Crash when editing geometry node tree or curves in the graph editor #102766

Closed
opened 2022-11-25 18:59:50 +01:00 by Lucas Boutrot · 18 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98

Blender Version
Broken: version: 3.4.0 Beta, branch: blender-v3.4-release, commit date: 2022-11-24 16:55, hash: 959f3cd645
Worked: (newest version of Blender that worked as expected)

Short description of error
Crash when editing geometry node tree or curves in the graph editor
I have a big scene I cannot share it here, with a bit of everything in it, one library override rig with animation, two vdbs, two or three geometry node trees. I can tweak the nodes and the animation curve for a minute, and then it crashes. Here is the stack trace if it can help :
animation5.crash.txt
bug_video.mp4

Exact steps for others to reproduce the error
bug11.blend
robot_ref_bug.blend

  • Select a contoler in the rig (bone_camera_target)
  • Scrub in the timeline backa nd forth (no exact frames needed)

Move the keys in the graph randomly

Chance of reproducing the bug is very low, sometimes it takes 2 minutes of clicking.

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98 **Blender Version** Broken: version: 3.4.0 Beta, branch: blender-v3.4-release, commit date: 2022-11-24 16:55, hash: `959f3cd645` Worked: (newest version of Blender that worked as expected) **Short description of error** Crash when editing geometry node tree or curves in the graph editor I have a big scene I cannot share it here, with a bit of everything in it, one library override rig with animation, two vdbs, two or three geometry node trees. I can tweak the nodes and the animation curve for a minute, and then it crashes. Here is the stack trace if it can help : [animation5.crash.txt](https://archive.blender.org/developer/F13968895/animation5.crash.txt) [bug_video.mp4](https://archive.blender.org/developer/F13971962/bug_video.mp4) **Exact steps for others to reproduce the error** [bug11.blend](https://archive.blender.org/developer/F13971919/bug11.blend) [robot_ref_bug.blend](https://archive.blender.org/developer/F13971920/robot_ref_bug.blend) - Select a contoler in the rig (`bone_camera_target`) - Scrub in the timeline backa nd forth (no exact frames needed) # Move the keys in the graph randomly Chance of reproducing the bug is very low, sometimes it takes 2 minutes of clicking.
Author

Added subscriber: @thornydre

Added subscriber: @thornydre

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

From crash log, issue seems to be related to some overridden object. Unfortunately, without sample .blend file it is not possible to fix the issue. Can you simplify file as much as possible, so it can be shared?

From crash log, issue seems to be related to some overridden object. Unfortunately, without sample .blend file it is not possible to fix the issue. Can you simplify file as much as possible, so it can be shared?
Author

I updated the files, hopefully it is not to much, and hopefully it can help.

I updated the files, hopefully it is not to much, and hopefully it can help.

I am able to reproduce crash, sometimes after many clicks only.

So far I saw asserts being hit in debug mode:

On file load, BLI_assert(ptr != NULL); in:

>	blender.exe!BLI_memarena_calloc(MemArena * ma, unsigned __int64 size) Line 161	C

