Blender 2.64 crashes when entering Pose mode #32760
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Reference: blender/blender#32760
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%%%This is a new problem that did not exist in 2.63a
Blender crashes when entering pose mode with this specific armature rig.
None of my other characters do this. And this one use to work fine in 2.63a
CPU: AMD FX 4100
RAM: 8GB
GFX: nVidia Geforce GT 610
OS: Windows 7 home Premium, service pack 1
Blender: 2.64 release%%%
Changed status to: 'Open'
%%%Fixed in svn.
Dunno how your file got into this state. It shouldn't be possible to create such situations...%%%
Changed status from 'Open' to: 'Resolved'
%%%I don't know what to say.... Well this particular character has been through a lot, but the skeleton has always worked, it never crashed blender before.
When I first made it (years ago), there was a problem with the x-mirror not working.
Recently (in 2.5) I have had to do the same process when I made hands that contained drivers for animations and constraints.
but after all that, the armature had worked fine in every stable release from 2.49 up to 2.63
Once I saw 2.64 didn't like it, I tried deleting the animations, and deleted the hands, and it still wouldn't work.
I hope that helps.
%%%
%%%Fixed in 2.64a
My file functions normally now :)
Not sure how,
What can I do to repair my file? You said it was in a bad state. Is blender 2.64a just accommodating my file?
should I fix my file (even though it's working now)?
And if so, how would I do so?%%%