UV Image Out of Sync with UV Layer in UV Image Editor (Cycles) #31446

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opened 2012-05-13 13:27:20 +02:00 by Terry Wallwork · 5 comments

%%%I am using Blender SVN Rev 46600 Debug Build on a Fedora 16 Linux Box.

I noticed that when using Cycles if I have multiple UV Layers, each with a different image assigned to them, that the UV Image Editor does not update the image shown when I change UV Layers.

I have attached a blend file showing the issue. It is set to the Blender Internal with 2 UV Maps A and B. Each different UV Map has a different image associated with it. You can see this because if you change between UV Map A or UV Map B, the image in the UV Editor updates to reflect the different images associated with each UV Map. This happens in both Blender Game and Blender Internal.

If though I switch to Blender Cycles and switch between UV Maps, the Image in the UV Image Editor does not change even though the UV's do.

I know that you assign images to thing different in Cycles for rendering but it would still be nice for the UV Image Editor to keep track of which image is associated with which UV map and update the UV Image Editor accordingly when using Cycles.

Not sure if this is a bug or not but I submitted just in case.%%%

%%%I am using Blender SVN Rev 46600 Debug Build on a Fedora 16 Linux Box. I noticed that when using Cycles if I have multiple UV Layers, each with a different image assigned to them, that the UV Image Editor does not update the image shown when I change UV Layers. I have attached a blend file showing the issue. It is set to the Blender Internal with 2 UV Maps A and B. Each different UV Map has a different image associated with it. You can see this because if you change between UV Map A or UV Map B, the image in the UV Editor updates to reflect the different images associated with each UV Map. This happens in both Blender Game and Blender Internal. If though I switch to Blender Cycles and switch between UV Maps, the Image in the UV Image Editor does not change even though the UV's do. I know that you assign images to thing different in Cycles for rendering but it would still be nice for the UV Image Editor to keep track of which image is associated with which UV map and update the UV Image Editor accordingly when using Cycles. Not sure if this is a bug or not but I submitted just in case.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

%%%Also just noticed this error in the console:

GPUShader: compile error:
0:0(0): error: no matching function for call to `set_rgba(vec4, float, vec4, float)'
0:0(0): error: candidates are: void set_rgba(vec4, vec4)

Not sure if its related but just in case.%%%

%%%Also just noticed this error in the console: GPUShader: compile error: 0:0(0): error: no matching function for call to `set_rgba(vec4, float, vec4, float)' 0:0(0): error: candidates are: void set_rgba(vec4, vec4) Not sure if its related but just in case.%%%

%%%Image textures are no per UV layer in cycles, they are a part of the material.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Texture_Editing#Painting_.26_UV_Editing

The GLSL error I'll fix.%%%

%%%Image textures are no per UV layer in cycles, they are a part of the material. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Texture_Editing#Painting_.26_UV_Editing The GLSL error I'll fix.%%%

%%%Fix in svn, thanks for the report.%%%

%%%Fix in svn, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#31446
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