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campbellbarton (Campbell Barton) committed rBcd27bedf22b9: Minor optimization (authored by campbellbarton (Campbell Barton)).
Minor optimization
Sat, Mar 28, 10:38 PM
campbellbarton (Campbell Barton) committed rBd904d9e8a1dc: Pre-calculate vert-edge-count (authored by campbellbarton (Campbell Barton)).
Pre-calculate vert-edge-count
Sat, Mar 28, 10:38 PM
campbellbarton (Campbell Barton) committed rBb90321c7cbf6: Minor optimizations to smooth_iter, (authored by campbellbarton (Campbell Barton)).
Minor optimizations to smooth_iter,
Sat, Mar 28, 10:38 PM
sergey (Sergey Sharybin) committed rB47c1112e6e09: Make internal functions of point density independent from Render (authored by sergey (Sergey Sharybin)).
Make internal functions of point density independent from Render
Sat, Mar 28, 10:35 PM
sergey (Sergey Sharybin) committed rB94b01931963a: Make point density sampling functions a bit easier for re-use (authored by sergey (Sergey Sharybin)).
Make point density sampling functions a bit easier for re-use
Sat, Mar 28, 10:16 PM
kopias (Czarek Kopias) added a comment to T44166: 3D View Multisample not working.

for future dual gpu use reference (i think its called 'Optimus' technology):
in nvidia control panel you can add rule which graphics card to use for specified program
(strange in this case are the diffrent defaults - its fresh driver without any changes in settings)

Sat, Mar 28, 9:53 PM · OpenGL / Gfx, User Interface, BF Blender
hg1 (HG1) updated reviewers of D1205: Add recursive dupli group deletion..

This patch is useful if you want to delete a ragdoll.

Sat, Mar 28, 9:47 PM
campbellbarton (Campbell Barton) committed rB1e08ceb58f53: Reuse normalized loop-edge-direction (authored by campbellbarton (Campbell Barton)).
Reuse normalized loop-edge-direction
Sat, Mar 28, 9:43 PM
hg1 (HG1) updated the summary for D1205: Add recursive dupli group deletion..
Sat, Mar 28, 9:43 PM
hg1 (HG1) created D1205: Add recursive dupli group deletion..
Sat, Mar 28, 9:32 PM
yuzukyo (xueke pei) awarded D1200: Cycles OpenCL kernel-splitting work a Love token.
Sat, Mar 28, 9:12 PM · Cycles
campbellbarton (Campbell Barton) committed rBae27af878038: Minor edits to smooth-data iteration (authored by campbellbarton (Campbell Barton)).
Minor edits to smooth-data iteration
Sat, Mar 28, 9:10 PM
hg1 (HG1) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

I also can not reproduce the issue.

Sat, Mar 28, 8:46 PM · Game Engine
Severin (Julian Eisel) closed T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down as "Archived".

Glad it's working again!

Sat, Mar 28, 8:39 PM · Game Engine
campbellbarton (Campbell Barton) committed rBe1c43d0b55ae: Add in timing ifdef (authored by campbellbarton (Campbell Barton)).
Add in timing ifdef
Sat, Mar 28, 8:32 PM
campbellbarton (Campbell Barton) committed rB7f70314b28a7: Misc minor edits (authored by campbellbarton (Campbell Barton)).
Misc minor edits
Sat, Mar 28, 8:25 PM
lordloki (Jorge Bernal) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

If you find a solution and the problem is not related to bge, please report it here.

Sat, Mar 28, 8:20 PM · Game Engine
lordloki (Jorge Bernal) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

I can not reproduce the issue.

Sat, Mar 28, 8:18 PM · Game Engine
Crazycashcap (Graeme) added a comment to T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

Hi Crazycashcap

I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine.
Things you should consider doing:

  1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game.
  2. append all the parts into a new .blend file Hope this helps
Sat, Mar 28, 8:11 PM · Game Engine
lordloki (Jorge Bernal) closed T44163: Problem with text material in bge as "Resolved".

Hi Marcin,

Sat, Mar 28, 8:04 PM · Game Engine
sergey (Sergey Sharybin) committed rBb25c208d5bc7: Code cleanup: whitespace, line wrapping (authored by sergey (Sergey Sharybin)).
Code cleanup: whitespace, line wrapping
Sat, Mar 28, 7:51 PM
sergey (Sergey Sharybin) committed rB2c5ba414133b: Code cleanup: Get rid of set but unused matrix (authored by sergey (Sergey Sharybin)).
Code cleanup: Get rid of set but unused matrix
Sat, Mar 28, 7:51 PM
lordloki (Jorge Bernal) accepted D1204: Fix: VehicleWrapper compiler warning..

Looks good to me.

Sat, Mar 28, 7:40 PM
campbellbarton (Campbell Barton) committed rBb1a305b050a5: Initial cleanup (authored by campbellbarton (Campbell Barton)).
Initial cleanup
Sat, Mar 28, 7:25 PM
campbellbarton (Campbell Barton) committed rB45717bfbd5c0: Experimental D1183 branch, original patch by @sazerac (authored by campbellbarton (Campbell Barton)).
Experimental D1183 branch, original patch by @sazerac
Sat, Mar 28, 6:46 PM