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campbellbarton (Campbell Barton) committed rB23476efb8852: Cleanup: style/redundant casts (authored by campbellbarton (Campbell Barton)).
Cleanup: style/redundant casts
Tue, May 5, 11:11 AM
campbellbarton (Campbell Barton) committed rBfcff4017db72: Use regular module for bpy.app._previews (authored by campbellbarton (Campbell Barton)).
Use regular module for bpy.app._previews
Tue, May 5, 11:08 AM
jambay (Jim) added a comment to T44022: add_mesh_building_basics.

Doorway update, added knobs, affected several files, zip updated too. Much more work to be done to "standardize" operation.

Tue, May 5, 10:46 AM · Addons
jambay (Jim) edited the description of T44022: add_mesh_building_basics.
Tue, May 5, 10:45 AM · Addons
campbellbarton (Campbell Barton) committed rB211ea268e3da: Cleanup: minor edits (authored by campbellbarton (Campbell Barton)).
Cleanup: minor edits
Tue, May 5, 10:44 AM
dingto (Thomas Dinges) committed rBd01b226870c4: Cleanup: Remove leftover from Distorted Noise node in XML reader. (authored by dingto (Thomas Dinges)).
Cleanup: Remove leftover from Distorted Noise node in XML reader.
Tue, May 5, 10:40 AM
campbellbarton (Campbell Barton) committed rBf566514c666d: Cleanup: minor edits (authored by campbellbarton (Campbell Barton)).
Cleanup: minor edits
Tue, May 5, 10:24 AM
hg1 (HG1) added a comment to D1228: BGE: FIX T44328: Character motion actuator additive motion not working correct.

Actual my solution is also not good. Because it only works with two actuators.
But also the original version is working wrong. Because the movement speed is different if the left and forward speed is different. So the character moves with the speed which actuator was activated first. So if you activate first forward and then left, the movement speed is different to when you activate first left and then forward.

Tue, May 5, 10:03 AM
hg1 (HG1) added a comment to D1220: BGE: Fix: Double jumps are not working with character motion actuator.

It does not fix the problem with T42708. That is a Bullet bug, because Bullet reruns also true for OnGround() when the character hits the celling.

Tue, May 5, 9:53 AM
campbellbarton (Campbell Barton) committed rB53168caa470a: Merge branch 'master' into ui-preview-buttons (authored by campbellbarton (Campbell Barton)).
Merge branch 'master' into ui-preview-buttons
Tue, May 5, 9:18 AM
varunsundar08 (varunsundar08@gmail.com) committed rBf472824a71bb: Remove ShaderData variable count macros (authored by varunsundar08 (varunsundar08@gmail.com)).
Remove ShaderData variable count macros
Tue, May 5, 9:18 AM
varunsundar08 (varunsundar08@gmail.com) committed rBa40315b161d4: Don't use variable count macros to calc ShaderData_SOA size (authored by varunsundar08 (varunsundar08@gmail.com)).
Don't use variable count macros to calc ShaderData_SOA size
Tue, May 5, 9:18 AM
varunsundar08 (varunsundar08@gmail.com) committed rB92def26efe58: Add ShaderData variable header file (authored by varunsundar08 (varunsundar08@gmail.com)).
Add ShaderData variable header file
Tue, May 5, 9:18 AM
varunsundar08 (varunsundar08@gmail.com) committed rB1af253ada44d: Use kernel_shaderdata_vars.h for ShaderData decl (authored by varunsundar08 (varunsundar08@gmail.com)).
Use kernel_shaderdata_vars.h for ShaderData decl
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB413192f442c9: Don't use variable count macros to calc ShaderData size (authored by varunsundar08 (varunsundar08@gmail.com)).
Don't use variable count macros to calc ShaderData size
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rBce03195a2f2f: Reshuffle ShaderData variables and add padding (authored by varunsundar08 (varunsundar08@gmail.com)).
Reshuffle ShaderData variables and add padding
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rBbfaba10a8f8f: De-duplicate direct_emissive_eval function (authored by varunsundar08 (varunsundar08@gmail.com)).
De-duplicate direct_emissive_eval function
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB58634a17abf7: Make use of isect in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked (authored by varunsundar08 (varunsundar08@gmail.com)).
Make use of isect in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rBf69f5422f904: De-duplicate shadow_blocked function (authored by varunsundar08 (varunsundar08@gmail.com)).
De-duplicate shadow_blocked function
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB81912fe7c183: Make the use of Ray in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked (authored by varunsundar08 (varunsundar08@gmail.com)).
Make the use of Ray in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rBd39e611c73b0: Make use of sd in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked (authored by varunsundar08 (varunsundar08@gmail.com)).
Make use of sd in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB07a8885717d5: De-duplicate shader_setup_from_background function (authored by varunsundar08 (varunsundar08@gmail.com)).
De-duplicate shader_setup_from_background function
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB90e555b88db6: De-duplicate object_dir_transform function (authored by varunsundar08 (varunsundar08@gmail.com)).
De-duplicate object_dir_transform function
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB4625f98fca37: Remove '#ifndef __SPLIT_KERNEL__' around shader_eval_displacement (authored by varunsundar08 (varunsundar08@gmail.com)).
Remove '#ifndef __SPLIT_KERNEL__' around shader_eval_displacement
Tue, May 5, 9:17 AM
varunsundar08 (varunsundar08@gmail.com) committed rB749185e354c5: De-duplicate object_normal_transform function (authored by varunsundar08 (varunsundar08@gmail.com)).
De-duplicate object_normal_transform function
Tue, May 5, 9:17 AM