia Clary) created D1262: Material slot reorder https://developer.blender.org/T43235 (WIP).
Mon, Apr 27, 12:54 AM
candreacchio (Carlo Andreacchio) updated subscribers of D1242: Memory efficient attributes for subdivision meshes.
Mon, Apr 27, 12:25 AM · Cycles
Severin (Julian Eisel) added a comment to T37478: Improve Tooltips to provide more information.

The Alt+F1 shortcut proposed here has been committed (cf366c8b668), but we left out the tooltip hint as we decided in D1031 that this is a bit overkill. So the only thing that's missing here now is support for multilined tooltips.

Mon, Apr 27, 12:00 AM · User Interface, BF Blender

Yesterday

Severin (Julian Eisel) abandoned D1031: "View Online Manual" Shortcut.
Sun, Apr 26, 11:54 PM · User Interface
Severin (Julian Eisel) added a comment to D1031: "View Online Manual" Shortcut.

Closed by commit rBcf366c8b668, thanks all!

Sun, Apr 26, 11:54 PM · User Interface
dingto (Thomas Dinges) added a comment to rB064fa4baaedc: Cycles / Decoupled Ray Marching: Skip consecutive empty steps..

The code is correct. :) The variable declaration is outside the for loop, now on every iteration it can become true if we dont have a volume shader in the current segment. If the next iteration has no volume shader either, the if check kicks in and we merge the two steps.

Sun, Apr 26, 11:54 PM
sergey (Sergey Sharybin) added a comment to D1133: Cycles: Added support for light portals.

Yes, there're some remarks but they're easier to just address myself when applying the patch.

Sun, Apr 26, 11:52 PM
PGTART (Peter Boos) added a comment to rB064fa4baaedc: Cycles / Decoupled Ray Marching: Skip consecutive empty steps..

Perhaps i'm wrong but isnt "is_last_step_empty" always false in above code ? (so line 699 no need to IF it), it was false since line 652

Sun, Apr 26, 11:35 PM
hg1 (HG1) updated subscribers of T42356: Changing vertex color alpha has no effect on transparency when using GLSL shading.

Vertex transparency was never implemented in GLSL.
Vertex transparency actual only works in multitexture mode (OpenGL fixed function pipeline). If you change the viewport shading in GLSL to Solid it will also renders in shadeless multitexture mode. That is the reason why it works in GLSL to Solid.

Sun, Apr 26, 11:27 PM · Game Engine
brita_ (Inês Almeida) abandoned D615: Tentative Python initialization of bge submodules.
Sun, Apr 26, 11:10 PM
panzergame (Porteries Tristan) added inline comments to D1222: BGE : addObject in python without reference object..
Sun, Apr 26, 11:07 PM · Game Engine
Lapineige (Benoît Maubé) updated subscribers of D1133: Cycles: Added support for light portals.
Sun, Apr 26, 11:01 PM
moguri (Mitchell Stokes) updated subscribers of D1222: BGE : addObject in python without reference object..

No offense to @sybren or @hg1, but I'm a little concerned that this was committed without a review from @campbellbarton, @dfelinto, @kupoman, @ben2610 or myself. While the patch overall looks okay (thanks to feedback from reviewers), there can be subtle details which newer devs might not notice. On the other hand, this patch has been in the tracker for almost a month and I didn't get around to reviewing it, so I'm glad things are at least moving along.

Sun, Apr 26, 10:58 PM · Game Engine
moguri (Mitchell Stokes) added a comment to D651: BGE: Adding a screenshot function to game actuator.

I'm okay with this for the most part. I'm not entirely sure on how the warning is done. It seems a little inconsistent with how we do things, but we usually do things with Python exceptions, which might not make sense in this case. The warning also doesn't seem too terribly user friendly (Canvas isn't something that's really mentioned much outside of the source code).

Sun, Apr 26, 10:33 PM
bliblubli (bliblu bli) added a comment to T44510: Make Dupli-Face function translate objects.

I didn't create that file. The extreme offset comes then from the official DXF Importer I used. So maybe the bug report should be done their ?

Sun, Apr 26, 10:31 PM · BF Blender