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campbellbarton (Campbell Barton) committed rB87dc01e690d1: Fix T43806: Knife project crashes (authored by campbellbarton (Campbell Barton)).
Fix T43806: Knife project crashes
Thu, Feb 26, 11:54 PM
campbellbarton (Campbell Barton) closed T43806: Knife Project Crashes Blender as "Resolved".

Closed by commit rB87dc01e690d1.

Thu, Feb 26, 11:54 PM · BF Blender
Severin (Julian Eisel) triaged T43806: Knife Project Crashes Blender as "Confirmed" priority.
Thu, Feb 26, 11:28 PM · BF Blender
Severin (Julian Eisel) assigned T43806: Knife Project Crashes Blender to campbellbarton (Campbell Barton).

Can also confirm that. Had a quick look at the code but can't see anything obvious in BLI_bvhtree_ray_cast.

Thu, Feb 26, 11:28 PM · BF Blender
jambay (Jim Bates) updated subscribers of T31422: An addon to build block walls.

I've been away for quite some time and am just getting familiar with current operations (GIT instead of SVN) and locating py modules in progress. One of the modules I had worked on so long ago was add_mesh_masonry which is a block wall builder. Not sure if what is here takes precedence or a merge is possible. Any guidance is appreciated.

Thu, Feb 26, 11:26 PM · Addons
lightbwk (WK Bong) created T43824: Projection from view caused distorted and overlapping UV.
Thu, Feb 26, 11:22 PM · BF Blender
acvarium (my369@yandex.ru) added a comment to T43821: "Use Alpha" in Texture settings do not influence to Normal.

Sorry. I forgot.
bugUseAlpha-Normal.blend

Thu, Feb 26, 11:22 PM · Rendering, BF Blender
panzergame (Porteries Tristan) added a comment to D1130: BGE : Fix T43724; T41599 addObject() with KX_FontObject and overlay scene.

Example files are in the bug in the title : T43724 and T41599.

Thu, Feb 26, 11:14 PM · Game Engine, Game Logic
sybren (Sybren A. Stüvel) added a comment to D1102: BGE : Standardization of callbacks execution..

I would also like to see some example Python code, to see what it looks like from that side of things. Right now the callbacks are pretty easy to use. Does the introduction of a FunctionValue also require a Python programmer to use that type? Or will it be transparent?

Thu, Feb 26, 11:13 PM · Game Engine
Severin (Julian Eisel) placed T43823: VSE preview option change crash Blender. up for grabs.
Thu, Feb 26, 11:12 PM · BF Blender
Severin (Julian Eisel) triaged T43823: VSE preview option change crash Blender. as "Incomplete" priority.

Hey @jacky3horn, I can't recreate that here (Linux) but there are quite a few possible causes of such freezes/crashes. So please follow the tests below and tell us the results:

  • Ensure both your OS and drivers are fully up-to-date.
  • Ensure your GPU driver supports at least OpenGL 1.4.
  • Use our latest builds from buildbot.
  • Ensure you have installed MSVC2013 redistributable package (http://www.microsoft.com/en-us/download/details.aspx?id=40784).
  • Try to disable any running antivirus.
  • Ensure you have no python executable available in your %path% envvar.
  • Try to re-download and re-install Blender.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show us if this is a driver issue or not).

(more or less copy & pasted from Bastien - again :P)

Thu, Feb 26, 11:12 PM · BF Blender
panzergame (Porteries Tristan) added a comment to D1102: BGE : Standardization of callbacks execution..

First Question : I think that is possible to make a collision callback which only takes the object in collision and the point, but yes will be never 0 arguments (minimal arguments like maximal arguments variable).

Thu, Feb 26, 11:07 PM · Game Engine
dfelinto (Dalai Felinto) added a comment to D1130: BGE : Fix T43724; T41599 addObject() with KX_FontObject and overlay scene.

The patch just corrects crashes, because if we add font in overlay scene the font it's added in the scene which contains the logic controller, and yes it's change nothing for the final user.

Thu, Feb 26, 11:04 PM · Game Engine, Game Logic
mpan3 (Mike Pan) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

I see. Although I would expect the default behaviour to take the color from the sky. Python can used to override when needed. The current behaviour seems unintuitive.

Thu, Feb 26, 11:02 PM · Game Engine
jacky3horn (Sebastian Rückwardt) created T43823: VSE preview option change crash Blender..
Thu, Feb 26, 10:56 PM · BF Blender
panzergame (Porteries Tristan) added a comment to D1130: BGE : Fix T43724; T41599 addObject() with KX_FontObject and overlay scene.

The patch just corrects crashes, because if we add font in overlay scene the font it's added in the scene which contains the logic controller, and yes it's change nothing for the final user.

Thu, Feb 26, 10:54 PM · Game Engine, Game Logic
dfelinto (Dalai Felinto) added a comment to D1130: BGE : Fix T43724; T41599 addObject() with KX_FontObject and overlay scene.

I still didn't understand what's the point of this patch. Does it change anything for the final user?

Thu, Feb 26, 10:42 PM · Game Engine, Game Logic
razvanc87 (Razvan Cosmin Radulescu) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

I don't disagree. It's my first try at changing / looking at the Blender code so if anyone has a better idea, please do implement it. Also I need to point out that this won't work for font objects which is a shame. So again, if anyone else knows how to do it or if it's possible then you're more than welcome.

Thu, Feb 26, 10:42 PM · Game Engine, BF Blender
sobotka (Troy Sobotka) added a comment to T25249: Option to configure ffmpeg YCbCr transform.

It can be a matrix and I have both broadcast and full range versions. I will look into this possibly after I fix the XYZ hard coded paths.

Thu, Feb 26, 10:38 PM · Nodes, BF Blender
sybren (Sybren A. Stüvel) added a comment to T42017: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API.

If I read the code correctly, KX_GameObject::NodeGetWorldDimensions() results in a transformation of the world bounding box to local coordinates, only to convert it back to world coordinates. Seems like a waste.

Thu, Feb 26, 10:33 PM · Game Engine, BF Blender
sybren (Sybren A. Stüvel) added a comment to T32292: Add move buttons for game properties.

Overall I think this is a very nice addition. It's something I've missed :)

Thu, Feb 26, 10:17 PM · User Interface, BF Blender
sergey (Sergey Sharybin) committed rBL61499: Add rather nice test scene pabellon barcelona.
Add rather nice test scene pabellon barcelona
Thu, Feb 26, 10:13 PM
Severin (Julian Eisel) triaged T43818: (Particle System Setting) Distribution setting of Particles is ignored as "Incomplete" priority.
Thu, Feb 26, 9:59 PM · BF Blender
Severin (Julian Eisel) updated subscribers of T43818: (Particle System Setting) Distribution setting of Particles is ignored.

@sindra1961, so could you test using the latest (Official, not Gooseberry!) build from buildbot?

Thu, Feb 26, 9:59 PM · BF Blender
sybren (Sybren A. Stüvel) requested changes to D658: BGE: Add physics constraints replication.

I don't know enough about how we use Bullet constraints to give any feedback on the semantics of the code. However, I can suggest some changes that I consider code quality improvements.

Thu, Feb 26, 9:50 PM