 	blender.exe!BKE_lnor_spacearr_init(MLoopNorSpaceArray * lnors_spacearr, int numLoops, char data_type) Line 565	C++
 	blender.exe!BKE_mesh_normals_loop_split(const MVert * mverts, const float[3] * vert_normals, int numVerts, const MEdge * medges, int numEdges, const MLoop * mloops, float[3] * r_loopnors, int numLoops, const MPoly * mpolys, const float[3] * polynors, int numPolys, bool use_split_normals, float split_angle, const int * loop_to_poly_map, MLoopNorSpaceArray * r_lnors_spacearr, short[2] * clnors_data) Line 1685	C++
 	blender.exe!mesh_normals_loop_custom_set(const MVert * mverts, const float[3] * vert_normals, const int numVerts, MEdge * medges, const int numEdges, const MLoop * mloops, float[3] * r_custom_loopnors, const int numLoops, const MPoly * mpolys, const float[3] * polynors, const int numPolys, short[2] * r_clnors_data, const bool use_vertices) Line 1790	C++
 	blender.exe!BKE_mesh_normals_loop_custom_from_verts_set(const MVert * mverts, const float[3] * vert_normals, float[3] * r_custom_vertnors, int numVerts, MEdge * medges, int numEdges, const MLoop * mloops, int numLoops, const MPoly * mpolys, const float[3] * polynors, int numPolys, short[2] * r_clnors_data) Line 2029	C++
 	blender.exe!apply_weights_vertex_normal(WeightedNormalModifierData * wnmd, WeightedNormalData * wn_data) Line 402	C++
 	blender.exe!wn_face_with_angle(WeightedNormalModifierData * wnmd, WeightedNormalData * wn_data) Line 555	C++
 	blender.exe!modifyMesh(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 667	C++
 	blender.exe!BKE_modifier_modify_mesh(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me) Line 1006	C++
 	blender.exe!modifier_modify_mesh_and_geometry_set(ModifierData * md, const ModifierEvalContext & mectx, Mesh * input_mesh, GeometrySet & geometry_set) Line 613	C++
 	blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 973	C++
 	blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1586	C++
 	blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1751	C++
 	blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 165	C++
 	blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 331	C++
 	blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1518	C++
 	[External Code]	
 	blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 108	C++
 	blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 122	C++
 	blender.exe!Task::operator()() Line 165	C++
 	blender.exe!tbb::internal::function_task<Task>::execute() Line 1060	C++
 	[External Code]	
 	blender.exe!tbb::internal::task_group_base::wait() Line 168	C++
 	blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 240	C++
 	blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 487	C++
 	blender.exe!blender::deg::`anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::`anonymous-namespace'::EvaluationStage stage) Line 321	C++
 	blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 443	C++
 	blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45	C++
 	blender.exe!DEG_evaluate_on_refresh(Depsgraph * graph) Line 69	C++
 	blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2683	C++
 	blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2731	C++
 	blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 450	C++
 	blender.exe!wm_file_read_post(bContext * C, const wmFileReadPost_Params * params) Line 738	C
 	blender.exe!WM_file_read(bContext * C, const unsigned char * filepath, ReportList * reports) Line 986	C
 	blender.exe!wm_file_read_opwrap(bContext * C, const unsigned char * filepath, ReportList * reports) Line 2576	C
 	blender.exe!wm_open_mainfile__open(bContext * C, wmOperator * op) Line 2698	C
 	blender.exe!operator_state_dispatch(bContext * C, wmOperator * op, OperatorDispatchTarget * targets) Line 2612	C
 	blender.exe!wm_open_mainfile_dispatch(bContext * C, wmOperator * op) Line 2723	C
 	blender.exe!wm_open_mainfile__discard_changes(bContext * C, wmOperator * op) Line 2652	C
 	blender.exe!operator_state_dispatch(bContext * C, wmOperator * op, OperatorDispatchTarget * targets) Line 2612	C
 	blender.exe!wm_open_mainfile_dispatch(bContext * C, wmOperator * op) Line 2723	C
 	blender.exe!wm_open_mainfile_invoke(bContext * C, wmOperator * op, const wmEvent * UNUSED_event) Line 2728	C
 	blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1448	C++
 	blender.exe!wm_operator_call_internal(bContext * C, wmOperatorType * ot, PointerRNA * properties, ReportList * reports, const wmOperatorCallContext context, const bool poll_only, const wmEvent * event) Line 1688	C++
 	blender.exe!WM_operator_name_call_ptr(bContext * C, wmOperatorType * ot, wmOperatorCallContext context, PointerRNA * properties, const wmEvent * event) Line 1703	C++
 	blender.exe!WM_operator_name_call_ptr_with_depends_on_cursor(bContext * C, wmOperatorType * ot, wmOperatorCallContext opcontext, PointerRNA * properties, const wmEvent * event, const char * drawstr) Line 1896	C++
 	blender.exe!ui_apply_but_funcs_after(bContext * C) Line 1022	C
 	blender.exe!ui_popup_handler(bContext * C, const wmEvent * event, void * userdata) Line 11494	C
 	blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 790	C++
 	blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3222	C++
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3339	C++
 	blender.exe!wm_event_do_handlers(bContext * C) Line 3930	C++
 	blender.exe!WM_main(bContext * C) Line 643	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 581	C

And after many vertices moved in graph editor: BLI_assert(removed); in:

 	blender.exe!_BLI_assert_abort() Line 47	C
>	blender.exe!wm_event_do_notifiers(bContext * C) Line 614	C++

 	blender.exe!WM_main(bContext * C) Line 646	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 581	C

It does not crash with release build within debugger.

