That makes sense, thanks for the explanation. Hope I didn't cause too much trouble.
Closed by commit rB34003dd03440.
It doesn't crash with the latest builds. Interesting. Thank you. Shall we mark as fixed?
I made the png file which I added an alpha channel to from the jpeg file in the blend file which you attached.
I made it in image-editor of Blender.
It was different from the result that you reported.
The version that I used.
... forgot to mention, removed the section about OpenCL, each node shouldn't be documenting how to enable opencl,
better link to an existing page on compositor/OpenCL.
Committed rBM300, thanks for the patch! (made some edits, noted in the commit).
@aobn, checking this report - and making minor edits
sorry late reply,,, well bug still happend in the botton material,, im new in blender,, ( im maya user 10 or more years), i try generate system info file,, but this dont happend too,,.
Blender (X11 applications in general) shouldn't need special code to support virtual keyboards,
Commit was reverted... this is still a problem. added to TODO (http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Events)
Because there are Emit Form three kinds, I nominate it for an example.
Emit Form becomes Faces first.
I change setting in order of next.
Finally I change a rendering method.
In this case Emit Form is restored in a state of Verts.
States before two to set a rendering method are always restored.
I think that some interpretation is different.
I think that a state just before that is restored.
The initial state that is a state before setting it in Grid is restored in the example which I reported first.
For example, I set Emit Form in Verts and set it in Volume next, and Emit Form is restored in a state of Verts when I set a rendering method last.