select_vertex_path fails when vertices aren't selected 1 by 1 in gui. #32355

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opened 2012-08-18 13:43:31 +02:00 by Kalle Nogenmyr · 4 comments

%%%In 2.63 the following bug seems to be back again, with identical behavior:

http://projects.blender.org/tracker/index.php?func=detail&group_id=9&atid=498&aid=26059

I tried using only precomplied Blender binaries on both ubuntu and Windows 7, with the same result. As stated in the old report, this is repeatable on the default blender Cube

This works well in 2.62, so might be related to BMesh.%%%

%%%In 2.63 the following bug seems to be back again, with identical behavior: http://projects.blender.org/tracker/index.php?func=detail&group_id=9&atid=498&aid=26059 I tried using only precomplied Blender binaries on both ubuntu and Windows 7, with the same result. As stated in the old report, this is repeatable on the default blender Cube This works well in 2.62, so might be related to BMesh.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%This bugfix indeed wasn't ported over to bmesh, but it also wasn't quite correct either. It shouldn't only work when you have exactly two vertices selected like in this case, but also with more vertices in some cases, so that you can click on two vertices, selected the path between them, and then click on a 3rd vertex, to extend the path further from the 2nd to the 3rd vertex.

Committed a fix now that should support both use cases.%%%

%%%This bugfix indeed wasn't ported over to bmesh, but it also wasn't quite correct either. It shouldn't only work when you have exactly two vertices selected like in this case, but also with more vertices in some cases, so that you can click on two vertices, selected the path between them, and then click on a 3rd vertex, to extend the path further from the 2nd to the 3rd vertex. Committed a fix now that should support both use cases.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

%%%Great! Thanks for looking into it.%%%

%%%Great! Thanks for looking into it.%%%
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Reference: blender/blender#32355
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