Updates for Lights UI and general operation.
It is a simple question, but is there the need to display outliner in stereo3d?
It is not preferable for my PC to change its environment because it is old.
Therefore I think that you may deal with this matter how if there is not the person whom the same phenomenon produces.
Best regards. m(_ _)m
There was the person who reported a CUDA-related trouble in driver version of that GPU.
But I do not know whether it is a cause same as your matter.
You update it in latest driver, and you should confirm it again.
I think its latest edition to be 350.12 WHQL.
Thanks a lot for making a patch out of this! :)
I tested briefly and would propose a few changes:
- It seems a bit overkill to have different colors for spline and overlay. Wouldn't it be enough to have one color for both, and the alpha which applies only to the color overlay? 1a. Or actually, maybe just keep the current way of coloring when in outline mode, only when line display is changed to "line" (that other patch i believe?) use the mask color for the spline.
- Maybe it would be possible to change the blending? If I have several masklayers with the same color, I think it would be better to just merge them instead of alphaovering their values. Only if the colors are different, use alpha blending.
- Feathering should use the colors as well.
What do the others think? @hype? :)
I have already used that method as a substitute plan, but that method is not an intuitive method. The present behavior understood the claim to be a limit.
Closed by commit rB3bffcc675b3f.
When I was doing some more tests, I noticed that Branched Path Tracing uses much more vRAM than Normal Path Tracing. Is that normal?