Unexpected behavior on meta strip proxy with transform #33534

Closed
opened 2012-12-14 15:07:49 +01:00 by A Saurus1 · 4 comments

%%%Creating proxies for meta-strips with animation on internal transform strips breaks the transformation.

Attached is a blend file and image. The file contains a meta-strip which groups an image strip that is then scaled with a transform effect strip. The preview window is set to use proxy 50%, but no proxies have been created.
Notice that the scale on the transform strip animates nicely.
Now select the entire meta strip and have it build a proxy at 50% to a directory of your choosing (it doesn't matter where).
Now play the sequence again. There is no transformation, and upon opening the proxy directory, you see that the images in the built proxy do not contain any animated transformation either. Furthermore, blender has mysteriously deleted all the animation data from the transform strip inside the meta strip. This appears to happen for any animatable image property inside a meta strip. I have not yet checked whether the curves for an audio strip inside a meta strip are removed after building proxies (i'm not even sure if proxies could be built for this kind of strip).

Expected behavior: Building proxies of meta strips takes into account any animations applied inside that meta strip and applies them to the rendered proxies. Blender then uses the proxies in place of the meta strip and ignores but retains any animatic data that exists inside the strip for use in final render.

Actual behavior: Blender renders proxies with animated values 'held' at the current frame for the entire proxy render. It removes animations from inside the meta strip, forcing users to re-apply them for final render.


Blender 2.65 (sub 0) System Information


Blender:


version 2.65 (sub 0), revision b'52859'. b'Release'
build date: b'2012-12-10', b'18:23:24'
platform: b'Windows:64bit'
binary path: 'C:\Program Files\Blender Foundation\Blender\blender.exe'
build cflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI'
build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'

Python:


version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)]
paths:
'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\addons'
'C:\Program Files\Blender Foundation\Blender\2.65\scripts\addons'
'C:\Program Files\Blender Foundation\Blender\2.65\scripts\startup'
'C:\Program Files\Blender Foundation\Blender\2.65\scripts\modules'
'C:\Program Files\Blender Foundation\Blender\python33.zip'
'C:\Program Files\Blender Foundation\Blender\2.65\python\DLLs'
'C:\Program Files\Blender Foundation\Blender\2.65\python\lib'
'C:\Program Files\Blender Foundation\Blender'
'C:\Program Files\Blender Foundation\Blender\2.65\scripts\addons\modules'
'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\addons\modules'

Directories:


scripts: ['C:\Program Files\Blender Foundation\Blender\2.65\scripts', 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\scripts']
user scripts: 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\scripts'
pref scripts: None
datafiles: 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\datafiles\'
config: 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\config\'
scripts : 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\'
autosave: 'C:\Users\Parent\AppData\Roaming\Blender Foundation\Blender\2.65\autosave\'
tempdir: 'C:\Users\Parent\AppData\Local\Temp\'

FFmpeg:


'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'

OpenGL


renderer: 'ATI Radeon HD 4200'
vendor: 'ATI Technologies Inc.'
version: '2.1.8787'
extensions:
'GL_AMD_draw_buffers_blend GL_AMD_performance_monitor'
'GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float'
'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced'
'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
'GL_ARB_fragment_shader GL_ARB_framebuffer_object'
'GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel'
'GL_ARB_half_float_vertex GL_ARB_instanced_arrays'
'GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture'
'GL_ARB_occlusion_query GL_ARB_pixel_buffer_object'
'GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects'
'GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow'
'GL_ARB_shadow_ambient GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_compression'
'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
'GL_ARB_texture_env_add GL_ARB_texture_env_combine'
'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3'
'GL_ARB_texture_float GL_ARB_texture_mirrored_repeat'
'GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle'
'GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix'
'GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object'
'GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos'
'GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader'
'GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc'
'GL_ATI_texture_env_combine3 GL_ATI_texture_float'
'GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra'
'GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2'
'GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord'
'GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample'
'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_specular_color'
'GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture'
'GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array'
'GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_add GL_EXT_texture_env_combine'
'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic'
'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_rectangle GL_EXT_texture_sRGB'
'GL_EXT_texture_shared_exponent GL_EXT_texture_snorm'
'GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array'
'GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat'
'GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render'
'GL_NV_copy_depth_to_color GL_NV_primitive_restart'
'GL_NV_texgen_reflection GL_SGIS_generate_mipmap'
'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod'
'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control'
%%%

