Game crashes when moving or resizing the blender window in 2.68a. #36484
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Reference: blender/blender#36484
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%%%--- Operating System, Graphics card ---
Windows 7 Home Premium 64-bit SP1;
1024 MBNVIDIA GeForce GT 520 (NVIDIA)
version with error: 2.68a;
version that worked: 2.67
The game always crashes when moving or resizing the main window.
Happens with or without logic bricks, with or without scripts running.
No error is reported.
Even with the default start up scene, without any logic bricks, launch the game using 'P', then resize or move the main blender window.
%%%
Changed status to: 'Open'
%%%I cannot reproduce the error on OSX 10.8. The game exits when I resize Blender, but no crashes.%%%
%%%That is exactly what happens: the game exits, but blender does not crash.
Sorry for not having specified this more clearly in my description above.
However, I think such behaviour should be corrected.%%%
%%%I think the ideal fix would be to have resizing to work. I think we partly implemented a resize callback for the BGE which should be called instead of exiting the game.%%%
%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%
Added subscriber: @Moguri
The game doesn't crash or exit for me, it just fails to resize the viewport. Unfortunately, as far as I can tell, there isn't that nice of a way (e.g., via some resize event) to notify the BGE that the canvas needs to be resized. We could try keeping track of the known sizes and checking every frame if things changed. However, this seems a little clumsy.
Changed status from 'Open' to: 'Archived'
Resizing is already listed as a known todo.
I can also not reproduce the crash, if this is still an issue @mb10 please provide more details about your system and the crashlog.