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zanqdo (Daniel Salazar) created T43880: Bone Selection Issue.
Wed, Mar 4, 5:19 AM · BF Blender
campbellbarton (Campbell Barton) committed rBcf2876b77aaf: Fix for snap to cursor /w parents (object/pose) (authored by campbellbarton (Campbell Barton)).
Fix for snap to cursor /w parents (object/pose)
Wed, Mar 4, 5:16 AM
campbellbarton (Campbell Barton) committed rBc755d8fbb520: RNA: rename mesh validate argument (authored by campbellbarton (Campbell Barton)).
RNA: rename mesh validate argument
Wed, Mar 4, 5:16 AM
campbellbarton (Campbell Barton) committed rB27fe64010408: Own error in recent commit (Snap active) (authored by campbellbarton (Campbell Barton)).
Own error in recent commit (Snap active)
Wed, Mar 4, 5:16 AM
campbellbarton (Campbell Barton) committed rBd48c3666da86: Snap: ignore unselected items, /w snap from active (authored by campbellbarton (Campbell Barton)).
Snap: ignore unselected items, /w snap from active
Wed, Mar 4, 5:16 AM
bizdizzle (Carlos) created T43879: Autokey creation on camera's Translate channels.
Wed, Mar 4, 4:15 AM · BF Blender
Anasastu (Phoenix Down) updated subscribers of T41943: Zeroing out angular velocity not possible.
Wed, Mar 4, 4:05 AM · Game Engine
greylica (Ivan Paulos Tomé) committed rBTS3346: New translations 100%.
New translations 100%
Wed, Mar 4, 3:18 AM
sindra1961 (perfection cat) added a comment to T43821: "Use Alpha" in Texture settings do not influence to Normal.

A result seems to vary according to a form of color depth of the png file so that you say.
Color_Depth_Diff.blend

Wed, Mar 4, 1:38 AM · Rendering, BF Blender
campbellbarton (Campbell Barton) requested changes to D1157: Fix T43871: Selecting Boundary Loop While Holding Shift Fails.
Wed, Mar 4, 1:28 AM · Mesh Modeling
campbellbarton (Campbell Barton) added a comment to D1157: Fix T43871: Selecting Boundary Loop While Holding Shift Fails.

This just makes it so Alt+RMB selecting always selects the entire interior loop.

Wed, Mar 4, 1:28 AM · Mesh Modeling
jpbouza (Juan Pablo Bouza) created T43878: Gooseberry Branch - Apply button in modifiers crashes Blender.
Wed, Mar 4, 1:06 AM · BF Blender
blender_horst (micha) created T43877: VSE: keyframes on a scene do not produce F-curves.
Wed, Mar 4, 1:04 AM · BF Blender

Yesterday

scorpion81 (Martin Felke) updated the diff for D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().

Using UpdateMesh() for changing triangle mesh shapes now, even in unshared case (instead of SetMesh()), because of possible ignoring the RAS_MeshDeformer. Thanks to @panzergame for pointing this out.
Also fixed a crash with bvhTriangleMesh (happened even before replaceMesh()), there the new unshared case was not treated correctly.

Tue, Mar 3, 11:47 PM · Game Engine
gaiaclary (Gaia Clary) committed rB85c38e73895e: Fixed wrong label and hint text in Collada exporter (authored by gaiaclary (Gaia Clary)).
Fixed wrong label and hint text in Collada exporter
Tue, Mar 3, 11:43 PM
gaiaclary (Gaia Clary) committed rB7f25da650943: fix T43094 Added check for out of bounds in vertex color array (authored by gaiaclary (Gaia Clary)).
fix T43094 Added check for out of bounds in vertex color array
Tue, Mar 3, 11:43 PM
gaiaclary (Gaia Clary) closed T43094: Invalid Collada file crash blender as "Resolved".

Closed by commit rB7f25da650943.

Tue, Mar 3, 11:43 PM · BF Blender, Import/Export
radcapricorn (Stanislav Blinov) added a comment to T43860: Enabling Normal influence for image texture in Blender Render crashes Blender.

Yes, it happens with factory settings too.
Here's the blender -d output, although I don't see any screams of pain in it: log.txt
To reiterate: we just load the blend, select the texture, tick "Normal", and it crashes. We've investigated with several files and various images, and crash is inconsistent: some files work fine, while others crash.

Tue, Mar 3, 11:21 PM · BF Blender
bluecd (bluecd bluecd) added a comment to T42871: Blender crashes on exiting User Preferences..

Hi again.

Tue, Mar 3, 11:14 PM · BF Blender
Severin (Julian Eisel) edited projects for T43876: Blender Crashed by Joystick., added: Game Engine; removed BF Blender.
Tue, Mar 3, 10:24 PM · Game Engine
Severin (Julian Eisel) triaged T43876: Blender Crashed by Joystick. as "Incomplete" priority.
Tue, Mar 3, 10:24 PM · Game Engine
Severin (Julian Eisel) updated subscribers of T43876: Blender Crashed by Joystick..

AFAIK this issue is fixed already, could you test using our latest build from buildbot?

Tue, Mar 3, 10:23 PM · Game Engine
piotao (Piotr Arłukowicz) committed rBTS3345: Quite a few strings: files, outliner, mainwin, boids, etc..
Quite a few strings: files, outliner, mainwin, boids, etc.
Tue, Mar 3, 10:23 PM
mziskandar (mziskandar mziskandar) created T43876: Blender Crashed by Joystick..
Tue, Mar 3, 10:19 PM · Game Engine
panzergame (Porteries Tristan) added a comment to D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().

Hello, why we can't call SetMesh with a RAS_MeshObject without DerivedMesh ? I think it can cause porblems if the mesh is deformed without deformer (RAS_Deformer) like from python.
What's the real difference between SetMesh and UpdateMesh ?

Tue, Mar 3, 9:58 PM · Game Engine