Closed by commit rB63730783218c.
Hard to to tell for me what the general preference is here but as a Unity, Unreal Engine 4 and C4D user, WER and alt+mouse for view is definitely my preference. C4D uses ERT and alt+mouse for view but you end up reconfiguring it.
Able to reproduce issue on Win 7, Radeon HD 6970. User pref window is black like in the original report. Pulling off multiple windows and minimizing them does not do this -- only happens to the pref window.
Please check the following vedio on youtube, for the steps of first 3 mins.
I think that some situation is different.
Results are different even if they make the same setting in 2.73a(release edition) and the revision.
The result is the same even if I carry out the result of made blend file in any version.
Made blend files are different.
I made this file in a revised version.
I made this file in 2.73a(release edition).
Both setting is the same.
I think that friction does not function in the same way.
I seem to recognize collision, but do not function for cloth sim.
I attach a file.
Cube should stand in the former version.
However, bending is ignored in the revised version.
I have tried the most recent version as well, however I was using 2.69 to follow a specific tutorial.
Sorry, should have specified.
True ... (The ideal case of just maintaining a fork on our personal Github/any other server sites may make it difficult for people to know which now is the newest/fittest version despite the useful x commits ahead, y commits behind fork information on Github.)
2.69 is 3 versions old, and we're about to release 2.74,
Very tempting idea. This repo has become a wasteland.
Couldn't we just fork this repo (recreate it on Github) and then maintain it there?
I updated my intel HD4000 driver (after Sybren noted me about importance of openGL)
And me thinking a driver would likely update the openGL parts too.
And well so it did, intel driver 15.x.x.x.xxxx or so fixed this.
Now both methods work just as in 2.72
added the "Share Physics Mesh" option to static (note: when it is disabled, invidual meshes are used) and disabled new behavior for character, this caused a bullet crash.