SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport #28613
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Reference: blender/blender#28613
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%%%Blender crashes with a Segfault when the following setup is created, please follow the steps to retrace:
Machine: Linux 64 bit - Slackware 13.37
8 GB ram
Processor: Q6600 - Quad
Blender version: Latest SVN compiled with Make
Retrace:
GPU invalid function parameter in mtex_bump_init_objspace.
GPU invalid function parameter in mtex_bump_init_texturespace.
GPU invalid function parameter in mtex_bump_init_viewspace.
GPU invalid function parameter in mtex_bump_tap3.
GPU invalid function parameter in mtex_bump_tap5.
GPU invalid function parameter in mtex_bump_deriv.
GPU invalid function parameter in mtex_bump_apply.
GPU invalid function parameter in mtex_bump_apply_texspace.
Segmentation fault
%%%
Changed status to: 'Open'
%%%I can confirm this issue on Linux 64, Ubuntu 11.04, 8GB RAM, Intel Core Duo 2.33 processor. Blender doesn't crash, but it freezes up, and stops responding. %%%
%%%I can confirm this with recent svn (40118). Order doesn't matter. As soon as you click on "best quality" blender instantly crashes.
The "GPU invalid function" messages don't seem do relate to this. They appear as soon as you switch from multitexture to GLSL. No matter if NOR is enabled or not.
It is also not related to best quality. Crash happens if you switch to any other method and then back to "default". Other modes seem to work fine.
Here is the backtrace of GDB:
OS: openSuSE 11.4 64bit%%%
%%%Same Here, Ubuntu 10.10 64Bits, 8Gb Ram, Geforce 8600GT, AMD Athlon II X4 640.
GPU invalid function parameter in mtex_bump_init_objspace.
GPU invalid function parameter in mtex_bump_init_texturespace.
GPU invalid function parameter in mtex_bump_init_viewspace.
GPU invalid function parameter in mtex_bump_tap3.
GPU invalid function parameter in mtex_bump_tap5.
GPU invalid function parameter in mtex_bump_deriv.
GPU invalid function parameter in mtex_bump_apply.
GPU invalid function parameter in mtex_bump_apply_texspace.
Segmentation fault
%%%
%%%sorry, posted wrong backtrace. Here is the right one from a debug build:
6 0x0000000000aa4de1 in GPU_begin_object_materials (v3d=, rv3d=, scene=, ob=0x23b8908, glsl=1, do_alpha_pass=0x7fffffffd3d0)
%%%I did some further testing. the bug exists since svn revision 40061 by Benoit Bolsee, which introduces the python module to export GLSL shader.
So he might look into this.%%%
%%%Fixed in svn rev40158. Thanks for the report and backtraces, closing now.%%%
Changed status from 'Open' to: 'Resolved'