Home

Activity Feed

Today

Blendify (Aaron Carlisle) placed T44473: Blender crashes immediately after opening a saved file an klicking on a corner of a plane track up for grabs.
Tue, Apr 21, 8:57 PM · BF Blender
Blendify (Aaron Carlisle) added a comment to T44432: Graph Editor Zoom to Mouse Position Does not Work.

i was using the plus/ minus keys (laptop)

Tue, Apr 21, 8:56 PM · User Interface, BF Blender
campbellbarton (Campbell Barton) committed rBc9f9e295387a: Math Lib: handling bits handling into own file (authored by campbellbarton (Campbell Barton)).
Math Lib: handling bits handling into own file
Tue, Apr 21, 8:45 PM
campbellbarton (Campbell Barton) committed rBb47892e9f5e2: Minor edits to metadata commit (authored by campbellbarton (Campbell Barton)).
Minor edits to metadata commit
Tue, Apr 21, 8:44 PM
moguri (Mitchell Stokes) updated reviewers of D1253: BGE : fix bugs with physics collision mask/group.
Tue, Apr 21, 8:40 PM
Severin (Julian Eisel) closed T44471: Unlike previous versions, in 2.74 a UV Map of simple cube on unwrap doesn't automatically create a visible map when All faces selected because there is no new image. Causing mass confusion in newbies like me following even slightly older Tutorials. as "Archived".

Hey @Cyberchip.
The reason you can't see anything is because the displayed image is the "Render Result" which you can't use for UVs as it doesn't contain the needed data. To get to the stage as in the tutorial you can e.g. click the 'X' icon on the bottom of the UV/Image Editor. You can also create a new image e.g. by clicking the '+' icon, then you can also select a not "ugly and solid black" version using the "Generated Type" menu.

Tue, Apr 21, 8:27 PM · BF Blender
hg1 (HG1) added a comment to D1228: BGE: FIX T44328: Character motion actuator additive motion not working correct.

I didn't mean a slowdown, but rather a speedup. If your walking speed is 1 m/sec, you could walk straight ahead with velocity (0, 1, 0) or straight right with velocity (1, 0, 0). If you were to add those two together, you'd move with velocity (1, 1, 0), which represents a speed of 1.4 m/sec.

Yes you are right, was my fault. I should think before I write.

Tue, Apr 21, 8:09 PM
hg1 (HG1) updated the diff for D1228: BGE: FIX T44328: Character motion actuator additive motion not working correct.

I have normalized the speed, to get a correct speed if the x, y, and z values are different (elliptical position).

Tue, Apr 21, 8:08 PM
BlenderPeter (Peter Keis) created T44473: Blender crashes immediately after opening a saved file an klicking on a corner of a plane track.
Tue, Apr 21, 8:07 PM · BF Blender
kettlefish (john kearvell) created T44472: Stereo 3D save options missing from save image (F3).
Tue, Apr 21, 8:05 PM · BF Blender
Severin (Julian Eisel) added a comment to T44349: Key modifier(custom hotkey) does not trigger on a proper priority level..

So you have an py-written operator and you want it to be called on RMB and you want the zoom operator to be triggered on S+RMB, right? Would be useful to see your script then, at least a simplified version of it, so I can test on my own

Tue, Apr 21, 7:55 PM · BF Blender
Cyberchip (Chip Cooper) created T44471: Unlike previous versions, in 2.74 a UV Map of simple cube on unwrap doesn't automatically create a visible map when All faces selected because there is no new image. Causing mass confusion in newbies like me following even slightly older Tutorials..
Tue, Apr 21, 7:54 PM · BF Blender
lukasstockner97 (Lukas Stockner) added a comment to D1166: Cycles: Adding Hilbert Curve as a tile order for rendering.

Just to clarify: What do you mean with "start from center"?
The way I see it, you would have four Hilbert Curves, starting form the center and each one of them going towards one corner of the image. However, in that case the tile coherency is lost again because you work on 4 different parts of the image.
Another idea would be to divide the image into a 3x3 grid and rendering each one, starting from the center, with the Hilbert Curve...

Tue, Apr 21, 7:52 PM
jambay (Jim) added a comment to T44022: add_mesh_building_basics.

Minor updates for "Edit" mode on or not, still have a couple more to do, but... while testing/experimenting found this interesting result:

Tue, Apr 21, 7:51 PM · Addons
jambay (Jim) edited the description of T44022: add_mesh_building_basics.
Tue, Apr 21, 7:48 PM · Addons
lukasstockner97 (Lukas Stockner) added a comment to D1117: Compositor: Added Color Key node that maps object IDs to random colors.

Hm, generally I agree that it's maybe too special, but the ColorRamp quickly gets annoying to set up and use for many different IDs.
My suggestion would be to implement a "Hash" operation for the math node instead. You could then create a "hash cascade" that gives you 3 hashes and use a "Combine RGB" to get the color. Would something like this be accepted?

Tue, Apr 21, 7:47 PM
Heffay (Geoff Gerber) added a comment to T44469: python console commands can cause Blender to crash.

I made a short 1 minute video of it crashing to show what it looks like following the exact steps above. 3 attempted imports, only the 2nd one worked.

Tue, Apr 21, 7:47 PM · BF Blender
lukasstockner97 (Lukas Stockner) created D1254: Fixed baking artifacts on concave faces when enabling AA jittering.
Tue, Apr 21, 7:41 PM
Severin (Julian Eisel) updated subscribers of T44367: Blender turns off without warning when i close any of its multiple windows.

@psy-fi, I doubt it but can you recreate this on the Win8 machine?
@Aloushek, could you try running Blender from the command line in debug mode (hint: ...\blender.exe -d but you can step by step guides on google of course ;) ) and send us the output?

Tue, Apr 21, 7:37 PM · BF Blender
Heffay (Geoff Gerber) added a comment to T44469: python console commands can cause Blender to crash.

The last step isn't always needed to create the crash. I just left it in for completeness.

Tue, Apr 21, 7:36 PM · BF Blender
Severin (Julian Eisel) raised the priority of T44424: FBX exporter can't scale mesh with armature correctly. from "Incomplete" to "Normal".
Tue, Apr 21, 7:29 PM · Import/Export, Addons
Severin (Julian Eisel) raised the priority of T44398: Compositing displace node from "Incomplete" to "Confirmed".

Ah can see now what you mean. The issue becomes much more visible with a bit more extreme vector values like 20/20/20

@sergey mind having a look on this one?

Tue, Apr 21, 7:26 PM · Compositing, BF Blender
mont29 (Bastien Montagne) added a project to T44470: File Selection sometimes surpresses last Character: User Interface.
Tue, Apr 21, 7:24 PM · User Interface, BF Blender
mont29 (Bastien Montagne) triaged T44470: File Selection sometimes surpresses last Character as "Normal" priority.

Can confirm the issue, depends on DPI settings (here 'e' is eaten between 69 and 75 dpi (and in some smaller values too).

Tue, Apr 21, 7:24 PM · User Interface, BF Blender
mont29 (Bastien Montagne) triaged T44469: python console commands can cause Blender to crash as "Incomplete" priority.

Cannot reproduce the crash here so far… Note your last step is invalid though, we have no urbanmesch_body mat var defined here.

Tue, Apr 21, 7:20 PM · BF Blender