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campbellbarton (Campbell Barton) created T43853: Audio mixdown bug (fcurves).
Mon, Mar 2, 12:23 AM · BF Blender

Yesterday

faerietree (J.R.I.B.) added a comment to T40437: More replacement of various uses of math.sqrt with math.hypot.

True ... (The ideal case of just maintaining a fork on our personal Github/any other server sites may make it difficult for people to know which now is the newest/fittest version despite the useful x commits ahead, y commits behind fork information on Github.)

Sun, Mar 1, 11:54 PM · Addons
campbellbarton (Campbell Barton) triaged T43852: Blender Crashes on Startup as "Incomplete" priority.

2.69 is 3 versions old, and we're about to release 2.74,

Sun, Mar 1, 11:48 PM · BF Blender
campbellbarton (Campbell Barton) renamed T43778: Material flickering in viewport 2 (Continue from T43208) from "Material flickering in viewport 2 (Continue from tT43208)" to "Material flickering in viewport 2 (Continue from T43208)".
Sun, Mar 1, 11:45 PM · BF Blender
ldo (Lawrence D'Oliveiro) added a comment to T40437: More replacement of various uses of math.sqrt with math.hypot.

Very tempting idea. This repo has become a wasteland.

Sun, Mar 1, 11:42 PM · Addons
rockets (Jon Rocatis) added inline comments to D1080: Multi word filtering in search menu.
Sun, Mar 1, 11:26 PM
lordloki (Jorge Bernal) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

Ok.

Sun, Mar 1, 11:13 PM · Game Engine
faerietree (J.R.I.B.) updated subscribers of T40437: More replacement of various uses of math.sqrt with math.hypot.

@ldo:
Couldn't we just fork this repo (recreate it on Github) and then maintain it there?

Sun, Mar 1, 11:07 PM · Addons
PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

I updated my intel HD4000 driver (after Sybren noted me about importance of openGL)
And me thinking a driver would likely update the openGL parts too.
And well so it did, intel driver 15.x.x.x.xxxx or so fixed this.
Now both methods work just as in 2.72

Sun, Mar 1, 11:07 PM · BF Blender
scorpion81 (Martin Felke) updated the diff for D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().

added the "Share Physics Mesh" option to static (note: when it is disabled, invidual meshes are used) and disabled new behavior for character, this caused a bullet crash.

Sun, Mar 1, 11:05 PM · Game Engine
King_Pilotman (traverbrad@gmail.com) added a comment to T43845: Slave nodes dropping off network.

When I go to the slave is still rendering but it says that the job was canceled by the master. There was no errors in the console and the last job that one of them rendered before it dropped off has disappeared. Other job logs don't tell me anything useful. I do believe we tried it in 2.73 and the same problem occurred so we switched to 2.72 to see if that was working.

Sun, Mar 1, 11:04 PM · Addons
sybren (Sybren A. Stüvel) updated subscribers of T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

The file works fine here - win7 64-bit, 16 GB RAM, Geforce 970 GTX, today's build from the buildbot. Also with selection set to "Automatic".

Sun, Mar 1, 10:49 PM · BF Blender
PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

But strangley Blender 2.72 can use both modes for selection without crashing... (so this might not be driver related)

Sun, Mar 1, 10:19 PM · BF Blender
SharaShark (Emily) created T43852: Blender Crashes on Startup.
Sun, Mar 1, 9:34 PM · BF Blender
mont29 (Bastien Montagne) committed rB2334fbfc8859: Merge branch 'master' into temp-ghash-experiments (authored by mont29 (Bastien Montagne)).
Merge branch 'master' into temp-ghash-experiments
Sun, Mar 1, 9:28 PM
mont29 (Bastien Montagne) committed rBe7cbfa9d405c: GHash: add copy/isdisjoint/isequal/issubset/issuperset, with gtests. (authored by mont29 (Bastien Montagne)).
GHash: add copy/isdisjoint/isequal/issubset/issuperset, with gtests.
Sun, Mar 1, 9:28 PM
mont29 (Bastien Montagne) committed rBa359b4d99b89: Fix crashing GHashIterators. (authored by mont29 (Bastien Montagne)).
Fix crashing GHashIterators.
Sun, Mar 1, 9:28 PM
mont29 (Bastien Montagne) committed rB339a933167e3: Rename BLI_ghash_test -> BLI_ghash_performance_test. (authored by mont29 (Bastien Montagne)).
Rename BLI_ghash_test -> BLI_ghash_performance_test.
Sun, Mar 1, 9:28 PM
mont29 (Bastien Montagne) committed rB9312b7b3228d: Add some real ghash tests. (authored by mont29 (Bastien Montagne)).
Add some real ghash tests.
Sun, Mar 1, 9:28 PM
panzergame (Porteries Tristan) added a comment to D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().

Why only for dynamic and rigid body and no with static ?

Sun, Mar 1, 8:48 PM · Game Engine
SleepyMolecule (Hayes) added a comment to T43838: Re, Merged topic CPU / GPU issue is a texture cordinate offset only specific to GPU (possibly on ATI/AMD/OpenCL).

Apologizes, thank you.
Only just saw this post!

Sun, Mar 1, 8:35 PM · BF Blender
gaiaclary (Gaia Clary) added inline comments to D1094: COLLADA - support for shadeless material (SHADER_CONSTANT).
Sun, Mar 1, 8:10 PM · Collada
sybren (Sybren A. Stüvel) added a comment to T43509: Camera and Lighting Rigs.

Please don't add features before you get the existing features fleshed out. As @Severin already said - slow down, perfect, and have patience.

Sun, Mar 1, 7:21 PM · Addons
johnroper100 (John Roper) added a comment to T43509: Camera and Lighting Rigs.

Bug fixes and BETA TESTING lighting rigs.
Renamed project
camera_and_lighting_rigs.py

Sun, Mar 1, 7:19 PM · Addons
johnroper100 (John Roper) renamed T43509: Camera and Lighting Rigs from "Advanced Camera Rigs" to "Camera and Lighting Rigs".
Sun, Mar 1, 7:18 PM · Addons