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campbellbarton (Campbell Barton) committed rBfe39ebea12aa: Cleanup: move project code into util function (authored by campbellbarton (Campbell Barton)).
Cleanup: move project code into util function
Sun, Apr 19, 9:53 AM
hg1 (HG1) updated the diff for D651: BGE: Adding a screenshot function to game actuator.
  • Insert a space after destination word.
  • Added Campbell as reviver.
Sun, Apr 19, 9:07 AM
campbellbarton (Campbell Barton) committed rB57b020528b80: Cleanup: calculating sculpt center & normal (authored by campbellbarton (Campbell Barton)).
Cleanup: calculating sculpt center & normal
Sun, Apr 19, 9:05 AM
aligorith (Joshua Leung) closed T44447: Pose Bone head location x vector (world space) is not correct. as "Invalid".

Initially I almost got tricked/confused by this too, but it's actually not a bug :)

Sun, Apr 19, 8:11 AM · BF Blender
campbellbarton (Campbell Barton) committed rBeb4fb4f4feab: disable verify from last commit (too slow) (authored by campbellbarton (Campbell Barton)).
disable verify from last commit (too slow)
Sun, Apr 19, 8:08 AM
campbellbarton (Campbell Barton) committed rBd09a9a959701: Dyntopo: USE_EDGEQUEUE_TAG broke even subdiv (authored by campbellbarton (Campbell Barton)).
Dyntopo: USE_EDGEQUEUE_TAG broke even subdiv
Sun, Apr 19, 8:06 AM
campbellbarton (Campbell Barton) committed rB550c3c2c1ec6: Dyntopo: avoid over-counting /w neighbor average (authored by campbellbarton (Campbell Barton)).
Dyntopo: avoid over-counting /w neighbor average
Sun, Apr 19, 8:06 AM
campbellbarton (Campbell Barton) committed rB2448c21cb365: Sculpt: avoid CD lookup /w mask smooth (authored by campbellbarton (Campbell Barton)).
Sculpt: avoid CD lookup /w mask smooth
Sun, Apr 19, 8:06 AM
campbellbarton (Campbell Barton) committed rB9ac618a90edd: Sculpt: smooth brush, exclude self from average (authored by campbellbarton (Campbell Barton)).
Sculpt: smooth brush, exclude self from average
Sun, Apr 19, 8:06 AM
kjym3 (Tamito Kajiyama) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Here are comments for the first round of code review. The patch looks acceptable quite soon.

Sun, Apr 19, 7:55 AM · BF Blender
sweep2rails (sweep rails) created T44447: Pose Bone head location x vector (world space) is not correct..
Sun, Apr 19, 7:45 AM · BF Blender
bat3a (Yousef Harfoush) added a comment to T30746: Multitouch Gesture Option in User Preferences.
Is this on the same machine?
Sun, Apr 19, 3:15 AM · User Interface, BF Blender
Severin (Julian Eisel) triaged T44446: Cant pan as "Incomplete" priority.

Could you try if using factory settings helps?

Sun, Apr 19, 2:57 AM · BF Blender
Smeesh111 (Tyler Stack) created T44446: Cant pan.
Sun, Apr 19, 2:46 AM · BF Blender
senshi (Patrick Boelens) added a comment to T30746: Multitouch Gesture Option in User Preferences.

@Blendify I'm sorry, but I'm afraid tablet input is really beyond the scope of this patch (and my abilities; I'm not very familiar with the Blender source).

Sun, Apr 19, 2:38 AM · User Interface, BF Blender
bat3a (Yousef Harfoush) added a comment to T30746: Multitouch Gesture Option in User Preferences.
Two-finger scroll gets picked up as a pan event

strange! this works ok with me, when:

  • two-finger scroll it zooms in and out on the trackpad
  • two-finger scroll does nothing on the touch screen
  • pinch in it pan to left and pinch out it pan to right with multitouch and trackpad.
Sun, Apr 19, 2:00 AM · User Interface, BF Blender
januz (Diego Gangl) added a project to D1248: Add number formatting to face count in the decimate modifier and to the number of cached frames in particles/physics.: User Interface.
Sun, Apr 19, 1:48 AM · User Interface
januz (Diego Gangl) created D1248: Add number formatting to face count in the decimate modifier and to the number of cached frames in particles/physics..
Sun, Apr 19, 1:47 AM · User Interface
lordloki (Jorge Bernal) committed rB3d5585992471: BGE: Support for collision group/mask from the api + activated on EndObject. (authored by panzergame (Porteries Tristan)).
BGE: Support for collision group/mask from the api + activated on EndObject.
Sun, Apr 19, 1:07 AM
lordloki (Jorge Bernal) closed D1243: BGE : Support for collision group/mask from the api + activated on EndObject. by commit rB3d5585992471: BGE: Support for collision group/mask from the api + activated on EndObject. (authored by panzergame (Porteries Tristan)).
Sun, Apr 19, 1:07 AM · Game Engine, Game Physics
Blendify (Aaron Carlisle) added a comment to T30746: Multitouch Gesture Option in User Preferences.

I think if you could work this patch so that it will pick up input from tablets will be much more helpful to users since the majority of people most likely have a desktop system

Sun, Apr 19, 1:05 AM · User Interface, BF Blender
lordloki (Jorge Bernal) retitled D1243: BGE : Support for collision group/mask from the api + activated on EndObject., from "BGE : Support for collision group/mask from the api." to "BGE : Support for collision group/mask from the api + activated on EndObject.".
Sun, Apr 19, 12:47 AM · Game Engine, Game Physics
lordloki (Jorge Bernal) accepted D651: BGE: Adding a screenshot function to game actuator.

Other than the inline comment it looks ok to me.

Sun, Apr 19, 12:23 AM

Yesterday

Leon95 (Leon) triaged T44444: Mtl File not Loading as "Incomplete" priority.

Please upload your file, so that others can check and fix the error.

Sat, Apr 18, 10:56 PM · BF Blender
Leon95 (Leon) created T44445: Old link to demofiles on the website in the SUPPORT Section.
Sat, Apr 18, 10:53 PM · Infrastructure: Websites