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Severin (Julian Eisel) changed the status of T43773: Crash during append. from "Archived" to "Resolved".

Yep :)

Tue, Mar 3, 7:32 AM · BF Blender
SleepyMolecule (Hayes) added a comment to T43838: Re, Merged topic CPU / GPU issue is a texture cordinate offset only specific to GPU (possibly on ATI/AMD/OpenCL).

That makes sense, thanks for the explanation. Hope I didn't cause too much trouble.

Tue, Mar 3, 5:41 AM · BF Blender
campbellbarton (Campbell Barton) committed rB23330473e37d: Cleanup: remove unused collada conversion (authored by campbellbarton (Campbell Barton)).
Cleanup: remove unused collada conversion
Tue, Mar 3, 5:41 AM
campbellbarton (Campbell Barton) committed rB26a251202bc8: Fix mesh-validate for polys using successive verts (authored by campbellbarton (Campbell Barton)).
Fix mesh-validate for polys using successive verts
Tue, Mar 3, 5:39 AM
campbellbarton (Campbell Barton) committed rB34003dd03440: Fix T43151: Collada meshes crash Blender (authored by campbellbarton (Campbell Barton)).
Fix T43151: Collada meshes crash Blender
Tue, Mar 3, 5:39 AM
campbellbarton (Campbell Barton) closed T43151: Collada (invalid imported mesh): Crash happens when switching among select modes as "Resolved".

Closed by commit rB34003dd03440.

Tue, Mar 3, 5:39 AM · Collada, BF Blender, Import/Export
campbellbarton (Campbell Barton) committed rB6d5ab8fdb741: Cleanup: collada had own defined Global (why?) (authored by campbellbarton (Campbell Barton)).
Cleanup: collada had own defined Global (why?)
Tue, Mar 3, 5:08 AM
jaggz (Jaggz H) added a comment to T43773: Crash during append..

It doesn't crash with the latest builds. Interesting. Thank you. Shall we mark as fixed?

Tue, Mar 3, 4:21 AM · BF Blender
sindra1961 (perfection cat) updated subscribers of T43821: "Use Alpha" in Texture settings do not influence to Normal.

I made the png file which I added an alpha channel to from the jpeg file in the blend file which you attached.
I made it in image-editor of Blender.
It was different from the result that you reported.
The version that I used.

Tue, Mar 3, 4:09 AM · Rendering, BF Blender
campbellbarton (Campbell Barton) abandoned D1152: Bokeh Blur node.
Tue, Mar 3, 3:23 AM · Documentation
campbellbarton (Campbell Barton) commandeered D1152: Bokeh Blur node.

committed, closing

Tue, Mar 3, 3:21 AM · Documentation
campbellbarton (Campbell Barton) committed rBM300: D1152 Bokeh Blur node by @aobn.
D1152 Bokeh Blur node by @aobn
Tue, Mar 3, 3:18 AM
campbellbarton (Campbell Barton) accepted D1152: Bokeh Blur node.
Tue, Mar 3, 3:17 AM · Documentation
campbellbarton (Campbell Barton) added a comment to D1152: Bokeh Blur node.

... forgot to mention, removed the section about OpenCL, each node shouldn't be documenting how to enable opencl,
better link to an existing page on compositor/OpenCL.

Tue, Mar 3, 3:16 AM · Documentation
campbellbarton (Campbell Barton) added a comment to D1152: Bokeh Blur node.

Committed rBM300, thanks for the patch! (made some edits, noted in the commit).

Tue, Mar 3, 3:14 AM · Documentation
campbellbarton (Campbell Barton) added a comment to D1152: Bokeh Blur node.

@aobn, checking this report - and making minor edits

Tue, Mar 3, 2:58 AM · Documentation
jorgerod (jorge rod) added a comment to T43804: viewport bug make blender close.

sorry late reply,,, well bug still happend in the botton material,, im new in blender,, ( im maya user 10 or more years), i try generate system info file,, but this dont happend too,,.

Tue, Mar 3, 2:47 AM · BF Blender
campbellbarton (Campbell Barton) updated subscribers of T43594: On some configurations, some chars are not rendered in UI (OpenGL texture/rounding issue?).

Blender (X11 applications in general) shouldn't need special code to support virtual keyboards,

Tue, Mar 3, 2:41 AM · OpenGL / Gfx, BF Blender
campbellbarton (Campbell Barton) changed Type from Bug to To Do on T40317: Pressing V key in user preferences is recognized as Ctrl+V.
Tue, Mar 3, 2:40 AM · BF Blender
campbellbarton (Campbell Barton) changed the status of T40317: Pressing V key in user preferences is recognized as Ctrl+V from "Resolved" to "Archived".

Commit was reverted... this is still a problem. added to TODO (http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Events)

Tue, Mar 3, 2:39 AM · BF Blender
campbellbarton (Campbell Barton) changed the status of T40317: Pressing V key in user preferences is recognized as Ctrl+V, a task blocking T40155: Alt (and ctrl) keys remain active after switching to Blender app, from "Resolved" to "Archived".
Tue, Mar 3, 2:39 AM · BF Blender, User Interface, Platform: Linux
mahalin (Kevin Ednalino) updated subscribers of T32292: Add move buttons for game properties.
Tue, Mar 3, 2:28 AM · BF Blender, User Interface
sindra1961 (perfection cat) added a comment to T43818: (Particle System Setting) Distribution setting of Particles is ignored.

Because there are Emit Form three kinds, I nominate it for an example.
Emit Form becomes Faces first.
I change setting in order of next.
Volumes
Verts
Faces
Volumes
Verts
Faces
Finally I change a rendering method.
In this case Emit Form is restored in a state of Verts.
States before two to set a rendering method are always restored.

Tue, Mar 3, 1:59 AM · BF Blender
sindra1961 (perfection cat) added a comment to T43818: (Particle System Setting) Distribution setting of Particles is ignored.

I think that some interpretation is different.
I think that a state just before that is restored.
The initial state that is a state before setting it in Grid is restored in the example which I reported first.
For example, I set Emit Form in Verts and set it in Volume next, and Emit Form is restored in a state of Verts when I set a rendering method last.

Tue, Mar 3, 1:51 AM · BF Blender
lordloki (Jorge Bernal) added a comment to D1149: BGE : Draw debug shadow box for sun lamp.

Additionally, as we have in the Spot lamp we could draw the shadow box faces in a grey color.
I attach the diff:

Tue, Mar 3, 1:31 AM · Game Engine