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phellmes (Helmar Suschka) updated the summary for D1246: Rewrite of Getting Started - Basics - Interface - Panels.
Sat, Apr 18, 3:04 PM · Documentation
lukastoenne (Lukas Toenne) committed rB77a5443c60a6: Merge branch 'master' into gooseberry (authored by lukastoenne (Lukas Toenne)).
Merge branch 'master' into gooseberry
Sat, Apr 18, 3:03 PM
phellmes (Helmar Suschka) created D1246: Rewrite of Getting Started - Basics - Interface - Panels.
Sat, Apr 18, 3:01 PM · Documentation
agoose77 (Angus Hollands) accepted D1243: BGE : Support for collision group/mask from the api..

Looks good. Unfortunate that we cannot use cleanProxyFromPairs, but it doesn't seem to have the intended effect here.

Sat, Apr 18, 2:53 PM · Game Engine, Game Physics
jpbouza (Juan Pablo Bouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

I must also say that every time this happens, I'm editing an objects that has several modifiers... so perhaps it would be a good idea to check if modifiers could somehow cause the propagation process to not work properly?

Sat, Apr 18, 2:47 PM · BF Blender
jpbouza (Juan Pablo Bouza) added a comment to T44415: Shape keys get out of sync with Basis shape.

Oh, that's interesting!

Sat, Apr 18, 2:42 PM · BF Blender
flokkievids (Folkert de Vries) created D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).
Sat, Apr 18, 2:34 PM · BF Blender
Severin (Julian Eisel) closed T44440: Viewport re-render when panning in camera view as "Invalid".

Hey @teundevries, this isn't really a bug, it's a feature request and our bug tracker isn't for feature requests unfortunately.
So thanks for the report, but closed due to the policy of our tracker.

Sat, Apr 18, 2:16 PM · BF Blender
teundevries (Teun de Vries) created T44440: Viewport re-render when panning in camera view.
Sat, Apr 18, 2:05 PM · BF Blender
mont29 (Bastien Montagne) committed rBee04d04c0c99: Some minor fixes needed to build alembic with install_deps.sh. (authored by mont29 (Bastien Montagne)).
Some minor fixes needed to build alembic with install_deps.sh.
Sat, Apr 18, 1:07 PM
mont29 (Bastien Montagne) accepted D1163: Logic Editor : arrow to move up/down properties.
Sat, Apr 18, 12:58 PM · Game UI
sweep2rails (sweep rails) updated subscribers of T44424: FBX exporter can't scale mesh with armature correctly..

@aligorith

Sat, Apr 18, 12:46 PM · BF Blender
panzergame (Porteries Tristan) updated the diff for D1163: Logic Editor : arrow to move up/down properties.

Use of constant for "UP" and "DOWN"

Sat, Apr 18, 12:33 PM · Game UI
mont29 (Bastien Montagne) committed rBc31c62c7ec43: Merge branch 'asset-experiments' into asset-engine (authored by mont29 (Bastien Montagne)).
Merge branch 'asset-experiments' into asset-engine
Sat, Apr 18, 12:31 PM
lordloki (Jorge Bernal) committed rB4f2657bf4780: BGE: New Draw debug shadow box for sun lamp (authored by panzergame (Porteries Tristan)).
BGE: New Draw debug shadow box for sun lamp
Sat, Apr 18, 12:31 PM
lordloki (Jorge Bernal) closed D1149: BGE : Draw debug shadow box for sun lamp by commit rB4f2657bf4780: BGE: New Draw debug shadow box for sun lamp (authored by panzergame (Porteries Tristan)).
Sat, Apr 18, 12:31 PM · Game Engine
sweep2rails (sweep rails) updated subscribers of T44424: FBX exporter can't scale mesh with armature correctly..

Eeeeeeeeeek! You are using 'apply transform' option!!!!

I should write a big red flashing warning this is EXPERIMENTAL, looks like people do not read tooltips :(

Do not use that option, especially never when armatures or animations are involved!

Maybe I should completely remove it… But then, it can be useful in some cases, when exporting static meshes.

@mont29
Hi, mout29. I'd also tried not applying transform, but it makes no difference with the result in UE4. In fact, usually I don't use this option for animated mesh exporting. But also get no luck.

Sat, Apr 18, 12:25 PM · BF Blender
mont29 (Bastien Montagne) committed rB863f19431ddb: Merge branch 'master' into asset-experiments (authored by mont29 (Bastien Montagne)).
Merge branch 'master' into asset-experiments
Sat, Apr 18, 12:20 PM
lordloki (Jorge Bernal) added a comment to D1149: BGE : Draw debug shadow box for sun lamp.

I will commit it this night

Sat, Apr 18, 12:13 PM · Game Engine
Bluth (Paul Chudley) added a comment to T44397: CamStudio *.avi source files rendered at ridiculous framerate in Blender.

I am also pretty sure this bug is not system dependent. I tested it with the same blend file and video file on a Linux Mint system, (albeit using Blender 2.69) and it behaves exactly the same.

Sat, Apr 18, 12:13 PM · Video Sequencer, BF Blender
mont29 (Bastien Montagne) accepted D1163: Logic Editor : arrow to move up/down properties.

Would use defines for move directions (PROPERTIES_MOVE_UP & co), makes code cleaner and easier to read. Otherwise looks good to me.

Sat, Apr 18, 12:13 PM · Game UI
psy-fi (Antony Riakiotakis) added a comment to rB3a4a2a942703: Fix T44390: Clay brush weirdness part-2.

Generally, texture strength should be computed from original coordinates always, else we get swimmy textures.

Sat, Apr 18, 11:57 AM
mont29 (Bastien Montagne) committed rBAab7af1cd008c: FBX IO: More visible warning that 'apply transform' is experimental! (authored by mont29 (Bastien Montagne)).
FBX IO: More visible warning that 'apply transform' is experimental!
Sat, Apr 18, 11:45 AM
Bluth (Paul Chudley) added a comment to T44397: CamStudio *.avi source files rendered at ridiculous framerate in Blender.

I am pretty sure it does. It would be fully up to date.

Sat, Apr 18, 11:31 AM · Video Sequencer, BF Blender
mont29 (Bastien Montagne) added a comment to T44424: FBX exporter can't scale mesh with armature correctly..

Eeeeeeeeeek! You are using 'apply transform' option!!!!

Sat, Apr 18, 11:30 AM · BF Blender