By the way, the result is the same even if I set bending to 10000 in 2.74RC4.
I think that this is a cause like T43911.
This is the image which carried out blend file attached in 2.73a(sub0).
But I reduce a value so that influence of bending decreases.
Hi Cambell, will change the patch accordingly when I process all the other things. Thanks for the heads up - I agree with you about the BLF_* not having to know about the ImBuf.
be more precise it works for objects but not for lamps
This patch really shouldn't have to modify BLF, or make BLF know about images.
We already have BLF writing into image buffers without having to make BLF depend on ImBuf.
very useful operation but it doesn't work with cycles shaders (always spits out the first input)
actualy i dont think i could have done that never mind my bad
can confirm now (pasted the crash log into python console)
cant tell if this has been fixed or falling back on not high quality if it does not support it i think greying out the option is a better idea
im guessing that it does not support slots. same thing happens with compositor. this is probably a todo
Here it is.
As you can see there are "flat" shaded faces in the ears even if the full mesh has "smooth shading". And the problem is per face.
Now I think this maybe happens when the change in the shading is extreme in one face (from total light to total shadow) ... or maybe not, I'm not sure.
Updates from temp-modifier-deltamush-experimental branch.