Drag'n'dropped .ogg files in the sequencer are added only as audio and filtered out when adding a movie #27188

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opened 2011-04-27 03:00:09 +02:00 by Dalai Felinto · 6 comments

%%%1) Download: http://download.blender.org/peach/trailer/trailer_400p.ogg

  1. Open the Sequencer and Drag and Drop the video file there.

    • bug a) it should add as a video and audio, not only audio
  2. In the sequencer Add a new video (Shift+A -> Movie)

    • bug b) the "movie filter" in the file browser is filtering out .ogg (trivial fix -- maybe they both are and are related indeed ;)

Thanks, tested with Blender 2.57 official 32 and 64 builds on Windows 7.%%%

%%%1) Download: http://download.blender.org/peach/trailer/trailer_400p.ogg 2) Open the Sequencer and Drag and Drop the video file there. - bug a) it should add as a video and audio, not only audio 3) In the sequencer Add a new video (Shift+A -> Movie) - bug b) the "movie filter" in the file browser is filtering out .ogg (trivial fix -- maybe they both are and are related indeed ;) Thanks, tested with Blender 2.57 official 32 and 64 builds on Windows 7.%%%
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Changed status to: 'Open'

Changed status to: 'Open'
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%%%It seems that the implementation in Blender assumes that ".ogv" is the "ogg video" format, while ".ogg" is "ogg audio" format? At least for most Blender users unfamiliar with the ins-and-outs of the various FFMPEG formats, the defaults for "ogg" output will give a .ogg file for both video and audio, so IMO we should just support ogg as video too, unless of course that will lead to audio files getting added with no picture stream or so.%%%

%%%It seems that the implementation in Blender assumes that ".ogv" is the "ogg video" format, while ".ogg" is "ogg audio" format? At least for most Blender users unfamiliar with the ins-and-outs of the various FFMPEG formats, the defaults for "ogg" output will give a .ogg file for both video and audio, so IMO we should just support ogg as video too, unless of course that will lead to audio files getting added with no picture stream or so.%%%

%%%Well, we should not decide on type only based on extension. The right way would be to pre-open a file and see if ogg is an audio or video. And then only assign the flag.%%%

%%%Well, we should not decide on type only based on extension. The right way would be to pre-open a file and see if ogg is an audio or video. And then only assign the flag.%%%
Author
Owner

%%%in a related note, if I D&D a .m4a (which is an audio) it drops as an image.
If I add it it's filtered out (although it should be included in the audio filter)%%%

%%%in a related note, if I D&D a .m4a (which is an audio) it drops as an image. If I add it it's filtered out (although it should be included in the audio filter)%%%

%%%Looks like currently sequencer checks file resolution only. Perhaps it should check for streams containing in dropping file instead. Don't think it's so critical issue and wouldn't consider this is a bug. Added not there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Sequence_Editor
Thanks for the report, but closing it now.%%%

%%%Looks like currently sequencer checks file resolution only. Perhaps it should check for streams containing in dropping file instead. Don't think it's so critical issue and wouldn't consider this is a bug. Added not there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Sequence_Editor Thanks for the report, but closing it now.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#27188
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