I am able to reproduce crash, sometimes after many clicks only. So far I saw asserts being hit in debug mode: On file load, `BLI_assert(ptr != NULL);` in: ``` > blender.exe!BLI_memarena_calloc(MemArena * ma, unsigned __int64 size) Line 161 C blender.exe!BKE_lnor_spacearr_init(MLoopNorSpaceArray * lnors_spacearr, int numLoops, char data_type) Line 565 C++ blender.exe!BKE_mesh_normals_loop_split(const MVert * mverts, const float[3] * vert_normals, int numVerts, const MEdge * medges, int numEdges, const MLoop * mloops, float[3] * r_loopnors, int numLoops, const MPoly * mpolys, const float[3] * polynors, int numPolys, bool use_split_normals, float split_angle, const int * loop_to_poly_map, MLoopNorSpaceArray * r_lnors_spacearr, short[2] * clnors_data) Line 1685 C++ blender.exe!mesh_normals_loop_custom_set(const MVert * mverts, const float[3] * vert_normals, const int numVerts, MEdge * medges, const int numEdges, const MLoop * mloops, float[3] * r_custom_loopnors, const int numLoops, const MPoly * mpolys, const float[3] * polynors, const int numPolys, short[2] * r_clnors_data, const bool use_vertices) Line 1790 C++ blender.exe!BKE_mesh_normals_loop_custom_from_verts_set(const MVert * mverts, const float[3] * vert_normals, float[3] * r_custom_vertnors, int numVerts, MEdge * medges, int numEdges, const MLoop * mloops, int numLoops, const MPoly * mpolys, const float[3] * polynors, int numPolys, short[2] * r_clnors_data) Line 2029 C++ blender.exe!apply_weights_vertex_normal(WeightedNormalModifierData * wnmd, WeightedNormalData * wn_data) Line 402 C++ blender.exe!wn_face_with_angle(WeightedNormalModifierData * wnmd, WeightedNormalData * wn_data) Line 555 C++ blender.exe!modifyMesh(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 667 C++ blender.exe!BKE_modifier_modify_mesh(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me) Line 1006 C++ blender.exe!modifier_modify_mesh_and_geometry_set(ModifierData * md, const ModifierEvalContext & mectx, Mesh * input_mesh, GeometrySet & geometry_set) Line 613 C++ blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 973 C++ blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1586 C++ blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1751 C++ blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 165 C++ blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 331 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1518 C++ [External Code] blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 108 C++ blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 122 C++ blender.exe!Task::operator()() Line 165 C++ blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++ [External Code] blender.exe!tbb::internal::task_group_base::wait() Line 168 C++ blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 240 C++ blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 487 C++ blender.exe!blender::deg::`anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::`anonymous-namespace'::EvaluationStage stage) Line 321 C++ blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 443 C++ blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45 C++ blender.exe!DEG_evaluate_on_refresh(Depsgraph * graph) Line 69 C++ blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2683 C++ blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2731 C++ blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 450 C++ blender.exe!wm_file_read_post(bContext * C, const wmFileReadPost_Params * params) Line 738 C blender.exe!WM_file_read(bContext * C, const unsigned char * filepath, ReportList * reports) Line 986 C blender.exe!wm_file_read_opwrap(bContext * C, const unsigned char * filepath, ReportList * reports) Line 2576 C blender.exe!wm_open_mainfile__open(bContext * C, wmOperator * op) Line 2698 C blender.exe!operator_state_dispatch(bContext * C, wmOperator * op, OperatorDispatchTarget * targets) Line 2612 C blender.exe!wm_open_mainfile_dispatch(bContext * C, wmOperator * op) Line 2723 C blender.exe!wm_open_mainfile__discard_changes(bContext * C, wmOperator * op) Line 2652 C blender.exe!operator_state_dispatch(bContext * C, wmOperator * op, OperatorDispatchTarget * targets) Line 2612 C blender.exe!wm_open_mainfile_dispatch(bContext * C, wmOperator * op) Line 2723 C blender.exe!wm_open_mainfile_invoke(bContext * C, wmOperator * op, const wmEvent * UNUSED_event) Line 2728 C blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1448 C++ blender.exe!wm_operator_call_internal(bContext * C, wmOperatorType * ot, PointerRNA * properties, ReportList * reports, const wmOperatorCallContext context, const bool poll_only, const wmEvent * event) Line 1688 C++ blender.exe!WM_operator_name_call_ptr(bContext * C, wmOperatorType * ot, wmOperatorCallContext context, PointerRNA * properties, const wmEvent * event) Line 1703 C++ blender.exe!WM_operator_name_call_ptr_with_depends_on_cursor(bContext * C, wmOperatorType * ot, wmOperatorCallContext opcontext, PointerRNA * properties, const wmEvent * event, const char * drawstr) Line 1896 C++ blender.exe!ui_apply_but_funcs_after(bContext * C) Line 1022 C blender.exe!ui_popup_handler(bContext * C, const wmEvent * event, void * userdata) Line 11494 C blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 790 C++ blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3222 C++ blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3339 C++ blender.exe!wm_event_do_handlers(bContext * C) Line 3930 C++ blender.exe!WM_main(bContext * C) Line 643 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 581 C ``` And after many vertices moved in graph editor: `BLI_assert(removed);` in: ``` blender.exe!_BLI_assert_abort() Line 47 C > blender.exe!wm_event_do_notifiers(bContext * C) Line 614 C++ blender.exe!WM_main(bContext * C) Line 646 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 581 C ``` It does not crash with release build within debugger.
Richard Antalik changed title from Random crashes occuring to Crash when editing geometry node tree or curves in the graph editor 2022-11-27 20:05:41 +01:00

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Not quite sure what module is responsible for this one, will assign to core.

