Collada Importer get wrong data after bmesh merge #30440

Closed
opened 2012-03-04 00:17:51 +01:00 by Andrey M · 7 comments

%%%W7x64/Ubuntu 11.10 x64; PhenomIIx6 1090 BE/ i7 2600; GTX570 1 GB / Radeon HD 6970 1 GB ; RAM 8GB / 12GB

After we import *.dae with static model it may be seems as it must be. But mesh has no UV chanels and all faces are lost then editable mod is on

watch the video about it and sorry my english: www.youtu.be/WYOK1aT2Sgs%%%

%%%W7x64/Ubuntu 11.10 x64; PhenomIIx6 1090 BE/ i7 2600; GTX570 1 GB / Radeon HD 6970 1 GB ; RAM 8GB / 12GB After we import *.dae with static model it may be seems as it must be. But mesh has no UV chanels and all faces are lost then editable mod is on watch the video about it and sorry my english: www.youtu.be/WYOK1aT2Sgs%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Juha, can you please check this? Thanks!%%%

%%%Juha, can you please check this? Thanks!%%%

%%%Hi Andy,

Blenders svn versions r44683 and above should hopefully fix the issues.

Thanks for the report!
%%%

%%%Hi Andy, Blenders svn versions r44683 and above should hopefully fix the issues. Thanks for the report! %%%
Author

%%%Thanks a lot, it's working now! %%%

%%%Thanks a lot, it's working now! %%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

%%%Blender 2.63.13 (r48323)
I have such wierd collada import error: DAE-file was exported from Maya 2012, Blender imports necessary objects, hierarchy and animation almost flawlessly, EXCEPT there is no FACES in meshes! Just cage of vertices and edges between them, but no faces! Selecting all vertices and executing Fill command doesn't help - no surprise. =)
In this particular case I can workaround this - my task is to perform smoke simulation, and I have to make proxy model anyway. But what if need THAT original model from Maya?%%%

%%%Blender 2.63.13 (r48323) I have such wierd collada import error: DAE-file was exported from Maya 2012, Blender imports necessary objects, hierarchy and animation almost flawlessly, EXCEPT there is no FACES in meshes! Just cage of vertices and edges between them, but no faces! Selecting all vertices and executing Fill command doesn't help - no surprise. =) In this particular case I can workaround this - my task is to perform smoke simulation, and I have to make proxy model anyway. But what if need THAT original model from Maya?%%%
Member

%%%Hi, Efim;

it does not make much sense to "reuse" old bug reports,
even if the bugs look similar.

Please can you open a new report and add a .dae file
which demonstrates the problem ? It would be cool
if you could supply a trivial example, preferebly like the
cube in the video.

thanks

  • gaia-%%%
%%%Hi, Efim; it does not make much sense to "reuse" old bug reports, even if the bugs look similar. Please can you open a new report and add a .dae file which demonstrates the problem ? It would be cool if you could supply a trivial example, preferebly like the cube in the video. thanks - gaia-%%%
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Reference: blender/blender#30440
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