This phenomenon does not occur other than the camera view.
When you allocate material without choosing vertex, it is not reflected.
Probably I think that it works if you add a script in this way.
I don't know how to. Maybe Sergey can commit
Committed rBa8adeeb6fbd3, thanks for the patch :)
Remove useless check in Update*
@Severin, NULL-check is wrong there. Such situation should not have happened.
@dfelinto, I'm happy to look into compo-related issue, but for that i need multiview-related fixed first. Think it is possible to reproduce multiview-related one without touching compositor?
@Severin Great, thanks!
@plyczkowski, yes it is, it should work for all search buttons for which you can pick an object using eyedropper :)
The camera focus field also has eyedropper functionality, don't know if it was included in the patch.