Cannot produce error either. Both render show the 1pixel border. GPU is a GTX970 running 347.09 Driver on Win7.
Applied requested changes
I personally think that a separate light portal object should be made instead of making an option to turn an area lamp into a light portal. It would be much clearer ui wise, and wouldn't confuse new users as much.
Found "add_mesh_building_objects" in base release, will work with that, no need to reply. Thx all.
Thank you that confirmed that it was revised in the latest edition.
I do not know whether I live at a place same as you.
Even if time is appointed, I am not accepted.
Closed by commit rBM290.
here is a video showing the issue
I use the latest edition of Official.
And even the latest edition that I just downloaded occurs.
Closed by commit rB87dc01e690d1.
Can also confirm that. Had a quick look at the code but can't see anything obvious in BLI_bvhtree_ray_cast.
I've been away for quite some time and am just getting familiar with current operations (GIT instead of SVN) and locating py modules in progress. One of the modules I had worked on so long ago was add_mesh_masonry which is a block wall builder. Not sure if what is here takes precedence or a merge is possible. Any guidance is appreciated.
Sorry. I forgot.
I would also like to see some example Python code, to see what it looks like from that side of things. Right now the callbacks are pretty easy to use. Does the introduction of a FunctionValue also require a Python programmer to use that type? Or will it be transparent?