Regression: Viewport Walk Navigation : mouse escapes window if it moves too fast #102346
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Reference: blender/blender#102346
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System Information
Operating system:
Linux-5.10.0-19-amd64-x86_64-with-glibc2.31 64 Bits, Debian 11 XFCE
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.141.03
Blender Version
Broken: versions:
3.4.0 Beta, branch: master, commit date: 2022-11-04 20:01, hash:
bba6d28942
3.3.x
Worked: up until 3.2 (included)
Caused by
4c4e8cc926
.Short description of error
While in Walk navigation, if the Blender window doesn't take up all the screen's space (or if used on a dual screen), the mouse cursor will escape it if it moves too fast.
Note: this seems to be related to https://developer.blender.org/T86033. However, the Walk navigation was not affected until Blender 3.3, whereas Grabbing, scaling, etc... were affected since 2.79 if not before or forever.
Exact steps for others to reproduce the error
Video demonstration comparing between Blender 3.2 and 3.3:
Walk navigation mouse escaping bug0001-0385.mp4
Added subscriber: @ChameleonScales
Viewport Walk Navifation : mouse escapes window if it moves too fastto Viewport Walk Navigation : mouse escapes window if it moves too fastAdded subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
Seems similar to #86033 indeed and is a 3.3 regression. Let me know if you want me to bisect.
I personally don't know enough to bisect this (I have no C knowledge).
That said I'm thinking if this can be solved for the Walk navigation (which might be the only tool that ever got this working though I haven't tested others thoroughly), this may give pointers to solve it as well for Grab/Scale/Rotate.
Sorry, that was directed to developers, I was just asking if finding the change that caused this issue would be helpful to them so that I can do it.
Viewport Walk Navigation : mouse escapes window if it moves too fastto Regression: Viewport Walk Navigation : mouse escapes window if it moves too fastAdded subscriber: @JulianEisel
Bisecting this would be useful, yes.
Added subscriber: @PratikPB2123
Can confirm in windows OS so definitely not a platform specific(Linux) issue
I can even reliably redo the issue in versions prior to 3.2. Unsure if this is a regression
I tested thoroughly on Linux and I confirm that it's impossible to get the mouse to escape the Blender window on 3.2.
Maybe Windows 11 introduced this problem? (the other bug report was posted before Win 11 was out)
Hmmm, I can indeed reproduce the issue before 3.2 on Linux, though it is harder to reproduce. So this doesn't seem to be a regression.
Regression: Viewport Walk Navigation : mouse escapes window if it moves too fastto Viewport Walk Navigation : mouse escapes window if it moves too fastSince some users can reproduce that even before 3.2, we should probably merge this to #86033, it seems you already added a note about that there.
Closed as duplicate of #86033
I'm positive there is a regression but maybe it's also dependent on the window manager or even the OS. I use Debian 11 with XFCE.
On 3.2 I cranked my mouse speed to max level and moved it very fast many times. I really really can't get the navigation to break. In fact I know it's not possible because if I move really fast I see the cursor get out for a split second and immediately disappear. So something is preventing it from escaping for good.
With 3.3 I can even move the mouse very slow when the speed is cranked up and the cursor escapes for good, breaking the navigation.
I think it's worth reopening because the grabbing issue is definitely there on all versions since 2.8.
@ChameleonScales I will consider bisecting anyways to find out why it became easier to escape in 3.3 and reopen in that case.
And to clarify, the task was merged, not closed, so it is still being tracked.
Ok. I added a video demonstration in the OP.
That said it's not the same bug. The Grab/Rotation/Scale one was there long before and btw I made a correction about that. I thought it appeared in 2.8 but turns out it was also there in 2.79, potentially before if not forever, so I'm not sure it should be merged with #86033 (I don't know how closely related it has to be for it to be merged).
Changed status from 'Duplicate' to: 'Needs Triage'
Bisecting.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @ideasman42
Caused by
4c4e8cc926
.Viewport Walk Navigation : mouse escapes window if it moves too fastto Regression: Viewport Walk Navigation : mouse escapes window if it moves too fastThis issue was referenced by
9fd6dae793
Changed status from 'Confirmed' to: 'Resolved'
When looking into a fix for this bug I investigated warping on-the-spot, however this is a bigger change and I wouldn't consider these safe for a bug-fix.
WIP patches D16557: [testing] GHOST/X11: Warp cursor on the spot & D16558: [testing] GHOST/WIN32: Warp cursor on the spot support warping on the spot, however both need some further investigation for reliably detecting when the cursor location has been reset.
This issue was referenced by
5d73850dd4
This issue was referenced by
230744d6fd
This issue was referenced by
b87bcd3f8f
This issue was referenced by
0240b89599
Harley Acheson referenced this issue2023-09-29 18:03:17 +02:00