Invalid flags in default_material_surface->nodetree->tag. #103389
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Reference: blender/blender#103389
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System Information
Operating system: Linux-5.15.0-56-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 525.60.11
Blender Version
Broken: version: 3.5.0 Alpha, branch: master (modified), commit date: 2022-12-21 13:29, hash:
3535670ff1
Worked: don't know.
Short description of error
For many files a material nodetree is saved with tag set to a value which causes an assert upon loading (in debugmode).
Exact steps for others to reproduce the error
This assert fails:
This is caused by default_material_surface->nodetree->tag having the offending flags set. Because default_material_surface is the base for all imported materials the final materials will have these set as well and they will get saved to the file.
a ready made test file , made by importing an .obj is attached:
test.blend
Added subscriber: @Baardaap
#103411 was marked as duplicate of this issue
Added subscribers: @mont29, @deadpin
Changed status from 'Needs Triage' to: 'Confirmed'
Marking as high since the assert was added recently with
b93025db59
In the OBJ case I tried, the node tree is coming in with theLIB_TAG_NO_MAIN
flag set.CC @mont29
Added subscriber: @Mark-Alan-Bolstad
This issue was referenced by
32b1947be2
Changed status from 'Confirmed' to: 'Resolved'