by the way, I discover this looking to "image as planes" add-on, because it uses this 'hack' to show the textures with transparency
yes sorry, now it's packed
Closed by commit rB12f60e7825aa.
I have been working all day on this and it is ready.
:) Ok, we'll chat about it tomorrow... now it's time for sleep - the week was long ;)
This shall absolutely not be needed… And off hands I cannot understand why either. Would be nice to develop a bit the explanation of the issue first. ;)
Found the error in string_uft8.c at line 278. I would vote for
I created a patch for new operator, here : D1147
Closed by commit rBL61500
So the test file contains:
argh, noticed unnecessary operator properties still being present in bisect operator (mat_nr, smooth) after posting it, so i have a fixed patch here
downloaded python still same problems
@campbellbarton , made a first attempt today, but i didnt manage it with triangle fill, unfortunately.
Triangle fill needs apparently the edges of the cut grouped by each face of the two sides of the cut.
Tried to wrap my head around on how best to separate those 2 edge sets.
But best result after filling one side of the mesh like before and splitting afterwards was a loose additional face, not being connected to the other piece of the cut.
So i ended up (for now) using fill_holes which can deal with the entire edge set, but i assume that isnt correct yet as well...
As the name says, holes will be filled there (instead of being retained) Will try further tomorrow and in the next time....
Or could you give me a hint on how to fix properly ?