UV/Image Editor breaks on mode change + undo #34866
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Reference: blender/blender#34866
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
%%%--- Operating System, Graphics card ---
Windows 7 64bit, Geforce 560ti
Successfully repeated in 2.66.5 r55767
And was actually able to reproduce this in 2.49b... Wow.
Assigning a texture to selected faces, then doing a certain pattern of mode switching and undoing will either break the UV/image editor or crash Blender.
Screenshot of the error (with console errors visible too) is attached.
The image editor should now look like it does in the attached screenshot.
This has not been 100% repeatable, but it happens more often than not. If nothing happens after step 8, repeat from step 5.
Sometimes Blender will even crash completely (quick exit, no error or crash dialog given) when returning to object mode, even if the image editor doesn't visually break.
Console outputs this error (among others):
Traceback (most recent call last):
AttributeError: 'ID' object has no attribute 'is_dirty'
location: :-1
%%%
Changed status to: 'Open'
%%%How did you save this file? It's including the userpreferences, that's quite not standard....
On loading the file it also complains about a missing fbx add-on. Just do tests on 'factory settings' to be sure?
I only could do a crash once, right after adding the image:
http://www.pasteall.org/41086
Redoing your cycle of instructions didn't crash ever.
%%%
%%%Here's a video recorded after renaming the 2.66 folder in %appdata%\Blender Foundation\Blender. That should count as a factory reset, right?
http://www.youtube.com/watch?v=cqX8imiQyxs
I could also reproduce this behaviour on two other computers here. (As well as in 2.49b, which surprised me)
Here's a console screenshot with --debug active: http://www.pasteall.org/pic/show.php?id=48636
Should be noted that I usually can't get it to crash from this, but it does happen.%%%
%%%Regarding how I saved the file, it was probably a renamed copy of a near-factory startup.blend. In hindsight probably a bad way of doing it, but I wanted to be sure that whoever opened the file would see exactly the same as me.%%%
%%%Ton, found a typo in code which likely caused your crash.
As for this issue -- i could not reproduce it. IT could be caused by some addon or so. Is it possible to reproduce the issue after loading factory settings?%%%
%%%I could reproduce it after loading factory settings, exactly as described in the report here. Will test it on two other computers tomorrow.
Here's my system info, if it helps. Prior to printing this, Blender Foundation folder in %Appdata% was deleted, and Blender was extracted to a new folder, to avoid all residue of old stuff and/or addons.
http://www.pasteall.org/41089/text%%%
%%%I found the issue, fix goes to svn.
It will give a usablity regression though - the undo stack for editmode now will get freed if you are undo-ing outside editmode.%%%
Changed status from 'Open' to: 'Resolved'