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PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

Ok just tried that, it was set at automatic.
I think thats default ?.
When manualy set to "openGL oclusion queries", it does not happen.
In the other mode it crashes blender. ..

Sun, Mar 1, 5:33 PM · BF Blender
faerietree (J.R.I.B.) updated subscribers of T43802: Segmentation fault crash with boolean difference modifier and three objects.

Related, a crash in the following deprecated scene, when toggling from Edit mode to Object mode, seems to cause a crash with Boolean modifier (depending on selection on not).

Sun, Mar 1, 5:26 PM · BF Blender, Modifiers
razvanc87 (Razvan Cosmin Radulescu) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@brita_ I was just making a point to @sybern's statement about the bounding box changes shapes. I didn't need this for my specific scenario

Sun, Mar 1, 5:24 PM · Game Engine, BF Blender
brita_ (Inês Almeida) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@razvanc87 I would also programatically do a grid and place scaled objects there. So all good..
as to have to update the dimensions every frame, are your hexagons changing? It is totally scenario dependent.

Sun, Mar 1, 5:16 PM · Game Engine, BF Blender
brita_ (Inês Almeida) claimed T32292: Add move buttons for game properties.

I'll get this in when we're back at bcon1 (I was without internet before, sorry about that).

Sun, Mar 1, 5:10 PM · BF Blender, User Interface
aligorith (Joshua Leung) committed rB2058505da4e5: Bugfix T43851: Creating a new action after stashing crashes blender (authored by aligorith (Joshua Leung)).
Bugfix T43851: Creating a new action after stashing crashes blender
Sun, Mar 1, 5:06 PM
aligorith (Joshua Leung) closed T43851: Creating a new action after stashing crashes blender as "Resolved".

Closed by commit rB2058505da4e5.

Sun, Mar 1, 5:06 PM · BF Blender
lukastoenne (Lukas Toenne) added a comment to T43753: Hair Kink Options not Following Object Rotation.

Confirmed, this happens for the Curl and Wave modes. Probably similar to roughness issues we had in the gooseberry branch: Kink/roughness/blah features must only depend on ORCO coordinates of the child/parent, otherwise any deformation or transform of the object leads to a change in hair shape.

Sun, Mar 1, 4:40 PM · BF Blender
mont29 (Bastien Montagne) triaged T43851: Creating a new action after stashing crashes blender as "Normal" priority.
Sun, Mar 1, 4:18 PM · BF Blender
sebastian_k (Sebastian Koenig) created T43851: Creating a new action after stashing crashes blender.
Sun, Mar 1, 4:18 PM · BF Blender
panzergame (Porteries Tristan) added a project to D1150: BGE : Cleanup camera and font list: Game Engine.
Sun, Mar 1, 4:17 PM · Game Engine
mont29 (Bastien Montagne) closed T43849: add on problem as "Invalid".
Sun, Mar 1, 4:15 PM · Addons
mont29 (Bastien Montagne) triaged T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine) as "Incomplete" priority.

Did you try changing the select method in UserPreferences, System tab, and see whether one of the two do not crash?

Sun, Mar 1, 4:14 PM · BF Blender
mont29 (Bastien Montagne) updated subscribers of T43848: Wrong direction with recalculate normals .
Sun, Mar 1, 4:11 PM · Mesh Modeling, BF Blender
shader (Tema Lavrov) updated subscribers of T38401: Metropolis Sampling.
Sun, Mar 1, 4:11 PM · BF Blender, Cycles
mont29 (Bastien Montagne) raised the priority of T43848: Wrong direction with recalculate normals from "Incomplete" to "Normal".

Not sure this is actually a bug… At least, it behaves accordingly to what you may expect from our code.

Sun, Mar 1, 4:10 PM · Mesh Modeling, BF Blender
bat3a (Yousef Harfoush) added a comment to T43835: strange cracks appear on model.

any progress or a work around? my chars. already been animated and i still can't render them, thank you.
and sorry to annoy.

Sun, Mar 1, 4:07 PM · Cycles, BF Blender
lukastoenne (Lukas Toenne) committed rB2cacb224225f: Merge branch 'master' into gooseberry (authored by lukastoenne (Lukas Toenne)).
Merge branch 'master' into gooseberry
Sun, Mar 1, 3:42 PM
lukastoenne (Lukas Toenne) committed rBf076eb482b3e: Use the old double-step collision method only for cloth. (authored by lukastoenne (Lukas Toenne)).
Use the old double-step collision method only for cloth.
Sun, Mar 1, 3:39 PM
kevindietrich (Kévin Dietrich) closed T43847: Color difference when texpaint brush with/without texture. as "Archived".

This issue was already fixed in rB7ce7cb5e0ff54b28581c4f02e8837ba6a88f7005. You may want to download a more recent version of the software where this is fixed. (It's also a good idea to check on development versions to see if an issue still exists.)

Sun, Mar 1, 3:32 PM · BF Blender
alm (Mikhail Rachinskiy) added a comment to T43848: Wrong direction with recalculate normals .

No, it does not help, because then normals on the right model will turn inside.

Sun, Mar 1, 3:16 PM · Mesh Modeling, BF Blender
gaiaclary (Gaia Clary) added inline comments to D1094: COLLADA - support for shadeless material (SHADER_CONSTANT).
Sun, Mar 1, 3:11 PM · Collada
PGTART (Peter Boos) added a comment to T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).

PS
It also happens with enough subdivides on a regular cube
But normally people dont do that, they are more likely get into this after sculpting.

Sun, Mar 1, 2:36 PM · BF Blender
porcorosso (cedric) added a comment to T43840: crash blender with render mode (with cycle only).

I Sorry, I really thought that all upgrades were made. thank you again

Sun, Mar 1, 2:32 PM · BF Blender
PGTART (Peter Boos) created T43850: Blender 2.73x crashes on object with high face mesh count (2.72 is fine).
Sun, Mar 1, 2:28 PM · BF Blender