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jambay (Jim) added a comment to T44022: add_mesh_building_basics.

Modified/updated several files for general cleanup and standardization: init, beams, column, counter, and portal.

Tue, Apr 21, 6:40 AM · Addons
jambay (Jim) edited the description of T44022: add_mesh_building_basics.
Tue, Apr 21, 6:35 AM · Addons
campbellbarton (Campbell Barton) commandeered D1198: Visually Represented Eyedropper Access.
Tue, Apr 21, 6:30 AM · User Interface
campbellbarton (Campbell Barton) accepted D1198: Visually Represented Eyedropper Access.

Had some very minor edits, but otherwise great!

Tue, Apr 21, 6:30 AM · User Interface
campbellbarton (Campbell Barton) committed rB56a93e9cb12a: Add eyedropper for selecting object & obdata (authored by Severin (Julian Eisel)).
Add eyedropper for selecting object & obdata
Tue, Apr 21, 6:29 AM
dfelinto (Dalai Felinto) updated the diff for D1251: BGE: scene.pre_render[] callback.
  • From review: rename to scene.pre_cull[]
    • Documentation
Tue, Apr 21, 6:27 AM
dfelinto (Dalai Felinto) added a comment to D1251: BGE: scene.pre_render[] callback.

Maybe this should be called pre_cull?

Tue, Apr 21, 6:15 AM
campbellbarton (Campbell Barton) committed rB912397756a8a: Fix T44432: Zoom to mouse fails /w FCurve editor (authored by campbellbarton (Campbell Barton)).
Fix T44432: Zoom to mouse fails /w FCurve editor
Tue, Apr 21, 5:12 AM
campbellbarton (Campbell Barton) closed T44432: Graph Editor Zoom to Mouse Position Does not Work as "Resolved".

Closed by commit rB912397756a8a.

Tue, Apr 21, 5:12 AM · User Interface, BF Blender
campbellbarton (Campbell Barton) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

Turns out I was using Ctrl+MMB which works, but mouse wheel buttons didn't.
Fixing this took less time then reply here, please include all information when reporting bugs, including how you access a tool.

Tue, Apr 21, 5:10 AM · User Interface, BF Blender
sybren (Sybren A. Stüvel) added a comment to D1228: BGE: FIX T44328: Character motion actuator additive motion not working.
In D1228#23742, @hg1 wrote:

Motion vectors shouldn't generally be added together.

Why not?

Tue, Apr 21, 4:13 AM
Blendify (Aaron Carlisle) updated subscribers of T39274: Letters are missing in Blender Interface Texts.

Did you ever change window draw method

Tue, Apr 21, 3:06 AM · User Interface, BF Blender, OpenGL / Gfx
kjym3 (Tamito Kajiyama) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

One is to leave the node-based materials issue open for now and focus on static color properties. This makes the comparison of FrsMaterial objects trivial, i.e., we just need to compare individual color properties one after another in an element-wise fashion (that has already been implemented somewhere in the code base).

Tue, Apr 21, 2:57 AM · BF Blender
kjym3 (Tamito Kajiyama) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

I do think we can define the equality of two FrsMaterial objects in one way or another. That's not really a big deal.

Tue, Apr 21, 2:46 AM · BF Blender
Severin (Julian Eisel) updated the diff for D1198: Visually Represented Eyedropper Access.

Addressing review points by @campbellbarton

Tue, Apr 21, 1:05 AM · User Interface
dfelinto (Dalai Felinto) updated the diff for D1244: BGE: options to override the Rasterizer matrices and camera values.

Something is still not working with this patch (at least from what I'm testing), no need for any real review until it's final.

Tue, Apr 21, 12:26 AM
Evgeny_Rodygin (Evgeny Rodygin) updated subscribers of T44461: Crash and file corruption after calc_normals_split, calc_tessface execution..

This bug is reproduced only on Linux. It was tested on Ubuntu, Debian, Arch. The interesting thing is that if we build Blender by our own, crash disappears. Probably, some issues with Linux libraries?

Tue, Apr 21, 12:16 AM · BF Blender

Yesterday

Blendify (Aaron Carlisle) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

so it might be more of a bug then a to do

Mon, Apr 20, 11:43 PM · User Interface, BF Blender
Severin (Julian Eisel) updated the diff for D1233: Panel drag-collapse.
  • Use LMB+Drag instead of Shift+LMB+Drag
  • Use modal handler
  • Get rid of bad code smells ;)
Mon, Apr 20, 11:41 PM · User Interface
greylica (Ivan Paulos Tomé) committed rBTS3488: Fixes and improvements.
Fixes and improvements
Mon, Apr 20, 11:36 PM
mont29 (Bastien Montagne) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

Meeeh… yes indeed :| Must have messed my quick test somehow…

Mon, Apr 20, 11:29 PM · User Interface, BF Blender
Blendify (Aaron Carlisle) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

it works in all 2d spaces except the graph editor

Mon, Apr 20, 11:25 PM · User Interface, BF Blender
greylica (Ivan Paulos Tomé) committed rBTS3487: Improvements.
Improvements
Mon, Apr 20, 11:09 PM
greylica (Ivan Paulos Tomé) committed rBTS3486: Improvements.
Improvements
Mon, Apr 20, 10:55 PM
hg1 (HG1) added a comment to D1228: BGE: FIX T44328: Character motion actuator additive motion not working.

Motion vectors shouldn't generally be added together.

Why not?

You don't describe a use case, so I'm thinking of a motion actuator per motion key.

I have describe a use case in the summary (walking/running speed).
New example:

  • First actuator (W key) Y + 0.004 normal forward motion = speed 0.004
  • First actuator (W key) Y + 0.004 + second actuator (W + left shift) Y + 0.004 active = running speed 0.008

However, pressing forward + sideward would then result in an approximately 1.4x (square root of 2) multiplication of your velocity.

No, this patch don't change the actual behaviour of the add button, It only fix the behaviour that actually it is not possible to add two motion in the same direction.
It does not slow down (approximately 1.4x square root of 2) if you move forward and sidewards at the same time.
We only sum the local vectors, the rest will be done in the Bullet engine.
ACT1 [0.0, 0.004, 0.0] + ACT2 [0.0, 0.004, 0.0] + ACT3 [0.004, 0.0, 0.0] = [0.004, 0.008, 0.0]

Mon, Apr 20, 10:48 PM