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campbellbarton (Campbell Barton) committed rB63730783218c: Fix T43848: Wrong direction recalculating normals (authored by campbellbarton (Campbell Barton)).
Fix T43848: Wrong direction recalculating normals
Mon, Mar 2, 5:57 AM
campbellbarton (Campbell Barton) committed rB9d85e32ee320: BMesh: calc normals, use area weighted center (authored by campbellbarton (Campbell Barton)).
BMesh: calc normals, use area weighted center
Mon, Mar 2, 5:57 AM
campbellbarton (Campbell Barton) closed T43848: Wrong direction with recalculate normals as "Resolved".

Closed by commit rB63730783218c.

Mon, Mar 2, 5:57 AM · Mesh Modeling, BF Blender
AnadinX (Andrei Nadin) updated subscribers of T37417: Default Keymap: Revamp.

Hard to to tell for me what the general preference is here but as a Unity, Unreal Engine 4 and C4D user, WER and alt+mouse for view is definitely my preference. C4D uses ERT and alt+mouse for view but you end up reconfiguring it.

Mon, Mar 2, 5:35 AM · User Interface, BF Blender
merwin (Mike Erwin) added a comment to T42489: user preferences crash.

Able to reproduce issue on Win 7, Radeon HD 6970. User pref window is black like in the original report. Pulling off multiple windows and minimizing them does not do this -- only happens to the pref window.

Mon, Mar 2, 5:06 AM · OpenGL / Gfx, Platform: Windows
lvxueli (lv) added a comment to T43826: Sculpt mode, F grab anchored function does not work.

Please check the following vedio on youtube, for the steps of first 3 mins.

Mon, Mar 2, 4:35 AM · BF Blender
sindra1961 (perfection cat) added a comment to T43406: Cloth doesn't collide with objects, and itself. .

I think that some situation is different.
Results are different even if they make the same setting in 2.73a(release edition) and the revision.
The result is the same even if I carry out the result of made blend file in any version.
Made blend files are different.
I made this file in a revised version.
clothtest2.blend
I made this file in 2.73a(release edition).
clothtest2_release.blend
Both setting is the same.

Mon, Mar 2, 3:29 AM · BF Blender
Duana (Karissa) created T43855: Blender crashes in 'Material' Shading.
Mon, Mar 2, 3:26 AM · BF Blender
spotharris (austin harris) created T43854: Trying to Mesh Sims 4.
Mon, Mar 2, 2:55 AM · BF Blender
sindra1961 (perfection cat) added a comment to T43406: Cloth doesn't collide with objects, and itself. .

I think that friction does not function in the same way.

Mon, Mar 2, 2:43 AM · BF Blender
sindra1961 (perfection cat) added a comment to T43406: Cloth doesn't collide with objects, and itself. .

I seem to recognize collision, but do not function for cloth sim.
I attach a file.
Cube should stand in the former version.
However, bending is ignored in the revised version.
clothtest.blend

Mon, Mar 2, 2:34 AM · BF Blender
SharaShark (Emily) added a comment to T43852: Blender Crashes on Startup.

I have tried the most recent version as well, however I was using 2.69 to follow a specific tutorial.
Sorry, should have specified.

Mon, Mar 2, 1:29 AM · BF Blender
campbellbarton (Campbell Barton) committed rB56935e23c491: cleanup: float/double promotion, redundant casts (authored by campbellbarton (Campbell Barton)).
cleanup: float/double promotion, redundant casts
Mon, Mar 2, 1:06 AM
lordloki (Jorge Bernal) added a comment to D1148: BGE: Fix for T43788 Light casts shadow when use_shadow unchecked.

Hi Brecht,

Mon, Mar 2, 12:41 AM
campbellbarton (Campbell Barton) edited the description of T43853: Audio mixdown bug (fcurves).
Mon, Mar 2, 12:34 AM · BF Blender
campbellbarton (Campbell Barton) created T43853: Audio mixdown bug (fcurves).
Mon, Mar 2, 12:23 AM · BF Blender

Yesterday

faerietree (J.R.I.B.) added a comment to T40437: More replacement of various uses of math.sqrt with math.hypot.

True ... (The ideal case of just maintaining a fork on our personal Github/any other server sites may make it difficult for people to know which now is the newest/fittest version despite the useful x commits ahead, y commits behind fork information on Github.)

Sun, Mar 1, 11:54 PM · Addons
campbellbarton (Campbell Barton) triaged T43852: Blender Crashes on Startup as "Incomplete" priority.

2.69 is 3 versions old, and we're about to release 2.74,

Sun, Mar 1, 11:48 PM · BF Blender
campbellbarton (Campbell Barton) renamed T43778: Material flickering in viewport 2 (Continue from T43208) from "Material flickering in viewport 2 (Continue from tT43208)" to "Material flickering in viewport 2 (Continue from T43208)".
Sun, Mar 1, 11:45 PM · BF Blender
ldo (Lawrence D'Oliveiro) added a comment to T40437: More replacement of various uses of math.sqrt with math.hypot.

Very tempting idea. This repo has become a wasteland.

Sun, Mar 1, 11:42 PM · Addons
rockets (Jon Rocatis) added inline comments to D1080: Multi word filtering in search menu.
Sun, Mar 1, 11:26 PM
lordloki (Jorge Bernal) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

Ok.

Sun, Mar 1, 11:13 PM · Game Engine
faerietree (J.R.I.B.) updated subscribers of T40437: More replacement of various uses of math.sqrt with math.hypot.

@ldo:
Couldn't we just fork this repo (recreate it on Github) and then maintain it there?

Sun, Mar 1, 11:07 PM · Addons
PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

I updated my intel HD4000 driver (after Sybren noted me about importance of openGL)
And me thinking a driver would likely update the openGL parts too.
And well so it did, intel driver 15.x.x.x.xxxx or so fixed this.
Now both methods work just as in 2.72

Sun, Mar 1, 11:07 PM · BF Blender
scorpion81 (Martin Felke) updated the diff for D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().

added the "Share Physics Mesh" option to static (note: when it is disabled, invidual meshes are used) and disabled new behavior for character, this caused a bullet crash.

Sun, Mar 1, 11:05 PM · Game Engine