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mont29 (Bastien Montagne) committed rB4153ff361024: Fix T44201: Crash Deleting Hierarchy in Outliner (authored by mont29 (Bastien Montagne)).
Fix T44201: Crash Deleting Hierarchy in Outliner
Tue, Mar 31, 8:40 AM
mont29 (Bastien Montagne) closed T44201: Deleting Hierarchy as "Resolved".

Closed by commit rB4153ff361024.

Tue, Mar 31, 8:40 AM · BF Blender
mont29 (Bastien Montagne) claimed T44201: Deleting Hierarchy .
Tue, Mar 31, 8:22 AM · BF Blender
mont29 (Bastien Montagne) triaged T44201: Deleting Hierarchy as "Normal" priority.
Tue, Mar 31, 8:22 AM · BF Blender
mont29 (Bastien Montagne) triaged T44197: Cycles OpenCL kernel-splitting work as "Normal" priority.
Tue, Mar 31, 8:08 AM · Cycles, BF Blender
mont29 (Bastien Montagne) triaged T44195: Audio sync can backtrack in time as "Normal" priority.
Tue, Mar 31, 8:06 AM · BF Blender
mont29 (Bastien Montagne) edited projects for T44196: blender 2.73 crashes at opening, added: BF Blender, Platform: Windows; removed Addons.
Tue, Mar 31, 8:05 AM · Platform: Windows, BF Blender
mont29 (Bastien Montagne) triaged T44196: blender 2.73 crashes at opening as "Incomplete" priority.

Please:

  • Give us your exact OS and GPU versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date.
  • For Windows 7, at least service pack 1 is mandatory, please ensure it is installed on your machine.
  • Ensure your GPU driver supports at least OpenGL 1.4.
  • Ensure you have installed MSVC2013 redistributable package (http://www.microsoft.com/en-us/download/details.aspx?id=40784).
  • Try to disable any running antivirus.
  • Ensure you have no python executable available in your %path% envvar.
  • Try to re-download and re-install Blender.
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).
Tue, Mar 31, 8:05 AM · Platform: Windows, BF Blender
merwin (Mike Erwin) committed rBbc4b72eabd2d: add support for non-generic vertex attribs (authored by merwin (Mike Erwin)).
add support for non-generic vertex attribs
Tue, Mar 31, 7:27 AM
duarteframos (Duarte Farrajota Ramos) created T44202: Delete segment leaves vertex and bevel object in other scene doesn't update automatically.
Tue, Mar 31, 6:49 AM · BF Blender
kupoman (Daniel Stokes) requested changes to D1165: BGE : depth mask rendering option for alpha mesh.

I'm not convinced that this is even necessary. What use cases do you see for this change? I am also not sold on the name. Something like "Write Depth", while still not great, might be a little more clear to a user what the option does. It also looks like you are displaying the option for both opaque and transparent materials, but you only have the option affecting transparent materials.

Tue, Mar 31, 6:01 AM · Game Rendering
gab3d (Gabriel Gazzán) committed rBTS3425: Spanish from Spain - small fix.
Spanish from Spain - small fix
Tue, Mar 31, 5:12 AM
gab3d (Gabriel Gazzán) committed rBTS3424: Spanish - small fix.
Spanish - small fix
Tue, Mar 31, 5:11 AM
dfelinto (Dalai Felinto) updated the diff for D914: Multiview - squashed for review.
  • Removing XXX MV: viewport render preview does not support multiview
    • Removing XXX MV: remove renderlayer.rect from the API
    • Removing XXX MV: sequencer already supports multiview movies
    • Show Multi-View for EXR images only in wite/save related UIs
    • From review: Rename RE_engine_actview_set > RE_engine_active_view_set
    • From review: do not do cleanup only
    • From review: Normalize the result of RE_GetCameraModelMatrix()
    • From review: cleanup and put define net to the size as we do in DNA
    • From review: add_filt_passes() - change COMBINED pass filtering and remove commented out code
    • From review: add_passes() - change COMBINED pass to mimic what we were doing for rl->rect before
Tue, Mar 31, 5:06 AM
dfelinto (Dalai Felinto) updated subscribers of D914: Multiview - squashed for review.

Not addressed yet:

Tue, Mar 31, 5:02 AM
dfelinto (Dalai Felinto) committed rB926a56a5a6ae: Merge remote-tracking branch 'origin/master' into multiview (authored by dfelinto (Dalai Felinto)).
Merge remote-tracking branch 'origin/master' into multiview
Tue, Mar 31, 4:47 AM
AnadinX (Andrei Nadin) created T44201: Deleting Hierarchy .
Tue, Mar 31, 4:38 AM · BF Blender
sindra1961 (perfection cat) added a comment to T43911: Cloth Physics Bending.

current?

else { /* calculate force of bending springs */
if (length < L) {
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
Tue, Mar 31, 4:34 AM · BF Blender
marcclintdion (marc dion) updated subscribers of D1200: Cycles OpenCL kernel-splitting work.
Tue, Mar 31, 4:25 AM · Cycles
sindra1961 (perfection cat) added a comment to T43911: Cloth Physics Bending.

The problem here seems to be related to spring compression:
https://developer.blender.org/diffusion/B/browse/master/source/blender/physics/intern/implicit_blender.c;8a551394e50a96d3a78f37525df0825e11ba9fd8$1643

All debugging indicates that this works exactly as before:
https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/implicit.c;95182d1465bb9e39b5ec79f18d5f3df53610538e$1263

I can't say why the result is different now - but if i simply disable the compression test (always calculate structural springs) the new cube also keeps it's shape.
It actually looks like the old code was somehow incorrect: it should allow compression of structural springs, meaning the cloth should collapse in on itself.
Possibly some of the other spring types worked against this (bending, shearing) and have changed in some way.

@genscher: Maybe you could have a look at the old code too?

Tue, Mar 31, 4:22 AM · BF Blender
kyriazis (George Kyriazis) added a comment to D1200: Cycles OpenCL kernel-splitting work.
In D1200#22422, @sergey wrote:

@brecht, nice to hear from you!

For CUDA yes, it's the "biggest" node which matters. But AMD OpenCL is inlining all the functions (@kyriazis please correct me if my information is totally outdated) so adding more nodes will likely cause higher stress on registers i'm afraid.

Yes, that's exactly the problem. Too many things for the optimizer to juggle. At least for the current drivers, that is.

Tue, Mar 31, 3:06 AM · Cycles
johnroper100 (John Roper) retitled D1192: Advanced Camera Rigs Addon, from "Initial commit for T43509, Advanced Camera Rigs Addon" to "Advanced Camera Rigs Addon".
Tue, Mar 31, 2:53 AM · Rendering, Addons
johnroper100 (John Roper) updated the summary for D1192: Advanced Camera Rigs Addon.
Tue, Mar 31, 2:53 AM · Rendering, Addons
johnroper100 (John Roper) awarded D1192: Advanced Camera Rigs Addon a Mountain of Wealth token.
Tue, Mar 31, 2:51 AM · Rendering, Addons
johnroper100 (John Roper) awarded D1192: Advanced Camera Rigs Addon a Mountain of Wealth token.
Tue, Mar 31, 2:51 AM · Rendering, Addons