The above commit should have fixed the issue for the ATI case (which was different than the Intel case). Reporter should be able to confirm this in tomorrow's buildbot build. If this is not the case we can reopen this report.
Closed by commit rBc6ce8200dd3f.
Maybe I should have updated the git config before committing from Dalai's old computer :S
Fixed this for the ATI case, will need more Aaron's System_Info.txt as well to fix for Intel
@ronald8e Thanks for the pictures, they will make nice example of that usecase indeed. :) I assume they are free to use/modify?
Has anybody else besides me observed a significant improvement in OpenCL GPU rendering performance using the built-in Windows 10 WDDM 2.0 display driver?
Changed it to greyed out in recent master.
Our GLSL code is not really made to handle so many lights at once...it's not a fix rather a redesign. It may even not be properly fixed until we switch to new viewport code.
ok, it's in the official 2.74RC4 release, so I thought it should have some docs (I heard every new piece committed to master should be documented). It's hard to test it if we can't get some basic steps.
It's a regression actually, it works in 2.72b.
What about the workaround of enabling the possibility of hiding the parent without hiding the children? It would be the equivalent of the "hide emitter" option in particle systems. Until the particle code is rewritten, we seriously need robust workarounds.