Duplifaces can have wrong orientation with ngons #32646

Closed
opened 2012-09-24 18:52:05 +02:00 by Peter Haehnlein · 4 comments

%%%Hi folks

If you create an ngon the 'wrong' way, duplifaces get a bit crazy.
Here's how to create it: you add a face, you extrude one edge with an angle into a second face. You select all six verts, and hit F, then scale the ngon flat and voila, the attached dupliface object doesn't flip properly with the normal. It seems to merely rotate around the normal.
You can see the difference in the sample blend by selecting all faces and switching the normals.
I tested a bit more and if you scale the two middle verts outward, dupliverts react fine.

Best regards
Peter

Asus eeePC
windows 7
Blender 2.63.0
r46461:46487M
%%%

%%%Hi folks ``` If you create an ngon the 'wrong' way, duplifaces get a bit crazy. ``` ``` Here's how to create it: you add a face, you extrude one edge with an angle into a second face. You select all six verts, and hit F, then scale the ngon flat and voila, the attached dupliface object doesn't flip properly with the normal. It seems to merely rotate around the normal. ``` ``` You can see the difference in the sample blend by selecting all faces and switching the normals. ``` ``` I tested a bit more and if you scale the two middle verts outward, dupliverts react fine. ``` Best regards Peter Asus eeePC windows 7 Blender 2.63.0 r46461:46487M %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%fixed r50868.%%%

%%%fixed r50868.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

%%%Thank you very much!%%%

%%%Thank you very much!%%%
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Reference: blender/blender#32646
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