3.2 normalmap node broken in eevee #100377

Closed
opened 2022-08-12 19:15:15 +02:00 by Julian Scott · 6 comments

System Information
Operating system: Windows 10
Graphics card: RTX 2060

Blender Version
Broken: 3.2.2
Worked: 3.1

Change is noticeable since 80859a6cb2

Short description of error
The result of the Normal Map node is incorrect in Eevee.

Exact steps for others to reproduce the error
In empty scene:

  • new cube, set to smooth shading.
  • load or assemble (from a gradient texture) Normal Map onto the cube. It must be strong enough for warping to be noticeable.
  • plug into Tangeant Space Normal Map node, and view directly in material surface output
  • Set to Cycles render mode. Compare with Eevee (in either lookdev or by switching to eevee directly)

Or use provided sample file
normal_map_bug_3-2.blend.

The world space normal gradients visible on the cube are different.
The bug only appears to be on the Red channel of the normal map. (small scale tests can't reproduce the bug when the red channel only has neutral data)

image.png
image.png

**System Information** Operating system: Windows 10 Graphics card: RTX 2060 **Blender Version** Broken: 3.2.2 Worked: 3.1 Change is noticeable since 80859a6cb2 **Short description of error** The result of the Normal Map node is incorrect in Eevee. **Exact steps for others to reproduce the error** In empty scene: - new cube, set to smooth shading. - load or assemble (from a gradient texture) Normal Map onto the cube. It must be strong enough for warping to be noticeable. - plug into Tangeant Space Normal Map node, and view directly in material surface output - Set to Cycles render mode. Compare with Eevee (in either lookdev or by switching to eevee directly) Or use provided sample file [normal_map_bug_3-2.blend](https://archive.blender.org/developer/F13372179/normal_map_bug_3-2.blend). The world space normal gradients visible on the cube are different. The bug only appears to be on the Red channel of the normal map. (small scale tests can't reproduce the bug when the red channel only has neutral data) ![image.png](https://archive.blender.org/developer/F13372148/image.png) ![image.png](https://archive.blender.org/developer/F13372172/image.png)
Author

Added subscriber: @syborg64

Added subscriber: @syborg64
Member

Added subscribers: @fclem, @PratikPB2123

Added subscribers: @fclem, @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Change is noticeable since 80859a6cb2
cc @fclem

Change is noticeable since 80859a6cb2 cc @fclem

This issue was referenced by 07cf3ce92f

This issue was referenced by 07cf3ce92fa257a0cac5565ca1ff857834ce67ce

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2022-09-02 18:22:35 +02:00
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Reference: blender/blender#100377
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