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mont29 (Bastien Montagne) committed rBee04d04c0c99: Some minor fixes needed to build alembic with install_deps.sh. (authored by mont29 (Bastien Montagne)).
Some minor fixes needed to build alembic with install_deps.sh.
Sat, Apr 18, 1:07 PM
mont29 (Bastien Montagne) accepted D1163: Logic Editor : arrow to move up/down properties.
Sat, Apr 18, 12:58 PM · Game UI
sweep2rails (sweep rails) updated subscribers of T44424: FBX exporter can't scale mesh with armature correctly..

@aligorith

Sat, Apr 18, 12:46 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1163: Logic Editor : arrow to move up/down properties.

Use of constant for "UP" and "DOWN"

Sat, Apr 18, 12:33 PM · Game UI
mont29 (Bastien Montagne) committed rBc31c62c7ec43: Merge branch 'asset-experiments' into asset-engine (authored by mont29 (Bastien Montagne)).
Merge branch 'asset-experiments' into asset-engine
Sat, Apr 18, 12:31 PM
lordloki (Jorge Bernal) committed rB4f2657bf4780: BGE: New Draw debug shadow box for sun lamp (authored by panzergame (Porteries Tristan)).
BGE: New Draw debug shadow box for sun lamp
Sat, Apr 18, 12:31 PM
lordloki (Jorge Bernal) closed D1149: BGE : Draw debug shadow box for sun lamp by commit rB4f2657bf4780: BGE: New Draw debug shadow box for sun lamp (authored by panzergame (Porteries Tristan)).
Sat, Apr 18, 12:31 PM · Game Engine
sweep2rails (sweep rails) updated subscribers of T44424: FBX exporter can't scale mesh with armature correctly..

Eeeeeeeeeek! You are using 'apply transform' option!!!!

I should write a big red flashing warning this is EXPERIMENTAL, looks like people do not read tooltips :(

Do not use that option, especially never when armatures or animations are involved!

Maybe I should completely remove it… But then, it can be useful in some cases, when exporting static meshes.

@mont29
Hi, mout29. I'd also tried not applying transform, but it makes no difference with the result in UE4. In fact, usually I don't use this option for animated mesh exporting. But also get no luck.

Sat, Apr 18, 12:25 PM · BF Blender
mont29 (Bastien Montagne) committed rB863f19431ddb: Merge branch 'master' into asset-experiments (authored by mont29 (Bastien Montagne)).
Merge branch 'master' into asset-experiments
Sat, Apr 18, 12:20 PM
lordloki (Jorge Bernal) added a comment to D1149: BGE : Draw debug shadow box for sun lamp.

I will commit it this night

Sat, Apr 18, 12:13 PM · Game Engine
Bluth (Paul Chudley) added a comment to T44397: CamStudio *.avi source files rendered at ridiculous framerate in Blender.

I am also pretty sure this bug is not system dependent. I tested it with the same blend file and video file on a Linux Mint system, (albeit using Blender 2.69) and it behaves exactly the same.

Sat, Apr 18, 12:13 PM · Video Sequencer, BF Blender
mont29 (Bastien Montagne) accepted D1163: Logic Editor : arrow to move up/down properties.

Would use defines for move directions (PROPERTIES_MOVE_UP & co), makes code cleaner and easier to read. Otherwise looks good to me.

Sat, Apr 18, 12:13 PM · Game UI
psy-fi (Antony Riakiotakis) added a comment to rB3a4a2a942703: Fix T44390: Clay brush weirdness part-2.

Generally, texture strength should be computed from original coordinates always, else we get swimmy textures.

Sat, Apr 18, 11:57 AM
mont29 (Bastien Montagne) committed rBAab7af1cd008c: FBX IO: More visible warning that 'apply transform' is experimental! (authored by mont29 (Bastien Montagne)).
FBX IO: More visible warning that 'apply transform' is experimental!
Sat, Apr 18, 11:45 AM
Bluth (Paul Chudley) added a comment to T44397: CamStudio *.avi source files rendered at ridiculous framerate in Blender.

I am pretty sure it does. It would be fully up to date.

Sat, Apr 18, 11:31 AM · Video Sequencer, BF Blender
mont29 (Bastien Montagne) added a comment to T44424: FBX exporter can't scale mesh with armature correctly..

Eeeeeeeeeek! You are using 'apply transform' option!!!!

Sat, Apr 18, 11:30 AM · BF Blender
sergof (Sergej Reich) accepted D1243: BGE : Support for collision group/mask from the api..

Looks fine to me.
You could probably do the refresh collisions part in different ways but it should be ok if it's really needed.

Sat, Apr 18, 11:25 AM · Game Engine, Game Physics
sweep2rails (sweep rails) added a comment to T44424: FBX exporter can't scale mesh with armature correctly..

Thanks for reply. I meant exporting FBX at scale 1.0 from blender into Maya at scale 1.0 will get mesh scale at 100 and bone scale at 1.0 in Maya. I did some more tests playing with different import scales to Maya, although some import scale setting can keep scales of mesh and bone exactly the same, but it's not the crucial point on this thread. The problem is working with UE4.
To explain why I care about this problem so much, I have to make this thread a bit longer.


Let's begin with this simple animated mesh scene. blender file: FBX_scale_bug.blend

Sat, Apr 18, 11:15 AM · BF Blender
mont29 (Bastien Montagne) committed rB3e271f460a52: Previews: use a ghash to store previews of every path. (authored by mont29 (Bastien Montagne)).
Previews: use a ghash to store previews of every path.
Sat, Apr 18, 11:12 AM
mont29 (Bastien Montagne) committed rBa8314aa8ff96: Merge branch 'master' into ui-preview-buttons (authored by mont29 (Bastien Montagne)).
Merge branch 'master' into ui-preview-buttons
Sat, Apr 18, 11:12 AM
mont29 (Bastien Montagne) updated subscribers of T44436: Cannot Select tracker curves in graph editor for camera tracking.
Sat, Apr 18, 9:45 AM · BF Blender
mont29 (Bastien Montagne) triaged T44436: Cannot Select tracker curves in graph editor for camera tracking as "Incomplete" priority.

That sounds tremendously odd… Can you please attach here (or on dropbox/googledocs/whatever) an example of video file working and non-working for you (you can cut them to a few secs to make them lighter)?

Sat, Apr 18, 9:45 AM · BF Blender
mont29 (Bastien Montagne) triaged T44437: Motion Blur error for adjacent meshes as "Incomplete" priority.

Please always attach a .blend file to help reproducing the issue.

Sat, Apr 18, 9:41 AM · BF Blender
mont29 (Bastien Montagne) triaged T44439: Crash when undoing deletion of last shape key. as "Confirmed" priority.
Sat, Apr 18, 9:40 AM · Mesh Modeling, BF Blender
mont29 (Bastien Montagne) updated subscribers of T44439: Crash when undoing deletion of last shape key..

Sergey, Campbell, working on this one, but if you have some quick and obvious idea about what happens exactly and how to fix it… ;)

Sat, Apr 18, 9:39 AM · Mesh Modeling, BF Blender