Unwrapping, First unwrap unwraps with LSCM, not with Angle Based #31426

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opened 2012-05-12 14:24:15 +02:00 by Reiner Prokein · 4 comments

%%%r46549 Win 7, 64 Bit

Seems that Blender unwraps with Conformal method first at the moment. And not Angle based as preselected and shown in the settings.

How to reproduce: create a UV sphere. Mark a seam that goes through so that you have two half pieces. Unwrap. You will notice that the two resulting UV patches are not round as they should be with ABF. It`s the LSCM method. Switch to Conformal, and you will see that nothing will change in the result. Now choose Angle based again. And now you get two round results as it should be with ABF :)

Attached three screenshots and a file with an examplesphere that you just need to open, select all and unwrap.%%%

%%%r46549 Win 7, 64 Bit Seems that Blender unwraps with Conformal method first at the moment. And not Angle based as preselected and shown in the settings. How to reproduce: create a UV sphere. Mark a seam that goes through so that you have two half pieces. Unwrap. You will notice that the two resulting UV patches are not round as they should be with ABF. It`s the LSCM method. Switch to Conformal, and you will see that nothing will change in the result. Now choose Angle based again. And now you get two round results as it should be with ABF :) Attached three screenshots and a file with an examplesphere that you just need to open, select all and unwrap.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Fixed in svn46579.

Thanks for reporting! :)%%%

%%%Fixed in svn46579. Thanks for reporting! :)%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

%%%Thanks for fixing :)%%%

%%%Thanks for fixing :)%%%
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Reference: blender/blender#31426
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