Reported object statistics are very wrong (under reported). #100653
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Reference: blender/blender#100653
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System Information
Operating system: Ubuntu 22.04.1
Graphics card: GeForce RTX 2080
Blender Version
Broken: 3.2.2
Worked: Unknown
Short description of error
Uh....
statistics.blend
Exact steps for others to reproduce the error
This appears to be due to some combination of Rigid Body, Cloth, and Collision settings on two or more objects, and the order of enabling them on the objects. Normally I just get it to exclude the component counts from one object, but both of them is quite impressive....
Added subscriber: @Clockwork-Muse
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report.
I'm able to confirm this in 3.3 but not in 3.4. I guess this has been fixed by
f12f7800c2
Can you check in latest 3.4 build?: https://builder.blender.org/download/daily
Also, dependency cycle is detected in your file.
Confirm this isn't an issue in 3.4
Yeah, well, I can't do anything about that:
Some of the dependency cycles seem to occur based on previously cached/used data or something. If I delete all collision/physics info out of one of my files, save/reload, then enable rigid bodies and collisions on two objects, I get a dependency cycle, but I don't if I create a new file and create the rigid bodies/collision modifiers there.
Changed status from 'Needs User Info' to: 'Resolved'
cfbe11563a
has fixed this in master branch.