Thanks for the report, but this is known issue - apply transform is broken in many cases, that’s why it’s tagged as experimental, not considered a bug in current state.
I see, it's not just a string change, the code is slightly convoluted ;)
First round of comments so dalai can start looking into those. more will come as I work my way through the manual:
EDIT: If I set the master scene to the same aspect ratio the resulting image will be too narrow, or is there a way to directly enlarge the render size after render?
I want to render side by side, and the result of each "eye" will be shrinked to half resolution, so I didn't see a point in rendering it full res and shrink it, if I can use the aspect ratio to render it smaller. I guess I'll wright a script that renders the scenes one by one. Or is there a more simple approach?
Looks driver specific and it doesn't crash, will archive for now.
Closed by commit rBf3b45eb76fe3.
Thanks for the report, but this is currently not possible in Blender, and not considered a bug, rather an UI glitch (we have hundreds more like that in our UI :/ ).
Now I hope its complete
forgot the delete funktion ;)
Ok, Updated names and standarized porperty names
I wouldn't accept this patch, array modifier is not really a good use if the modifier stack beyond basic mesh tiling.
Theres a lot of opportunity for adding many options, but I would prefer if we use the duplicator system for this (dupli-verts, dupli-frames... etc).
The patch is still WIP. It works OK in most case but when a subsurf mod is before this one in the modifier stack, the duplicates appears wire-frame only. Any help regardinbg this is very welcome. I do not have much DerivedMesh knowledge.
Well since there's already a few short names (VCols, VGroups, etc) let's standarize everything as E-Bevel, V-Bevel, V-Cols, V-Groups.. :)