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lukastoenne (Lukas Toenne) committed rB0798382397b1: Record and display the last result of cache reading in the cache library items. (authored by lukastoenne (Lukas Toenne)).
Record and display the last result of cache reading in the cache library items.
Tue, Mar 3, 5:31 PM
lukastoenne (Lukas Toenne) committed rB4e0c2b4e4e85: Free readers properly after applying cached data. (authored by lukastoenne (Lukas Toenne)).
Free readers properly after applying cached data.
Tue, Mar 3, 5:31 PM
leon_cheung (Leon Cheung) added a comment to T43871: Shift+Alt+RMB twice cannot select a second boundary loop.

Err... I think so. This is a feature since 2.71. see here.

Tue, Mar 3, 5:23 PM · BF Blender
Severin (Julian Eisel) added a comment to T43871: Shift+Alt+RMB twice cannot select a second boundary loop.

Huh? I can't select inner boundary loops here o0!? Are you sure that works?

Tue, Mar 3, 5:17 PM · BF Blender
mont29 (Bastien Montagne) committed rBf2bff41cd566: Merge branch 'master' into asset-experiments (authored by mont29 (Bastien Montagne)).
Merge branch 'master' into asset-experiments
Tue, Mar 3, 5:14 PM
leon_cheung (Leon Cheung) added a comment to T43871: Shift+Alt+RMB twice cannot select a second boundary loop.

I mean, in Blender, holding Shift will always operating addtive operation, something like that. But you may be right, now I feel it might be something like a TODO, considering the default keymap for this feature.

Tue, Mar 3, 5:07 PM · BF Blender
leon_cheung (Leon Cheung) updated subscribers of T43871: Shift+Alt+RMB twice cannot select a second boundary loop.

@Severin, actually we can press ALT+RMB twice to select both inner and outer boundary loops. :) The issue here is about failing to add another loop to the current selection, or remove one from it.

Tue, Mar 3, 5:04 PM · BF Blender
Severin (Julian Eisel) closed T43871: Shift+Alt+RMB twice cannot select a second boundary loop as "Invalid".

Since you can't select the inner boundary loop with pressing ALT+RMB twice, it looks like this isn't implemented. It might even be easy to do so, but that'd would be considered as a Todo. However, you can use Select More/Less (CTRL+ +/-) instead.
Closing as Todo for now ;)

Tue, Mar 3, 4:56 PM · BF Blender
leon_cheung (Leon Cheung) created T43871: Shift+Alt+RMB twice cannot select a second boundary loop.
Tue, Mar 3, 4:37 PM · BF Blender
leon_cheung (Leon Cheung) created T43870: Snap to Cursor (Offset) failed to work in Edit Mode.
Tue, Mar 3, 4:18 PM · BF Blender
lukastoenne (Lukas Toenne) committed rB806a276f300f: Set reader/writer archive as a separate step outside the constructors. (authored by lukastoenne (Lukas Toenne)).
Set reader/writer archive as a separate step outside the constructors.
Tue, Mar 3, 4:02 PM
panzergame (Porteries Tristan) updated the diff for D1149: BGE : Draw debug shadow box for sun lamp.

Draw transparent box with two sides, thanks to lordloki.

Tue, Mar 3, 3:40 PM · Game Engine
sergey (Sergey Sharybin) added a comment to T43865: Cycles: Watertight rendering produces artifacts on a huge plane.

Just a quick update. It's some nasty precision issues, need to re-formulate some equations there at least, not totally trivial tho and not totally sure it's really solvable for all circumstances. Need some more time on that.

Tue, Mar 3, 3:36 PM · BF Blender: Regressions, Cycles, BF Blender
faerietree (J.R.I.B.) added a comment to T38577: Include Python BlenderCAM dependencies: numpy & polygon libraries?.

For your information, the issue outlined in this ticket, was automated for systems with common package management systems, wget and (bash) shell. (e.g. many UNIX operating systems or use an emulator like Git bash; note the latter implies that at least the 'kx' package management wrapper needs to be extended.)
It can be found here:
https://github.com/faerietree/shell__blendercam_convenience_script

Tue, Mar 3, 3:25 PM · BF Blender, Python
brecht (Brecht Van Lommel) added a comment to D1148: BGE: Fix for T43788 Light casts shadow when use_shadow unchecked.

That seems fine to me.

Tue, Mar 3, 3:24 PM
faerietree (J.R.I.B.) updated subscribers of T36350: Freestyle renders extra lines.
Tue, Mar 3, 3:18 PM · Freestyle, Rendering, BF Blender
dfelinto (Dalai Felinto) added a comment to T43486: Include Python executable with Blender..

Is there any patch to test this? I believe this would fix issues like this: T43869

Tue, Mar 3, 3:10 PM · BF Blender
sergey (Sergey Sharybin) committed rBed5df501924f: Cycles: Fix/workaround for toggling world MIS causing CUDA to fail (authored by sergey (Sergey Sharybin)).
Cycles: Fix/workaround for toggling world MIS causing CUDA to fail
Tue, Mar 3, 3:07 PM
Severin (Julian Eisel) triaged T43868: IK does not work as "Incomplete" priority.
Tue, Mar 3, 3:07 PM · BF Blender
dfelinto (Dalai Felinto) added a comment to T43869: Blender segfaults when importing Python module in OSX.

This is the Python module I built: http://www.dalaifelinto.com/ftp/vrpn.so (OSX only)

Tue, Mar 3, 3:02 PM · Python, BF Blender
dfelinto (Dalai Felinto) created T43869: Blender segfaults when importing Python module in OSX.
Tue, Mar 3, 3:01 PM · Python, BF Blender
dfelinto (Dalai Felinto) created P207 (An Untitled Masterwork).
Tue, Mar 3, 2:57 PM
lordloki (Jorge Bernal) added a comment to D1149: BGE : Draw debug shadow box for sun lamp.

@lordloki thank you for the patch, but i don't undestand why you use GL_TRIANGLE_STRIP draw mode no GL_QUAD and why you do glBegin / glEnd for each face ? Just call glBegin with the right mode --> add all vertexes and other informations --> end draw with glEnd.

Tue, Mar 3, 2:50 PM · Game Engine
agoose77 (Angus Hollands) created D1156: Support messages from Python API.
Tue, Mar 3, 2:49 PM · Game Engine
dfelinto (Dalai Felinto) created P206 (An Untitled Masterwork).
Tue, Mar 3, 2:45 PM