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lordloki (Jorge Bernal) added a comment to D1161: BGE: Fix for regressions T43883 and T43456 (and T43876 likely). SDL joystick related.

This comes from the change to SDL2. Maybe it is related with the new way of SDL2 internal indexing to support hotplugging

Fri, Mar 6, 6:32 AM
campbellbarton (Campbell Barton) added a comment to T33817: colored wireframe.

@richardh, not at the moment.

Fri, Mar 6, 5:59 AM · User Interface, BF Blender
daresan (Daniel Hinnerkopf) added a comment to T43901: Scaling settings wrong for 3D print (STL-Export).

Hello!
Sorry, but no that does not work. I've tried it several times in different ways. Setting the scene scale before adding/importing an object (for example an .obj File) or afterwards, enabling the "Use Scene Scaling" option and disabling. The result is always correct when a scaling of 1is used. (I also applied all scalings on the object before).
But if I use any other scaling it get's wrong with or without button on.
Best regards,
Daniel

Fri, Mar 6, 5:37 AM · Import/Export, Addons
campbellbarton (Campbell Barton) requested changes to D1102: BGE : Standardization of callbacks execution..
Fri, Mar 6, 4:50 AM · Game Engine
campbellbarton (Campbell Barton) added a comment to D1102: BGE : Standardization of callbacks execution..

This patch handles Python ref-counting baddly (almost certainly leaks memory, see previous comment re: refcounting),

Fri, Mar 6, 4:49 AM · Game Engine
campbellbarton (Campbell Barton) committed rBa9b7d5e4e8e6: Cleanup: unused macro warning (authored by campbellbarton (Campbell Barton)).
Cleanup: unused macro warning
Fri, Mar 6, 4:21 AM
richardh (Richard Hainsworth) added a comment to T33817: colored wireframe.

Any timeline on the implementation in Gooseberry?

Fri, Mar 6, 3:07 AM · User Interface, BF Blender
dingto (Thomas Dinges) committed rBb1f4301deb03: Fix typo in "Add" and "Subtract" mode of Vector Math node. (authored by kevindietrich (Kévin Dietrich)).
Fix typo in "Add" and "Subtract" mode of Vector Math node.
Fri, Mar 6, 2:36 AM
dingto (Thomas Dinges) closed D1003: Fix typo in 'Add' and 'Subtract' mode of Vector Math node by commit rBb1f4301deb03: Fix typo in "Add" and "Subtract" mode of Vector Math node. (authored by kevindietrich (Kévin Dietrich)).
Fri, Mar 6, 2:36 AM
sindra1961 (perfection cat) added a comment to T43904: [bmesh]calc_vert_angle does not return the correct value..

When edge sharing vertex is not only two, which edge is chosen?
In that case, can it appoint edge?

Fri, Mar 6, 2:34 AM · BF Blender
sindra1961 (perfection cat) created T43904: [bmesh]calc_vert_angle does not return the correct value..
Fri, Mar 6, 2:29 AM · BF Blender
johnroper100 (John Roper) added a comment to T43509: Camera and Lighting Rigs.
  • Fleshed out the code a little bit
    • Worked more with the lighting rigs
    • Bug Fixes
Fri, Mar 6, 2:14 AM · Addons
moguri (Mitchell Stokes) added a comment to D1161: BGE: Fix for regressions T43883 and T43456 (and T43876 likely). SDL joystick related.

I'd like to know why this wasn't a problem in the past. Did other code change? Is SDL2 less forgiving?

Fri, Mar 6, 1:55 AM
lordloki (Jorge Bernal) created D1161: BGE: Fix for regressions T43883 and T43456 (and T43876 likely). SDL joystick related.
Fri, Mar 6, 1:47 AM
musaly (Islam Almusaly) added a comment to D1160: Alpha Convert node.

This is the alpha convert node image

Fri, Mar 6, 1:37 AM
Severin (Julian Eisel) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

Yeah, I think the point is reached where there is too much design noise in the Revision. I'll open a design task for this the next days so we can discuss this further there (I personally don't have the impression that something has been decided yet).

Fri, Mar 6, 1:19 AM · Animation, User Interface
musaly (Islam Almusaly) created D1160: Alpha Convert node.
Fri, Mar 6, 1:12 AM
musaly (Islam Almusaly) added a comment to T43469: Document Missing Nodes.

I will work om the "Alpha Convert" node from the "Converter" group

Fri, Mar 6, 12:48 AM · Documentation
nilustra (carlos santos) added a comment to T43893: crash in "material mode" view.

Tested with blender-softwaregl and it runs fine, no crash. So it's a driver issue.
Tks for the help. please close this report.

Fri, Mar 6, 12:46 AM · BF Blender
gab3d (Gabriel Gazzán) committed rBTS3349: Spanish from Spain - update [97%].
Spanish from Spain - update [97%]
Fri, Mar 6, 12:45 AM
gab3d (Gabriel Gazzán) committed rBTS3348: Spanish - update [97%].
Spanish - update [97%]
Fri, Mar 6, 12:45 AM

Yesterday

dingto (Thomas Dinges) created D1159: Cycles: Make Background MIS building threaded.
Thu, Mar 5, 11:55 PM · Cycles
panzergame (Porteries Tristan) updated the diff for D1102: BGE : Standardization of callbacks execution..

correct r_argcount, sorry for that.

Thu, Mar 5, 11:35 PM · Game Engine
candreacchio (Carlo Andreacchio) added a comment to T43896: Knife Project Resolution is View Dependent .

To me, the edges are align fine both in perspective & in orthographic.... knife projections should always be done in orthographic though (due to the camera lens on perspective)... The main thing that the artists are commenting about the resolution being dependent on the view... our current workflow is a bit of a work around, by framing in on one vertex before knife cutting.

Thu, Mar 5, 11:30 PM · BF Blender
Severin (Julian Eisel) added a comment to T43896: Knife Project Resolution is View Dependent .

The one fromt the screenshot was done in perspective mode, but I think that's not important here (just wanted to demo which weird things are happening).

Thu, Mar 5, 11:12 PM · BF Blender