Crash on Blender startup (Vista x32) #33993
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Reference: blender/blender#33993
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%%%it's the fourth time this week i get an SVN from buidlbot for windows 32 bits with Vista
and when i start blender i can see the console window appear then the main window and it crashes
no error message at all !
it's does not even start normally
i'm still using the SVN 53922 which works fine
but would like to update to a later SVN
so what is happening here
can someone help to make it work again with latest SVN
thanks
%%%
Changed status to: 'Open'
%%%Ricky, we can't help you when you don't help us!
Always! mention system specs, like OS, GPU, driver version etc.
%%%
%%%OS is already given
windows 32 bits with Vista
GPU is G31/G33
check drivers 2 weeks ago and it is updated from intel
Current Driver Installed
7.15.10.1666
thanks
%%%
%%%I suspect something with the Intel card, we do not support those old chips officially. (See http://www.blender.org/features-gallery/requirements/)
%%%
%%%di a test i remove teh start up file form the APP folder
and i got an error mesage at least
anything can be done for this /
i mean it was working up to SVN 53922
thanks
%%%
%%%r54108 (and 2 prior buildbot versions) crash for me too on startup, last working version for me is r53924.
Intel(R) Pentium(R) 4 CPU 2.40GHz
Instructions sets MMX, SSE, SSE2
Memory Type DDR
Memory Size 512 MBytes
Memory Frequency 133.6 MHz (1:1)
NVIDIA GeForce4 Ti 4200 with AGP8X
Memory size 128 MB
Windows Version Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)
DirectX Version 9.0c%%%
%%%seem that another user Eppo is also having some problems with an older PC
see
http://blenderartists.org/forum/showthread.php?279554-windows-32-bits-problems&p=2292366#post2292366
this seems to have started with the the new 54 serie this week
probably one of the new feature or something else!
thanks
%%%
%%%another use call SAntuary did a lot of testing and Eppo too
a bug may have been found with Matcap
seem that this might be using opengl 2 and it looks lke it is always activated which on my system would make it crash
seems that Matcap is set in lmultitexture or GLSL mode all the time !
see thread for more details
http://blenderartists.org/forum/showthread.php?279554-windows-32-bits-problems&p=2292649#post2292649
i'd suggest that this Matcap should be activated from the user preference instead of the UI panel
so that older systems with Vista and XP with opengl 1.4 can continue to work at least for a whil!e
thanks %%%
%%%This issue should be fixed in svn rev54150. Thanks for the report, closing :)%%%
Changed status from 'Open' to: 'Resolved'