100% gpu when timeline is paused #100549
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#100549
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23
Blender Version
doesnt matter 3.2,3.3,3.4
Short description of error
some scenes will use 100% gpu when timeline is paused instead of stopping rendering.
they go into some kind of max-fps mode and eat up all available gpu.
Other scenes will drop the gpu usage to 0%(like supposed to).
its a bit random but ive encountered this problem very often.
i dont know why it happens , my render settings are low , only a few grease pencil layers and some image planes.
ive attached a file with a scene doing that. aybe you can find the problem
thanx
Exact steps to Reproduce
girl standing3.blend
girl standing3 _ reduced to nothing .blend
Added subscriber: @Ulf3000
Added subscriber: @ryry
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. File is not uploaded. Please upload the simplified file.
girl standing3.blend
girl standing3 _ reduced to nothing .blend
ok first attachement is the orig file , watching a seperate viewport on the second monitor maxes out my gpu completely ,
but ive also attached a file where i actually deleted most stuff , so even with nothing in the viewport it still uses constant 36% ... in a file without this error the gpu usage goes back to 0 or 1% when animation is NOT playing , but here the playback with its fixed framerate uses less juice than when the scene is paused.
so A) there seems to be 2 problems , one is that the scenes doesnt calm down at all when paused but instead goes into "unlimited" fps mode instead
and B) with every greasepencil object this becomes more problematic until we are at 100% gpu all the time ...
since i had this problem in SO many files already (id say more than 50% of my scenes) maybe its kinda triggered by grease pencil layer effects .. ill try to reproduce it in a synthetic scene
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
As I do not have a second monitor to try this, just to clarify, do I need a second monitor to replicate this issue?
Does removing the drivers you have in your scene resolve the issue?
no you dont have to use a second monitor , when you open the file it should open 2 windows one with the workspace and one with just a big 3d viewport. you can even close the big viewport , the ramp up in gpu usage just wont be as dramatic . must be in material preview or render preview mode of course.
this scene doesnt contain any drivers, and other scenes with lots of drivers dont influence this behaviour.
the uploaded scene is even rather simple, render settings are turned waaay down , its only a few GP objects and a bit of geometry.
i tried to recreate the bug on purpose but it seems to appear randomly for different blend files. its not influenced by scene complexity either.
the difference is simple :
files without this bug go down to sub 20% gpu if the scene is paused and use more gpu when scene is playing.
files with this bug use the the gpu accordingly when playing back but use much more gpu when scene is paused.
the uploaded file uses around 50% gpu in playback and around 100% in pause (on the big viewport), its very annoying becasue the pc fans are super loud (and my energy bill goes up too)
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
I can confirm the rise in GPU utilization in uploaded file. This appears to happen because of EEVEE viewport sampling.
Set its value to 1 and see if that makes any difference
100% gpu when timeline is pausedto 100% gpu when timeline is pausedupdate:
im dumb.
i actually never bothered to read the tooltip on the sampling tab in render settings,
so "0" is actually highest sampling rate instead of lowest. thats why its trying to use all available gpu when i pause , its unlimitlessy refining the viewport graphics in that state.
so for me just setting it to "1" fixed the super high gpu usage. (just took me somewhat 2 years to realize lmao )
another roundabout 20% gpu usage in pause came from turning on ambient occlusion though.. its also contantly recalculated even if blender isnt touched.
maybe that one can be tamed if nothing in the scene is changing, playing or animating.
Hi, thanks for the update.
I'm not seeing this in uploaded file. Do you've example of it?
Can we close this task if original problem you've reported is fixed already?
yes close it please, sorry for the trouble
Changed status from 'Needs User Info' to: 'Archived'