Exported GLTF with Animation doesn't reimport with correct animations in Blender 3.3 #100911
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Reference: blender/blender-addons#100911
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System Information
Operating system: Windows 11
Graphics card: RTX 3090 FE
Blender Version
Broken: 3.3
Short description of error
Exported GLTF example file with animations doesn't reimport with animations correctly in Blender but imports fine into other GLTF viewers like web GLTF previewers
Exact steps for others to reproduce the error
https://drive.google.com/file/d/1m8wjthuZDruwwoUkZh3iuKzeELOG3T5p/view?usp=sharing
https://gltf-viewer.donmccurdy.com/
Simplified .blend file
Room302_08_QUest_12.blend
Added subscriber: @ROBYER1
Added subscribers: @PratikPB2123, @JulienDuroure
Changed status from 'Needs Triage' to: 'Confirmed'
Changed status from 'Confirmed' to: 'Archived'
Hello,
I don't think there is any bug here.
glTF animation are stored at scene level (can contains animation from multiple objects), where actions in Blender are stored at object level.
At export, by default, every active action and NLA tracks are exported as separate glTF animation.
At import, because 2 differents animation can affect same object(s), only the first animation of the glTF file is assigned to Blender object. You can see in imported file that there is a non assigned action.
If you want all active actions to be exported as a single glTF animation (and then imported it as a single action too, so with all objects animated by default, you need, at export, to uncheck "Group by NLA Track" option.
Thanks !