inconsistent behaviour of the UV-editor while assigning uv textures. #32576

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opened 2012-09-18 21:47:53 +02:00 by Gaia Clary · 4 comments
Member

%%%In the attached .blend file you find 2 cubes.
Both cubes have been unwrapped.
The left cube has just been assigned to a test pattern.
I have enabled "textured solid" and you can see the texture is correctly applied to the cube.
I have switched to object mode and seklected the other cube.


After you have opened the .blend file,

  • Go to edit mode (ensure all vertices are selected)
  • Now in the UV editor i see the UV-map as expected.

You also see the test pattern in the background of the UV-editor,
although the test pattern is not assigned to the object (as can be seen in the 3D view)

I expected to see the UV-layout on a grey background (to indicate that no image has been assigned yet)


Further more: If i now want to assign the test pattern to the right cube,
then i have to select the pattern although it is already selected in the UV-editor.

Furthermore: If i now click on the unlink-button then the just assigned image gets deassigned again (expected)
but when i now switch back to the cube on the left, then enter edit mode, then i see a grey background instead
of the testpattern.


This behaviour was different in older releases. there the currently selected uv-texture was always
displayed correctly as soon as i entered edit mode.


I tested on windows-7
build 50699%%%

%%%In the attached .blend file you find 2 cubes. Both cubes have been unwrapped. The left cube has just been assigned to a test pattern. I have enabled "textured solid" and you can see the texture is correctly applied to the cube. I have switched to object mode and seklected the other cube. **** After you have opened the .blend file, - Go to edit mode (ensure all vertices are selected) - Now in the UV editor i see the UV-map as expected. You also see the test pattern in the background of the UV-editor, although the test pattern is not assigned to the object (as can be seen in the 3D view) I expected to see the UV-layout on a grey background (to indicate that no image has been assigned yet) **** Further more: If i now want to assign the test pattern to the right cube, then i have to select the pattern although it is already selected in the UV-editor. Furthermore: If i now click on the unlink-button then the just assigned image gets deassigned again (expected) but when i now switch back to the cube on the left, then enter edit mode, then i see a grey background instead of the testpattern. **** This behaviour was different in older releases. there the currently selected uv-texture was always displayed correctly as soon as i entered edit mode. **** I tested on windows-7 build 50699%%%
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'

%%%Confirmed.

Developer note:
In my opinion the behavior of this functionality is a bit ambiguous. For instance, how do we handle multiple images on a mesh when all faces are selected? Do we display the image that belongs to the active face?%%%

%%%Confirmed. Developer note: In my opinion the behavior of this functionality is a bit ambiguous. For instance, how do we handle multiple images on a mesh when all faces are selected? Do we display the image that belongs to the active face?%%%

%%%It's just a missing notifier update, fix in svn. It's indeed the active face that is used to determine the image, can be a bit confusing at times, but it's already done this for 10 years or so :)%%%

%%%It's just a missing notifier update, fix in svn. It's indeed the active face that is used to determine the image, can be a bit confusing at times, but it's already done this for 10 years or so :)%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#32576
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