Blender crashes when zoomed in and rotating around 3d cursor #32123

Closed
opened 2012-07-16 18:35:16 +02:00 by Kevin T · 7 comments

%%%OS Vista 32-bit
Nvidia Gforce 8200G M
¨
File created in:Blender 2.63-r46461:46487M win32 zip version
Crash Tested on:
Blender-2.63-r48948-win32
Blender 2.63-r46461:46487M win32 zip version

How to redo crash:

open attached file.(load UI)>change the "pivot center for rotation/scaling" to 3d cursor.

press 5 to change to orto view >zoom in as much as you can (angle does not seem to matter)>now press R to rotate <--Now blender stops responding

What i have noticed is that if i have the camera to "right orto" and i move the 3D cursor to ABOVE the green line(positiv Z-value) and then tries to rotate by pressing R,no crash occur.But if the 3D cursor is are BELOW the line. A crash will happen.

It will also not happen if i chose to load file but unselect "load UI".%%%

%%%OS Vista 32-bit Nvidia Gforce 8200G M ¨ File created in:Blender 2.63-r46461:46487M win32 zip version Crash Tested on: Blender-2.63-r48948-win32 Blender 2.63-r46461:46487M win32 zip version How to redo crash: open attached file.(load UI)>change the "pivot center for rotation/scaling" to 3d cursor. >press 5 to change to orto view >zoom in as much as you can (angle does not seem to matter)>now press R to rotate <--Now blender stops responding What i have noticed is that if i have the camera to "right orto" and i move the 3D cursor to ABOVE the green line(positiv Z-value) and then tries to rotate by pressing R,no crash occur.But if the 3D cursor is are BELOW the line. A crash will happen. It will also not happen if i chose to load file but unselect "load UI".%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Member

%%%I think I had to also ensure I selected the object first, but ya I got the same thing in linux in r49005.

Basically it seems to lock up 1 core to 100% and never return. In a debugger I was able to ctrl C and get a bt, but I don't know if it will help:

(gdb) thread apply all bt

Thread 3 (Thread 0x7fffed3a3700 (LWP 20280)):

  • 0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86
  • 1 0x00007fffef88335f in ?? () from /usr/lib/libIlmThread.so.6
  • 2 0x00007ffff6243e9a in start_thread (arg=0x7fffed3a3700) at pthread_create.c:308
  • 3 0x00007ffff432d4bd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112

4 0x0000000000000000 in ?? ()

Thread 2 (Thread 0x7fffedba4700 (LWP 20279)):

  • 0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86
  • 1 0x00007fffef88335f in ?? () from /usr/lib/libIlmThread.so.6
  • 2 0x00007ffff6243e9a in start_thread (arg=0x7fffedba4700) at pthread_create.c:308
  • 3 0x00007ffff432d4bd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112

4 0x0000000000000000 in ?? ()

Thread 1 (Thread 0x7ffff7fb07c0 (LWP 20275)):

  • 0 0x00007ffff23dc7b0 in ?? () from /usr/lib/nvidia-current/libnvidia-glcore.so.295.40
  • 1 0x00000000009d5da0 in T.316 ()
  • 2 0x00000000009d6490 in drawHelpline ()
  • 3 0x00000000008c814b in wm_paintcursor_draw ()
  • 4 0x00000000008c845f in wm_method_draw_overlap_all ()
  • 5 0x00000000008c8d6f in wm_draw_update ()
  • 6 0x00000000008c7468 in WM_main ()
  • 7 0x00000000008c599a in main ()
    %%%
%%%I think I had to also ensure I selected the object first, but ya I got the same thing in linux in r49005. Basically it seems to lock up 1 core to 100% and never return. In a debugger I was able to ctrl C and get a bt, but I don't know if it will help: (gdb) thread apply all bt Thread 3 (Thread 0x7fffed3a3700 (LWP 20280)): - 0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86 - 1 0x00007fffef88335f in ?? () from /usr/lib/libIlmThread.so.6 - 2 0x00007ffff6243e9a in start_thread (arg=0x7fffed3a3700) at pthread_create.c:308 - 3 0x00007ffff432d4bd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112 # 4 0x0000000000000000 in ?? () Thread 2 (Thread 0x7fffedba4700 (LWP 20279)): - 0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86 - 1 0x00007fffef88335f in ?? () from /usr/lib/libIlmThread.so.6 - 2 0x00007ffff6243e9a in start_thread (arg=0x7fffedba4700) at pthread_create.c:308 - 3 0x00007ffff432d4bd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112 # 4 0x0000000000000000 in ?? () Thread 1 (Thread 0x7ffff7fb07c0 (LWP 20275)): - 0 0x00007ffff23dc7b0 in ?? () from /usr/lib/nvidia-current/libnvidia-glcore.so.295.40 - 1 0x00000000009d5da0 in T.316 () - 2 0x00000000009d6490 in drawHelpline () - 3 0x00000000008c814b in wm_paintcursor_draw () - 4 0x00000000008c845f in wm_method_draw_overlap_all () - 5 0x00000000008c8d6f in wm_draw_update () - 6 0x00000000008c7468 in WM_main () - 7 0x00000000008c599a in main () %%%
Author

%%%Yeah as Dan McGrath said. Select the object and then press R,otherwise nothing will happen.%%%

%%%Yeah as Dan McGrath said. Select the object and then press R,otherwise nothing will happen.%%%

%%%Will look into this.%%%

%%%Will look into this.%%%
Author

%%%Sergey Sharybin, has there been any progress?%%%

%%%Sergey Sharybin, has there been any progress?%%%

%%%Deadlock is fixed in svn rev49236. Helper widget could look wrong, that's because of not enough precision of floats used by Blender.

This is known issue of Blender and wouldn't consider a bug. Requires some thoughts and design changes.

Thanks for the report, closing.%%%

%%%Deadlock is fixed in svn rev49236. Helper widget could look wrong, that's because of not enough precision of floats used by Blender. This is known issue of Blender and wouldn't consider a bug. Requires some thoughts and design changes. Thanks for the report, closing.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#32123
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