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chrisr (Krzysztof Rećko) added a comment to T43678: Metaball optimization.

Hey Jiri!

  • The idea behind find_first_points() was to evaluate the function only at "lattice points" to cache them in the hash table. The function evaluation (bvh traversal and actual densfunc()) take 95% of the time in polygonization, so any gain made in this area contributes a lot to speed. But, to be honest, I just coded it this way out of laziness temporarily :-) I could make a version with 26 directions and check how it behaves. If all values will be cached, the speed shouldn't be much worse, and surface accuracy is number 1 priority after all.
  • I don't exactly know what you mean by caching the surface? Updating only the part of the surface that was influenced by a moving metaball or something else? This could be a serious improvement, but not in the case when all metaballs are moving (eg. a fluid simulation). Could you explain it more?
  • Sorry, but I don't have the energy to look at these papers right now (very tiring day at uni, a lot of science done :-)). They look very interesting at first glance. Will check them out in detail later.
Mon, Mar 2, 7:54 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1150: BGE : Cleanup camera and font list.

Replace i by cam_idx in loop.

Mon, Mar 2, 7:52 PM · Game Engine
Blendify (Aaron Carlisle) added a comment to T43632: h264 codec repeated frame error - is this a blender problem or the codec?.

can we raise this back to normal because it will take a some time for us to test

Mon, Mar 2, 7:45 PM · Images & Movies, Rendering, BF Blender
Blendify (Aaron Carlisle) added a comment to T43864: Yet another full widow bug.

i am sorry i had to do something and thought this was all that was needed

Mon, Mar 2, 7:34 PM · User Interface, BF Blender
mont29 (Bastien Montagne) committed rBA514c08f839d5: Fix T43863: Some obj have three values per UV coordinate... sigh. (authored by mont29 (Bastien Montagne)).
Fix T43863: Some obj have three values per UV coordinate... sigh.
Mon, Mar 2, 7:32 PM
mont29 (Bastien Montagne) closed T43863: OBJ importer problem as "Resolved".

Closed by commit rBA514c08f839d5.

Mon, Mar 2, 7:32 PM · Import/Export, Addons
mont29 (Bastien Montagne) triaged T43863: OBJ importer problem as "Normal" priority.

Wow, that is a huge scene !

Mon, Mar 2, 7:29 PM · Import/Export, Addons
psy-fi (Antony Riakiotakis) committed rBdf33afff8659: Enable motion curve update for armatures as well. (authored by psy-fi (Antony Riakiotakis)).
Enable motion curve update for armatures as well.
Mon, Mar 2, 7:29 PM
mont29 (Bastien Montagne) claimed T43863: OBJ importer problem.
Mon, Mar 2, 7:28 PM · Import/Export, Addons
panzergame (Porteries Tristan) added a project to D1153: BGE : Use of CListValue for scene list in KX_KetsjiEngine: Game Engine.
Mon, Mar 2, 7:00 PM · Game Engine
panzergame (Porteries Tristan) created D1153: BGE : Use of CListValue for scene list in KX_KetsjiEngine.
Mon, Mar 2, 6:59 PM · Game Engine
alm (Mikhail Rachinskiy) added a comment to T43857: Taken proxy.

So now we could set proxies for selected strips? Awesome! But could you please change the name of this operator to something like: "Proxy Sizes" — simple and comprehensive, and there could be more extensive information in the tooltip.

Mon, Mar 2, 6:53 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) reopened T43857: Taken proxy as "Open".
Mon, Mar 2, 6:50 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) added a comment to T43857: Taken proxy.

Oki, need a fresh mind for this which I don't have atm ;P Will reopen as design task and assign to me so I won't forget it

Mon, Mar 2, 6:49 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) triaged T43853: Audio mixdown bug (fcurves) as "Normal" priority.
Mon, Mar 2, 6:47 PM · BF Blender
Severin (Julian Eisel) triaged T43860: Enabling Normal influence for image texture in Blender Render crashes Blender as "Incomplete" priority.
Mon, Mar 2, 6:45 PM · BF Blender
Severin (Julian Eisel) triaged T43864: Yet another full widow bug as "Incomplete" priority.
Mon, Mar 2, 6:44 PM · User Interface, BF Blender
Severin (Julian Eisel) added a comment to T43864: Yet another full widow bug.

Com on, you should know that this isn't enough information. What happens, what do you expect to happen, steps to reproduce, ...

Mon, Mar 2, 6:43 PM · User Interface, BF Blender
Blendify (Aaron Carlisle) created T43864: Yet another full widow bug.
Mon, Mar 2, 6:27 PM · User Interface, BF Blender
psy-fi (Antony Riakiotakis) committed rBcde74b2d5aa3: Motion Paths real time update WIP (authored by psy-fi (Antony Riakiotakis)).
Motion Paths real time update WIP
Mon, Mar 2, 6:20 PM
lukastoenne (Lukas Toenne) committed rB1a9c74a3a8fc: Nicer default filename for cache library paths. (authored by lukastoenne (Lukas Toenne)).
Nicer default filename for cache library paths.
Mon, Mar 2, 6:19 PM
psy-fi (Antony Riakiotakis) added a comment to T43857: Taken proxy.

Initially we had both, then we agreed that having two ways to set the proxies was confusing too. The advantage of having an operator is that it allows us to set proxy settings for all selected strips, something which would otherwise require a script. I don't mind reorganizing the panel as you show (though I'd like to keep the organization and labels ("Enabled Proxies", Overwrite under the proxies). Probably the information can go just below the buttons to keep all proxy settings together.

Mon, Mar 2, 6:18 PM · Video Sequencer, BF Blender
Severin (Julian Eisel) closed T43440: Tilde/Apostrophe key(~/`) no longer makes all layers visible, it seems that the key is no being registered by Blender when pressed. as "Archived".

If even the debug options don't show anything, this really looks like the event is swallowed from the driver. We could do some more in-depth debugging on event system/GHOST level, but I'm afraid that'd just be wasted time as I'm pretty sure we have a driver issue here. So, .... I'll close the report for now, but will keep my eyes open for similar issues. If others are affected as well, we can go back to it. Hope that's fine with you?

Mon, Mar 2, 6:18 PM · Platform: Windows, BF Blender
Severin (Julian Eisel) assigned T43818: (Particle System Setting) Distribution setting of Particles is ignored to lukastoenne (Lukas Toenne).

I know you don't like having to spend time on particle bugs, but this looks like a rather easy thing... So if you wouldn't mind? :)

Mon, Mar 2, 5:46 PM · BF Blender
Severin (Julian Eisel) raised the priority of T43818: (Particle System Setting) Distribution setting of Particles is ignored from "Incomplete" to "Confirmed".

Ah I think I can see what you mean. @sindra1961, you mean the render type always assumes a non-Hexagonal grid until you turn on and off Hexagonal grid, right?

Mon, Mar 2, 5:44 PM · BF Blender