Home

Activity Feed

Today

brecht (Brecht Van Lommel) added a comment to D1148: BGE: Fix for T43788 Light casts shadow when use_shadow unchecked.

It's not correct to actually change the lamp in rna_use_shadow_get, such getter functions should never modify data, only read it. If anything needs to change, it needs to happen when the new lamp type is set. But also a problem is, spot lamps can have raytraced shadows with Blender Internal, so it's not correct to always switch them to buffer shadows automatically.

Sat, Feb 28, 9:47 PM
dbrgn (Danilo Bargen) updated subscribers of T38898: Add thousands separators to scene stats.

I'm not sure if this is the right place for discussion (especially as this is closed), but some places are still missing the separator, e.g. the face count in the decimate modifier:

Sat, Feb 28, 9:06 PM · BF Blender, User Interface
liquidape (Sean Olson) added a comment to T43451: Proposal: Show tips in the splash screen.

@ton -
A) the idea is to show snippets of info that can be easily be seen/absorbed, not a full tutorial mode.

Sat, Feb 28, 8:43 PM · User Interface
davidKatara (David Katara Gvozdenović) updated subscribers of T38401: Metropolis Sampling.
Sat, Feb 28, 8:42 PM · BF Blender, Cycles
agoose77 (Angus Hollands) added a comment to T32292: Add move buttons for game properties.

Thanks Brita - I thought it better practice to separate that behaviour from the implementation, but perhaps it's not an issue.

Sat, Feb 28, 8:27 PM · BF Blender, User Interface
razvanc87 (Razvan Cosmin Radulescu) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

So, for the motivation, I decided to make a dimension property available in BGE because I was programatically creating a tiled map with hexagons and to place the hexagons well obviously I needed to get have the dimensions. It seemed rather weird not to be able to get such a basic property from BGE. The workaround at the time for me was to create the hexagon at the proper dimensions and then apply the scaling and use the scale in BGE instead.

Sat, Feb 28, 8:12 PM · Game Engine, BF Blender
moguri (Mitchell Stokes) updated reviewers of D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 8:05 PM · Game Engine
panzergame (Porteries Tristan) updated the summary for D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 7:23 PM · Game Engine
panzergame (Porteries Tristan) created D1149: BGE : Draw debug shadow box for sun lamp.
Sat, Feb 28, 7:21 PM · Game Engine
brita_ (Inês Almeida) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@sybren I meant storing the dimensions during conversion, because blender does take into account the object space, instead of a bb.
Then for what could change that in runtime... scaling an object? or if it is a softbody or cases that don't even come up to mind easily. So I foresee an easily broken property, without further motivation I'd say not to add.

Sat, Feb 28, 7:08 PM · Game Engine, BF Blender
brita_ (Inês Almeida) added a comment to T32292: Add move buttons for game properties.

thumbs up for the patch and thumbs up for sybren's review.
best to move that in before getting in fix-only mode tomorrow at the meeting.

Sat, Feb 28, 7:06 PM · BF Blender, User Interface
Leon95 (Leon) assigned T42477: Inset Polygon error to howardt (Howard Trickey).
Sat, Feb 28, 6:30 PM · Addons
porcorosso (cedric) added a comment to T43840: crash blender with render mode (with cycle only).

Thank you for the quick response. I tried all possibilities but it's always the crash

Sat, Feb 28, 6:20 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1102: BGE : Standardization of callbacks execution..
  • Remove useless class CFunctionValue so CFunctionValueList deosn't inherite of CListValue and just contains a python list of functions.
  • To access to the python list of a CFuctionListValue : GetFunctionList() and to set : SetFunctionList(list) because of reference counting.
  • Correct tuple creation by copying va_list to preserve the original.
Sat, Feb 28, 5:29 PM · Game Engine
Severin (Julian Eisel) added a comment to T43440: Tilde/Apostrophe key(~/`) no longer makes all layers visible, it seems that the key is no being registered by Blender when pressed..

Well, let's test a bit more before giving up ;)

Sat, Feb 28, 5:10 PM · Platform: Windows, BF Blender
leon_cheung (Leon Cheung) added a comment to T34255: Can't Scroll in User Preferences when opening with Shortcut.

Just tested with latest build, I cannot reproduce it either. Probably ressolved already?

Sat, Feb 28, 4:57 PM · BF Blender, User Interface
Severin (Julian Eisel) lowered the priority of T34255: Can't Scroll in User Preferences when opening with Shortcut from "Normal" to "Incomplete".
Sat, Feb 28, 4:51 PM · BF Blender, User Interface
Severin (Julian Eisel) updated subscribers of T34255: Can't Scroll in User Preferences when opening with Shortcut.

@hadrien, re your comment in rBcb023ce0fd1a0cd0, I tried a few things but wasn't able to reproduce. Are you sure it does happen using latest master (please test with buildbot)? If so, please make sure the UserPref window is active while you try to scroll (although I doubt this to be the issue - just want to be sure).

Sat, Feb 28, 4:51 PM · BF Blender, User Interface
agoose77 (Angus Hollands) added a comment to T32292: Add move buttons for game properties.

Made requested changes, included license block.

Sat, Feb 28, 4:37 PM · BF Blender, User Interface
gregzaal (Greg Zaal) committed rBM299: Clean up BI lighting index.
Clean up BI lighting index
Sat, Feb 28, 4:35 PM
agoose77 (Angus Hollands) added a comment to T32292: Add move buttons for game properties.
Sat, Feb 28, 4:24 PM · BF Blender, User Interface
Severin (Julian Eisel) closed T43838: Re, Merged topic CPU / GPU issue is a texture cordinate offset only specific to GPU (possibly on ATI/AMD/OpenCL) as "Invalid".

Please don't open a new task/bug to discuss about an already existing report. This is a serious and professional bug tracker with strict policies and we have to make sure the rules are followed to keep the tracker organized.
If you have concerns regarding the merge of the two reports, you can mention this on one of the reports (as you already did). A developer will investigate this further then and make the decision if the merged task should be reopened or not. Furthermore, only because one bug is reproducible independent of the hardware, and one not, it doesn't mean that they may not have the same root. So again, you can help us by providing as much information as you can, but everything else should be done by us developers. We may make mistakes, but we're trying our best to prevent them or at least undo them afterwards ;)

Sat, Feb 28, 4:17 PM · BF Blender
Severin (Julian Eisel) closed T43838: Re, Merged topic CPU / GPU issue is a texture cordinate offset only specific to GPU (possibly on ATI/AMD/OpenCL), a task blocking T43779: Cycles texture interpolation issues, as "Invalid".
Sat, Feb 28, 4:17 PM · BF Blender
sybren (Sybren A. Stüvel) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

@brita_ storing the bounding box during conversion only works when the object doesn't deform. I'm also curious for the motivation.

Sat, Feb 28, 4:08 PM · Game Engine, BF Blender
gregzaal (Greg Zaal) committed rBM298: Fix links cause by earlier 3d view commit.
Fix links cause by earlier 3d view commit
Sat, Feb 28, 4:07 PM