%%%Creating proxies for meta-strips with animation on internal transform strips breaks the transformation. Attached is a blend file and image. The file contains a meta-strip which groups an image strip that is then scaled with a transform effect strip. The preview window is set to use proxy 50%, but no proxies have been created. Notice that the scale on the transform strip animates nicely. Now select the entire meta strip and have it build a proxy at 50% to a directory of your choosing (it doesn't matter where). Now play the sequence again. There is no transformation, and upon opening the proxy directory, you see that the images in the built proxy do not contain any animated transformation either. Furthermore, blender has mysteriously deleted all the animation data from the transform strip inside the meta strip. This appears to happen for any animatable image property inside a meta strip. I have not yet checked whether the curves for an audio strip inside a meta strip are removed after building proxies (i'm not even sure if proxies could be built for this kind of strip). Expected behavior: Building proxies of meta strips takes into account any animations applied inside that meta strip and applies them to the rendered proxies. Blender then uses the proxies in place of the meta strip and ignores but retains any animatic data that exists inside the strip for use in final render. Actual behavior: Blender renders proxies with animated values 'held' at the current frame for the entire proxy render. It removes animations from inside the meta strip, forcing users to re-apply them for final render. **** # Blender 2.65 (sub 0) System Information **** Blender: **** version 2.65 (sub 0), revision b'52859'. b'Release' build date: b'2012-12-10', b'18:23:24' platform: b'Windows:64bit' binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender.exe' build cflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: **** version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)] paths: 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender\\python33.zip' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender' 'C:\\Program Files\\Blender Foundation\\Blender\\2.65\\scripts\\addons\\modules' 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts\\addons\\modules' Directories: **** scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.65\\scripts', 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts'] user scripts: 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts' pref scripts: None datafiles: 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\datafiles\\' config: 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\config\\' scripts : 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts\\' autosave: 'C:\\Users\\Parent\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\autosave\\' tempdir: 'C:\\Users\\Parent\\AppData\\Local\\Temp\\' FFmpeg: **** 'avcodec':' ''53, 60, 100' 'avdevice':' ''53, 4, 100' 'avformat':' ''53, 31, 100' 'avutil':' ''51, 34, 101' 'swscale':' '' 2, 1, 100' OpenGL **** renderer: 'ATI Radeon HD 4200' vendor: 'ATI Technologies Inc.' version: '2.1.8787' extensions: 'GL_AMD_draw_buffers_blend GL_AMD_performance_monitor' 'GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float' 'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_object' 'GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel' 'GL_ARB_half_float_vertex GL_ARB_instanced_arrays' 'GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture' 'GL_ARB_occlusion_query GL_ARB_pixel_buffer_object' 'GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects' 'GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow' 'GL_ARB_shadow_ambient GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_compression' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_env_add GL_ARB_texture_env_combine' 'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3' 'GL_ARB_texture_float GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle' 'GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix' 'GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object' 'GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos' 'GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader' 'GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc' 'GL_ATI_texture_env_combine3 GL_ATI_texture_float' 'GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra' 'GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array' 'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2' 'GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord' 'GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample' 'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_specular_color' 'GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture' 'GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array' 'GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_add GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_shared_exponent GL_EXT_texture_snorm' 'GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array' 'GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat' 'GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render' 'GL_NV_copy_depth_to_color GL_NV_primitive_restart' 'GL_NV_texgen_reflection GL_SGIS_generate_mipmap' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod' 'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control' %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Will check when finish with current patch.%%%

%%%Will check when finish with current patch.%%%

%%%I've fixed issue with removing animation data after building proxies in svn rev53077. As for animation not applying on proxies it is how proxies are designed to work, and it's not currently possible to apply animation data when building proxy. It should just not be needed by the usecase -- you need to bake original movies only for less memory consumption while editing. Proxies are not for pre-caching any data.%%%

%%%I've fixed issue with removing animation data after building proxies in svn rev53077. As for animation not applying on proxies it is how proxies are designed to work, and it's not currently possible to apply animation data when building proxy. It should just not be needed by the usecase -- you need to bake original movies only for less memory consumption while editing. Proxies are not for pre-caching any data.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#33534
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