Could you also tell us which version of Windows you're using? In the bug report you just mention "64 bit".
I still think this lets you work in a faster and more organized way (especially in heavy scenes) -- it just hides away things that are not in interest atm...
I also think improved performance in heavy scenes is quite something.
So, calling this useful "only in a very minor way" seems subjective [it doesnt hold for me - and apparently others]
Generally looks good,
version 2.73 (sub 9), branch b'master', commit date b'2015-03-03' b'13:48', hash b'ed5df50', b'Release'
build date: b'2015-03-03', b'15:58:44'
binary path: 'C:\\Program Files\\Blender Foundation\\test 2.73\\blender-app.exe'
build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'
Should this restore the active scene after?
Its crappy, but not sure of a better way to get around this. :S
It's just to see the zone used to render shadow texture, can help to optimize.
Hmm, but stickies will come after 2.74 and conflicting shortcuts are high prio! @meta-androcto, we should either change it (e.g. to Q as suggested in the report) or I'm afraid we have to remove it. AFAIK Unmaintained Add-ons with major issues aren't allowed to stay in the official release :/
I added more information to the "System Info" text, so we can debug SDL issues (like this) a bit easier.
I don't think it's totally useful feature to add. I can see why drawing the cone helps -- basically spot lamps does not highlight stuff outside of the code, but sun, area and other lamps do. So it's rather misleading thing IMO.
Could you explain the use-case for this patch, why is it needed?
There are a couple of major problems with the proposal.
Some details, I just noticed.
It happens only when I mix different UV channels
(T43876 might be similar/duplicate)