LibLoad and physic (Game engine) Blender 2.64a #33187
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Reference: blender/blender#33187
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Category: Physics
%%%In the first .blend I have a character. Play P and:
[IMG]http://i46.tinypic.com/34hwb51.gif[/IMG]
(reds cube are character's physic objects)
In another .blend that it is empty I load 2 scenes with
[CODE]import bge
bge.logic.LibLoad("//prueba_escenario.blend", "Scene")
bge.logic.LibLoad("//modelos/personajes/base_personaje_10015.blend", "Scene")[/CODE]
Press P and:
[IMG]http://i49.tinypic.com/2poe9a1.gif[/IMG]
Some cubes down and cross the plane. Why happen this? Why the physic is different?
%%%
Changed status to: 'Open'
%%%To see it best visit this link
http://blenderartists.org/forum/showthread.php?272417-LibLoad-and-physic%%%
%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%
%%%Moving to game engine tracker.
Pablo, instead of attaching animated gif and linking to forums it's much more helpful and much less time-consuming if reporter himself attaches simple .blend file which demonstrates the issue. Bug tracker is more about collaboration between user who've got issue and developers who're are limited in amount and time.%%%
%%%Uploading an attachment from a duplicate report.
I also wonder if this patch fixes this bug: http://projects.blender.org/tracker/index.php?func=detail&aid=31443&group_id=9&atid=127%%%
%%%I tested the patch but I can't build blender. The most probably is that I am doing something wrong. My make error is:
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
/home/p9ablo/blender-2.64a/blender/extern/carve/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/intern/audaspace/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/intern/bsp/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/intern/locale/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/source/gameengine/BlenderRoutines/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/source/gameengine/Converter/Boost_INCLUDE_DIR
/home/p9ablo/blender-2.64a/blender/source/gameengine/Ketsji/Boost_INCLUDE_DIR
Boost_INCLUDE_DIR (ADVANCED)
make: *** [all] Error 1
%%%
%%%Sounds like you're missing Boost as a dependency.%%%
Added subscriber: @JorgeBernalMartinez
I just checked and the patch from #31443 (already committed) doesn't fix the bug. It seems that the contraints are not loaded when we use libload.
This issue was referenced by
bccc6c393c
Changed status from 'Open' to: 'Resolved'