Home

Activity Feed

Today

Blendify (Aaron Carlisle) updated subscribers of T39274: Letters are missing in Blender Interface Texts.

Did you ever change window draw method

Tue, Apr 21, 3:06 AM · User Interface, BF Blender, OpenGL / Gfx
kjym3 (Tamito Kajiyama) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

One is to leave the node-based materials issue open for now and focus on static color properties. This makes the comparison of FrsMaterial objects trivial, i.e., we just need to compare individual color properties one after another in an element-wise fashion (that has already been implemented somewhere in the code base).

Tue, Apr 21, 2:57 AM · BF Blender
kjym3 (Tamito Kajiyama) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

I do think we can define the equality of two FrsMaterial objects in one way or another. That's not really a big deal.

Tue, Apr 21, 2:46 AM · BF Blender
Severin (Julian Eisel) updated the diff for D1198: Visually Represented Eyedropper Access.

Addressing review points by @campbellbarton

Tue, Apr 21, 1:05 AM · User Interface
dfelinto (Dalai Felinto) updated the diff for D1244: BGE: options to override the Rasterizer matrices and camera values.

Something is still not working with this patch (at least from what I'm testing), no need for any real review until it's final.

Tue, Apr 21, 12:26 AM
Evgeny_Rodygin (Evgeny Rodygin) updated subscribers of T44461: Crash and file corruption after calc_normals_split, calc_tessface execution..

This bug is reproduced only on Linux. It was tested on Ubuntu, Debian, Arch. The interesting thing is that if we build Blender by our own, crash disappears. Probably, some issues with Linux libraries?

Tue, Apr 21, 12:16 AM · BF Blender

Yesterday

Blendify (Aaron Carlisle) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

so it might be more of a bug then a to do

Mon, Apr 20, 11:43 PM · User Interface, BF Blender
Severin (Julian Eisel) updated the diff for D1233: Panel drag-collapse.
  • Use LMB+Drag instead of Shift+LMB+Drag
  • Use modal handler
  • Get rid of bad code smells ;)
Mon, Apr 20, 11:41 PM · User Interface
greylica (Ivan Paulos Tomé) committed rBTS3488: Fixes and improvements.
Fixes and improvements
Mon, Apr 20, 11:36 PM
mont29 (Bastien Montagne) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

Meeeh… yes indeed :| Must have messed my quick test somehow…

Mon, Apr 20, 11:29 PM · User Interface, BF Blender
Blendify (Aaron Carlisle) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

it works in all 2d spaces except the graph editor

Mon, Apr 20, 11:25 PM · User Interface, BF Blender
greylica (Ivan Paulos Tomé) committed rBTS3487: Improvements.
Improvements
Mon, Apr 20, 11:09 PM
greylica (Ivan Paulos Tomé) committed rBTS3486: Improvements.
Improvements
Mon, Apr 20, 10:55 PM
hg1 (HG1) added a comment to D1228: BGE: FIX T44328: Character motion actuator additive motion not working.

Motion vectors shouldn't generally be added together.

Why not?

You don't describe a use case, so I'm thinking of a motion actuator per motion key.

I have describe a use case in the summary (walking/running speed).
New example:

  • First actuator (W key) Y + 0.004 normal forward motion = speed 0.004
  • First actuator (W key) Y + 0.004 + second actuator (W + left shift) Y + 0.004 active = running speed 0.008

However, pressing forward + sideward would then result in an approximately 1.4x (square root of 2) multiplication of your velocity.

No, this patch don't change the actual behaviour of the add button, It only fix the behaviour that actually it is not possible to add two motion in the same direction.
It does not slow down (approximately 1.4x square root of 2) if you move forward and sidewards at the same time.
We only sum the local vectors, the rest will be done in the Bullet engine.
ACT1 [0.0, 0.004, 0.0] + ACT2 [0.0, 0.004, 0.0] + ACT3 [0.004, 0.0, 0.0] = [0.004, 0.008, 0.0]

Mon, Apr 20, 10:48 PM
greylica (Ivan Paulos Tomé) committed rBTS3485: Fixes and improvements.
Fixes and improvements
Mon, Apr 20, 10:29 PM
moguri (Mitchell Stokes) added a comment to D1251: BGE: scene.pre_render[] callback.

Maybe this should be called pre_cull?

Mon, Apr 20, 10:19 PM
mont29 (Bastien Montagne) claimed T44432: Graph Editor Zoom to Mouse Position Does not Work.
Mon, Apr 20, 10:13 PM · User Interface, BF Blender
mont29 (Bastien Montagne) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

Changed as TODO, think this is only implemented for 3DView currently (at least, that’s what tooltip says), but having this in 2D Editors like graph, NLA, VSE, image or nodes could be handful too!

Mon, Apr 20, 10:13 PM · User Interface, BF Blender
mont29 (Bastien Montagne) raised the priority of T44432: Graph Editor Zoom to Mouse Position Does not Work from "Incomplete" to "Normal".
Mon, Apr 20, 10:11 PM · User Interface, BF Blender
mont29 (Bastien Montagne) reopened T44432: Graph Editor Zoom to Mouse Position Does not Work as "Open".

@campbellbarton not quite sure you understood the issue? What normalize or auto has to do here? And really no need for a file, just open default startup, ensure 'zoom to mouse position' is enabled in userprefs, go to grapheditor, try to zoom e.g. on one corner, you'll see zoom only happens centered…

Mon, Apr 20, 10:08 PM · User Interface, BF Blender
Rocketdrive (Marin Goleminov) created T44462: Curves > Geometry > Modification: unexpected results for curves, which were scaled by large numbers, even though "apply scale" was performed..
Mon, Apr 20, 10:05 PM · BF Blender
greylica (Ivan Paulos Tomé) committed rBTS3484: Fixes and improvements.
Fixes and improvements
Mon, Apr 20, 9:58 PM
hg1 (HG1) added a comment to T44448: LOD will display wrong LOD level object if zoomed out then in.

No I don't debugged it. I only made some tests with the test file.
But I am pretty sure the the fault is in the viewport render code and not in the BGE code. Because in the BGE there is not the same bug in the BGE and as the LOD processing code in the game engine ( KX_GameObject::UpdateLod), is isolated from LOD processing for the Blender viewport (view3d_draw.c BKE_object_lod_update; object.c lod_level_select).
I also don't think it is a OGL bug, because it will work in the BGE. But I am not sure at this point.

Mon, Apr 20, 9:43 PM · Game Engine
greylica (Ivan Paulos Tomé) committed rBTS3483: New translations 100%.
New translations 100%
Mon, Apr 20, 9:36 PM
flokkievids (Folkert de Vries) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

I've done a little investigating.

Mon, Apr 20, 9:20 PM · BF Blender