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Today

erickblender (Erick Tukuniata) created T43866: 'Purge all' button in the outliner.
Tue, Mar 3, 12:08 AM · BF Blender

Yesterday

campbellbarton (Campbell Barton) committed rBe2c24a18e359: Knife: fix glitch dragging mouse outside the face (authored by campbellbarton (Campbell Barton)).
Knife: fix glitch dragging mouse outside the face
Mon, Mar 2, 11:31 PM
lordloki (Jorge Bernal) closed T42122: vibrating animation bug in the game engine as "Resolved".

Hi eyeball,

Mon, Mar 2, 11:22 PM · Game Engine, Game Animation
lordloki (Jorge Bernal) updated subscribers of T43839: martinsh watershader doesn't work like excepted.

Hi Adrians,

Mon, Mar 2, 11:11 PM · Game Engine
marom (Marco Oman) created D1154: Proposed solution for Vertex Group select in Weight/VertexColor Paint modes. (T43389).
Mon, Mar 2, 10:55 PM
Severin (Julian Eisel) committed rBc271a9fa8bc4: Fix T43864: Saving from top area in fullscreen changes wrong area into File… (authored by Severin (Julian Eisel)).
Fix T43864: Saving from top area in fullscreen changes wrong area into File…
Mon, Mar 2, 10:40 PM
Severin (Julian Eisel) closed T43864: Yet another full widow bug as "Resolved".

Closed by commit rBc271a9fa8bc4.

Mon, Mar 2, 10:40 PM · User Interface, BF Blender
marcclintdion (marc dion) added a comment to T43440: Tilde/Apostrophe key(~/`) no longer makes all layers visible, it seems that the key is no being registered by Blender when pressed..

I agree, this should be shelved. Thanks for having a look though. :)

Mon, Mar 2, 10:31 PM · Platform: Windows, BF Blender
panzergame (Porteries Tristan) awarded D1146: BGE: Create Individual per Instance physics meshes by replaceMesh() a Love token.
Mon, Mar 2, 10:26 PM · Game Engine
plyczkowski (Paweł Łyczkowski) updated subscribers of T43864: Yet another full widow bug.

If the bug report contained info what happens, there wouldn't be any fun in solving it : )

Mon, Mar 2, 10:16 PM · User Interface, BF Blender
Severin (Julian Eisel) added a comment to T43864: Yet another full widow bug.

@lamoot, it was at least enough so I was able to understand the issue ;) Fix incoming

Mon, Mar 2, 10:09 PM · User Interface, BF Blender
lamoot (Matjaž Lamut) updated subscribers of T43864: Yet another full widow bug.

It's already more information, but it's still unclear what is the unwanted result that occurs when following these steps. Does Blender crash, freeze, UI artifacts appear, save window doesn't open, lag?

Mon, Mar 2, 10:03 PM · User Interface, BF Blender
jaskegreen (Jason Askegreen) updated subscribers of T43845: Slave nodes dropping off network.

I'm having the same issue with the same equipment. Works for a while then they drop randomly. I have three nodes with Ubuntu 14.04 with 4x nVidia GTX Titan Black GPUs each. One may drop or all may drop. Blender is running fine on slaves when I look at them, and nothing in logs on Master that describes the reason. I've tried both 2.72. and 2.73 on both Master and Slave.

Mon, Mar 2, 10:01 PM · Addons
lukasstockner97 (Lukas Stockner) created T43865: Cycles: Watertight rendering produces artifacts on a huge plane.
Mon, Mar 2, 9:20 PM · Cycles, BF Blender
eversimo (Everton Schneider) added a comment to T43863: OBJ importer problem.

Wow!
How fast! Thank you, team!

Mon, Mar 2, 9:15 PM · Import/Export, Addons
chrisr (Krzysztof Rećko) added a comment to T43678: Metaball optimization.

Hey Jiri!

  • The idea behind find_first_points() was to evaluate the function only at "lattice points" to cache them in the hash table. The function evaluation (bvh traversal and actual densfunc()) take 95% of the time in polygonization, so any gain made in this area contributes a lot to speed. But, to be honest, I just coded it this way out of laziness temporarily :-) I could make a version with 26 directions and check how it behaves. If all values will be cached, the speed shouldn't be much worse, and surface accuracy is number 1 priority after all.
  • I don't exactly know what you mean by caching the surface? Updating only the part of the surface that was influenced by a moving metaball or something else? This could be a serious improvement, but not in the case when all metaballs are moving (eg. a fluid simulation). Could you explain it more?
  • Sorry, but I don't have the energy to look at these papers right now (very tiring day at uni, a lot of science done :-)). They look very interesting at first glance. Will check them out in detail later.
Mon, Mar 2, 7:54 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1150: BGE : Cleanup camera and font list.

Replace i by cam_idx in loop.

Mon, Mar 2, 7:52 PM · Game Engine
Blendify (Aaron Carlisle) added a comment to T43632: h264 codec repeated frame error - is this a blender problem or the codec?.

can we raise this back to normal because it will take a some time for us to test

Mon, Mar 2, 7:45 PM · Images & Movies, Rendering, BF Blender
Blendify (Aaron Carlisle) added a comment to T43864: Yet another full widow bug.

i am sorry i had to do something and thought this was all that was needed

Mon, Mar 2, 7:34 PM · User Interface, BF Blender
mont29 (Bastien Montagne) committed rBA514c08f839d5: Fix T43863: Some obj have three values per UV coordinate... sigh. (authored by mont29 (Bastien Montagne)).
Fix T43863: Some obj have three values per UV coordinate... sigh.
Mon, Mar 2, 7:32 PM
mont29 (Bastien Montagne) closed T43863: OBJ importer problem as "Resolved".

Closed by commit rBA514c08f839d5.

Mon, Mar 2, 7:32 PM · Import/Export, Addons
mont29 (Bastien Montagne) triaged T43863: OBJ importer problem as "Normal" priority.

Wow, that is a huge scene !

Mon, Mar 2, 7:29 PM · Import/Export, Addons
psy-fi (Antony Riakiotakis) committed rBdf33afff8659: Enable motion curve update for armatures as well. (authored by psy-fi (Antony Riakiotakis)).
Enable motion curve update for armatures as well.
Mon, Mar 2, 7:29 PM
mont29 (Bastien Montagne) claimed T43863: OBJ importer problem.
Mon, Mar 2, 7:28 PM · Import/Export, Addons
panzergame (Porteries Tristan) added a project to D1153: BGE : Use of CListValue for scene list in KX_KetsjiEngine: Game Engine.
Mon, Mar 2, 7:00 PM · Game Engine