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Severin (Julian Eisel) triaged T44446: Cant pan as "Incomplete" priority.

Could you try if using factory settings helps?

Sun, Apr 19, 2:57 AM · BF Blender
Smeesh111 (Tyler Stack) created T44446: Cant pan.
Sun, Apr 19, 2:46 AM · BF Blender
senshi (Patrick Boelens) added a comment to T30746: Multitouch Gesture Option in User Preferences.

@Blendify I'm sorry, but I'm afraid tablet input is really beyond the scope of this patch (and my abilities; I'm not very familiar with the Blender source).

Sun, Apr 19, 2:38 AM · User Interface, BF Blender
bat3a (Yousef Harfoush) added a comment to T30746: Multitouch Gesture Option in User Preferences.
Two-finger scroll gets picked up as a pan event

strange! this works ok with me, when:

  • two-finger scroll it zooms in and out on the trackpad
  • two-finger scroll does nothing on the touch screen
  • pinch in it pan to left and pinch out it pan to right with multitouch and trackpad.
Sun, Apr 19, 2:00 AM · User Interface, BF Blender
januz (Diego Gangl) added a project to D1248: Add number formatting to face count in the decimate modifier and to the number of cached frames in particles/physics.: User Interface.
Sun, Apr 19, 1:48 AM · User Interface
januz (Diego Gangl) created D1248: Add number formatting to face count in the decimate modifier and to the number of cached frames in particles/physics..
Sun, Apr 19, 1:47 AM · User Interface
lordloki (Jorge Bernal) committed rB3d5585992471: BGE: Support for collision group/mask from the api + activated on EndObject. (authored by panzergame (Porteries Tristan)).
BGE: Support for collision group/mask from the api + activated on EndObject.
Sun, Apr 19, 1:07 AM
lordloki (Jorge Bernal) closed D1243: BGE : Support for collision group/mask from the api + activated on EndObject. by commit rB3d5585992471: BGE: Support for collision group/mask from the api + activated on EndObject. (authored by panzergame (Porteries Tristan)).
Sun, Apr 19, 1:07 AM · Game Engine, Game Physics
Blendify (Aaron Carlisle) added a comment to T30746: Multitouch Gesture Option in User Preferences.

I think if you could work this patch so that it will pick up input from tablets will be much more helpful to users since the majority of people most likely have a desktop system

Sun, Apr 19, 1:05 AM · User Interface, BF Blender
lordloki (Jorge Bernal) retitled D1243: BGE : Support for collision group/mask from the api + activated on EndObject., from "BGE : Support for collision group/mask from the api." to "BGE : Support for collision group/mask from the api + activated on EndObject.".
Sun, Apr 19, 12:47 AM · Game Engine, Game Physics
lordloki (Jorge Bernal) accepted D651: BGE: Adding a screenshot function to game actuator.

Other than the inline comment it looks ok to me.

Sun, Apr 19, 12:23 AM

Yesterday

Leon95 (Leon) triaged T44444: Mtl File not Loading as "Incomplete" priority.

Please upload your file, so that others can check and fix the error.

Sat, Apr 18, 10:56 PM · BF Blender
Leon95 (Leon) created T44445: Old link to demofiles on the website in the SUPPORT Section.
Sat, Apr 18, 10:53 PM · Infrastructure: Websites
senshi (Patrick Boelens) added a comment to T30746: Multitouch Gesture Option in User Preferences.

And just after posting this I remembered what the original problem was: Two-finger scroll gets picked up as a pan event, not a scroll one. I would love some input on how to best tackle this, or even how to look at it. I feel like adding a toggle just for this switch would now be overkill, but I'm also not sure how else this could be handled nicely. Perhaps some kind of modifier toggle or secondary Value to treat Pan as either 2D Pan, Horizontal Scroll or Vertical Scroll?

Sat, Apr 18, 10:33 PM · User Interface, BF Blender
senshi (Patrick Boelens) added a comment to T30746: Multitouch Gesture Option in User Preferences.

Alright, so I'm looking at the current state of Blender and what this patch was meant to accomplish. The goal of this patch was simply to allow "classic" scene navigation using a multi-touch trackpad. For me this only meant having a two-finger scroll to zoom.

Sat, Apr 18, 10:28 PM · User Interface, BF Blender
lordloki (Jorge Bernal) committed rBa2f9a0cfd940: BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in pre_draw and… (authored by panzergame (Porteries Tristan)).
BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in pre_draw and…
Sat, Apr 18, 9:38 PM
lordloki (Jorge Bernal) closed T43536: BGE: pre_draw() callback returns the wrong logic.getCurrentScene() for background scenes as "Resolved".

Closed by commit rBa2f9a0cfd940.

Sat, Apr 18, 9:38 PM · Game Engine
lordloki (Jorge Bernal) closed D1129: BGE : Fix T43536 logic.getCurrentScene() in pre_draw and post_draw by commit rBa2f9a0cfd940: BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in pre_draw and… (authored by panzergame (Porteries Tristan)).
Sat, Apr 18, 9:38 PM · Game Engine, Game Logic
greylica (Ivan Paulos Tomé) committed rBTS3469: Fixes and improvements.
Fixes and improvements
Sat, Apr 18, 9:36 PM
greylica (Ivan Paulos Tomé) committed rBTS3468: Small fix.
Small fix
Sat, Apr 18, 9:36 PM
lordloki (Jorge Bernal) accepted D1129: BGE : Fix T43536 logic.getCurrentScene() in pre_draw and post_draw.

I checked pre_draw and post_draw calls and both worked well. It looks ok to me.

Sat, Apr 18, 9:09 PM · Game Engine, Game Logic
Julian0555 (Julian Hooper) created T44444: Mtl File not Loading.
Sat, Apr 18, 8:21 PM · BF Blender
panzergame (Porteries Tristan) updated revisions of D1247: BGE : End game python callbacks..
Sat, Apr 18, 7:32 PM · Game Python, Game Engine
panzergame (Porteries Tristan) retitled D1247: BGE : End game python callbacks., from "BGE : End gae python callbacks." to "BGE : End game python callbacks.".
Sat, Apr 18, 7:32 PM · Game Python, Game Engine
panzergame (Porteries Tristan) created D1247: BGE : End game python callbacks..
Sat, Apr 18, 7:31 PM · Game Python, Game Engine