Blender crashes when trying to use vertex selection masking on a copy directly after using SHIFT+d #35914
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Reference: blender/blender#35914
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%%%--- Operating System, Graphics card ---
windows 7 64 bit
nvidia titan
2.67 works
trunk broken
Open the attached Blend file
select the object onlayer 2
Now Blender crashes when trying to enter Weight Paint mode and enable vertex selection masking
open Blender 2.67 or older
1.) Create a cube
2.) edit the cube
3.) Create a vertex Group and assign all verts to the group
4.) Select at least one of the verts
5.) enable X-Mirror
6.) step back to object mode
7.) Create a copy of the object using SHIFT +d
8.) still in object mode select the new copy
9.) switch to Weight Paint mode
10.) Enable vertex selection masking
Now Blender crashes because:
1.) me->totace > 0
2.) me->mselect = NULL
%%%
Changed status to: 'Open'
%%%I could fix this problem by checking for me->totselect > 0 && me->mselect != NULL
int BKE_mesh_mselect_active_get(Mesh *me, int type)
{
BLI_assert(ELEM3(type, ME_VSEL, ME_ESEL, ME_FSEL));
}
However it may be better to solve this issue at a different place, maybe it makes more sense to ensure that mselect is set during loading the blend file or during entering vertex selection mask mode ?%%%
%%%I have found an easier way to get this problem and edited the original message.
It is not related to blender incompatibility, but it is directly related to the Copy step:
It looks like during SHIFT +d the mselect part is not created, but
BKE_mesh_mselect_active_get() expects this data to be up to date.%%%
%%%Here are 3 possible solutions to this:
1.) Set me->mtotselect to 0 on the created copy.
2.) just ensure that Weight Paint does not fall into the trap by checking that mselect != NULL
3.) copy the me->mselect array from the source object to the new copy.
So what is best ?%%%
%%%me->mtotselect is now zero'd on load if the array is NULL.
But any new meshes copy the mselect array.
fixed r57888.
%%%
Changed status from 'Open' to: 'Resolved'