Applying modifier leaks memory #33029

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opened 2012-10-31 12:49:45 +01:00 by Campbell Barton · 5 comments

%%%With a multi-res modifier, then an edge split modifier.
applying the edge split seems to work, but leaks memory on exiting blender.

see attached file.%%%

%%%With a multi-res modifier, then an edge split modifier. applying the edge split seems to work, but leaks memory on exiting blender. see attached file.%%%
Author
Owner

Changed status to: 'Open'

Changed status to: 'Open'

%%%Campbell, here's a patch which fixes the issue. Basically BM_face_create_ngon uses existing loops' data as an example when adding new loops. It'll create loop data inside BM_face_create_ngon and later CustomData_to_bmesh_block used to overwrite this data without freeing it.

I've simply reshuffled code so no loop data will be used as an example. My tests works fine now.

Could you please review the patch?%%%

%%%Campbell, here's a patch which fixes the issue. Basically BM_face_create_ngon uses existing loops' data as an example when adding new loops. It'll create loop data inside BM_face_create_ngon and later CustomData_to_bmesh_block used to overwrite this data without freeing it. I've simply reshuffled code so no loop data will be used as an example. My tests works fine now. Could you please review the patch?%%%
Author
Owner

%%%Thanks for finding a fix!, looking into an alternate fix though, will see how it goes.%%%

%%%Thanks for finding a fix!, looking into an alternate fix though, will see how it goes.%%%
Author
Owner

%%%Committed fix r52664. closing.%%%

%%%Committed fix r52664. closing.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#33029
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