Reported object statistics are very wrong (under reported). #100653

Closed
opened 2022-08-26 22:11:40 +02:00 by Stephen Imhoff · 7 comments

System Information
Operating system: Ubuntu 22.04.1
Graphics card: GeForce RTX 2080

Blender Version
Broken: 3.2.2
Worked: Unknown

Short description of error
image.png

Uh....
statistics.blend
Exact steps for others to reproduce the error

This appears to be due to some combination of Rigid Body, Cloth, and Collision settings on two or more objects, and the order of enabling them on the objects. Normally I just get it to exclude the component counts from one object, but both of them is quite impressive....

**System Information** Operating system: Ubuntu 22.04.1 Graphics card: GeForce RTX 2080 **Blender Version** Broken: 3.2.2 Worked: Unknown **Short description of error** ![image.png](https://archive.blender.org/developer/F13419040/image.png) Uh.... [statistics.blend](https://archive.blender.org/developer/F13419042/statistics.blend) **Exact steps for others to reproduce the error** This appears to be due to some combination of Rigid Body, Cloth, and Collision settings on two or more objects, and the order of enabling them on the objects. Normally I just get it to exclude the component counts from one object, but both of them is quite impressive....
Author

Added subscriber: @Clockwork-Muse

Added subscriber: @Clockwork-Muse
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report.
I'm able to confirm this in 3.3 but not in 3.4. I guess this has been fixed by f12f7800c2
Can you check in latest 3.4 build?: https://builder.blender.org/download/daily
Also, dependency cycle is detected in your file.

Read blend: C:\Users\prati\Downloads\statistics.blend
Dependency cycle detected:
  SCScene/Transform Component/RIGIDBODY_SIM() depends on
  OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval'
  OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Cloth Collision'
  OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Object Geometry UberEval'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
Dependency cycle detected:
  OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() depends on
  OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body'
  OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache'
  OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Object Geometry UberEval'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval'
Dependency cycle detected:
  OBSphere/Transform Component/TRANSFORM_FINAL() depends on
  OBSphere/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Simulation -> Final Transform'
  OBSphere/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body'
  OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Geometry Init -> Point Cache'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
Dependency cycle detected:
  SCScene/Transform Component/RIGIDBODY_SIM() depends on
  OBSphere/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval'
  OBSphere/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body'
  OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Geometry Init -> Point Cache'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
Detected 4 dependency cycles```
Thanks for the report. I'm able to confirm this in 3.3 but not in 3.4. I guess this has been fixed by f12f7800c2 Can you check in latest 3.4 build?: https://builder.blender.org/download/daily Also, dependency cycle is detected in your file. ```lines=10 Read blend: C:\Users\prati\Downloads\statistics.blend Dependency cycle detected: SCScene/Transform Component/RIGIDBODY_SIM() depends on OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval' OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Cloth Collision' OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Object Geometry UberEval' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' Dependency cycle detected: OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() depends on OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body' OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache' OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Object Geometry UberEval' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval' Dependency cycle detected: OBSphere/Transform Component/TRANSFORM_FINAL() depends on OBSphere/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Simulation -> Final Transform' OBSphere/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body' OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Geometry Init -> Point Cache' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' Dependency cycle detected: SCScene/Transform Component/RIGIDBODY_SIM() depends on OBSphere/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval' OBSphere/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body' OBSphere/Geometry Component/GEOMETRY_EVAL_INIT() via 'Geometry Init -> Point Cache' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' Detected 4 dependency cycles```
Author

Confirm this isn't an issue in 3.4

Also, dependency cycle is detected in your file.

Yeah, well, I can't do anything about that:

  • I'm going to have multiple cloth objects that need to interact with each other. Adding a Collision modifier to multiple Cloth objects creates a dependency cycle.
  • I would like to have the cloth objects affect rigid bodies (it's finicky and sometimes gets bizarre results, though). Adding a passive Rigid Body to the Cloth objects can create a dependency cycle (maybe in conjunction with some of the other options?).

Some of the dependency cycles seem to occur based on previously cached/used data or something. If I delete all collision/physics info out of one of my files, save/reload, then enable rigid bodies and collisions on two objects, I get a dependency cycle, but I don't if I create a new file and create the rigid bodies/collision modifiers there.

Confirm this isn't an issue in 3.4 > Also, dependency cycle is detected in your file. Yeah, well, I can't do anything about that: - I'm going to have multiple cloth objects that need to interact with each other. Adding a Collision modifier to multiple Cloth objects creates a dependency cycle. - I would *like* to have the cloth objects affect rigid bodies (it's finicky and sometimes gets bizarre results, though). Adding a passive Rigid Body to the Cloth objects can create a dependency cycle (maybe in conjunction with some of the other options?). Some of the dependency cycles seem to occur based on previously cached/used data or something. If I delete all collision/physics info out of one of my files, save/reload, then enable rigid bodies and collisions on two objects, I get a dependency cycle, but I don't if I create a new file and create the rigid bodies/collision modifiers there.
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Sergey Sharybin was assigned by Pratik Borhade 2022-08-30 08:24:55 +02:00
Member

cfbe11563a has fixed this in master branch.

cfbe11563a has fixed this in master branch.
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Reference: blender/blender#100653
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