Don't really want to raise priority, since I don't have a way to reproduce the issue reliably.

Not quite sure what module is responsible for this one, will assign to core. Don't really want to raise priority, since I don't have a way to reproduce the issue reliably.

Added subscribers: @Sergey, @mont29

Added subscribers: @Sergey, @mont29

@iss not 100% sure, but your assert sounds a lot like a 'running out of memory' issue (BLI_memarena_alloc failing and returning NULL).

Regarding the original report, I think it actually shows a root issue in liboverrides diffing, in theory this process is only supposed to access data, but if it finds some changes that are not allowed, it tries to reset the values from linked data. This is done through RNA, which may call DEG update tagging and/or send notifiers to the window manager. Neither of these are threadsafe currently.

Talked already with @Sergey about it, we have two options:

  • Make DEG tagging and WM notifiers etc. threadsafe (in the sense that working threads should be able to call these functions without risking concurrency issues with each other, as long as they are executed from a blocking call outside of depsgraph evaluation or notifiers handling code). This means essentially adding mutex locks in tagging IDs for DEG, and notifiers adding code.
  • Delay part of liboverride diffing that resets values that should not be modified, and do that from main thread. Could be done e.g. by tagging somehow IDs that need some reset, and looping again over these to apply the reset after all threaded diffing is done.

While solution #2 is likely to have a performance impact (in case there are a lot of IDs needing some values resetting), it is probably much safer in absolute, since some RNA property value setting code can have other thread unsafe behaviors, like modifying other IDs etc. (think e.g. about material assignment code...).

@iss not 100% sure, but your assert sounds a lot like a 'running out of memory' issue (`BLI_memarena_alloc` failing and returning `NULL`). Regarding the original report, I think it actually shows a root issue in liboverrides diffing, in theory this process is only supposed to access data, but if it finds some changes that are not allowed, it tries to reset the values from linked data. This is done through RNA, which may call DEG update tagging and/or send notifiers to the window manager. Neither of these are threadsafe currently. Talked already with @Sergey about it, we have two options: - Make DEG tagging and WM notifiers etc. threadsafe (in the sense that working threads should be able to call these functions without risking concurrency issues with each other, as long as they are executed from a blocking call outside of depsgraph evaluation or notifiers handling code). This means essentially adding mutex locks in tagging IDs for DEG, and notifiers adding code. - Delay part of liboverride diffing that resets values that should not be modified, and do that from main thread. Could be done e.g. by tagging somehow IDs that need some reset, and looping again over these to apply the reset after all threaded diffing is done. While solution #2 is likely to have a performance impact (in case there are a lot of IDs needing some values resetting), it is probably much safer in absolute, since some RNA property value setting code can have other thread unsafe behaviors, like modifying other IDs etc. (think e.g. about material assignment code...).

Would also be good to check in the node editing code though, since it should not allow modifying non-editable liboverride values, some operators there likely need some modifications of their poll functions...

Would also be good to check in the node editing code though, since it should not allow modifying non-editable liboverride values, some operators there likely need some modifications of their `poll` functions...

Added subscriber: @SteffenD

Added subscriber: @SteffenD

This issue was referenced by d05909a70c

This issue was referenced by d05909a70c36372cf6744bea71496b0138d60b5e

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

OK, so I never managed to reproduce the crash here, but made a fix based on the trace from original report.

You can find the code in branch #102766, and some builds on https://builder.blender.org/download/experimental/ (for a few days, also named #102766).

Please let me know if you can still reproduce the crash with these changes.

OK, so I never managed to reproduce the crash here, but made a fix based on the trace from original report. You can find the code in branch `#102766`, and some builds on https://builder.blender.org/download/experimental/ (for a few days, also named `#102766`). Please let me know if you can still reproduce the crash with these changes.

Added subscriber: @EvaVomhoff

Added subscriber: @EvaVomhoff

@mont29 I have checked this with branch #102766 and was not able to reproduce crash

@mont29 I have checked this with branch `#102766` and was not able to reproduce crash

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Bastien Montagne self-assigned this 2023-01-06 14:29:14 +01:00
Thomas Dinges added this to the 3.5 milestone 2023-02-07 18:56:02 +01:00
Bastien Montagne added this to the Core project 2023-02-09 15:43:10 +01:00
Bastien Montagne removed this from the Core project 2023-02-09 18:19:07 +01:00
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Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
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Dependencies

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Reference: blender/blender#102766
No description provided.