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gaiaclary (Gaia Clary) added inline comments to D1094: COLLADA - support for shadeless material (SHADER_CONSTANT).
Sun, Mar 1, 8:10 PM · Collada
sybren (Sybren A. Stüvel) added a comment to T43509: Camera and Lighting Rigs.

Please don't add features before you get the existing features fleshed out. As @Severin already said - slow down, perfect, and have patience.

Sun, Mar 1, 7:21 PM · Addons
johnroper100 (John Roper) added a comment to T43509: Camera and Lighting Rigs.

Bug fixes and BETA TESTING lighting rigs.
Renamed project
camera_and_lighting_rigs.py

Sun, Mar 1, 7:19 PM · Addons
johnroper100 (John Roper) renamed T43509: Camera and Lighting Rigs from "Advanced Camera Rigs" to "Camera and Lighting Rigs".
Sun, Mar 1, 7:18 PM · Addons
alm (Mikhail Rachinskiy) added a comment to T43848: Wrong direction with recalculate normals .

@Severin I have an addon which turns non-manifold geometry in to manifold and then execute boolean operation, this is where I use "Make Normals Consisten" operator, so in my case I cannot manually check each object for bad normals.

Sun, Mar 1, 6:43 PM · Mesh Modeling, BF Blender
mont29 (Bastien Montagne) closed T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine) as "Archived".

Automatic tries to select best choice based on detected hardware and known GPUs that are failing for a given method, but it cannot be perfect, esp. when each new driver version may change things.

Sun, Mar 1, 6:30 PM · BF Blender
mont29 (Bastien Montagne) raised the priority of T43848: Wrong direction with recalculate normals from "Incomplete" to "Normal".

@Severin this is not the issue here. The question is, that algo is supposed to recompute normals outside, and in this case it fails.

Sun, Mar 1, 6:28 PM · Mesh Modeling, BF Blender
piotao (Piotr Arłukowicz) committed rBTS3339: Few more translation strings still in area of audio, animation, bones.
Few more translation strings still in area of audio, animation, bones
Sun, Mar 1, 6:24 PM
Severin (Julian Eisel) lowered the priority of T43848: Wrong direction with recalculate normals from "Normal" to "Incomplete".

@alm, even though I agree with Bastien that this could/should be improved, I think you can get the desired result by doing the normal correction on each mesh island separately, so you select one by mouse hovering it and pressing L, correct normals, then the same with the other one. You can then use the "Inside" option for the one that doesn't look correct. For me this seems to work fine.

Sun, Mar 1, 6:14 PM · Mesh Modeling, BF Blender
sauraedron (Saurabh Wankhade) updated the diff for D1094: COLLADA - support for shadeless material (SHADER_CONSTANT).

As discussed with @gaiaclary , merged writePhong and writeConstant to write_phong_or_constant,
and shifted the bool is_shadeless up one Level

Sun, Mar 1, 5:43 PM · Collada
PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

Ok just tried that, it was set at automatic.
I think thats default ?.
When manualy set to "openGL oclusion queries", it does not happen.
In the other mode it crashes blender. ..

Sun, Mar 1, 5:33 PM · BF Blender
faerietree (J.R.I.B.) updated subscribers of T43802: Segmentation fault crash with boolean difference modifier and three objects.

Related, a crash in the following deprecated scene, when toggling from Edit mode to Object mode, seems to cause a crash with Boolean modifier (depending on selection on not).

Sun, Mar 1, 5:26 PM · BF Blender, Modifiers
razvanc87 (Razvan Cosmin Radulescu) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@brita_ I was just making a point to @sybern's statement about the bounding box changes shapes. I didn't need this for my specific scenario

Sun, Mar 1, 5:24 PM · Game Engine, BF Blender
brita_ (Inês Almeida) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@razvanc87 I would also programatically do a grid and place scaled objects there. So all good..
as to have to update the dimensions every frame, are your hexagons changing? It is totally scenario dependent.

Sun, Mar 1, 5:16 PM · Game Engine, BF Blender
brita_ (Inês Almeida) claimed T32292: Add move buttons for game properties.

I'll get this in when we're back at bcon1 (I was without internet before, sorry about that).

Sun, Mar 1, 5:10 PM · BF Blender, User Interface
aligorith (Joshua Leung) committed rB2058505da4e5: Bugfix T43851: Creating a new action after stashing crashes blender (authored by aligorith (Joshua Leung)).
Bugfix T43851: Creating a new action after stashing crashes blender
Sun, Mar 1, 5:06 PM
aligorith (Joshua Leung) closed T43851: Creating a new action after stashing crashes blender as "Resolved".

Closed by commit rB2058505da4e5.

Sun, Mar 1, 5:06 PM · BF Blender
lukastoenne (Lukas Toenne) added a comment to T43753: Hair Kink Options not Following Object Rotation.

Confirmed, this happens for the Curl and Wave modes. Probably similar to roughness issues we had in the gooseberry branch: Kink/roughness/blah features must only depend on ORCO coordinates of the child/parent, otherwise any deformation or transform of the object leads to a change in hair shape.

Sun, Mar 1, 4:40 PM · BF Blender
mont29 (Bastien Montagne) triaged T43851: Creating a new action after stashing crashes blender as "Normal" priority.
Sun, Mar 1, 4:18 PM · BF Blender
sebastian_k (Sebastian Koenig) created T43851: Creating a new action after stashing crashes blender.
Sun, Mar 1, 4:18 PM · BF Blender
panzergame (Porteries Tristan) added a project to D1150: BGE : Cleanup camera and font list: Game Engine.
Sun, Mar 1, 4:17 PM · Game Engine
mont29 (Bastien Montagne) closed T43849: add on problem as "Invalid".
Sun, Mar 1, 4:15 PM · Addons
mont29 (Bastien Montagne) triaged T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine) as "Incomplete" priority.

Did you try changing the select method in UserPreferences, System tab, and see whether one of the two do not crash?

Sun, Mar 1, 4:14 PM · BF Blender
mont29 (Bastien Montagne) updated subscribers of T43848: Wrong direction with recalculate normals .
Sun, Mar 1, 4:11 PM · Mesh Modeling, BF Blender
shader (Tema Lavrov) updated subscribers of T38401: Metropolis Sampling.
Sun, Mar 1, 4:11 PM · BF Blender, Cycles